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/*
* Copyright 1993-2012 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO LICENSEE:
*
* This source code and/or documentation ("Licensed Deliverables") are
* subject to NVIDIA intellectual property rights under U.S. and
* international Copyright laws.
*
* These Licensed Deliverables contained herein is PROPRIETARY and
* CONFIDENTIAL to NVIDIA and is being provided under the terms and
* conditions of a form of NVIDIA software license agreement by and
* between NVIDIA and Licensee ("License Agreement") or electronically
* accepted by Licensee. Notwithstanding any terms or conditions to
* the contrary in the License Agreement, reproduction or disclosure
* of the Licensed Deliverables to any third party without the express
* written consent of NVIDIA is prohibited.
*
* NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE
* LICENSE AGREEMENT, NVIDIA MAKES NO REPRESENTATION ABOUT THE
* SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE. IT IS
* PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.
* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THESE LICENSED
* DELIVERABLES, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY,
* NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE
* LICENSE AGREEMENT, IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY
* SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY
* DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THESE LICENSED DELIVERABLES.
*
* U.S. Government End Users. These Licensed Deliverables are a
* "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT
* 1995), consisting of "commercial computer software" and "commercial
* computer software documentation" as such terms are used in 48
* C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government
* only as a commercial end item. Consistent with 48 C.F.R.12.212 and
* 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all
* U.S. Government End Users acquire the Licensed Deliverables with
* only those rights set forth herein.
*
* Any use of the Licensed Deliverables in individual and commercial
* software must include, in the user documentation and internal
* comments to the code, the above Disclaimer and U.S. Government End
* Users Notice.
*/
#if !defined(__CUDA_GL_INTEROP_H__)
#define __CUDA_GL_INTEROP_H__
#include "cuda_runtime_api.h"
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else /* __APPLE__ */
#if defined(__arm__) || defined(__aarch64__)
#ifndef GL_VERSION
#error Please include the appropriate gl headers before including cuda_gl_interop.h
#endif
#else
#include <GL/gl.h>
#endif
#endif /* __APPLE__ */
/** \cond impl_private */
#if defined(__DOXYGEN_ONLY__) || defined(CUDA_ENABLE_DEPRECATED)
#define __CUDA_DEPRECATED
#elif defined(_MSC_VER)
#define __CUDA_DEPRECATED __declspec(deprecated)
#elif defined(__GNUC__)
#define __CUDA_DEPRECATED __attribute__((deprecated))
#else
#define __CUDA_DEPRECATED
#endif
/** \endcond impl_private */
#if defined(__cplusplus)
extern "C" {
#endif /* __cplusplus */
/**
* \addtogroup CUDART_OPENGL OpenGL Interoperability
* This section describes the OpenGL interoperability functions of the CUDA
* runtime application programming interface. Note that mapping of OpenGL
* resources is performed with the graphics API agnostic, resource mapping
* interface described in \ref CUDART_INTEROP "Graphics Interopability".
*
* @{
*/
/**
* CUDA devices corresponding to the current OpenGL context
*/
enum cudaGLDeviceList
{
cudaGLDeviceListAll = 1, /**< The CUDA devices for all GPUs used by the current OpenGL context */
cudaGLDeviceListCurrentFrame = 2, /**< The CUDA devices for the GPUs used by the current OpenGL context in its currently rendering frame */
cudaGLDeviceListNextFrame = 3 /**< The CUDA devices for the GPUs to be used by the current OpenGL context in the next frame */
};
/**
* \brief Gets the CUDA devices associated with the current OpenGL context
*
* Returns in \p *pCudaDeviceCount the number of CUDA-compatible devices
* corresponding to the current OpenGL context. Also returns in \p *pCudaDevices
* at most \p cudaDeviceCount of the CUDA-compatible devices corresponding to
* the current OpenGL context. If any of the GPUs being used by the current OpenGL
* context are not CUDA capable then the call will return ::cudaErrorNoDevice.
*
* \param pCudaDeviceCount - Returned number of CUDA devices corresponding to the
* current OpenGL context
* \param pCudaDevices - Returned CUDA devices corresponding to the current
* OpenGL context
* \param cudaDeviceCount - The size of the output device array \p pCudaDevices
* \param deviceList - The set of devices to return. This set may be
* ::cudaGLDeviceListAll for all devices,
* ::cudaGLDeviceListCurrentFrame for the devices used to
* render the current frame (in SLI), or
* ::cudaGLDeviceListNextFrame for the devices used to
* render the next frame (in SLI).
