File: shader.frag

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nvidia-cuda-samples 12.5~dfsg-1
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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_NV_gpu_shader5 : enable

layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(binding = 1) uniform sampler2D texSampler;

layout(location = 0) out vec4 outColor;

void main() {
    outColor = texture(texSampler, fragTexCoord);
}