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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Volume rendering sample
This sample loads a 3D volume from disk and displays it using
ray marching and 3D textures.
Note - this is intended to be an example of using 3D textures
in CUDA, not an optimized volume renderer.
Changes
sgg 22/3/2010
- updated to use texture for display instead of glDrawPixels.
- changed to render from front-to-back rather than back-to-front.
*/
// OpenGL Graphics includes
#include <helper_gl.h>
#if defined(__APPLE__) || defined(MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#ifndef glutCloseFunc
#define glutCloseFunc glutWMCloseFunc
#endif
#else
#include <GL/freeglut.h>
#endif
// CUDA Runtime, Interop, and includes
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#include <cuda_profiler_api.h>
#include <vector_types.h>
#include <vector_functions.h>
#include <driver_functions.h>
// CUDA utilities
#include <helper_cuda.h>
// Helper functions
#include <helper_cuda.h>
#include <helper_functions.h>
#include <helper_timer.h>
typedef unsigned int uint;
typedef unsigned char uchar;
#define MAX_EPSILON_ERROR 5.00f
#define THRESHOLD 0.30f
// Define the files that are to be save and the reference images for validation
const char *sOriginal[] = {"volume.ppm", NULL};
const char *sReference[] = {"ref_volume.ppm", NULL};
const char *sSDKsample = "CUDA 3D Volume Render";
const char *volumeFilename = "Bucky.raw";
cudaExtent volumeSize = make_cudaExtent(32, 32, 32);
typedef unsigned char VolumeType;
// char *volumeFilename = "mrt16_angio.raw";
// cudaExtent volumeSize = make_cudaExtent(416, 512, 112);
// typedef unsigned short VolumeType;
uint width = 512, height = 512;
dim3 blockSize(16, 16);
dim3 gridSize;
float3 viewRotation;
float3 viewTranslation = make_float3(0.0, 0.0, -4.0f);
float invViewMatrix[12];
float density = 0.05f;
float brightness = 1.0f;
float transferOffset = 0.0f;
float transferScale = 1.0f;
bool linearFiltering = true;
GLuint pbo = 0; // OpenGL pixel buffer object
GLuint tex = 0; // OpenGL texture object
struct cudaGraphicsResource
*cuda_pbo_resource; // CUDA Graphics Resource (to transfer PBO)
StopWatchInterface *timer = 0;
// Auto-Verification Code
const int frameCheckNumber = 2;
int fpsCount = 0; // FPS count for averaging
int fpsLimit = 1; // FPS limit for sampling
int g_Index = 0;
unsigned int frameCount = 0;
int *pArgc;
char **pArgv;
#ifndef MAX
#define MAX(a, b) ((a > b) ? a : b)
#endif
extern "C" void setTextureFilterMode(bool bLinearFilter);
extern "C" void initCuda(void *h_volume, cudaExtent volumeSize);
extern "C" void freeCudaBuffers();
extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output,
uint imageW, uint imageH, float density,
float brightness, float transferOffset,
float transferScale);
extern "C" void copyInvViewMatrix(float *invViewMatrix, size_t sizeofMatrix);
void initPixelBuffer();
void computeFPS() {
frameCount++;
fpsCount++;
if (fpsCount == fpsLimit) {
char fps[256];
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
sprintf(fps, "Volume Render: %3.1f fps", ifps);
glutSetWindowTitle(fps);
fpsCount = 0;
fpsLimit = (int)MAX(1.f, ifps);
sdkResetTimer(&timer);
}
}
// render image using CUDA
void render() {
copyInvViewMatrix(invViewMatrix, sizeof(float4) * 3);
// map PBO to get CUDA device pointer
uint *d_output;
// map PBO to get CUDA device pointer
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
size_t num_bytes;
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
(void **)&d_output, &num_bytes, cuda_pbo_resource));
// printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes);
// clear image
checkCudaErrors(cudaMemset(d_output, 0, width * height * 4));
// call CUDA kernel, writing results to PBO
render_kernel(gridSize, blockSize, d_output, width, height, density,
brightness, transferOffset, transferScale);
getLastCudaError("kernel failed");
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
}
// display results using OpenGL (called by GLUT)
void display() {
sdkStartTimer(&timer);
// use OpenGL to build view matrix
GLfloat modelView[16];
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glRotatef(-viewRotation.x, 1.0, 0.0, 0.0);
glRotatef(-viewRotation.y, 0.0, 1.0, 0.0);
glTranslatef(-viewTranslation.x, -viewTranslation.y, -viewTranslation.z);
glGetFloatv(GL_MODELVIEW_MATRIX, modelView);
glPopMatrix();
invViewMatrix[0] = modelView[0];
invViewMatrix[1] = modelView[4];
invViewMatrix[2] = modelView[8];
invViewMatrix[3] = modelView[12];
