1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738
|
/*
* This file is part of NumptyPhysics
* Copyright (C) 2008 Tim Edmonds
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#include "Dialogs.h"
#include "Ui.h"
#include "Canvas.h"
#include "Font.h"
#include "Config.h"
#include "Game.h"
#include "Scene.h"
const char * const HELP_TEXT =
"<H1>What To Do?</H1>"
"Harness gravity with your crayon and set about creating blocks, ramps, levers, pulleys and whatever else you fancy to get the little red thing to the little yellow thing.<P>"
"<H1>Drawing Stuff</H1>"
"<H2>Strokes</H2>"
"When you draw on the screen you create strokes. Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just a wire bent into a shape, it has no substance apart from its perimeter."
"<H2>Joints</H2>"
"The ends of a stroke can (and will) join onto other strokes when drawn near enough to another stroke. These joints are pivots so you can use this to build levers, pendulums, bicycles and other mechanical wonders. Jointed strokes can swing past each other without colliding. Join both ends to make a rigid structure."
"<H2>Different Strokes</H2>"
"The Tool Menu allows you to create some special types of strokes:<P>"
"<LI>Ground -- a fixed stroke that does not move.<P>"
"<LI>Sleepy -- a stroke that does not move until hit by another stroke.<P>"
"<LI>Decor -- a decorative stroke that does not have a physical presence.<P>"
"<H2>Cheating</H2>"
"There's no such thing as cheating - it's all in your head. Sometimes it's handy to pause the physics when making something complicated. This is by no means necessary but try making a bicycle with live physics. However it is commonly held that changing the pen colour and drawing a red thing right on top of the yellow thing is almost certainly a cheat's solution.<P>"
"<H1>Controls</H1>"
"Basic drawing is with finger or stylus.<P>"
"Undo by tapping the proximity sensor or one of the undo Shortcut keys.<P>"
"Swipe from the right for the Play Options.<P>"
"Swipe from the left for the Game Options.<P>"
"<H2>Shortcuts</H2>"
"<LI>space or enter == Pause.<P>"
"<LI>U, backspace, or down arrow -- Undo.<P>"
"<LI>R or up arrow -- Reset.<P>"
"<LI>N or right arrow -- Skip to next level.<P>"
"<LI>P or left arrow -- Go back to previous level.<P>"
"<H2>Play Options</H2>"
"<LI>Pen -- change the colour of your pen.<P>"
"<LI>Tool -- modify the how your strokes work.<P>"
"<LI>Pause -- freeze time in the physics simulation.<P>"
"<LI>Resume -- unfreeze time in the physics simulation.<P>"
"<LI>Undo -- remove the last stroke.<P>"
"<H2>Game Options</H2>"
"<LI>Menu -- access the Main Menu.<P>"
"<LI>Reset -- reset the level to its original state.<P>"
"<LI>Skip -- skip to the next level.<P>"
"<LI>Edit -- edit this level or create a new level.<P>"
;
////////////////////////////////////////////////////////////////
struct MenuPage : public Panel
{
MenuPage(bool closeable=false)
{
alpha(100);
Box *vbox = new VBox();
m_content = new Panel();
vbox->add( m_content, 100, 1 );
add(vbox);
fitToParent(true);
}
const char* name() {return "MenuPage";}
