1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497
|
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// OpenGL Graphics includes
#include <helper_gl.h>
#if defined(__APPLE__) || defined(MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#ifndef glutCloseFunc
#define glutCloseFunc glutWMCloseFunc
#endif
#else
#include <GL/freeglut.h>
#endif
// Includes
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
// CUDA standard includes
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
// CUDA FFT Libraries
#include <cufft.h>
// CUDA helper functions
#include <helper_functions.h>
#include <rendercheck_gl.h>
#include <helper_cuda.h>
#include "defines.h"
#include "fluidsGL_kernels.h"
#define MAX_EPSILON_ERROR 1.0f
const char *sSDKname = "fluidsGL";
// CUDA example code that implements the frequency space version of
// Jos Stam's paper 'Stable Fluids' in 2D. This application uses the
// CUDA FFT library (CUFFT) to perform velocity diffusion and to
// force non-divergence in the velocity field at each time step. It uses
// CUDA-OpenGL interoperability to update the particle field directly
// instead of doing a copy to system memory before drawing. Texture is
// used for automatic bilinear interpolation at the velocity advection step.
void cleanup(void);
void reshape(int x, int y);
// CUFFT plan handle
cufftHandle planr2c;
cufftHandle planc2r;
static cData *vxfield = NULL;
static cData *vyfield = NULL;
cData *hvfield = NULL;
cData *dvfield = NULL;
static int wWidth = MAX(512, DIM);
static int wHeight = MAX(512, DIM);
static int clicked = 0;
static int fpsCount = 0;
static int fpsLimit = 1;
StopWatchInterface *timer = NULL;
// Particle data
GLuint vbo = 0; // OpenGL vertex buffer object
struct cudaGraphicsResource *cuda_vbo_resource; // handles OpenGL-CUDA exchange
static cData *particles = NULL; // particle positions in host memory
static int lastx = 0, lasty = 0;
// Texture pitch
size_t tPitch = 0; // Now this is compatible with gcc in 64-bit
char *ref_file = NULL;
bool g_bQAAddTestForce = true;
int g_iFrameToCompare = 100;
int g_TotalErrors = 0;
bool g_bExitESC = false;
// CheckFBO/BackBuffer class objects
CheckRender *g_CheckRender = NULL;
void autoTest(char **);
extern "C" void addForces(cData *v, int dx, int dy, int spx, int spy, float fx,
float fy, int r);
extern "C" void advectVelocity(cData *v, float *vx, float *vy, int dx, int pdx,
int dy, float dt);
extern "C" void diffuseProject(cData *vx, cData *vy, int dx, int dy, float dt,
float visc);
extern "C" void updateVelocity(cData *v, float *vx, float *vy, int dx, int pdx,
int dy);
extern "C" void advectParticles(GLuint vbo, cData *v, int dx, int dy, float dt);
void simulateFluids(void) {
// simulate fluid
advectVelocity(dvfield, (float *)vxfield, (float *)vyfield, DIM, RPADW, DIM,
DT);
diffuseProject(vxfield, vyfield, CPADW, DIM, DT, VIS);
updateVelocity(dvfield, (float *)vxfield, (float *)vyfield, DIM, RPADW, DIM);
advectParticles(vbo, dvfield, DIM, DIM, DT);
}
void display(void) {
if (!ref_file) {
sdkStartTimer(&timer);
simulateFluids();
}
// render points from vertex buffer
glClear(GL_COLOR_BUFFER_BIT);
glColor4f(0, 1, 0, 0.5f);
glPointSize(1);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glVertexPointer(2, GL_FLOAT, 0, NULL);
glDrawArrays(GL_POINTS, 0, DS);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_TEXTURE_2D);
if (ref_file) {
return;
}
// Finish timing before swap buffers to avoid refresh sync
sdkStopTimer(&timer);
glutSwapBuffers();
fpsCount++;
if (fpsCount == fpsLimit) {
char fps[256];
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
sprintf(fps, "Cuda/GL Stable Fluids (%d x %d): %3.1f fps", DIM, DIM, ifps);
glutSetWindowTitle(fps);
fpsCount = 0;
fpsLimit = (int)MAX(ifps, 1.f);
sdkResetTimer(&timer);
}
glutPostRedisplay();
}
void autoTest(char **argv) {
CFrameBufferObject *fbo =
new CFrameBufferObject(wWidth, wHeight, 4, false, GL_TEXTURE_2D);
g_CheckRender = new CheckFBO(wWidth, wHeight, 4, fbo);
g_CheckRender->setPixelFormat(GL_RGBA);
g_CheckRender->setExecPath(argv[0]);
g_CheckRender->EnableQAReadback(true);
fbo->bindRenderPath();
reshape(wWidth, wHeight);
for (int count = 0; count < g_iFrameToCompare; count++) {
simulateFluids();
// add in a little force so the automated testing is interesting.
