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<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment">MODULE: ZZ_pE</span>
<span class="Comment">SUMMARY:</span>
<span class="Comment">The class ZZ_pE is used to represent polynomials in Z_p[X] modulo a</span>
<span class="Comment">polynomial P. The modulus P may be any polynomial with deg(P) > 0,</span>
<span class="Comment">not necessarily irreducible. The modulus p defining Z_p need</span>
<span class="Comment">not be prime either.</span>
<span class="Comment">Objects of the class ZZ_pE are represented as a ZZ_pX of degree < deg(P).</span>
<span class="Comment">An executing program maintains a "current modulus", which is set to P</span>
<span class="Comment">using ZZ_pE::init(P). The current modulus for ZZ_pE (as well as for ZZ_p)</span>
<span class="Comment">*must* be initialized before an operations on ZZ_pE's are performed.</span>
<span class="Comment">The modulus may be changed, and a mechanism is provided for saving and</span>
<span class="Comment">restoring a modulus (see classes ZZ_pEPush and ZZ_pEContext below).</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="PreProc">#include </span><span class="String"><NTL/ZZ_pX.h></span>
<span class="Type">class</span> ZZ_pE {
<span class="Statement">public</span>:
ZZ_pE(); <span class="Comment">// initial value 0</span>
ZZ_pE(<span class="Type">const</span> ZZ_pE& a); <span class="Comment">// copy constructor</span>
<span class="Type">explicit</span> ZZ_pE(<span class="Type">const</span> ZZ_p& a); <span class="Comment">// promotion</span>
<span class="Type">explicit</span> ZZ_pE(<span class="Type">long</span> a); <span class="Comment">// promotion</span>
ZZ_pE& <span class="Statement">operator</span>=(<span class="Type">const</span> ZZ_pE& a); <span class="Comment">// assignment</span>
ZZ_pE& <span class="Statement">operator</span>=(<span class="Type">const</span> ZZ_p& a); <span class="Comment">// assignment</span>
ZZ_pE& <span class="Statement">operator</span>=(<span class="Type">long</span> a); <span class="Comment">// assignment</span>
~ZZ_pE(); <span class="Comment">// destructor</span>
ZZ_pE(ZZ_pE&& a);
<span class="Comment">// move constructor (C++11 only)</span>
<span class="Comment">// declared noexcept unless NTL_EXCEPTIONS flag is set</span>
ZZ_pE& <span class="Statement">operator</span>=(ZZ_pE&& a);
<span class="Comment">// move assignment (C++11 only)</span>
<span class="Comment">// declared noexcept unless NTL_EXCEPTIONS flag is set</span>
<span class="Type">static</span> <span class="Type">void</span> init(<span class="Type">const</span> ZZ_pX& P);
<span class="Comment">// ZZ_pE::init(P) initializes the current modulus to P;</span>
<span class="Comment">// required: deg(P) >= 1.</span>
<span class="Type">static</span> <span class="Type">const</span> ZZ_pXModulus& modulus();
<span class="Comment">// ZZ_pE::modulus() yields read-only reference to the current modulus </span>
<span class="Type">static</span> <span class="Type">long</span> degree();
<span class="Comment">// ZZ_pE::degree() returns deg(P)</span>
<span class="Comment">// typedefs to aid generic programming</span>
<span class="Type">typedef</span> ZZ_pX rep_type;
<span class="Type">typedef</span> ZZ_pEContext context_type;
<span class="Type">typedef</span> ZZ_pEBak bak_type;
<span class="Type">typedef</span> ZZ_pEPush push_type;
<span class="Type">typedef</span> ZZ_pEX poly_type;
};
<span class="Type">const</span> ZZ_pX& rep(<span class="Type">const</span> ZZ_pE& a); <span class="Comment">// read-only access to representation of a</span>
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Comparison</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Type">long</span> <span class="Statement">operator</span>==(<span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b);
<span class="Type">long</span> <span class="Statement">operator</span>!=(<span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b);
<span class="Type">long</span> IsZero(<span class="Type">const</span> ZZ_pE& a); <span class="Comment">// test for 0</span>
<span class="Type">long</span> IsOne(<span class="Type">const</span> ZZ_pE& a); <span class="Comment">// test for 1</span>
<span class="Comment">// PROMOTIONS: ==, != promote {long, ZZ_p} to ZZ_pE on (a, b).</span>
