1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
|
/*
* This file is part of NumptyPhysics <http://thp.io/2015/numptyphysics/>
* Coyright (c) 2014, 2015 Thomas Perl <m@thp.io>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*/
#include "SDLSTBRenderer.h"
#include "Os.h"
#include "Config.h"
#include "stb_loader.h"
class EmscriptenFontData : public NP::FontData {
public:
EmscriptenFontData(const char *filename, int size);
~EmscriptenFontData();
std::string filename;
};
EmscriptenFontData::EmscriptenFontData(const char *filename, int size)
: NP::FontData(size)
, filename(filename)
{
}
EmscriptenFontData::~EmscriptenFontData()
{
}
SDLSTBRenderer::SDLSTBRenderer(Vec2 world_size, Vec2 framebuffer_size)
: GLRenderer(world_size)
, m_surface(nullptr)
, m_texture_cache()
{
m_surface = SDL_SetVideoMode(framebuffer_size.x, framebuffer_size.y, 0, SDL_OPENGL | SDL_RESIZABLE);
// Query real window size (for fullscreen windows)
framebuffer_size.x = m_surface->w;
framebuffer_size.y = m_surface->h;
GLRenderer::init(framebuffer_size);
}
SDLSTBRenderer::~SDLSTBRenderer()
{
}
NP::Texture
SDLSTBRenderer::load(const char *filename, bool cache)
{
std::string fn(filename);
if (cache) {
// Cache lookup
for (auto &item: m_texture_cache) {
if (item.first == fn) {
return item.second;
}
}
}
Blob *blob = Config::readBlob(filename);
StbLoader_RGBA *rgba = StbLoader::decode_image(blob->data, blob->len);
delete blob;
NP::Texture result = GLRenderer::load((unsigned char *)rgba->data, rgba->w, rgba->h);
delete rgba;
if (cache) {
// Store loaded image in cache
m_texture_cache[fn] = result;
}
return result;
}
NP::Font
SDLSTBRenderer::load(const char *filename, int size)
{
return NP::Font(new EmscriptenFontData(filename, size));
}
void
SDLSTBRenderer::metrics(const NP::Font &font, const char *text, int *width, int *height)
{
EmscriptenFontData *data = static_cast<EmscriptenFontData *>(font.get());
Blob *blob = Config::readBlob(data->filename);
StbLoader_RGBA *rgba = StbLoader::render_font(blob->data, blob->len,
StbLoader_Color(0.f, 0.f, 0.f, 1.f), data->size, text);
*width = rgba->w;
*height = rgba->h;
delete rgba;
delete blob;
}
NP::Texture
SDLSTBRenderer::text(const NP::Font &font, const char *text, int rgb)
{
if (strlen(text) == 0) {
return NP::Texture(new GLTextureData(nullptr, 10, 10));
}
EmscriptenFontData *data = static_cast<EmscriptenFontData *>(font.get());
float r = 1.f * (Uint8)((rgb >> 16) & 0xff) / 255.f;
float g = 1.f * (Uint8)((rgb >> 8) & 0xff) / 255.f;
float b = 1.f * (Uint8)((rgb) & 0xff) / 255.f;
Blob *blob = Config::readBlob(data->filename);
StbLoader_RGBA *rgba = StbLoader::render_font(blob->data, blob->len,
StbLoader_Color(r, g, b, 1.f), data->size, text);
NP::Texture result = GLRenderer::load((unsigned char *)rgba->data, rgba->w, rgba->h);
delete rgba;
delete blob;
return result;
}
void
SDLSTBRenderer::swap()
{
SDL_GL_SwapBuffers();
}
|