if (ref_file) {
int x = wWidth / (count + 1);
int y = wHeight / (count + 1);
float fx = (x / (float)wWidth);
float fy = (y / (float)wHeight);
int nx = (int)(fx * DIM);
int ny = (int)(fy * DIM);
int ddx = 35;
int ddy = 35;
fx = ddx / (float)wWidth;
fy = ddy / (float)wHeight;
int spy = ny - FR;
int spx = nx - FR;
addForces(dvfield, DIM, DIM, spx, spy, FORCE * DT * fx, FORCE * DT * fy,
FR);
lastx = x;
lasty = y;
}
}
display();
fbo->unbindRenderPath();
// compare to official reference image, printing PASS or FAIL.
printf("> (Frame %d) Readback BackBuffer\n", 100);
g_CheckRender->readback(wWidth, wHeight);
g_CheckRender->savePPM("fluidsGL.ppm", true, NULL);
if (!g_CheckRender->PPMvsPPM("fluidsGL.ppm", ref_file, MAX_EPSILON_ERROR,
0.25f)) {
g_TotalErrors++;
}
}
// very simple von neumann middle-square prng. can't use rand() in -qatest
// mode because its implementation varies across platforms which makes testing
// for consistency in the important parts of this program difficult.
float myrand(void) {
static int seed = 72191;
char sq[22];
if (ref_file) {
seed *= seed;
sprintf(sq, "%010d", seed);
// pull the middle 5 digits out of sq
sq[8] = 0;
seed = atoi(&sq[3]);
return seed / 99999.f;
} else {
return rand() / (float)RAND_MAX;
}
}
void initParticles(cData *p, int dx, int dy) {
int i, j;
for (i = 0; i < dy; i++) {
for (j = 0; j < dx; j++) {
p[i * dx + j].x = (j + 0.5f + (myrand() - 0.5f)) / dx;
p[i * dx + j].y = (i + 0.5f + (myrand() - 0.5f)) / dy;
}
}
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 27:
g_bExitESC = true;
#if defined(__APPLE__) || defined(MACOSX)
exit(EXIT_SUCCESS);
#else
glutDestroyWindow(glutGetWindow());
return;
#endif
break;
case 'r':
memset(hvfield, 0, sizeof(cData) * DS);
cudaMemcpy(dvfield, hvfield, sizeof(cData) * DS, cudaMemcpyHostToDevice);
initParticles(particles, DIM, DIM);
cudaGraphicsUnregisterResource(cuda_vbo_resource);
getLastCudaError("cudaGraphicsUnregisterBuffer failed");
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(cData) * DS, particles,
GL_DYNAMIC_DRAW_ARB);
glBindBuffer(GL_ARRAY_BUFFER, 0);
cudaGraphicsGLRegisterBuffer(&cuda_vbo_resource, vbo,
cudaGraphicsMapFlagsNone);
getLastCudaError("cudaGraphicsGLRegisterBuffer failed");
break;
default:
break;
}
}
void click(int button, int updown, int x, int y) {
lastx = x;
lasty = y;
clicked = !clicked;
}
void motion(int x, int y) {
// Convert motion coordinates to domain
float fx = (lastx / (float)wWidth);
float fy = (lasty / (float)wHeight);
int nx = (int)(fx * DIM);
int ny = (int)(fy * DIM);
if (clicked && nx < DIM - FR && nx > FR - 1 && ny < DIM - FR && ny > FR - 1) {
int ddx = x - lastx;
int ddy = y - lasty;
fx = ddx / (float)wWidth;
fy = ddy / (float)wHeight;
int spy = ny - FR;
int spx = nx - FR;
addForces(dvfield, DIM, DIM, spx, spy, FORCE * DT * fx, FORCE * DT * fy,
FR);
lastx = x;
lasty = y;
}
glutPostRedisplay();
}
void reshape(int x, int y) {
wWidth = x;
wHeight = y;
glViewport(0, 0, x, y);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1, 1, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glutPostRedisplay();
}
void cleanup(void) {
cudaGraphicsUnregisterResource(cuda_vbo_resource);
deleteTexture();
// Free all host and device resources
free(hvfield);
free(particles);
cudaFree(dvfield);
cudaFree(vxfield);
cudaFree(vyfield);
cufftDestroy(planr2c);
cufftDestroy(planc2r);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &vbo);