*
* \return
* ::cudaSuccess,
* ::cudaErrorNoDevice,
* ::cudaErrorInvalidGraphicsContext,
* ::cudaErrorOperatingSystem,
* ::cudaErrorUnknown
*
* \note This function is not supported on Mac OS X.
* \notefnerr
*
* \sa
* ::cudaGraphicsUnregisterResource,
* ::cudaGraphicsMapResources,
* ::cudaGraphicsSubResourceGetMappedArray,
* ::cudaGraphicsResourceGetMappedPointer,
* ::cuGLGetDevices
*/
extern __host__ cudaError_t CUDARTAPI cudaGLGetDevices(unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, enum cudaGLDeviceList deviceList);
/**
* \brief Register an OpenGL texture or renderbuffer object
*
* Registers the texture or renderbuffer object specified by \p image for access by CUDA.
* A handle to the registered object is returned as \p resource.
*
* \p target must match the type of the object, and must be one of ::GL_TEXTURE_2D,
* ::GL_TEXTURE_RECTANGLE, ::GL_TEXTURE_CUBE_MAP, ::GL_TEXTURE_3D, ::GL_TEXTURE_2D_ARRAY,
* or ::GL_RENDERBUFFER.
*
* The register flags \p flags specify the intended usage, as follows:
* - ::cudaGraphicsRegisterFlagsNone: Specifies no hints about how this
* resource will be used. It is therefore assumed that this resource will be
* read from and written to by CUDA. This is the default value.
* - ::cudaGraphicsRegisterFlagsReadOnly: Specifies that CUDA
* will not write to this resource.
* - ::cudaGraphicsRegisterFlagsWriteDiscard: Specifies that
* CUDA will not read from this resource and will write over the
* entire contents of the resource, so none of the data previously
* stored in the resource will be preserved.
* - ::cudaGraphicsRegisterFlagsSurfaceLoadStore: Specifies that CUDA will
* bind this resource to a surface reference.
* - ::cudaGraphicsRegisterFlagsTextureGather: Specifies that CUDA will perform
* texture gather operations on this resource.
*
* The following image formats are supported. For brevity's sake, the list is abbreviated.
* For ex., {GL_R, GL_RG} X {8, 16} would expand to the following 4 formats
* {GL_R8, GL_R16, GL_RG8, GL_RG16} :
* - GL_RED, GL_RG, GL_RGBA, GL_LUMINANCE, GL_ALPHA, GL_LUMINANCE_ALPHA, GL_INTENSITY
* - {GL_R, GL_RG, GL_RGBA} X {8, 16, 16F, 32F, 8UI, 16UI, 32UI, 8I, 16I, 32I}
* - {GL_LUMINANCE, GL_ALPHA, GL_LUMINANCE_ALPHA, GL_INTENSITY} X
* {8, 16, 16F_ARB, 32F_ARB, 8UI_EXT, 16UI_EXT, 32UI_EXT, 8I_EXT, 16I_EXT, 32I_EXT}
*
* The following image classes are currently disallowed:
* - Textures with borders
* - Multisampled renderbuffers
*
* \param resource - Pointer to the returned object handle
* \param image - name of texture or renderbuffer object to be registered
* \param target - Identifies the type of object specified by \p image
* \param flags - Register flags
*
* \return
* ::cudaSuccess,
* ::cudaErrorInvalidDevice,
* ::cudaErrorInvalidValue,
* ::cudaErrorInvalidResourceHandle,
* ::cudaErrorOperatingSystem,
* ::cudaErrorUnknown
* \notefnerr
*
* \sa
* ::cudaGraphicsUnregisterResource,
* ::cudaGraphicsMapResources,
* ::cudaGraphicsSubResourceGetMappedArray,
* ::cuGraphicsGLRegisterImage
*/
extern __host__ cudaError_t CUDARTAPI cudaGraphicsGLRegisterImage(struct cudaGraphicsResource **resource, GLuint image, GLenum target, unsigned int flags);
/**
* \brief Registers an OpenGL buffer object
*
* Registers the buffer object specified by \p buffer for access by
* CUDA. A handle to the registered object is returned as \p
* resource. The register flags \p flags specify the intended usage,
* as follows:
*
* - ::cudaGraphicsRegisterFlagsNone: Specifies no hints about how this
* resource will be used. It is therefore assumed that this resource will be
* read from and written to by CUDA. This is the default value.
