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/*
* This file is part of NumptyPhysics
* Copyright (C) 2008 Tim Edmonds
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#include "Common.h"
#include "Array.h"
#include "Config.h"
#include "Scene.h"
#include "Accelerometer.h"
#include <sstream>
#include <fstream>
Transform::Transform( float32 scale, float32 rotation, const Vec2& translation )
{
set( scale, rotation, translation );
}
void Transform::set( float32 scale, float32 rotation, const Vec2& translation )
{
if ( scale==0.0f && rotation==0.0f && translation==Vec2(0,0) ) {
m_bypass = true;
} else {
m_rot.Set( rotation );
m_pos = translation;
m_rot.col1.x *= scale;
m_rot.col1.y *= scale;
m_rot.col2.x *= scale;
m_rot.col2.y *= scale;
m_invrot = m_rot.Invert();
m_bypass = false;
}
}
Transform worldToScreen( 0.5f, M_PI/2, Vec2(240,0) );
void configureScreenTransform( int w, int h )
{
SCREEN_WIDTH = w;
SCREEN_HEIGHT = h;
FULLSCREEN_RECT = Rect(0,0,w-1,h-1);
if ( w==WORLD_WIDTH && h==WORLD_HEIGHT ) { //unity
worldToScreen.set( 0.0f, 0.0f, Vec2(0,0) );
} else {
float rot = 0.0f;
Vec2 tr(0,0);
if ( h > w ) { //portrait
rot = M_PI/2;
tr = Vec2( w, 0 );
b2Swap( h, w );
}
float scalew = (float)w/(float)WORLD_WIDTH;
float scaleh = (float)h/(float)WORLD_HEIGHT;
if ( scalew < scaleh ) {
worldToScreen.set( scalew, rot, tr );
} else {
worldToScreen.set( scaleh, rot, tr );
}
}
}
struct Joint
{
Joint( Stroke *j1, Stroke* j2, unsigned char e )
: joiner(j1), joinee(j2), end(e) {}
Stroke *joiner;
Stroke *joinee;
unsigned char end; //of joiner
};
class Stroke
{
public:
private:
struct JointDef : public b2RevoluteJointDef
{
JointDef( b2Body* b1, b2Body* b2, const b2Vec2& pt )
{
Initialize( b1, b2, pt );
maxMotorTorque = 10.0f;
motorSpeed = 0.0f;
enableMotor = true;
}
};
struct BoxDef : public b2PolygonDef
{
void init( const Vec2& p1, const Vec2& p2, int attr )
{
b2Vec2 barOrigin = p1;
b2Vec2 bar = p2 - p1;
bar *= 1.0f/PIXELS_PER_METREf;
barOrigin *= 1.0f/PIXELS_PER_METREf;;
SetAsBox( bar.Length()/2.0f, 0.1f,
0.5f*bar + barOrigin, vec2Angle( bar ));
// SetAsBox( bar.Length()/2.0f+b2_toiSlop, b2_toiSlop*2.0f,
// 0.5f*bar + barOrigin, vec2Angle( bar ));
friction = 0.3f;
if ( attr & ATTRIB_GROUND ) {
density = 0.0f;
} else if ( attr & ATTRIB_GOAL ) {
density = 100.0f;
} else if ( attr & ATTRIB_TOKEN ) {
density = 3.0f;
friction = 0.1f;
} else {
density = 5.0f;
}
restitution = 0.2f;
}
};
public:
Stroke( const Path& path )
: m_rawPath(path)
{
m_colour = brushColours[DEFAULT_BRUSH];
m_attributes = 0;
m_origin = m_rawPath.point(0);
m_rawPath.translate( -m_origin );
reset();
}
Stroke( const std::string& str )
{
int col = 0;
m_colour = brushColours[DEFAULT_BRUSH];
m_attributes = 0;
m_origin = Vec2(400,240);
reset();
const char *s = str.c_str();
while ( *s && *s!=':' && *s!='\n' ) {
switch ( *s ) {
case 't': setAttribute( ATTRIB_TOKEN ); break;
case 'g': setAttribute( ATTRIB_GOAL ); break;
