File: rendercheck_d3d9.cpp

package info (click to toggle)
nvidia-cuda-samples 12.5~dfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 313,280 kB
  • sloc: cpp: 82,052; makefile: 56,205; xml: 15,391; ansic: 8,630; sh: 105; python: 74
file content (167 lines) | stat: -rw-r--r-- 6,394 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *  * Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of NVIDIA CORPORATION nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

////////////////////////////////////////////////////////////////////////////////
//
//  Utility funcs to wrap up savings a surface or the back buffer as a PPM file
//  In addition, wraps up a threshold comparision of two PPMs.
//
//  These functions are designed to be used to implement an automated QA testing
//  for SDK samples.
//
//  Author: Bryan Dudash
//  Email: sdkfeedback@nvidia.com
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////////////////

#include <helper_functions.h>
#include <rendercheck_d3d9.h>

// originally copied from checkrender_gl.cpp and slightly modified
bool CheckRenderD3D9::PPMvsPPM(const char *src_file, const char *ref_file,
                               const char *exec_path, const float epsilon,
                               const float threshold) {
  char *ref_file_path = sdkFindFilePath(ref_file, exec_path);

  if (ref_file_path == NULL) {
    printf(
        "CheckRenderD3D9::PPMvsPPM unable to find <%s> in <%s> Aborting "
        "comparison!\n",
        ref_file, exec_path);
    printf(">>> Check info.xml and [project//data] folder <%s> <<<\n",
           ref_file);
    printf("Aborting comparison!\n");
    printf("  FAILURE!\n");
    return false;
  }

  return (sdkComparePPM(src_file, ref_file_path, epsilon, threshold, true) ==
          true);
};

HRESULT CheckRenderD3D9::BackbufferToPPM(IDirect3DDevice9 *pDevice,
                                         const char *zFileName) {
  IDirect3DSurface9 *pSurface = NULL;

  if (FAILED(
          pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface))) {
    printf("Unable to get the back buffer.  Aborting...\n");
    return E_FAIL;
  }

  // D3DXSaveSurfaceToFile("C:\\bing.dds",D3DXIFF_DDS,pSurface,NULL,NULL);

  HRESULT hr = S_OK;
  hr = SurfaceToPPM(pDevice, pSurface, zFileName);

  pSurface->Release();

  return hr;
}

HRESULT CheckRenderD3D9::SurfaceToPPM(IDirect3DDevice9 *pDevice,
                                      IDirect3DSurface9 *pSurface,
                                      const char *zFileName) {
  D3DSURFACE_DESC pDesc;
  pSurface->GetDesc(&pDesc);

  // $$ For now only support common 8bit formats.  TODO: support for more
  // complex formats via conversion?
  if (!(pDesc.Format == D3DFMT_A8R8G8B8 || pDesc.Format == D3DFMT_X8R8G8B8)) {
    return E_INVALIDARG;
  }

  IDirect3DTexture9 *pTargetTex = NULL;

  if (FAILED(pDevice->CreateTexture(pDesc.Width, pDesc.Height, 1,
                                    D3DUSAGE_DYNAMIC, pDesc.Format,
                                    D3DPOOL_SYSTEMMEM, &pTargetTex, NULL))) {
    printf("Unable to create texture for surface transfer! Aborting...\n");
    return E_FAIL;
  }

  IDirect3DSurface9 *pTargetSurface = NULL;

  if (FAILED(pTargetTex->GetSurfaceLevel(0, &pTargetSurface))) {
    printf("Unable to get surface for surface transfer! Aborting...\n");
    return E_FAIL;
  }

  // This is required because we cannot lock a D3DPOOL_DEAULT surface directly.
  // So, we copy to our sysmem surface.
  if (FAILED(pDevice->GetRenderTargetData(pSurface, pTargetSurface))) {
    printf(
        "Unable to GetRenderTargetData() for surface transfer! Aborting...\n");
    return E_FAIL;
  }

  D3DLOCKED_RECT lockedRect;
  HRESULT hr = pTargetSurface->LockRect(&lockedRect, NULL, 0);

  // Need to convert from dx pitch to pitch=width
  //
  // $ PPM is BGR and not RGB it seems. Saved image looks "funny" in viewer(red
  // and blue swapped), but since ref will be dumped using same method, this is
  // ok.
  //      however, if we want the saved image to be properly colored, then we
  //      can swizzle the color bytes here.
  unsigned char *pPPMData = new unsigned char[pDesc.Width * pDesc.Height * 4];

  for (unsigned int iHeight = 0; iHeight < pDesc.Height; iHeight++) {
#if 1  // swizzle to implment RGB to BGR conversion.

    for (unsigned int iWidth = 0; iWidth < pDesc.Width; iWidth++) {
      DWORD color = *(DWORD *)((unsigned char *)(lockedRect.pBits) +
                               iHeight * lockedRect.Pitch + iWidth * 4);

      // R<->B, [7:0] <-> [23:16], swizzle
      color = ((color & 0xFF) << 16) | (color & 0xFF00) |
              ((color & 0xFF0000) >> 16) | (color & 0xFF000000);

      memcpy(&(pPPMData[(iHeight * pDesc.Width + iWidth) * 4]),
             (unsigned char *)&color, 4);
    }

#else
    memcpy(&(pPPMData[iHeight * pDesc.Width * 4]),
           (unsigned char *)(lockedRect.pBits) + iHeight * lockedRect.Pitch,
           pDesc.Width * 4);
#endif
  }

  pTargetSurface->UnlockRect();

  // Prepends the PPM header info and bumps byte data afterwards
  sdkSavePPM4ub(zFileName, pPPMData, pDesc.Width, pDesc.Height);

  delete[] pPPMData;
  pTargetSurface->Release();
  pTargetTex->Release();

  return S_OK;
}