* - ::cudaGraphicsRegisterFlagsReadOnly: Specifies that CUDA
* will not write to this resource.
* - ::cudaGraphicsRegisterFlagsWriteDiscard: Specifies that
* CUDA will not read from this resource and will write over the
* entire contents of the resource, so none of the data previously
* stored in the resource will be preserved.
*
* \param resource - Pointer to the returned object handle
* \param buffer - name of buffer object to be registered
* \param flags - Register flags
*
* \return
* ::cudaSuccess,
* ::cudaErrorInvalidDevice,
* ::cudaErrorInvalidValue,
* ::cudaErrorInvalidResourceHandle,
* ::cudaErrorOperatingSystem,
* ::cudaErrorUnknown
* \notefnerr
*
* \sa
* ::cudaGraphicsUnregisterResource,
* ::cudaGraphicsMapResources,
* ::cudaGraphicsResourceGetMappedPointer,
* ::cuGraphicsGLRegisterBuffer
*/
extern __host__ cudaError_t CUDARTAPI cudaGraphicsGLRegisterBuffer(struct cudaGraphicsResource **resource, GLuint buffer, unsigned int flags);
#ifdef _WIN32
#ifndef WGL_NV_gpu_affinity
typedef void* HGPUNV;
#endif
/**
* \brief Gets the CUDA device associated with hGpu
*
* Returns the CUDA device associated with a hGpu, if applicable.
*
* \param device - Returns the device associated with hGpu, or -1 if hGpu is
* not a compute device.
* \param hGpu - Handle to a GPU, as queried via WGL_NV_gpu_affinity
*
* \return
* ::cudaSuccess
* \notefnerr
*
* \sa
* ::WGL_NV_gpu_affinity,
* ::cuWGLGetDevice
*/
extern __host__ cudaError_t CUDARTAPI cudaWGLGetDevice(int *device, HGPUNV hGpu);
#endif
/** @} */ /* END CUDART_OPENGL */
/**
* \addtogroup CUDART_OPENGL_DEPRECATED OpenGL Interoperability [DEPRECATED]
* This section describes deprecated OpenGL interoperability functionality.
*
* @{
*/
/**
* CUDA GL Map Flags
*/
enum cudaGLMapFlags
{
cudaGLMapFlagsNone = 0, /**< Default; Assume resource can be read/written */
cudaGLMapFlagsReadOnly = 1, /**< CUDA kernels will not write to this resource */
cudaGLMapFlagsWriteDiscard = 2 /**< CUDA kernels will only write to and will not read from this resource */
};
/**
* \brief Sets a CUDA device to use OpenGL interoperability
*
* \deprecated This function is deprecated as of CUDA 5.0.
*
* This function is deprecated and should no longer be used. It is
* no longer necessary to associate a CUDA device with an OpenGL
* context in order to achieve maximum interoperability performance.
*
* This function will immediately initialize the primary context on
* \p device if needed.
*
* \param device - Device to use for OpenGL interoperability
*
* \return
* ::cudaSuccess,
* ::cudaErrorInvalidDevice,
* ::cudaErrorSetOnActiveProcess
* \notefnerr
*
* \sa ::cudaGraphicsGLRegisterBuffer, ::cudaGraphicsGLRegisterImage
*/
extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaGLSetGLDevice(int device);
/**
* \brief Registers a buffer object for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Registers the buffer object of ID \p bufObj for access by
* CUDA. This function must be called before CUDA can map the buffer
* object. The OpenGL context used to create the buffer, or another
* context from the same share group, must be bound to the current
* thread when this is called.
*
* \param bufObj - Buffer object ID to register
*
* \return
* ::cudaSuccess,
* ::cudaErrorInitializationError
* \notefnerr
*
* \sa ::cudaGraphicsGLRegisterBuffer
*/
extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaGLRegisterBufferObject(GLuint bufObj);
/**
* \brief Maps a buffer object for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Maps the buffer object of ID \p bufObj into the address space of
* CUDA and returns in \p *devPtr the base pointer of the resulting
* mapping. The buffer must have previously been registered by
* calling ::cudaGLRegisterBufferObject(). While a buffer is mapped
* by CUDA, any OpenGL operation which references the buffer will
* result in undefined behavior. The OpenGL context used to create
* the buffer, or another context from the same share group, must be
* bound to the current thread when this is called.