case 'f': setAttribute( ATTRIB_GROUND ); break;
case 's': setAttribute( ATTRIB_SLEEPING ); break;
case 'd': setAttribute( ATTRIB_DECOR ); break;
default:
if ( *s >= '0' && *s <= '9' ) {
col = col*10 + *s -'0';
}
break;
}
s++;
}
if ( col >= 0 && col < NUM_BRUSHES ) {
m_colour = brushColours[col];
}
if ( *s++ == ':' ) {
m_rawPath = Path(s);
}
if ( m_rawPath.size() < 2 ) {
throw "invalid stroke def";
}
//fprintf(stderr,"created stroke with %d points\n",m_rawPath.size());
m_origin = m_rawPath.point(0);
m_rawPath.translate( -m_origin );
setAttribute( ATTRIB_DUMMY );
}
void reset( b2World* world=NULL )
{
if (m_body && world) {
world->DestroyBody( m_body );
}
m_body = NULL;
m_xformAngle = 7.0f;
m_drawnBbox.tl = m_origin;
m_drawnBbox.br = m_origin;
m_jointed[0] = m_jointed[1] = false;
m_shapePath = m_rawPath;
m_hide = 0;
m_drawn = false;
}
std::string asString()
{
std::stringstream s;
s << 'S';
if ( hasAttribute(ATTRIB_TOKEN) ) s<<'t';
if ( hasAttribute(ATTRIB_GOAL) ) s<<'g';
if ( hasAttribute(ATTRIB_GROUND) ) s<<'f';
if ( hasAttribute(ATTRIB_SLEEPING) ) s<<'s';
if ( hasAttribute(ATTRIB_DECOR) ) s<<'d';
for ( int i=0; i<NUM_BRUSHES; i++ ) {
if ( m_colour==brushColours[i] ) s<<i;
}
s << ":";
Path opath = m_rawPath;
opath.translate(m_origin);
for ( int i=0; i<opath.size(); i++ ) {
const Vec2& p = opath.point(i);
s <<' '<< p.x << ',' << p.y;
}
s << std::endl;
return s.str();
}
void setAttribute( Attribute a )
{
m_attributes |= a;
if ( m_attributes & ATTRIB_TOKEN ) m_colour = brushColours[RED_BRUSH];
else if ( m_attributes & ATTRIB_GOAL ) m_colour = brushColours[YELLOW_BRUSH];
}
void clearAttribute( Attribute a )
{
m_attributes &= ~a;
}
bool hasAttribute( Attribute a )
{
return (m_attributes&a) != 0;
}
void setColour( int c )
{
m_colour = c;
}
void createBodies( b2World& world )
{
process();
if ( hasAttribute( ATTRIB_DECOR ) ){
return; //decorators have no physical embodiment
}
int n = m_shapePath.numPoints();
if ( n > 1 ) {
b2BodyDef bodyDef;
bodyDef.position = m_origin;
bodyDef.position *= 1.0f/PIXELS_PER_METREf;
bodyDef.userData = this;
if ( m_attributes & ATTRIB_SLEEPING ) {
bodyDef.isSleeping = true;
}
m_body = world.CreateBody( &bodyDef );
for ( int i=1; i<n; i++ ) {
BoxDef boxDef;
boxDef.init( m_shapePath.point(i-1),
m_shapePath.point(i),
m_attributes );
m_body->CreateShape( &boxDef );
}
m_body->SetMassFromShapes();
}
transform();
}
void determineJoints( Stroke* other, Array<Joint>& joints )
{
if ( (m_attributes&ATTRIB_CLASSBITS)
!= (other->m_attributes&ATTRIB_CLASSBITS)
|| hasAttribute(ATTRIB_GROUND)
|| hasAttribute(ATTRIB_UNJOINABLE)
|| other->hasAttribute(ATTRIB_UNJOINABLE)) {
// cannot joint goals or tokens to other things
// and no point jointing ground endpts
return;
}
transform();
for ( unsigned char end=0; end<2; end++ ) {
if ( !m_jointed[end] ) {
const Vec2& p = m_xformedPath.endpt(end);
if ( other->distanceTo( p ) <= JOINT_TOLERANCE ) {
