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<h3>SetUpAttribute (NUnit 2.0)</h3>
<p>This attribute is used inside a TestFixture to provide a common set of
functions that are performed just before each test method is called.
A TestFixture can have only one SetUp method. If more than one is defined
the TestFixture will compile successfully, but its tests will not run.</p
<h4>Example:</h4>
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<pre class="cs">namespace NUnit.Tests
{
using System;
using NUnit.Framework;
[TestFixture]
public class SuccessTests
{
[SetUp] public void Init()
{ /* ... */ }
[TearDown] public void Dispose()
{ /* ... */ }
[Test] public void Add()
{ /* ... */ }
}
}
</pre>
<pre class="vb">Imports System
Imports Nunit.Framework
Namespace Nunit.Tests
<TestFixture()> Public Class SuccessTests
<SetUp()> Public Sub Init()
' ...
End Sub
<TearDown()> Public Sub Dispose()
' ...
End Sub
<Test()> Public Sub Add()
' ...
End Sub
End Class
End Namespace
</pre>
<pre class="mc">#using <Nunit.Framework.dll>
using namespace System;
using namespace NUnit::Framework;
namespace NUnitTests
{
[TestFixture]
public __gc class SuccessTests
{
[SetUp] void Init();
[TearDown] void Dispose();
[Test] void Add();
};
}
#include "cppsample.h"
namespace NUnitTests {
// ...
}
</pre>
<pre class="js">package NUnit.Tests;
import System.*;
import NUnit.Framework.TestFixture;
/** @attribute NUnit.Framework.TestFixture() */
public class SuccessTests
{
/** @attribute NUnit.Framework.SetUp() */
public void Init()
{ /* ... */ }
/** @attribute NUnit.Framework.TearDown() */
public void Dispose()
{ /* ... */ }
/** @attribute NUnit.Framework.Test() */
public void Add()
{ /* ... */ }
}
</pre>
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<h4>SetUp Inheritance</h4>
<p>The SetUp attribute is inherited from any base class. Therefore, if a base
class has defined a SetUp method, that method will be called
before each test method in the derived class. If you wish to add more
SetUp functionality in a derived class you need to mark the method
with the appropriate attribute and then call the base class method.</p>
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