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Addition </span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Comment">// operator notation:</span>
ZZ_pE <span class="Statement">operator</span>+(<span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b);
ZZ_pE <span class="Statement">operator</span>-(<span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b);
ZZ_pE <span class="Statement">operator</span>-(<span class="Type">const</span> ZZ_pE& a);
ZZ_pE& <span class="Statement">operator</span>+=(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a);
ZZ_pE& <span class="Statement">operator</span>+=(ZZ_pE& x, <span class="Type">const</span> ZZ_p& a);
ZZ_pE& <span class="Statement">operator</span>+=(ZZ_pE& x, <span class="Type">long</span> a);
ZZ_pE& <span class="Statement">operator</span>++(ZZ_pE& x); <span class="Comment">// prefix</span>
<span class="Type">void</span> <span class="Statement">operator</span>++(ZZ_pE& x, <span class="Type">int</span>); <span class="Comment">// postfix</span>
ZZ_pE& <span class="Statement">operator</span>-=(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a);
ZZ_pE& <span class="Statement">operator</span>-=(ZZ_pE& x, <span class="Type">const</span> ZZ_p& a);
ZZ_pE& <span class="Statement">operator</span>-=(ZZ_pE& x, <span class="Type">long</span> a);
ZZ_pE& <span class="Statement">operator</span>--(ZZ_pE& x); <span class="Comment">// prefix</span>
<span class="Type">void</span> <span class="Statement">operator</span>--(ZZ_pE& x, <span class="Type">int</span>); <span class="Comment">// postfix</span>
<span class="Comment">// procedural versions:</span>
<span class="Type">void</span> add(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b); <span class="Comment">// x = a + b</span>
<span class="Type">void</span> sub(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b); <span class="Comment">// x = a - b </span>
<span class="Type">void</span> negate(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a); <span class="Comment">// x = - a </span>
<span class="Comment">// PROMOTIONS: +, -, add, sub promote {long, ZZ_p} to ZZ_pE on (a, b).</span>
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Multiplication </span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Comment">// operator notation:</span>
ZZ_pE <span class="Statement">operator</span>*(<span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b);
ZZ_pE& <span class="Statement">operator</span>*=(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a);
ZZ_pE& <span class="Statement">operator</span>*=(ZZ_pE& x, <span class="Type">const</span> ZZ_p& a);
ZZ_pE& <span class="Statement">operator</span>*=(ZZ_pE& x, <span class="Type">long</span> a);
<span class="Comment">// procedural versions:</span>
<span class="Type">void</span> mul(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b); <span class="Comment">// x = a * b</span>
<span class="Type">void</span> sqr(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a); <span class="Comment">// x = a^2</span>
ZZ_pE sqr(<span class="Type">const</span> ZZ_pE& a);
<span class="Comment">// PROMOTIONS: *, mul promote {long, ZZ_p} to ZZ_pE on (a, b).</span>
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Division</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Comment">// operator notation:</span>
ZZ_pE <span class="Statement">operator</span>/(<span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b);
ZZ_pE& <span class="Statement">operator</span>/=(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a);
ZZ_pE& <span class="Statement">operator</span>/=(ZZ_pE& x, <span class="Type">const</span> ZZ_p& a);
ZZ_pE& <span class="Statement">operator</span>/=(ZZ_pE& x, <span class="Type">long</span> a);
<span class="Comment">// procedural versions:</span>
<span class="Type">void</span> div(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ_pE& b);
<span class="Comment">// x = a/b. If b is not invertible, an error is raised.</span>
<span class="Type">void</span> inv(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a);
ZZ_pE inv(<span class="Type">const</span> ZZ_pE& a);
<span class="Comment">// x = 1/a</span>
<span class="Statement">PROMOTIONS</span>: /, div promote {<span class="Type">long</span>, ZZ_p} to ZZ_pE on (a, b).