joints.append( Joint(this,other,end) );
}
}
}
}
void join( b2World* world, Stroke* other, unsigned char end )
{
if ( !m_jointed[end] ) {
b2Vec2 p = m_xformedPath.endpt( end );
p *= 1.0f/PIXELS_PER_METREf;
JointDef j( m_body, other->m_body, p );
world->CreateJoint( &j );
m_jointed[end] = true;
}
}
bool maybeCreateJoint( b2World& world, Stroke* other )
{
if ( (m_attributes&ATTRIB_CLASSBITS)
!= (other->m_attributes&ATTRIB_CLASSBITS) ) {
return false; // can only joint matching classes
} else if ( hasAttribute(ATTRIB_GROUND) ) {
return true; // no point jointing grounds
} else if ( m_body && other->body() ) {
transform();
int n = m_xformedPath.numPoints();
for ( int end=0; end<2; end++ ) {
if ( !m_jointed[end] ) {
const Vec2& p = m_xformedPath.point( end ? n-1 : 0 );
if ( other->distanceTo( p ) <= JOINT_TOLERANCE ) {
//printf("jointed end %d d=%f\n",end,other->distanceTo( p ));
b2Vec2 pw = p;
pw *= 1.0f/PIXELS_PER_METREf;
JointDef j( m_body, other->m_body, pw );
world.CreateJoint( &j );
m_jointed[end] = true;
}
}
}
}
if ( m_body ) {
return m_jointed[0] && m_jointed[1];
}
return true; ///nothing to do
}
void draw( Canvas& canvas, bool drawJoints=false )
{
if ( m_hide < HIDE_STEPS ) {
int colour = canvas.makeColour(m_colour);
bool thick = (canvas.width() > 400);
transform();
canvas.drawPath( m_screenPath, colour, thick );
m_drawn = true;
if ( drawJoints ) {
int jointcolour = canvas.makeColour(0xff0000);
for ( int e=0; e<2; e++ ) {
if (m_jointed[e]) {
const Vec2& pt = m_screenPath.endpt(e);
//canvas.drawPixel( pt.x, pt.y, jointcolour );
//canvas.drawRect( pt.x-1, pt.y-1, 3, 3, jointcolour );
canvas.drawRect( pt.x-1, pt.y, 3, 1, jointcolour );
canvas.drawRect( pt.x, pt.y-1, 1, 3, jointcolour );
}
}
}
}
m_drawnBbox = m_screenBbox;
}
void addPoint( const Vec2& pp )
{
Vec2 p = pp; p -= m_origin;
if ( p == m_rawPath.point( m_rawPath.numPoints()-1 ) ) {
} else {
m_rawPath.append( p );
m_drawn = false;
}
}
void origin( const Vec2& p )
{
// todo
if ( m_body ) {
b2Vec2 pw = p;
pw *= 1.0f/PIXELS_PER_METREf;
m_body->SetXForm( pw, m_body->GetAngle() );
}
m_origin = p;
m_drawn = false;
}
b2Body* body() { return m_body; }
float32 distanceTo( const Vec2& pt )
{
float32 best = 100000.0;
transform();
for ( int i=1; i<m_xformedPath.numPoints(); i++ ) {
Segment s( m_xformedPath.point(i-1), m_xformedPath.point(i) );
float32 d = s.distanceTo( pt );
//printf(" d[%d]=%f %d,%d\n",i,d,m_rawPath.point(i-1).x,m_rawPath.point(i-1).y);
if ( d < best ) {
best = d;
}
}
return best;
}
Rect screenBbox()
{
transform();
return m_screenBbox;
}
Rect lastDrawnBbox()
{
return m_drawnBbox;
}
Rect worldBbox()
{
return m_xformedPath.bbox();
}
bool isDirty()
{
return (!m_drawn || transform()) && !hasAttribute(ATTRIB_DELETED);
}
void hide()
{
if ( m_hide==0 ) {
m_hide = 1;
if (m_body) {
// stash the body where no-one will find it
m_body->SetXForm( b2Vec2(0.0f,SCREEN_HEIGHT*2.0f), 0.0f );