sdkDeleteTimer(&timer);
}
int initGL(int *argc, char **argv) {
glutInit(argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
glutInitWindowSize(wWidth, wHeight);
glutCreateWindow("Compute Stable Fluids");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(click);
glutMotionFunc(motion);
glutReshapeFunc(reshape);
if (!isGLVersionSupported(1, 5)) {
fprintf(stderr, "ERROR: Support for OpenGL 1.5 is missing");
fflush(stderr);
return false;
}
if (!areGLExtensionsSupported("GL_ARB_vertex_buffer_object")) {
fprintf(stderr, "ERROR: Support for necessary OpenGL extensions missing.");
fflush(stderr);
return false;
}
return true;
}
int main(int argc, char **argv) {
int devID;
cudaDeviceProp deviceProps;
#if defined(__linux__)
char *Xstatus = getenv("DISPLAY");
if (Xstatus == NULL) {
printf("Waiving execution as X server is not running\n");
exit(EXIT_WAIVED);
}
setenv("DISPLAY", ":0", 0);
#endif
printf("%s Starting...\n\n", sSDKname);
printf(
"NOTE: The CUDA Samples are not meant for performance measurements. "
"Results may vary when GPU Boost is enabled.\n\n");
// First initialize OpenGL context, so we can properly set the GL for CUDA.
// This is necessary in order to achieve optimal performance with OpenGL/CUDA
// interop.
if (false == initGL(&argc, argv)) {
exit(EXIT_SUCCESS);
}
// use command-line specified CUDA device, otherwise use device with highest
// Gflops/s
devID = findCudaDevice(argc, (const char **)argv);
// get number of SMs on this GPU
checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID));
printf("CUDA device [%s] has %d Multi-Processors\n", deviceProps.name,
deviceProps.multiProcessorCount);
// automated build testing harness
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
}
// Allocate and initialize host data
GLint bsize;
sdkCreateTimer(&timer);
sdkResetTimer(&timer);
hvfield = (cData *)malloc(sizeof(cData) * DS);
memset(hvfield, 0, sizeof(cData) * DS);
// Allocate and initialize device data
cudaMallocPitch((void **)&dvfield, &tPitch, sizeof(cData) * DIM, DIM);
cudaMemcpy(dvfield, hvfield, sizeof(cData) * DS, cudaMemcpyHostToDevice);
// Temporary complex velocity field data
cudaMalloc((void **)&vxfield, sizeof(cData) * PDS);
cudaMalloc((void **)&vyfield, sizeof(cData) * PDS);
setupTexture(DIM, DIM);
// Create particle array
particles = (cData *)malloc(sizeof(cData) * DS);
memset(particles, 0, sizeof(cData) * DS);
initParticles(particles, DIM, DIM);
// Create CUFFT transform plan configuration
checkCudaErrors(cufftPlan2d(&planr2c, DIM, DIM, CUFFT_R2C));
checkCudaErrors(cufftPlan2d(&planc2r, DIM, DIM, CUFFT_C2R));
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(cData) * DS, particles,
GL_DYNAMIC_DRAW_ARB);
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &bsize);
if (bsize != (sizeof(cData) * DS)) goto EXTERR;
glBindBuffer(GL_ARRAY_BUFFER, 0);
checkCudaErrors(cudaGraphicsGLRegisterBuffer(&cuda_vbo_resource, vbo,
cudaGraphicsMapFlagsNone));
getLastCudaError("cudaGraphicsGLRegisterBuffer failed");
if (ref_file) {
autoTest(argv);
cleanup();
printf("[fluidsGL] - Test Results: %d Failures\n", g_TotalErrors);
exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
} else {
#if defined(__APPLE__) || defined(MACOSX)
atexit(cleanup);
#else
glutCloseFunc(cleanup);
#endif
glutMainLoop();
}
if (!ref_file) {
exit(EXIT_SUCCESS);
}
return 0;
EXTERR:
printf("Failed to initialize GL extensions.\n");
exit(EXIT_FAILURE);
}
|