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/*
* Copyright 2008-2020 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*! \file
* \brief A dynamically-sizable array of elements which resides in memory
* accessible to both hosts and devices.
*/
#pragma once
#include <thrust/detail/config.h>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <thrust/universal_allocator.h>
// #include the device system's vector header
#define __THRUST_DEVICE_SYSTEM_VECTOR_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/vector.h>
#include __THRUST_DEVICE_SYSTEM_VECTOR_HEADER
#undef __THRUST_DEVICE_SYSTEM_VECTOR_HEADER
THRUST_NAMESPACE_BEGIN
/*! \addtogroup containers Containers
* \{
*/
/*! A \p universal_vector is a container that supports random access to elements,
* constant time removal of elements at the end, and linear time insertion
* and removal of elements at the beginning or in the middle. The number of
* elements in a \p universal_vector may vary dynamically; memory management is
* automatic. The memory associated with a \p universal_vector resides in memory
* accessible to hosts and devices.
*
* \see https://en.cppreference.com/w/cpp/container/vector
* \see host_vector For the documentation of the complete interface which is
* shared by \p universal_vector.
* \see device_vector
*/
using thrust::system::__THRUST_DEVICE_SYSTEM_NAMESPACE::universal_vector;
/*! \} // containers
*/
THRUST_NAMESPACE_END
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