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/* -*- Mode:C++; c-basic-offset:8; tab-width:8; indent-tabs-mode:t -*- */
/*
* Copyright (c) 1993 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the Computer Systems
* Engineering Group at Lawrence Berkeley Laboratory.
* 4. Neither the name of the University nor of the Laboratory may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* Author:
* Mohit Talwar (mohit@catarina.usc.edu)
*
* $Header: /cvsroot/nsnam/ns-2/rap/raplist.h,v 1.4 2005/09/18 23:33:34 tomh Exp $
*
* This is taken from UCB Nachos project
*
* list.h
* Data structures to manage LISP-like lists.
*
* As in LISP, a list can contain any type of data structure
* as an item on the list: IP addresses, pending interrupts etc.
* That is why each item is a "void *", or in other words,
* a "pointers to anything".
*/
#ifndef RAPLIST_H
#define RAPLIST_H
typedef void (*VoidFunctionPtr)(long arg);
typedef int (*CompareFunction)(void *item, void *key);
// The following class defines a "List element" -- which is
// used to keep track of one item on a List. It is equivalent to a
// LISP cell, with a "car" ("next") pointing to the next element on the List,
// and a "cdr" ("item") pointing to the item on the List.
class ListElement
{
public:
ListElement(void *itemPtr, float sortKey); // initialize a List element
ListElement *next; // next element on List,
// NULL if this is the last
float key; // priority (+ve), for a sorted List
// identification, for some
void *item; // pointer to item on the List
};
// The following class defines a "List" -- a singly linked List of
// List elements, each of which points to a single item on the List.
//
// By using the "Sorted" functions, the List can be kept in sorted
// in increasing order by "key" in ListElement.
class List
{
public:
List(); // Initialize the List
~List(); // Deallocate the List
void Prepend(void *item); // Put item at the beginning of the List
void Append(void *item); // Put item at the end of the List
void *Remove(); // Take item off the front of the List
void Mapcar(VoidFunctionPtr func); // Apply "func" to every element
// on the List
int IsEmpty(); // Is the List empty?
int Size() {return size;} // Return the number of elements
// Routines to put/get items on/off List in order (sorted by key)
void SortedInsert(void *item, float sortKey); // Put item into List
void *SortedRemove(float *keyPtr); // Remove first item from List
float MinKey(); // sortKey of item at front
// Routines to put/get items on/off a Set
int SetInsert(void *key, CompareFunction eq); // Put key into set
void *SetRemove(void *key, CompareFunction eq); // Remove key from set
void *IsPresent(void *key, CompareFunction eq); // Is key there in set
void Purge(void *key, CompareFunction eq, VoidFunctionPtr destroy);
private:
ListElement *first; // Head of the List, NULL if List is empty
ListElement *last; // Last element of List
int size; // Number of elements in the List
};
#endif // RAPLIST_H
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