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//
// TextNode.cs
//
// Author:
// Mike Krüger <mkrueger@xamarin.com>
//
// Copyright (c) 2012 Xamarin Inc. (http://xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace ICSharpCode.NRefactory.CSharp
{
/// <summary>
/// A text node contains text without syntactic or semantic information.
/// (non parseable part of a text)
/// </summary>
public class TextNode : AstNode
{
public override NodeType NodeType {
get {
return NodeType.Whitespace;
}
}
public string Text {
get;
set;
}
TextLocation startLocation;
public override TextLocation StartLocation {
get {
return startLocation;
}
}
TextLocation endLocation;
public override TextLocation EndLocation {
get {
return endLocation;
}
}
public TextNode(string text) : this (text, TextLocation.Empty, TextLocation.Empty)
{
}
public TextNode(string text, TextLocation startLocation, TextLocation endLocation)
{
this.Text = text;
this.startLocation = startLocation;
this.endLocation = endLocation;
}
public override void AcceptVisitor(IAstVisitor visitor)
{
visitor.VisitText (this);
}
public override T AcceptVisitor<T>(IAstVisitor<T> visitor)
{
return visitor.VisitText (this);
}
public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data)
{
return visitor.VisitText (this, data);
}
protected internal override bool DoMatch(AstNode other, PatternMatching.Match match)
{
var o = other as TextNode;
return o != null && o.Text == Text;
}
}
}
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