m_body->SetLinearVelocity( b2Vec2(0.0f,0.0f) );
m_body->SetAngularVelocity( 0.0f );
}
}
}
bool hidden()
{
return m_hide >= HIDE_STEPS;
}
int numPoints()
{
return m_rawPath.numPoints();
}
const Vec2& endpt( unsigned char end )
{
return m_xformedPath.endpt(end);
}
private:
static float32 vec2Angle( b2Vec2 v )
{
return b2Atan2(v.y, v.x);
}
void process()
{
float32 thresh = SIMPLIFY_THRESHOLDf;
m_rawPath.simplify( thresh );
m_shapePath = m_rawPath;
//fprintf(stderr,"simplified stroke to %d points\n",m_rawPath.size());
while ( m_shapePath.numPoints() > MULTI_VERTEX_LIMIT ) {
thresh += SIMPLIFY_THRESHOLDf;
m_shapePath.simplify( thresh );
}
}
bool transform()
{
// distinguish between xformed raw and shape path as needed
if ( m_hide ) {
if ( m_hide < HIDE_STEPS ) {
//printf("hide %d\n",m_hide);
Vec2 o = m_screenBbox.centroid();
m_screenPath -= o;
m_screenPath.scale( 0.99 );
m_screenPath += o;
m_screenBbox = m_screenPath.bbox();
m_hide++;
return true;
}
} else if ( m_body ) {
if ( hasAttribute( ATTRIB_DECOR ) ) {
return false; // decor never moves
} else if ( hasAttribute( ATTRIB_GROUND )
&& m_xformAngle == m_body->GetAngle() ) {
return false; // ground strokes never move.
} else if ( m_xformAngle != m_body->GetAngle()
|| ! (m_xformPos == m_body->GetPosition()) ) {
//printf("transform stroke - rot or pos\n");
b2Mat22 rot( m_body->GetAngle() );
b2Vec2 orig = PIXELS_PER_METREf * m_body->GetPosition();
m_xformedPath = m_rawPath;
m_xformedPath.rotate( rot );
m_xformedPath.translate( Vec2(orig) );
m_xformAngle = m_body->GetAngle();
m_xformPos = m_body->GetPosition();
worldToScreen.transform( m_xformedPath, m_screenPath );
m_screenBbox = m_screenPath.bbox();
} else {
//printf("transform none\n");
return false;
}
} else {
//printf("transform no body\n");
m_xformedPath = m_rawPath;
m_xformedPath.translate( m_origin );
worldToScreen.transform( m_xformedPath, m_screenPath );
m_screenBbox = m_screenPath.bbox();
return !hasAttribute(ATTRIB_DECOR);
}
return true;
}
Path m_rawPath;
int m_colour;
int m_attributes;
Vec2 m_origin;
Path m_shapePath;
Path m_xformedPath;
Path m_screenPath;
float32 m_xformAngle;
b2Vec2 m_xformPos;
Rect m_screenBbox;
Rect m_drawnBbox;
bool m_drawn;
b2Body* m_body;
bool m_jointed[2];
int m_hide;
};
Scene::Scene( bool noWorld )
: m_world( NULL ),
m_bgImage( NULL ),
m_protect( 0 ),
m_gravity(0.0f, 0.0f),
m_dynamicGravity(false),
m_accelerometer(Os::get()->getAccelerometer()),
m_dirtyArea(false)
{
if ( !noWorld ) {
resetWorld();
}
}
Scene::~Scene()
{
clear();
if ( m_world ) {
step();
delete m_world;
}
}
void Scene::resetWorld()
{
const b2Vec2 gravity(0.0f, GRAVITY_ACCELf*PIXELS_PER_METREf/GRAVITY_FUDGEf);
delete m_world;
b2AABB worldAABB;
worldAABB.lowerBound.Set(-100.0f, -100.0f);
worldAABB.upperBound.Set(100.0f, 100.0f);
bool doSleep = true;
m_world = new b2World(worldAABB, gravity, doSleep);
m_world->SetContactListener( this );
}
Stroke* Scene::newStroke( const Path& p, int colour, int attribs ) {
