1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
|
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include <cuda_runtime_api.h>
#include <helper_cuda.h>
#include <string.h>
__forceinline__ __device__ float2 operator+(float2 a, float2 b) {
float2 c;
c.x = a.x + b.x;
c.y = a.y + b.y;
return c;
}
__forceinline__ __device__ float2 operator-(float2 a, float2 b) {
float2 c;
c.x = a.x - b.x;
c.y = a.y - b.y;
return c;
}
__forceinline__ __device__ float2 operator*(float a, float2 b) {
float2 c;
c.x = a * b.x;
c.y = a * b.y;
return c;
}
__forceinline__ __device__ float length(float2 a) {
return sqrtf(a.x * a.x + a.y * a.y);
}
#define MAX_TESSELLATION 32
struct BezierLine {
float2 CP[3];
float2 *vertexPos;
int nVertices;
};
__global__ void computeBezierLinePositions(int lidx, BezierLine *bLines,
int nTessPoints) {
int idx = threadIdx.x + blockDim.x * blockIdx.x;
if (idx < nTessPoints) {
float u = (float)idx / (float)(nTessPoints - 1);
float omu = 1.0f - u;
float B3u[3];
B3u[0] = omu * omu;
B3u[1] = 2.0f * u * omu;
B3u[2] = u * u;
float2 position = {0, 0};
for (int i = 0; i < 3; i++) {
position = position + B3u[i] * bLines[lidx].CP[i];
}
bLines[lidx].vertexPos[idx] = position;
}
}
__global__ void computeBezierLinesCDP(BezierLine *bLines, int nLines) {
int lidx = threadIdx.x + blockDim.x * blockIdx.x;
if (lidx < nLines) {
float curvature = length(bLines[lidx].CP[1] -
0.5f * (bLines[lidx].CP[0] + bLines[lidx].CP[2])) /
length(bLines[lidx].CP[2] - bLines[lidx].CP[0]);
int nTessPoints = min(max((int)(curvature * 16.0f), 4), MAX_TESSELLATION);
if (bLines[lidx].vertexPos == NULL) {
bLines[lidx].nVertices = nTessPoints;
cudaMalloc((void **)&bLines[lidx].vertexPos,
nTessPoints * sizeof(float2));
}
computeBezierLinePositions<<<ceilf((float)bLines[lidx].nVertices / 32.0f),
32>>>(lidx, bLines, bLines[lidx].nVertices);
}
}
__global__ void freeVertexMem(BezierLine *bLines, int nLines) {
int lidx = threadIdx.x + blockDim.x * blockIdx.x;
if (lidx < nLines) cudaFree(bLines[lidx].vertexPos);
}
unsigned int checkCapableSM35Device(int argc, char **argv) {
// Get device properties
cudaDeviceProp properties;
int device_count = 0, device = -1;
if (checkCmdLineFlag(argc, (const char **)argv, "device")) {
device = getCmdLineArgumentInt(argc, (const char **)argv, "device");
cudaDeviceProp properties;
checkCudaErrors(cudaGetDeviceProperties(&properties, device));
if (properties.major > 3 ||
(properties.major == 3 && properties.minor >= 5)) {
printf("Running on GPU %d (%s)\n", device, properties.name);
} else {
printf(
"cdpBezierTessellation requires GPU devices with compute SM 3.5 or "
"higher.");
printf("Current GPU device has compute SM %d.%d. Exiting...\n",
properties.major, properties.minor);
return EXIT_FAILURE;
}
} else {
checkCudaErrors(cudaGetDeviceCount(&device_count));
for (int i = 0; i < device_count; ++i) {
checkCudaErrors(cudaGetDeviceProperties(&properties, i));
if (properties.major > 3 ||
(properties.major == 3 && properties.minor >= 5)) {
device = i;
printf("Running on GPU %d (%s)\n", i, properties.name);
break;
}
printf("GPU %d %s does not support CUDA Dynamic Parallelism\n", i,
properties.name);
}
}
if (device == -1) {
fprintf(stderr,
"cdpBezierTessellation requires GPU devices with compute SM 3.5 or "
"higher. Exiting...\n");
return EXIT_WAIVED;
}
return EXIT_SUCCESS;
}
#define N_LINES 256
#define BLOCK_DIM 64
int main(int argc, char **argv) {
BezierLine *bLines_h = new BezierLine[N_LINES];
float2 last = {0, 0};
for (int i = 0; i < N_LINES; i++) {
bLines_h[i].CP[0] = last;
for (int j = 1; j < 3; j++) {
bLines_h[i].CP[j].x = (float)rand() / (float)RAND_MAX;
bLines_h[i].CP[j].y = (float)rand() / (float)RAND_MAX;
}
last = bLines_h[i].CP[2];
bLines_h[i].vertexPos = NULL;
bLines_h[i].nVertices = 0;
}
unsigned int sm35Ret = checkCapableSM35Device(argc, argv);
if (sm35Ret != EXIT_SUCCESS) {
exit(sm35Ret);
}
BezierLine *bLines_d;
checkCudaErrors(cudaMalloc((void **)&bLines_d, N_LINES * sizeof(BezierLine)));
checkCudaErrors(cudaMemcpy(bLines_d, bLines_h, N_LINES * sizeof(BezierLine),
cudaMemcpyHostToDevice));
printf("Computing Bezier Lines (CUDA Dynamic Parallelism Version) ... ");
computeBezierLinesCDP<<<(unsigned int)ceil((float)N_LINES / (float)BLOCK_DIM),
BLOCK_DIM>>>(bLines_d, N_LINES);
printf("Done!\n");
// Do something to draw the lines here
freeVertexMem<<<(unsigned int)ceil((float)N_LINES / (float)BLOCK_DIM),
BLOCK_DIM>>>(bLines_d, N_LINES);
checkCudaErrors(cudaFree(bLines_d));
delete[] bLines_h;
exit(EXIT_SUCCESS);
}
|