Panel *m_content;
};
class LevelLauncher : public Dialog
{
public:
LevelLauncher(int l, Canvas* c)
{
Box *vbox1 = new VBox();
vbox1->add( new Spacer(), 100, 1 );
Box *hbox = new HBox();
hbox->add( new Spacer(), 10, 2 );
IconButton *icon = new IconButton("level", "", Event::NOP);
icon->canvas(c, false);
hbox->add( icon, 300, 0 );
hbox->add( new Spacer(), 10, 1 );
Box *vbox = new VBox();
vbox->add( new Spacer(), 10, 1 );
vbox->add( new IconButton("Review","",
Event(Event::REPLAY,l)),
BUTTON_HEIGHT, 1 );
vbox->add( new Spacer(), 10, 0 );
vbox->add( new IconButton("Play","",
Event(Event::PLAY,l)),
BUTTON_HEIGHT, 1 );
vbox->add( new Spacer(), 10, 1 );
hbox->add( vbox, BUTTON_WIDTH, 0 );
hbox->add( new Spacer(), 10, 2 );
vbox1->add(hbox, 200, 0);
vbox1->add( new Spacer(), 100, 1 );
content()->add(vbox1);
sizeTo(Vec2(SCREEN_WIDTH,SCREEN_HEIGHT));
moveTo(Vec2(0,0));
m_targetPos = Vec2( 0,0 );
}
};
class LevelSelector : public MenuPage
{
static const int THUMB_COUNT = 32;
GameControl* m_game;
Levels* m_levels;
int m_collection;
int m_dispbase;
int m_dispcount;
IconButton* m_thumbs[THUMB_COUNT];
ScrollArea* m_scroll;
public:
LevelSelector(GameControl* game, int initialLevel)
: m_game(game),
m_levels(game->m_levels),
m_dispbase(0),
m_dispcount(0),
m_collection(0)
{
m_scroll = new ScrollArea();
m_scroll->fitToParent(true);
m_scroll->virtualSize(Vec2(SCREEN_WIDTH,SCREEN_HEIGHT));
m_content->add(m_scroll,0,0);
fitToParent(true);
int levelInC;
m_collection = m_levels->collectionFromLevel(initialLevel,&levelInC);
setCollection(m_collection, levelInC);
}
void setCollection(int c, int levelInC)
{
if (c < 0 || c >=m_levels->numCollections()) {
return;
}
m_collection = c;
m_dispbase = 0;
m_dispcount = m_levels->collectionSize(c);
m_scroll->virtualSize(Vec2(SCREEN_WIDTH,150+(SCREEN_HEIGHT/ICON_SCALE_FACTOR+40)*((m_dispcount+2)/3)));
m_scroll->empty();
Box *vbox = new VBox();
vbox->add( new Spacer(), 10, 0 );
Box *hbox = new HBox();
Widget *w = new Button("<<",Event::PREVIOUS);
w->border(false);
hbox->add( w, BUTTON_WIDTH, 0 );
hbox->add( new Spacer(), 10, 0 );
Label *title = new Label(m_levels->collectionName(c));
title->font(Font::headingFont());
title->alpha(100);
hbox->add( title, BUTTON_WIDTH, 4 );
w= new Button(">>",Event::NEXT);
w->border(false);
hbox->add( new Spacer(), 10, 0 );
hbox->add( w, BUTTON_WIDTH, 0 );
vbox->add( hbox, 64, 0 );
vbox->add( new Spacer(), 10, 0 );
hbox = new HBox();
hbox->add( new Spacer(), 0, 1 );
int accumw = 0;
for (int i=0; i<m_dispcount; i++) {
accumw += SCREEN_WIDTH / ICON_SCALE_FACTOR + 10;
if (accumw >= SCREEN_WIDTH) {
vbox->add(hbox, SCREEN_HEIGHT/ICON_SCALE_FACTOR+30, 4);
vbox->add( new Spacer(), 10, 0 );
hbox = new HBox();
hbox->add( new Spacer(), 0, 1 );
accumw = SCREEN_WIDTH / ICON_SCALE_FACTOR;
}
m_thumbs[i] = new IconButton("--","",Event(Event::PLAY, //SELECT,
m_levels->collectionLevel(c,i)));
m_thumbs[i]->font(Font::blurbFont());
m_thumbs[i]->setBg(SELECTED_BG);
m_thumbs[i]->border(false);
hbox->add( m_thumbs[i], SCREEN_WIDTH / ICON_SCALE_FACTOR, 0 );
hbox->add( new Spacer(), 0, 1 );