invViewMatrix[4] = modelView[1];
invViewMatrix[5] = modelView[5];
invViewMatrix[6] = modelView[9];
invViewMatrix[7] = modelView[13];
invViewMatrix[8] = modelView[2];
invViewMatrix[9] = modelView[6];
invViewMatrix[10] = modelView[10];
invViewMatrix[11] = modelView[14];
render();
// display results
glClear(GL_COLOR_BUFFER_BIT);
// draw image from PBO
glDisable(GL_DEPTH_TEST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
#if 0
// draw using glDrawPixels (slower)
glRasterPos2i(0, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
#else
// draw using texture
// copy from pbo to texture
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBindTexture(GL_TEXTURE_2D, tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// draw textured quad
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f(1, 0);
glVertex2f(1, 0);
glTexCoord2f(1, 1);
glVertex2f(1, 1);
glTexCoord2f(0, 1);
glVertex2f(0, 1);
glEnd();
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
#endif
glutSwapBuffers();
glutReportErrors();
sdkStopTimer(&timer);
computeFPS();
}
void idle() { glutPostRedisplay(); }
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 27:
#if defined(__APPLE__) || defined(MACOSX)
exit(EXIT_SUCCESS);
#else
glutDestroyWindow(glutGetWindow());
return;
#endif
break;
case 'f':
linearFiltering = !linearFiltering;
setTextureFilterMode(linearFiltering);
break;
case '+':
density += 0.01f;
break;
case '-':
density -= 0.01f;
break;
case ']':
brightness += 0.1f;
break;
case '[':
brightness -= 0.1f;
break;
case ';':
transferOffset += 0.01f;
break;
case '\'':
transferOffset -= 0.01f;
break;
case '.':
transferScale += 0.01f;
break;
case ',':
transferScale -= 0.01f;
break;
default:
break;
}
printf(
"density = %.2f, brightness = %.2f, transferOffset = %.2f, transferScale "
"= %.2f\n",
density, brightness, transferOffset, transferScale);
glutPostRedisplay();
}
int ox, oy;
int buttonState = 0;
void mouse(int button, int state, int x, int y) {
if (state == GLUT_DOWN) {
buttonState |= 1 << button;
} else if (state == GLUT_UP) {
buttonState = 0;
}
ox = x;
oy = y;
glutPostRedisplay();
}
void motion(int x, int y) {
float dx, dy;
dx = (float)(x - ox);
dy = (float)(y - oy);
if (buttonState == 4) {
// right = zoom
viewTranslation.z += dy / 100.0f;
} else if (buttonState == 2) {
// middle = translate
viewTranslation.x += dx / 100.0f;
viewTranslation.y -= dy / 100.0f;
} else if (buttonState == 1) {
// left = rotate
viewRotation.x += dy / 5.0f;
viewRotation.y += dx / 5.0f;
}
ox = x;
oy = y;
glutPostRedisplay();
}
int iDivUp(int a, int b) { return (a % b != 0) ? (a / b + 1) : (a / b); }
void reshape(int w, int h) {
width = w;
height = h;
initPixelBuffer();
// calculate new grid size
gridSize = dim3(iDivUp(width, blockSize.x), iDivUp(height, blockSize.y));
glViewport(0, 0, w, h);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
}
void cleanup() {
sdkDeleteTimer(&timer);
freeCudaBuffers();
if (pbo) {
cudaGraphicsUnregisterResource(cuda_pbo_resource);
glDeleteBuffers(1, &pbo);
glDeleteTextures(1, &tex);
}
// Calling cudaProfilerStop causes all profile data to be
// flushed before the application exits
checkCudaErrors(cudaProfilerStop());
}
void initGL(int *argc, char **argv) {
// initialize GLUT callback functions
glutInit(argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(width, height);
glutCreateWindow("CUDA volume rendering");
if (!isGLVersionSupported(2, 0) ||
!areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
printf("Required OpenGL extensions are missing.");
exit(EXIT_SUCCESS);
}
}
void initPixelBuffer() {
if (pbo) {
// unregister this buffer object from CUDA C
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
// delete old buffer
glDeleteBuffers(1, &pbo);
glDeleteTextures(1, &tex);
}
// create pixel buffer object for display
glGenBuffers(1, &pbo);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4,
0, GL_STREAM_DRAW_ARB);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// register this buffer object with CUDA
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
// create texture for display
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
}
// Load raw data from disk
void *loadRawFile(char *filename, size_t size) {
FILE *fp = fopen(filename, "rb");
if (!fp) {
fprintf(stderr, "Error opening file '%s'\n", filename);
return 0;
}
void *data = malloc(size);
size_t read = fread(data, 1, size, fp);
fclose(fp);
#if defined(_MSC_VER_)
printf("Read '%s', %Iu bytes\n", filename, read);
#else
printf("Read '%s', %zu bytes\n", filename, read);