Stroke *s = new Stroke(p);
s->setAttribute( (Attribute)attribs );
switch ( colour ) {
case 0: s->setAttribute( ATTRIB_TOKEN ); break;
case 1: s->setAttribute( ATTRIB_GOAL ); break;
default: s->setColour( brushColours[colour] ); break;
}
m_strokes.append( s );
m_recorder.newStroke( p, colour, attribs );
return s;
}
bool Scene::deleteStroke( Stroke *s ) {
if ( s ) {
int i = m_strokes.indexOf(s);
if ( i >= m_protect ) {
reset(s);
m_strokes.erase( i );
m_deletedStrokes.append( s );
m_recorder.deleteStroke( i );
return true;
}
}
return false;
}
void Scene::extendStroke( Stroke* s, const Vec2& pt )
{
if ( s ) {
int i = m_strokes.indexOf(s);
if ( i >= m_protect ) {
s->addPoint( pt );
m_recorder.extendStroke( i, pt );
}
}
}
void Scene::moveStroke( Stroke* s, const Vec2& origin )
{
if ( s ) {
int i = m_strokes.indexOf(s);
if ( i >= m_protect ) {
s->origin( origin );
m_recorder.moveStroke( i, origin );
}
}
}
bool Scene::activateStroke( Stroke *s )
{
activate(s);
m_recorder.activateStroke( m_strokes.indexOf(s) );
return true;
}
void Scene::getJointCandidates( Stroke* s, Path& pts )
{
Array<Joint> joints;
for ( int j=m_strokes.size()-1; j>=0; j-- ) {
if ( s != m_strokes[j] ) {
s->determineJoints( m_strokes[j], joints );
m_strokes[j]->determineJoints( s, joints );
}
}
for ( int j=joints.size()-1; j>=0; j-- ) {
pts.append( joints[j].joiner->endpt(joints[j].end) );
}
}
bool Scene::activate( Stroke *s )
{
if ( s->numPoints() > 1 ) {
s->createBodies( *m_world );
createJoints( s );
return true;
}
return false;
}
void Scene::activateAll()
{
for ( int i=0; i < m_strokes.size(); i++ ) {
m_strokes[i]->createBodies( *m_world );
}
for ( int i=0; i < m_strokes.size(); i++ ) {
createJoints( m_strokes[i] );
}
}
void Scene::createJoints( Stroke *s )
{
if ( s->body()==NULL ) {
return;
}
Array<Joint> joints;
for ( int j=m_strokes.size()-1; j>=0; j-- ) {
if ( s != m_strokes[j] && m_strokes[j]->body() ) {
//printf("try join to %d\n",j);
s->determineJoints( m_strokes[j], joints );
m_strokes[j]->determineJoints( s, joints );
for ( int i=0; i<joints.size(); i++ ) {
joints[i].joiner->join( m_world, joints[i].joinee, joints[i].end );
}
joints.empty();
}
}
}
void Scene::step( bool isPaused )
{
m_recorder.tick(isPaused);
isPaused |= m_player.tick();
if ( !isPaused ) {
if (m_accelerometer && m_dynamicGravity) {
float32 gx, gy, gz;
if ( m_accelerometer->poll( gx, gy, gz ) ) {
if (m_dynamicGravity || gx*gx+gy*gy > 1.2*1.2) {
//fprintf(stderr,"dynamic grav = %f,%f\n", gx, gy );
const float32 factor = GRAVITY_ACCELf*PIXELS_PER_METREf/GRAVITY_FUDGEf;
m_currentGravity = b2Vec2( m_gravity.x + gx*factor,
m_gravity.y + gy*factor );
m_world->SetGravity( m_currentGravity );
} else if (!(m_currentGravity == m_gravity)) {
m_currentGravity += m_gravity;
m_currentGravity *= 0.5;
m_world->SetGravity( m_currentGravity );
}
//TODO record gravity
}
}
m_world->Step( ITERATION_TIMESTEPf, SOLVER_ITERATIONS );
