File: socket-bound-static-routing.cc

package info (click to toggle)
ns3 3.46-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 105,864 kB
  • sloc: cpp: 624,863; python: 14,863; ansic: 6,772; makefile: 1,950; sh: 987; javascript: 167; perl: 102
file content (209 lines) | stat: -rw-r--r-- 8,108 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
/*
 * SPDX-License-Identifier: GPL-2.0-only
 *
 */

/* Test program for multi-interface host, static routing

         Destination host (10.20.1.2)
                 |
                 | 10.20.1.0/24
              DSTRTR
  10.10.1.0/24 /   \  10.10.2.0/24
              / \
           Rtr1    Rtr2
 10.1.1.0/24 |      | 10.1.2.0/24
             |      /
              \    /
             Source
*/

#include "ns3/core-module.h"
#include "ns3/internet-module.h"
#include "ns3/ipv4-list-routing-helper.h"
#include "ns3/ipv4-static-routing-helper.h"
#include "ns3/network-module.h"
#include "ns3/point-to-point-module.h"

#include <cassert>
#include <fstream>
#include <iostream>
#include <string>

using namespace ns3;

NS_LOG_COMPONENT_DEFINE("SocketBoundRoutingExample");

void SendStuff(Ptr<Socket> sock, Ipv4Address dstaddr, uint16_t port);
void BindSock(Ptr<Socket> sock, Ptr<NetDevice> netdev);
void srcSocketRecv(Ptr<Socket> socket);
void dstSocketRecv(Ptr<Socket> socket);

int
main(int argc, char* argv[])
{
    // Allow the user to override any of the defaults and the above
    // DefaultValue::Bind ()s at run-time, via command-line arguments
    CommandLine cmd(__FILE__);
    cmd.Parse(argc, argv);

    Ptr<Node> nSrc = CreateObject<Node>();
    Ptr<Node> nDst = CreateObject<Node>();
    Ptr<Node> nRtr1 = CreateObject<Node>();
    Ptr<Node> nRtr2 = CreateObject<Node>();
    Ptr<Node> nDstRtr = CreateObject<Node>();

    NodeContainer c = NodeContainer(nSrc, nDst, nRtr1, nRtr2, nDstRtr);

    InternetStackHelper internet;
    internet.Install(c);

    // Point-to-point links
    NodeContainer nSrcnRtr1 = NodeContainer(nSrc, nRtr1);
    NodeContainer nSrcnRtr2 = NodeContainer(nSrc, nRtr2);
    NodeContainer nRtr1nDstRtr = NodeContainer(nRtr1, nDstRtr);
    NodeContainer nRtr2nDstRtr = NodeContainer(nRtr2, nDstRtr);
    NodeContainer nDstRtrnDst = NodeContainer(nDstRtr, nDst);

    // We create the channels first without any IP addressing information
    PointToPointHelper p2p;
    p2p.SetDeviceAttribute("DataRate", StringValue("5Mbps"));
    p2p.SetChannelAttribute("Delay", StringValue("2ms"));
    NetDeviceContainer dSrcdRtr1 = p2p.Install(nSrcnRtr1);
    NetDeviceContainer dSrcdRtr2 = p2p.Install(nSrcnRtr2);
    NetDeviceContainer dRtr1dDstRtr = p2p.Install(nRtr1nDstRtr);
    NetDeviceContainer dRtr2dDstRtr = p2p.Install(nRtr2nDstRtr);
    NetDeviceContainer dDstRtrdDst = p2p.Install(nDstRtrnDst);

    Ptr<NetDevice> SrcToRtr1 = dSrcdRtr1.Get(0);
    Ptr<NetDevice> SrcToRtr2 = dSrcdRtr2.Get(0);

    // Later, we add IP addresses.
    Ipv4AddressHelper ipv4;
    ipv4.SetBase("10.1.1.0", "255.255.255.0");
    Ipv4InterfaceContainer iSrciRtr1 = ipv4.Assign(dSrcdRtr1);
    ipv4.SetBase("10.1.2.0", "255.255.255.0");
    Ipv4InterfaceContainer iSrciRtr2 = ipv4.Assign(dSrcdRtr2);
    ipv4.SetBase("10.10.1.0", "255.255.255.0");
    Ipv4InterfaceContainer iRtr1iDstRtr = ipv4.Assign(dRtr1dDstRtr);
    ipv4.SetBase("10.10.2.0", "255.255.255.0");
    Ipv4InterfaceContainer iRtr2iDstRtr = ipv4.Assign(dRtr2dDstRtr);
    ipv4.SetBase("10.20.1.0", "255.255.255.0");
    Ipv4InterfaceContainer iDstRtrDst = ipv4.Assign(dDstRtrdDst);

    Ptr<Ipv4> ipv4Src = nSrc->GetObject<Ipv4>();
    Ptr<Ipv4> ipv4Rtr1 = nRtr1->GetObject<Ipv4>();
    Ptr<Ipv4> ipv4Rtr2 = nRtr2->GetObject<Ipv4>();
    Ptr<Ipv4> ipv4DstRtr = nDstRtr->GetObject<Ipv4>();
    Ptr<Ipv4> ipv4Dst = nDst->GetObject<Ipv4>();

    Ipv4StaticRoutingHelper ipv4RoutingHelper;
    Ptr<Ipv4StaticRouting> staticRoutingSrc = ipv4RoutingHelper.GetStaticRouting(ipv4Src);
    Ptr<Ipv4StaticRouting> staticRoutingRtr1 = ipv4RoutingHelper.GetStaticRouting(ipv4Rtr1);
    Ptr<Ipv4StaticRouting> staticRoutingRtr2 = ipv4RoutingHelper.GetStaticRouting(ipv4Rtr2);
    Ptr<Ipv4StaticRouting> staticRoutingDstRtr = ipv4RoutingHelper.GetStaticRouting(ipv4DstRtr);
    Ptr<Ipv4StaticRouting> staticRoutingDst = ipv4RoutingHelper.GetStaticRouting(ipv4Dst);