}
vbox->add(hbox, SCREEN_HEIGHT/ICON_SCALE_FACTOR+30, 4);
vbox->add( new Spacer(), 110, 10 );
m_scroll->add(vbox,0,0);
for (int i=0; i<THUMB_COUNT && i+m_dispbase<m_dispcount; i++) {
fprintf(stderr,"creating thumb\n");
Canvas temp( SCREEN_WIDTH, SCREEN_HEIGHT );
Scene scene( true );
unsigned char buf[64*1024];
int level = m_levels->collectionLevel(c,i);
int size = m_levels->load( level, buf, sizeof(buf) );
if ( size && scene.load( buf, size ) ) {
scene.draw( temp, FULLSCREEN_RECT );
m_thumbs[i]->text( m_levels->levelName(level) );
m_thumbs[i]->canvas( temp.scale( ICON_SCALE_FACTOR ) );
m_thumbs[i]->transparent(m_dispbase+i!=levelInC);
}
}
}
bool onEvent(Event& ev)
{
switch (ev.code) {
case Event::PREVIOUS:
setCollection(m_collection-1,0);
return true;
case Event::NEXT:
setCollection(m_collection+1,0);
return true;
// case Event::SELECT:
// for (int i=0; i<THUMB_COUNT && i+m_dispbase<m_dispcount; i++) {
// m_thumbs[i]->transparent(true);
// }
// m_thumbs[m_dispbase+ev.x]->transparent(false);
// m_game->gotoLevel(m_levels->collectionLevel(m_collection,m_dispbase+ev.x));
// add( new LevelLauncher(m_levels->collectionLevel(m_collection,m_dispbase+ev.x), m_thumbs[m_dispbase+ev.x]->canvas()) );
// //Event closeEvent(Event::CLOSE);
// //m_parent->dispatchEvent(closeEvent);
// return true;
}
return MenuPage::onEvent(ev);
}
};
class HelpPage : public MenuPage
{
public:
HelpPage()
{
Box *vbox = new VBox();
ScrollArea* scroll = new ScrollArea();
scroll->fitToParent(true);
RichText *text = new RichText(HELP_TEXT);
scroll->virtualSize(Vec2(SCREEN_WIDTH,text->layout(SCREEN_WIDTH)));
text->fitToParent(true);
text->alpha(100);
scroll->add(text,0,0);
vbox->add( scroll, 0, 1 );
vbox->add( new Button("http://numptyphysics.garage.maemo.org",Event::SELECT), 36, 0 );
m_content->add(vbox,0,0);
}
bool onEvent(Event& ev)
{
if (ev.code == Event::SELECT) {
OS->openBrowser("http://numptyphysics.garage.maemo.org");
return true;
}
return Panel::onEvent(ev);
}
};
struct FrontPage : public MenuPage
{
FrontPage() : MenuPage(true)
{
m_content->add( new IconButton("CHOOSE","choose.png",
Event(Event::MENU,1)),
Rect(125,100,275,300) );
m_content->add( new IconButton("PLAY","play.png",
Event(Event::MENU,2)),
Rect(325,100,475,300) );
m_content->add( new IconButton("HELP","help.png",
Event(Event::MENU,3)),
Rect(525,100,675,300) );
fitToParent(true);
}
};
class MainMenu : public Dialog
{
GameControl* m_game;
int m_chosenLevel;
public:
MainMenu(GameControl* game)
: Dialog("NUMPTY PHYSICS",Event::UNDO,Event::QUIT),
m_game(game),
m_chosenLevel(game->m_level)
{
content()->add(new FrontPage());
m_targetPos = Vec2( 0, 0 );
sizeTo(Vec2(SCREEN_WIDTH,SCREEN_HEIGHT));
}
bool onEvent( Event& ev )
{
switch (ev.code) {
case Event::MENU:
switch(ev.x) {
case 1:
content()->empty();
content()->add(new LevelSelector(m_game, m_chosenLevel));
rightControl()->text("<--");
rightControl()->event(Event::CANCEL);
break;
case 2:
close();
break;
case 3:
content()->empty();
content()->add(new HelpPage());
rightControl()->text("<--");
rightControl()->event(Event::CANCEL);