// clean up delete strokes
for ( int i=0; i< m_strokes.size(); i++ ) {
if ( m_strokes[i]->hasAttribute(ATTRIB_DELETED) ) {
m_strokes[i]->clearAttribute(ATTRIB_DELETED);
m_strokes[i]->hide();
}
}
// check for token respawn
for ( int i=0; i < m_strokes.size(); i++ ) {
if ( m_strokes[i]->hasAttribute( ATTRIB_TOKEN )
&& !BOUNDS_RECT.intersects( m_strokes[i]->worldBbox() ) ) {
reset( m_strokes[i] );
activate( m_strokes[i] );
}
}
}
calcDirtyArea();
}
// b2ContactListener callback when a new contact is detected
void Scene::Add(const b2ContactPoint* point)
{
// check for completion
//if (c->GetManifoldCount() > 0) {
Stroke* s1 = (Stroke*)point->shape1->GetBody()->GetUserData();
Stroke* s2 = (Stroke*)point->shape2->GetBody()->GetUserData();
if ( s1 && s2 ) {
if ( s2->hasAttribute(ATTRIB_TOKEN) ) {
b2Swap( s1, s2 );
}
if ( s1->hasAttribute(ATTRIB_TOKEN)
&& s2->hasAttribute(ATTRIB_GOAL) ) {
s2->setAttribute(ATTRIB_DELETED);
m_recorder.goal(1);
}
}
}
bool Scene::isCompleted()
{
for ( int i=0; i < m_strokes.size(); i++ ) {
if ( m_strokes[i]->hasAttribute( ATTRIB_GOAL )
&& !m_strokes[i]->hidden() ) {
return false;
}
}
//printf("completed!\n");
return true;
}
Rect Scene::dirtyArea()
{
return m_dirtyArea;
}
void Scene::calcDirtyArea()
{
Rect r(false);
for ( int i=0; i<m_strokes.size(); i++ ) {
if ( m_strokes[i]->isDirty() ) {
// acumulate new areas to draw
r.expand( m_strokes[i]->screenBbox() );
// plus prev areas to erase
r.expand( m_strokes[i]->lastDrawnBbox() );
}
}
for ( int i=0; i<m_deletedStrokes.size(); i++ ) {
// acumulate new areas to draw
r.expand( m_strokes[i]->lastDrawnBbox() );
}
if ( !r.isEmpty() ) {
// expand to allow for thick lines
r.grow(1);
}
//fprintf(stderr,"scene dirty %d,%d-%d,%d!\n",r.tl.x,r.tl.y,r.br.x,r.br.y);
m_dirtyArea = r;
}
void Scene::draw( Canvas& canvas, const Rect& area )
{
if ( m_bgImage ) {
canvas.setBackground( m_bgImage );
} else {
canvas.setBackground( 0 );
}
canvas.clear( area );
Rect clipArea = area;
clipArea.tl.x--;
clipArea.tl.y--;
clipArea.br.x++;
clipArea.br.y++;
for ( int i=0; i<m_strokes.size(); i++ ) {
if ( area.intersects( m_strokes[i]->screenBbox() ) ) {
m_strokes[i]->draw( canvas );
}
}
while ( m_deletedStrokes.size() ) {
delete m_deletedStrokes[0];
m_deletedStrokes.erase(0);
}
}
void Scene::reset( Stroke* s, bool purgeUnprotected )
{
while ( purgeUnprotected && m_strokes.size() > m_protect ) {
m_strokes[m_strokes.size()-1]->reset(m_world);
m_strokes.erase( m_strokes.size()-1 );
}
for ( int i=0; i<m_strokes.size(); i++ ) {
if (s==NULL || s==m_strokes[i]) {
m_strokes[i]->reset(m_world);
}
}
}
Stroke* Scene::strokeAtPoint( const Vec2 pt, float32 max )
{
Stroke* best = NULL;
for ( int i=0; i<m_strokes.size(); i++ ) {
float32 d = m_strokes[i]->distanceTo( pt );
//printf("stroke %d dist %f\n",i,d);
if ( d < max ) {
max = d;
best = m_strokes[i];
}
}
return best;
}
void Scene::clear()
{
reset();
