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/*
* This file is part of NumptyPhysics
* Copyright (C) 2008 Tim Edmonds
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#ifndef OVERLAY_H
#define OVERLAY_H
#include "Common.h"
#include "Ui.h"
class Canvas;
class GameControl;
class Overlay : public Layer
{
public:
};
class ListProvider
{
public:
virtual int countItems() =0;
virtual Canvas* provideItem( int i, Canvas* old ) =0;
virtual void releaseItem( Canvas* old ) =0;
virtual void onSelection( int i ) {};
virtual void onSelection( int i, int ix, int iy ) { onSelection(i); };
};
extern Overlay* createIconOverlay( GameControl& game, const char* file,
int x=100,int y=20,
bool dragging_allowed=true);
extern Overlay* createEditOverlay( GameControl& game );
extern Overlay* createNextLevelOverlay( GameControl& game );
extern Overlay* createListOverlay( GameControl& game,
ListProvider* provider,
int x=100, int y=20,
int w=200, int h=200 );
extern Overlay* createMenuOverlay( GameControl& game );
#endif //OVERLAY_H
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