break;
}
return true;
case Event::SELECT:
fprintf(stderr,"select level %d\n",ev.x);
m_chosenLevel = ev.x;
content()->empty();
content()->add(new LevelLauncher(m_chosenLevel,NULL));
rightControl()->text("<--");
rightControl()->event(Event(Event::MENU,1));
return true;
case Event::CANCEL:
content()->empty();
content()->add(new FrontPage());
rightControl()->text("X");
rightControl()->event(Event::QUIT);
return true;
case Event::PLAY:
case Event::REPLAY:
close();
break;
default:
break;
}
return Dialog::onEvent(ev);
}
};
Widget* createMainMenu(GameControl* game)
{
return new MainMenu(game);
}
////////////////////////////////////////////////////////////////
static const MenuItem playNormalOpts[] = {
MenuItem("pen:pen.png",Event(Event::SELECT,1,-1)),
MenuItem("tools:choose.png",Event(Event::SELECT,2,-1)),
MenuItem("pause:pause.png",Event::PAUSE),
MenuItem("undo:undo.png",Event::UNDO),
MenuItem("",Event::NOP)
};
static const MenuItem playPausedOpts[] = {
MenuItem("pen:pen.png",Event(Event::SELECT,1,-1)),
MenuItem("tools:choose.png",Event(Event::SELECT,2,-1)),
MenuItem("resume:play.png",Event::PAUSE),
MenuItem("undo:undo.png",Event::UNDO),
MenuItem("",Event::NOP)
};
class OptsPopup : public MenuDialog
{
public:
OptsPopup() : MenuDialog(this, "", NULL)
{
m_buttonDim = Vec2(90,90);
}
virtual Widget* makeButton( MenuItem* item, const Event& ev )
{
std::string file = item->text.substr(item->text.find(':')+1);
std::string label = item->text.substr(0,item->text.find(':'));
return new IconButton(label,file,ev);
}
};
class PlayOpts : public OptsPopup
{
public:
PlayOpts(GameControl* game )
{
addItems(game->m_paused ? playPausedOpts : playNormalOpts);
sizeTo(Vec2(140,480));
moveTo(Vec2(SCREEN_WIDTH,0));
m_targetPos = Vec2(SCREEN_WIDTH-140,0);
}
};
Widget* createPlayOpts(GameControl* game )
{
return new PlayOpts(game);
}
////////////////////////////////////////////////////////////////
static const MenuItem editNormalOpts[] = {
MenuItem("menu:close.png",Event::MENU),
MenuItem("reset:reset.png",Event::RESET),
MenuItem("skip:forward.png",Event::NEXT),
MenuItem("edit:share.png",Event::EDIT),
MenuItem("",Event::NOP)
};
static const MenuItem editDoneOpts[] = {
MenuItem("menu:close.png",Event::MENU),
MenuItem("reset:reset.png",Event::RESET),
MenuItem("done:share.png",Event::DONE),
MenuItem("",Event::NOP)
};
class EditOpts : public OptsPopup
{
public:
EditOpts(GameControl* game )
{
addItems(game->m_edit ? editDoneOpts : editNormalOpts);
sizeTo(Vec2(140,480));
moveTo(Vec2(-140,0));
m_targetPos = Vec2(0,0);
}
};
Widget* createEditOpts(GameControl* game )
{
return new EditOpts(game);
}
////////////////////////////////////////////////////////////////
class ColourButton : public Button
{
public:
ColourButton(const std::string& s, int c, const Event& ev)
: Button(s,ev)
{
m_bg = c;
transparent(false);
}
};
class ColourDialog : public MenuDialog
{
public:
ColourDialog( int num, const int* cols )
: MenuDialog(this,"pen"),
m_colours(cols)
{
m_columns = 4;
m_buttonDim = Vec2(BUTTON_HEIGHT, BUTTON_HEIGHT);
for (int i=0; i<num; i++) {
switch(i) {