while ( m_strokes.size() ) {
delete m_strokes[0];
m_strokes.erase(0);
}
while ( m_deletedStrokes.size() ) {
delete m_deletedStrokes[0];
m_deletedStrokes.erase(0);
}
if ( m_world ) {
//step is required to actually destroy bodies and joints
m_world->Step( ITERATION_TIMESTEPf, SOLVER_ITERATIONS );
}
m_log.empty();
}
void Scene::setGravity( const b2Vec2& g )
{
m_gravity = m_currentGravity = g;
if (m_world) {
m_world->SetGravity( m_gravity );
}
}
void Scene::setGravity( const std::string& s )
{
for (int i=0; i<s.find(':'); i++) {
switch (s[i]) {
case 'd': m_dynamicGravity = true; break;
}
}
std::string vector = s.substr(s.find(':')+1);
float32 x,y;
if ( sscanf( vector.c_str(), "%f,%f", &x, &y )==2) {
if ( m_world ) {
b2Vec2 g(x,y);
g *= PIXELS_PER_METREf/GRAVITY_FUDGEf;
setGravity( g );
}
} else {
fprintf(stderr,"invalid gravity vector [%s]\n",vector.c_str());
}
}
bool Scene::load( unsigned char *buf, int bufsize )
{
std::string s( (const char*)buf, bufsize );
std::stringstream in( s, std::ios::in );
return load( in );
}
bool Scene::load( const std::string& file )
{
std::ifstream in( file.c_str(), std::ios::in );
return load( in );
}
bool Scene::load( std::istream& in )
{
clear();
resetWorld();
m_dynamicGravity = false;
if ( g_bgImage==NULL ) {
g_bgImage = new Image("paper.jpg");
g_bgImage->scale( SCREEN_WIDTH, SCREEN_HEIGHT );
}
m_bgImage = g_bgImage;
std::string line;
while ( !in.eof() ) {
getline( in, line );
parseLine( line );
}
protect();
printf("loaded log=%d\n",m_log.size());
return true;
}
void Scene::start( bool replay )
{
activateAll();
if ( replay ) {
m_recorder.stop();
m_player.start( &m_log, this );
} else {
m_player.stop();
m_recorder.start( &m_log );
}
}
bool Scene::parseLine( const std::string& line )
{
try {
switch( line[0] ) {
case 'T': m_title = line.substr(line.find(':')+1); return true;
case 'B': m_bg = line.substr(line.find(':')+1); return true;
case 'A': m_author = line.substr(line.find(':')+1); return true;
case 'S': m_strokes.append( new Stroke(line) ); return true;
case 'G': setGravity(line); return true;
case 'E': m_log.append(line.substr(line.find(':')+1));return true;
}
} catch ( const char* e ) {
printf("Stroke error: %s\n",e);
}
return false;
}
void Scene::protect( int n )
{
m_protect = (n==-1 ? m_strokes.size() : n );
}
bool Scene::save( const std::string& file, bool saveLog )
{
printf("saving to %s\n",file.c_str());
std::ofstream o( file.c_str(), std::ios::out );
if ( o.is_open() ) {
o << "Title: "<<m_title<<std::endl;
o << "Author: "<<m_author<<std::endl;
o << "Background: "<<m_bg<<std::endl;
for ( int i=0; i<m_strokes.size() && (!saveLog || i<m_protect); i++ ) {
o << m_strokes[i]->asString();
}
if ( saveLog ) {
for ( int i=0; i<m_log.size(); i++ ) {
o << "E: " << m_log.asString( i ) <<std::endl;
}
}
o.close();
return true;
} else {
return false;
}
}
Image *Scene::g_bgImage = NULL;
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