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\section{\shdr{Delays and Links}{delay.cc}{sec:delays}}
Delays represent the time required for a packet to
traverse a link.
A special form of this object (``dynamic link'')
also captures the possibility of a link failure.
The amount of time required for a packet to traverse a link
is defined to be $s/b + d$ where $s$ is the packet size
(as recorded in its IP header), $b$ is the speed of the link
in bits/sec, and $d$ is the link delay in seconds.
The implementation of link delays is closely associated with
the blocking procedures described for Queues in
Section\ref{sec:qblock}.
\subsection{\shdr{The LinkDelay Class}{delay.cc}{sec:delayclass}}
The \code{LinkDelay} class is derived from a
\code{Connector} base class.
The following definitions are provided in \code{delay.cc}
for the \code{DelayLink} object:
\begin{small}
\begin{verbatim}
class LinkDelay : public Connector {
public:
LinkDelay();
void recv(Packet* p, Handler*);
void send(Packet* p, Handler*);
double delay(); /* line latency on this link */
double bandwidth(); /* bandwidth on this link */
double txtime(Packet* p); /* time to send pkt p on this link */
protected:
double bandwidth_; /* bandwidth of underlying link (bits/sec) */
double delay_; /* line latency */
Event intr_;
};
\end{verbatim}
\end{small}
The \code{recv} function overrides the \code{Connector} base class version.
It is defined as follows:
\begin{small}
\begin{verbatim}
void LinkDelay::recv(Packet* p, Handler* h)
{
double txt = txtime(p);
Scheduler& s = Scheduler::instance();
if (dynamic_) {
Event* e = (Event*)p;
e->time_ = s.clock() + txt + delay_;
itq_->enque(p);
schedule_next();
} else {
s.schedule(target_, p, txt + delay_);
}
/*XXX only need one intr_ since upstream object should
* block until it's handler is called
*
* This only holds if the link is not dynamic. If it is, then
* the link itself will hold the packet, and call the upstream
* object at the appropriate time. This second interrupt is
* called inTransit_, and is invoked through schedule_next()
*/
s.schedule(h, &intr_, txt);
}
\end{verbatim}
\end{small}
For ``non-dynamic'' links,
this method operates by receiving a packet and scheduling two
events.
Assume these two events are called $E_1$ and $E_2$, and that
event $E_1$ is scheduled to occur before $E_2$.
$E_1$ is scheduled to occur when the upstream node attached to this
delay element has completed sending the current packet
(which takes time equal to the packet size divided by the link bandwidth).
$E_1$ is usually associated with a \code{Queue} object, and will
cause it to (possibly) become unblocked (see section \ref{sec:qblock}).
$E_2$ represents the packet arrival event at the downstream neighbor
of the delay element.
Event $E_2$ occurs a number of seconds later than $E_1$ equal to the
link delay.
\subsection{\shdr{The Otcl Link Class}{ns-link.tcl}{sec:nslink}}
The \code{Link} class is one of a handful of classes implemented
entirely in Otcl. It has a subclass called \code{SimpleLink}
used frequently in the simulator.
The OTcl \code{SimpleLink} class uses the C++ \code{LinkDelay} class
to simulate packet delivery delays as described above.
The \code{Link} class is defined as follows:
\begin{small}
\begin{verbatim}
Class Link
Link instproc init { src dst } {
$self next
$self instvar trace_ fromNode_ toNode_
set fromNode_ $src
set toNode_ $dst
set trace_ ""
}
Link instproc head {} {
$self instvar head_
return $head_
}
Link instproc queue {} {
$self instvar queue_
return $queue_
}
Link instproc link {} {
$self instvar link_
return $link_
}
\end{verbatim}
\end{small}
This class really just holds enough state to describe what nodes the two
endpoints of the link are attached to and also hold references to
C++ \code{Queue} and \code{LinkDelay} objects which are used by classes
derived from \code{Link}, such as \code{SimpleLink}.
The \code{head\_} member indicates the first object to receive
a packet that traverses down the link.
Orinarily this would be the \code{Queue} object, but
sometimes it is some form of trace object (see Section\ref{sec:trace}).
\subsection{\shdr{The Otcl SimpleLink Class}{ns-link.tcl}{sec:nslink}}
The Otcl class \code{SimpleLink} implements a simple point-to-point
link with an associated queue and
delay.\footnote{The current
version also includes an object to examine the
network layer ``ttl'' field and discard packets if the
field reaches zero.}
It is derived from the base Otcl class \code{Link} as follows:
\begin{small}
\begin{verbatim}
Class SimpleLink -superclass Link
SimpleLink instproc init { src dst bw delay q { lltype "DelayLink" } } {
$self next $src $dst
$self instvar link_ queue_ head_ toNode_ ttl_
...
set queue_ $q
set link_ [new Delay/Link]
$link_ set bandwidth_ $bw
$link_ set delay_ $delay
$queue_ target $link_
$link_ target [$toNode_ entry]
...
# XXX
# put the ttl checker after the delay
# so we don't have to worry about accounting
# for ttl-drops within the trace and/or monitor
# fabric
#
set ttl_ [new TTLChecker]
$ttl_ target [$link_ target]
$link_ target $ttl_
}
\end{verbatim}
\end{small}
The ``init'' proc listed here is the Otcl analogue of a C++
constructor.
Thus, when a \code{SimpleLink} object is created,
new \code{Delay/Link} and \code{TTLChecker} objects are
also created.
Note that a \code{Queue} object must have already been created.
There are two additional methods implemented (in OTcl) as part
of the \code{SimpleLink} class: \code{trace} and \code{init-monitor}.
These functions are further described in the section about tracing
(see Section\ref{sec:trace}).
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