case 0: addItem( MenuItem("O",Event(Event::SELECT,1,i)) ); break;
case 1: addItem( MenuItem("X",Event(Event::SELECT,1,i)) ); break;
default: addItem( MenuItem("/",Event(Event::SELECT,1,i)) ); break;
}
}
Vec2 size = m_buttonDim*5;
sizeTo(size);
m_targetPos = Vec2(SCREEN_WIDTH - m_pos.width(),0);
}
Widget* makeButton( MenuItem* item, const Event& ev )
{
Button *w = new ColourButton(item->text,m_colours[item->event.y],ev);
w->font(Font::titleFont());
return w;
}
const int* m_colours;
};
Widget* createColourDialog(GameControl* game, int n, const int* cols)
{
return new ColourDialog(n,cols);
}
////////////////////////////////////////////////////////////////
static const MenuItem toolOpts[] = {
MenuItem("ground:tick.png",Event(Event::SELECT,0)),
MenuItem("sleepy:tick.png",Event(Event::SELECT,1)),
MenuItem("decor:tick.png",Event(Event::SELECT,2)),
MenuItem("move:tick.png",Event(Event::SELECT,3)),
MenuItem("erase:tick.png",Event(Event::SELECT,4)),
MenuItem("",Event::NOP)
};
class ToolDialog : public MenuDialog
{
public:
ToolDialog(GameControl* game) : MenuDialog(this, "tools",NULL),
m_game(game)
{
addItems( toolOpts );
updateTicks();
}
Widget* makeButton( MenuItem* item, const Event& ev )
{
std::string file = item->text.substr(item->text.find(':')+1);
std::string label = item->text.substr(0,item->text.find(':'));
IconButton *w = new IconButton(label,file,ev);
w->align(1);
m_opts.append(w);
return w;
}
void empty()
{
m_opts.empty();
}
void remove( Widget* w )
{
if (w && m_opts.indexOf((IconButton*)w) >= 0) {
m_opts.erase(m_opts.indexOf((IconButton*)w));
}
}
void updateTicks()
{
for (int i=0; i<m_opts.size(); i++) {
bool tick = false;
if (m_opts[i]->text() == "ground") {
tick = m_game->m_strokeFixed;
} else if (m_opts[i]->text() == "sleepy") {
tick = m_game->m_strokeSleep;
} else if (m_opts[i]->text() == "decor") {
tick = m_game->m_strokeDecor;
} else if (m_opts[i]->text() == "move") {
tick = m_game->m_clickMode==1;
} else if (m_opts[i]->text() == "erase") {
tick = m_game->m_clickMode==2;
}
m_opts[i]->icon(tick ? "tick.png" : "blank.png");
}
}
bool onEvent( Event& ev )
{
switch (ev.code) {
case Event::SELECT:
switch(ev.x) {
case 0:
m_game->m_strokeFixed = !m_game->m_strokeFixed;
m_game->m_strokeSleep = false;
m_game->m_strokeDecor = false;
break;
case 1:
m_game->m_strokeFixed = false;
m_game->m_strokeSleep = !m_game->m_strokeSleep;
m_game->m_strokeDecor = false;
break;
case 2:
m_game->m_strokeFixed = false;
m_game->m_strokeSleep = false;
m_game->m_strokeDecor = !m_game->m_strokeDecor;
break;
case 3:
m_game->clickMode((m_game->m_clickMode==1)?0:1);
break;
case 4:
m_game->clickMode((m_game->m_clickMode==2)?0:2);
break;
default: return MenuDialog::onEvent(ev);
}
updateTicks();
return true;
}
return MenuDialog::onEvent(ev);
}
private:
GameControl *m_game;
Array<IconButton*> m_opts;
};
Widget* createToolDialog(GameControl* game)
{
return new ToolDialog(game);
}
////////////////////////////////////////////////////////////////
class IconDialog : public MenuDialog
{
public:
IconDialog( const std::string &title, const MenuItem* items=NULL )