#endif
return data;
}
void runSingleTest(const char *ref_file, const char *exec_path) {
bool bTestResult = true;
uint *d_output;
checkCudaErrors(
cudaMalloc((void **)&d_output, width * height * sizeof(uint)));
checkCudaErrors(cudaMemset(d_output, 0, width * height * sizeof(uint)));
float modelView[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 4.0f, 1.0f};
invViewMatrix[0] = modelView[0];
invViewMatrix[1] = modelView[4];
invViewMatrix[2] = modelView[8];
invViewMatrix[3] = modelView[12];
invViewMatrix[4] = modelView[1];
invViewMatrix[5] = modelView[5];
invViewMatrix[6] = modelView[9];
invViewMatrix[7] = modelView[13];
invViewMatrix[8] = modelView[2];
invViewMatrix[9] = modelView[6];
invViewMatrix[10] = modelView[10];
invViewMatrix[11] = modelView[14];
// call CUDA kernel, writing results to PBO
copyInvViewMatrix(invViewMatrix, sizeof(float4) * 3);
// Start timer 0 and process n loops on the GPU
int nIter = 10;
for (int i = -1; i < nIter; i++) {
if (i == 0) {
cudaDeviceSynchronize();
sdkStartTimer(&timer);
}
render_kernel(gridSize, blockSize, d_output, width, height, density,
brightness, transferOffset, transferScale);
}
cudaDeviceSynchronize();
sdkStopTimer(&timer);
// Get elapsed time and throughput, then log to sample and master logs
double dAvgTime = sdkGetTimerValue(&timer) / (nIter * 1000.0);
printf(
"volumeRender, Throughput = %.4f MTexels/s, Time = %.5f s, Size = %u "
"Texels, NumDevsUsed = %u, Workgroup = %u\n",
(1.0e-6 * width * height) / dAvgTime, dAvgTime, (width * height), 1,
blockSize.x * blockSize.y);
getLastCudaError("Error: render_kernel() execution FAILED");
checkCudaErrors(cudaDeviceSynchronize());
unsigned char *h_output = (unsigned char *)malloc(width * height * 4);
checkCudaErrors(cudaMemcpy(h_output, d_output, width * height * 4,
cudaMemcpyDeviceToHost));
sdkSavePPM4ub("volume.ppm", h_output, width, height);
bTestResult =
sdkComparePPM("volume.ppm", sdkFindFilePath(ref_file, exec_path),
MAX_EPSILON_ERROR, THRESHOLD, true);
cudaFree(d_output);
free(h_output);
cleanup();
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
}
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) {
pArgc = &argc;
pArgv = argv;
char *ref_file = NULL;
#if defined(__linux__)
setenv("DISPLAY", ":0", 0);
#endif
// start logs
printf("%s Starting...\n\n", sSDKsample);
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
fpsLimit = frameCheckNumber;
}
if (ref_file) {
findCudaDevice(argc, (const char **)argv);
} else {
// First initialize OpenGL context, so we can properly set the GL for CUDA.
// This is necessary in order to achieve optimal performance with
// OpenGL/CUDA interop.
initGL(&argc, argv);
findCudaDevice(argc, (const char **)argv);
}
// parse arguments
char *filename;
if (getCmdLineArgumentString(argc, (const char **)argv, "volume",
&filename)) {
volumeFilename = filename;
}
int n;
if (checkCmdLineFlag(argc, (const char **)argv, "size")) {
n = getCmdLineArgumentInt(argc, (const char **)argv, "size");
volumeSize.width = volumeSize.height = volumeSize.depth = n;
}
if (checkCmdLineFlag(argc, (const char **)argv, "xsize")) {
n = getCmdLineArgumentInt(argc, (const char **)argv, "xsize");
volumeSize.width = n;
}
if (checkCmdLineFlag(argc, (const char **)argv, "ysize")) {
n = getCmdLineArgumentInt(argc, (const char **)argv, "ysize");
volumeSize.height = n;
}
if (checkCmdLineFlag(argc, (const char **)argv, "zsize")) {
n = getCmdLineArgumentInt(argc, (const char **)argv, "zsize");
volumeSize.depth = n;
}
// load volume data
char *path = sdkFindFilePath(volumeFilename, argv[0]);
if (path == 0) {
printf("Error finding file '%s'\n", volumeFilename);
exit(EXIT_FAILURE);
}
size_t size = volumeSize.width * volumeSize.height * volumeSize.depth *
sizeof(VolumeType);
void *h_volume = loadRawFile(path, size);
initCuda(h_volume, volumeSize);
free(h_volume);
sdkCreateTimer(&timer);
printf(
"Press '+' and '-' to change density (0.01 increments)\n"
" ']' and '[' to change brightness\n"
" ';' and ''' to modify transfer function offset\n"
" '.' and ',' to modify transfer function scale\n\n");
// calculate new grid size
gridSize = dim3(iDivUp(width, blockSize.x), iDivUp(height, blockSize.y));
if (ref_file) {
runSingleTest(ref_file, argv[0]);
} else {
// This is the normal rendering path for VolumeRender
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
initPixelBuffer();
#if defined(__APPLE__) || defined(MACOSX)
atexit(cleanup);
#else
glutCloseFunc(cleanup);
#endif
glutMainLoop();
}
}
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