File: NsightEclipse.xml

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nvidia-cuda-samples 12.5~dfsg-2
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<?xml version="1.0" encoding="UTF-8"?> 
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
  <name>bindlessTexture</name>
  <cuda_api_list>
    <toolkit>cudaMemcpy</toolkit>
    <toolkit>cudaGetMipmappedArrayLevel</toolkit>
    <toolkit>cudaGraphicsMapResources</toolkit>
    <toolkit>cudaDestroySurfaceObject</toolkit>
    <toolkit>cudaExtent</toolkit>
    <toolkit>cudaDeviceSynchronize</toolkit>
    <toolkit>cudaCreateSurfaceObject</toolkit>
    <toolkit>cudaMallocMipmappedArray</toolkit>
    <toolkit>cudaPitchedPtr</toolkit>
    <toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
    <toolkit>cudaCreateTextureObject</toolkit>
    <toolkit>cudaGraphicsUnmapResources</toolkit>
    <toolkit>cudaMallocArray</toolkit>
    <toolkit>cudaFreeArray</toolkit>
    <toolkit>cudaArrayGetInfo</toolkit>
    <toolkit>cudaGetLastError</toolkit>
    <toolkit>cudaDestroyTextureObject</toolkit>
    <toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
    <toolkit>cudaFreeMipmappedArray</toolkit>
    <toolkit>cudaFree</toolkit>
    <toolkit>cudaGraphicsUnregisterResource</toolkit>
    <toolkit>cudaMalloc</toolkit>
  </cuda_api_list>
  <description><![CDATA[This example demonstrates use of cudaSurfaceObject, cudaTextureObject, and MipMap support in CUDA.  A GPU with Compute Capability SM 3.0 is required to run the sample.]]></description>
  <devicecompilation>whole</devicecompilation>
  <files>
    <file>data\flower.ppm</file>
    <file>data\person.ppm</file>
    <file>data\sponge.ppm</file>
    <file>data\ref_bindlessTexture.bin</file>
  </files>
  <includepaths>
    <path>./</path>
    <path>../</path>
    <path>../../../Common</path>
  </includepaths>
  <keyconcepts>
    <concept level="advanced">Graphics Interop</concept>
    <concept level="advanced">Texture</concept>
  </keyconcepts>
  <keywords>
    <keyword>openGL</keyword>
  </keywords>
  <libraries>
    <library>GLU</library>
    <library>GL</library>
    <library framework="true" os="macosx">GLUT</library>
    <library os="linux">GLEW</library>
    <library os="linux">glut</library>
    <library os="linux">X11</library>
  </libraries>
  <librarypaths>
    <path arch="x86_64" os="linux">../../../common/lib/linux/x86_64</path>
    <path arch="armv7l" os="linux">../../../common/lib/linux/armv7l</path>
    <path os="macosx">../../../common/lib/darwin</path>
  </librarypaths>
  <nsight_eclipse>true</nsight_eclipse>
  <qatests>
    <qatest>-file=ref_bindlessTexture.bin</qatest>
  </qatests>
  <required_dependencies>
    <dependency>X11</dependency>
    <dependency>GL</dependency>
  </required_dependencies>
  <scopes>
    <scope>1:CUDA Basic Topics</scope>
    <scope>2:Graphics Interop</scope>
    <scope>2:Texture</scope>
  </scopes>
  <supported_envs>
    <env>
      <arch>x86_64</arch>
      <platform>linux</platform>
    </env>
    <env>
      <platform>windows7</platform>
    </env>
    <env>
      <arch>x86_64</arch>
      <platform>macosx</platform>
    </env>
    <env>
      <arch>arm</arch>
    </env>
    <env>
      <arch>sbsa</arch>
    </env>
  </supported_envs>
  <supported_sm_architectures>
    <from>3.5</from>
  </supported_sm_architectures>
  <title>Bindless Texture</title>
  <type>exe</type>
</entry>