: MenuDialog(this,title)
{
// add items here to use correct buttons
addItems(items);
}
Widget* makeButton( MenuItem* item, const Event& ev )
{
fprintf(stderr,"IconDialog::makeButton %s\n",item->text.c_str());
try {
return new IconButton(item->text,item->text+".png",ev);
} catch (...) {
return new Button(item->text,ev);
}
}
};
Widget *createIconDialog( const std::string &title, const MenuItem* items )
{
return new IconDialog( title, items );
}
////////////////////////////////////////////////////////////////
class NextLevelDialog : public Dialog
{
GameControl* m_game;
public:
NextLevelDialog(GameControl* game)
: Dialog("BRAVO!!!",Event::NOP,Event::MENU),
m_game(game)
{
rightControl()->text("<--");
char buf[32];
const GameStats& stats = m_game->stats();
int time = (stats.endTime - stats.startTime)/1000;
int h = time/60/60;
int m = time/60 - h*60;
int s = time - m*60;
Box *vbox = new VBox();
vbox->add(new Spacer(),10,1);
if (h > 0) {
sprintf(buf,"time: %dh %dm %ds",m,h,s);
} else if (m > 0) {
int m = time/60/1000;
sprintf(buf,"time: %dm %ds",m,s);
} else {
sprintf(buf,"time: %ds",s);
}
vbox->add(new Label(buf),20,0);
sprintf(buf,"%d stroke%s",stats.strokeCount,stats.strokeCount==1?"":"s");
vbox->add(new Label(buf),20,0);
if (stats.pausedStrokes) {
sprintf(buf," (%d while paused)",stats.pausedStrokes);
vbox->add(new Label(buf),20,0);
}
sprintf(buf,"%d undo%s",stats.undoCount,stats.undoCount==1?"":"s");
vbox->add(new Label(buf),20,0);
vbox->add(new Spacer(),10,1);
Box *hbox2 = new HBox();
hbox2->add(new Spacer(),20,0);
hbox2->add(new Button("review",Event(Event::REPLAY,game->m_level)),BUTTON_WIDTH,0);
hbox2->add(new Spacer(),1,1);
hbox2->add(new Button("again",Event::RESET),BUTTON_WIDTH,0);
hbox2->add(new Spacer(),1,1);
hbox2->add(new Button("next",Event::NEXT),BUTTON_WIDTH,0);
hbox2->add(new Spacer(),20,0);
vbox->add(hbox2,BUTTON_HEIGHT,0);
vbox->add(new Spacer(),10,0);
content()->add(vbox,0,0);
m_targetPos = Vec2( 150, 70);
sizeTo(Vec2(500,240));
}
};
Widget *createNextLevelDialog( GameControl* game )
{
return new NextLevelDialog(game);
}
////////////////////////////////////////////////////////////////
class EditDoneDialog : public Dialog
{
GameControl* m_game;
public:
EditDoneDialog(GameControl* game)
: Dialog("Exit Editor",Event::NOP,Event::CLOSE),
m_game(game)
{
Box *vbox = new VBox();
vbox->add(new Spacer(),10,1);
vbox->add(new Label("Save level?"),20,0);
vbox->add(new Spacer(),10,1);
Box *hbox2 = new HBox();
hbox2->add(new Spacer(),20,0);
hbox2->add(new Button("cancel",Event::CLOSE),BUTTON_WIDTH,0);
hbox2->add(new Spacer(),1,1);
hbox2->add(new Button("exit",Event::EDIT),BUTTON_WIDTH,0);
hbox2->add(new Spacer(),1,1);
hbox2->add(new Button("save",Event::SAVE),BUTTON_WIDTH,0);
hbox2->add(new Spacer(),20,0);
vbox->add(hbox2,BUTTON_HEIGHT,0);
vbox->add(new Spacer(),10,0);
content()->add(vbox,0,0);
m_targetPos = Vec2( 150, 70);
sizeTo(Vec2(500,240));
}
bool onEvent( Event& ev )
{
close();
return false;
}
};
Widget *createEditDoneDialog( GameControl* game )
{
return new EditDoneDialog(game);
}
|