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Exponentiation</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Type">void</span> power(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ& e);
ZZ_pE power(<span class="Type">const</span> ZZ_pE& a, <span class="Type">const</span> ZZ& e);
<span class="Type">void</span> power(ZZ_pE& x, <span class="Type">const</span> ZZ_pE& a, <span class="Type">long</span> e);
ZZ_pE power(<span class="Type">const</span> ZZ_pE& a, <span class="Type">long</span> e);
<span class="Comment">// x = a^e (e may be negative)</span>
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Random Elements</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Type">void</span> random(ZZ_pE& x);
ZZ_pE random_ZZ_pE();
<span class="Comment">// x = random element in ZZ_pE.</span>
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Norms and Traces</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Type">void</span> trace(ZZ_p& x, <span class="Type">const</span> ZZ_pE& a); <span class="Comment">// x = trace of a</span>
ZZ_p trace(<span class="Type">const</span> ZZ_pE& a);
<span class="Type">void</span> norm(ZZ_p& x, <span class="Type">const</span> ZZ_pE& a); <span class="Comment">// x = norm of a</span>
ZZ_p norm(<span class="Type">const</span> ZZ_pE& a);
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Input/Output</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
ostream& <span class="Statement">operator</span><<(ostream& s, <span class="Type">const</span> ZZ_pE& a);
istream& <span class="Statement">operator</span>>>(istream& s, ZZ_pE& x);
<span class="Comment">// a ZZ_pX is read and reduced mod p</span>
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Modulus Switching </span>
<span class="Comment">A class ZZ_pEPush is provided for "backing up" the current modulus</span>
<span class="Comment">and installing a new one.</span>
<span class="Comment">Here is what you do to save the current modulus, temporarily</span>
<span class="Comment">set it to P, and automatically restore it:</span>
<span class="Comment"> { </span>
<span class="Comment"> ZZ_pEPush push(P); </span>
<span class="Comment"> ...</span>
<span class="Comment"> }</span>
<span class="Comment">The constructor for push will save the current modulus, and install P as the</span>
<span class="Comment">current modulus. The destructor for push will restore the old modulus when the</span>
<span class="Comment">scope enclosing it exits. This is the so-called RAII (resource acquisition is</span>
<span class="Comment">initialization) paradigm.</span>
<span class="Comment">You could also do the following:</span>
<span class="Comment"> {</span>
<span class="Comment"> ZZ_pEPush push; // just backup current modulus</span>
<span class="Comment"> ...</span>
<span class="Comment"> ZZ_pE::init(P1); // install P1 </span>
<span class="Comment"> ...</span>
<span class="Comment"> ZZ_pE::init(P2); // install P2</span>
<span class="Comment"> // reinstall original modulus as close of scope</span>
<span class="Comment"> }</span>
<span class="Comment"> </span>
<span class="Comment">The ZZ_pEPush interface is good for implementing simple stack-like</span>
<span class="Comment">modulus "context switching". For more general context switching,</span>
<span class="Comment">see ZZ_pEContext below. There is also an older ZZ_pEBak class</span>
<span class="Comment">that may also be useful.</span>
<span class="Comment">..........................................................................</span>
<span class="Comment">It is critical that ZZ_pE objects created under one ZZ_pE modulus are not used in</span>
<span class="Comment">any non-trivial way "out of context", i.e., under a different (or undefined)</span>
<span class="Comment">ZZ_pE modulus. However, for ease-of-use, some operations may be safely</span>
<span class="Comment">performed out of context. These safe operations include: the default and copy</span>
<span class="Comment">constructor, the destructor, and the assignment operator. In addition is is</span>
<span class="Comment">generally safe to read any ZZ_pE object out of context (i.e., printing it out, or</span>
<span class="Comment">fetching its underlying representive using the rep() function).</span>
<span class="Comment">Any unsafe uses out of context are not in general checked, and may </span>
<span class="Comment">lead to unpredictable behavior.</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Comment">// A convenient interface for common cases</span>