    // Create static routes from Src to Dst
    staticRoutingRtr1->AddHostRouteTo(Ipv4Address("10.20.1.2"), Ipv4Address("10.10.1.2"), 2);
    staticRoutingRtr2->AddHostRouteTo(Ipv4Address("10.20.1.2"), Ipv4Address("10.10.2.2"), 2);

    // Two routes to same destination - setting separate metrics.
    // You can switch these to see how traffic gets diverted via different routes
    staticRoutingSrc->AddHostRouteTo(Ipv4Address("10.20.1.2"), Ipv4Address("10.1.1.2"), 1, 5);
    staticRoutingSrc->AddHostRouteTo(Ipv4Address("10.20.1.2"), Ipv4Address("10.1.2.2"), 2, 10);

    // Creating static routes from DST to Source pointing to Rtr1 VIA Rtr2(!)
    staticRoutingDst->AddHostRouteTo(Ipv4Address("10.1.1.1"), Ipv4Address("10.20.1.1"), 1);
    staticRoutingDstRtr->AddHostRouteTo(Ipv4Address("10.1.1.1"), Ipv4Address("10.10.2.1"), 2);
    staticRoutingRtr2->AddHostRouteTo(Ipv4Address("10.1.1.1"), Ipv4Address("10.1.2.1"), 1);

    // There are no apps that can utilize the Socket Option so doing the work directly..
    // Taken from tcp-large-transfer example

    Ptr<Socket> srcSocket =
        Socket::CreateSocket(nSrc, TypeId::LookupByName("ns3::UdpSocketFactory"));
    srcSocket->Bind();
    srcSocket->SetRecvCallback(MakeCallback(&srcSocketRecv));

    Ptr<Socket> dstSocket =
        Socket::CreateSocket(nDst, TypeId::LookupByName("ns3::UdpSocketFactory"));
    uint16_t dstport = 12345;
    Ipv4Address dstaddr("10.20.1.2");
    InetSocketAddress dst = InetSocketAddress(dstaddr, dstport);
    dstSocket->Bind(dst);
    dstSocket->SetRecvCallback(MakeCallback(&dstSocketRecv));

    AsciiTraceHelper ascii;
    p2p.EnableAsciiAll(ascii.CreateFileStream("socket-bound-static-routing.tr"));
    p2p.EnablePcapAll("socket-bound-static-routing");

    LogComponentEnableAll(LOG_PREFIX_TIME);
    LogComponentEnable("SocketBoundRoutingExample", LOG_LEVEL_INFO);

    // First packet as normal (goes via Rtr1)
    Simulator::Schedule(Seconds(0.1), &SendStuff, srcSocket, dstaddr, dstport);
    // Second via Rtr1 explicitly
    Simulator::Schedule(Seconds(1), &BindSock, srcSocket, SrcToRtr1);
    Simulator::Schedule(Seconds(1.1), &SendStuff, srcSocket, dstaddr, dstport);
    // Third via Rtr2 explicitly
    Simulator::Schedule(Seconds(2), &BindSock, srcSocket, SrcToRtr2);
    Simulator::Schedule(Seconds(2.1), &SendStuff, srcSocket, dstaddr, dstport);
    // Fourth again as normal (goes via Rtr1)
    Simulator::Schedule(Seconds(3), &BindSock, srcSocket, Ptr<NetDevice>(nullptr));
    Simulator::Schedule(Seconds(3.1), &SendStuff, srcSocket, dstaddr, dstport);
    // If you uncomment what's below, it results in ASSERT failing since you can't
    // bind to a socket not existing on a node
    // Simulator::Schedule(Seconds(4),&BindSock, srcSocket, dDstRtrdDst.Get(0));
    Simulator::Run();
    Simulator::Destroy();

    return 0;
}

void
SendStuff(Ptr<Socket> sock, Ipv4Address dstaddr, uint16_t port)
{
    Ptr<Packet> p = Create<Packet>();
    p->AddPaddingAtEnd(100);
    sock->SendTo(p, 0, InetSocketAddress(dstaddr, port));
}

void
BindSock(Ptr<Socket> sock, Ptr<NetDevice> netdev)
{
    sock->BindToNetDevice(netdev);
}

void
srcSocketRecv(Ptr<Socket> socket)
{
    Address from;
    Ptr<Packet> packet = socket->RecvFrom(from);
    packet->RemoveAllPacketTags();
    packet->RemoveAllByteTags();
    NS_LOG_INFO("Source Received " << packet->GetSize() << " bytes from "
                                   << InetSocketAddress::ConvertFrom(from).GetIpv4());
    if (socket->GetBoundNetDevice())
    {
        NS_LOG_INFO("Socket was bound");
    }
    else
    {
        NS_LOG_INFO("Socket was not bound");
    }
}

void
dstSocketRecv(Ptr<Socket> socket)
{
    Address from;
    Ptr<Packet> packet = socket->RecvFrom(from);
    packet->RemoveAllPacketTags();
    packet->RemoveAllByteTags();
    InetSocketAddress address = InetSocketAddress::ConvertFrom(from);
    NS_LOG_INFO("Destination Received " << packet->GetSize() << " bytes from "
                                        << address.GetIpv4());
    NS_LOG_INFO("Triggering packet back to source node's interface 1");
    SendStuff(socket, Ipv4Address("10.1.1.1"), address.GetPort());
}