<span class="Type">class</span> ZZ_pEPush {
<span class="Statement">public</span>:
ZZ_pEPush(); <span class="Comment">// backup current modulus</span>
<span class="Type">explicit</span> ZZ_pEPush(<span class="Type">const</span> ZZ_pX& P);
<span class="Type">explicit</span> ZZ_pEPush(<span class="Type">const</span> ZZ_pEContext& context);
<span class="Comment">// backup current modulus and install the given one</span>
<span class="Statement">private</span>:
ZZ_pEPush(<span class="Type">const</span> ZZ_pEPush&); <span class="Comment">// disabled</span>
<span class="Type">void</span> <span class="Statement">operator</span>=(<span class="Type">const</span> ZZ_pEPush&); <span class="Comment">// disabled</span>
};
<span class="Comment">// more general context switching:</span>
<span class="Comment">// A ZZ_pEContext object has a modulus Q (possibly "null"),</span>
<span class="Type">class</span> ZZ_pEContext {
<span class="Statement">public</span>:
ZZ_pEContext(); <span class="Comment">// Q = "null"</span>
<span class="Type">explicit</span> ZZ_pEContext(<span class="Type">const</span> ZZ_pX& P); <span class="Comment">// Q = P</span>
<span class="Type">void</span> save(); <span class="Comment">// Q = CurrentModulus</span>
<span class="Type">void</span> restore() <span class="Type">const</span>; <span class="Comment">// CurrentModulus = Q</span>
ZZ_pEContext(<span class="Type">const</span> ZZ_pEContext&); <span class="Comment">// copy</span>
ZZ_pEContext& <span class="Statement">operator</span>=(<span class="Type">const</span> ZZ_pEContext&); <span class="Comment">// assignment</span>
~ZZ_pEContext(); <span class="Comment">// destructor</span>
};
<span class="Comment">// An older interface:</span>
<span class="Comment">// To describe this logic, think of a ZZ_pEBak object</span>
<span class="Comment">// of having two components: a modulus Q (possibly "null") and </span>
<span class="Comment">// an "auto-restore bit" b.</span>
<span class="Type">class</span> ZZ_pEBak {
<span class="Statement">public</span>:
ZZ_pEBak(); <span class="Comment">// Q = "null", b = 0</span>
~ZZ_pEBak(); <span class="Comment">// if (b) CurrentModulus = Q</span>
<span class="Type">void</span> save(); <span class="Comment">// Q = CurrentModulus, b = 1 </span>
<span class="Type">void</span> restore(); <span class="Comment">// CurrentModulus = Q, b = 0</span>
<span class="Statement">private</span>:
ZZ_pEBak(<span class="Type">const</span> ZZ_pEBak&); <span class="Comment">// copy disabled</span>
<span class="Type">void</span> <span class="Statement">operator</span>=(<span class="Type">const</span> ZZ_pEBak&); <span class="Comment">// assignment disabled</span>
};
<span class="Comment">/*</span><span class="Comment">*************************************************************************\</span>
<span class="Comment"> Miscellany</span>
<span class="Comment">\*************************************************************************</span><span class="Comment">*/</span>
<span class="Type">void</span> clear(ZZ_pE& x); <span class="Comment">// x = 0</span>
<span class="Type">void</span> set(ZZ_pE& x); <span class="Comment">// x = 1</span>
<span class="Type">static</span> <span class="Type">const</span> ZZ_pE& ZZ_pE::zero();
<span class="Comment">// ZZ_pE::zero() yields a read-only reference to zero</span>
<span class="Type">void</span> ZZ_pE::swap(ZZ_pE& x);
<span class="Type">void</span> swap(ZZ_pE& x, ZZ_pE& y);
<span class="Comment">// swap (done by "pointer swapping", if possible).</span>
<span class="Type">static</span> ZZ& ZZ_pE::cardinality();
<span class="Comment">// yields the cardinality, i.e., p^{ZZ_pE::degree()}</span>
ZZ_pE::ZZ_pE(INIT_NO_ALLOC_TYPE);
<span class="Comment">// special constructor: invoke as ZZ_pE x(INIT_NO_ALLOC);</span>
<span class="Comment">// initializes x to 0, but allocates no space (this is now the default)</span>
ZZ_pE::ZZ_pE(INIT_ALLOC_TYPE);
<span class="Comment">// special constructor: invoke as ZZ_pE x(INIT_ALLOC);</span>
<span class="Comment">// initializes x to 0, but allocates space</span>
ZZ_pE::allocate();
<span class="Comment">// useful in conjunction with the INIT_NO_ALLLOC constructor:</span>
<span class="Comment">// x.allocate() will pre-allocate space for x, using the</span>
<span class="Comment">// current modulus</span>
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