*
* All streams in the current thread are synchronized with the current
* GL context.
*
* \param devPtr - Returned device pointer to CUDA object
* \param bufObj - Buffer object ID to map
*
* \return
* ::cudaSuccess,
* ::cudaErrorMapBufferObjectFailed
* \notefnerr
*
* \sa ::cudaGraphicsMapResources
*/
extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaGLMapBufferObject(void **devPtr, GLuint bufObj);
/**
* \brief Unmaps a buffer object for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Unmaps the buffer object of ID \p bufObj for access by CUDA. When
* a buffer is unmapped, the base address returned by
* ::cudaGLMapBufferObject() is invalid and subsequent references to
* the address result in undefined behavior. The OpenGL context used
* to create the buffer, or another context from the same share group,
* must be bound to the current thread when this is called.
*
* All streams in the current thread are synchronized with the current
* GL context.
*
* \param bufObj - Buffer object to unmap
*
* \return
* ::cudaSuccess,
* ::cudaErrorUnmapBufferObjectFailed
* \notefnerr
*
* \sa ::cudaGraphicsUnmapResources
*/
extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaGLUnmapBufferObject(GLuint bufObj);
/**
* \brief Unregisters a buffer object for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Unregisters the buffer object of ID \p bufObj for access by CUDA
* and releases any CUDA resources associated with the buffer. Once a
* buffer is unregistered, it may no longer be mapped by CUDA. The GL
* context used to create the buffer, or another context from the
* same share group, must be bound to the current thread when this is
* called.
*
* \param bufObj - Buffer object to unregister
*
* \return
* ::cudaSuccess
* \notefnerr
*
* \sa ::cudaGraphicsUnregisterResource
*/
extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaGLUnregisterBufferObject(GLuint bufObj);
/**
* \brief Set usage flags for mapping an OpenGL buffer
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Set flags for mapping the OpenGL buffer \p bufObj
*
* Changes to flags will take effect the next time \p bufObj is mapped.
* The \p flags argument may be any of the following:
*
* - ::cudaGLMapFlagsNone: Specifies no hints about how this buffer will
* be used. It is therefore assumed that this buffer will be read from and
* written to by CUDA kernels. This is the default value.
* - ::cudaGLMapFlagsReadOnly: Specifies that CUDA kernels which access this
* buffer will not write to the buffer.
* - ::cudaGLMapFlagsWriteDiscard: Specifies that CUDA kernels which access
* this buffer will not read from the buffer and will write over the
* entire contents of the buffer, so none of the data previously stored in
* the buffer will be preserved.
*
* If \p bufObj has not been registered for use with CUDA, then
* ::cudaErrorInvalidResourceHandle is returned. If \p bufObj is presently
* mapped for access by CUDA, then ::cudaErrorUnknown is returned.
*
* \param bufObj - Registered buffer object to set flags for
* \param flags - Parameters for buffer mapping
*
* \return
* ::cudaSuccess,
* ::cudaErrorInvalidValue,
* ::cudaErrorInvalidResourceHandle,
* ::cudaErrorUnknown
* \notefnerr
*
* \sa ::cudaGraphicsResourceSetMapFlags
*/
extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaGLSetBufferObjectMapFlags(GLuint bufObj, unsigned int flags);
/**
* \brief Maps a buffer object for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Maps the buffer object of ID \p bufObj into the address space of
* CUDA and returns in \p *devPtr the base pointer of the resulting
* mapping. The buffer must have previously been registered by
* calling ::cudaGLRegisterBufferObject(). While a buffer is mapped
* by CUDA, any OpenGL operation which references the buffer will
* result in undefined behavior. The OpenGL context used to create
* the buffer, or another context from the same share group, must be
* bound to the current thread when this is called.
*
* Stream /p stream is synchronized with the current GL context.
*
* \param devPtr - Returned device pointer to CUDA object
* \param bufObj - Buffer object ID to map
* \param stream - Stream to synchronize
*
* \return
* ::cudaSuccess,
* ::cudaErrorMapBufferObjectFailed
* \notefnerr
*
* \sa ::cudaGraphicsMapResources
*/
extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaGLMapBufferObjectAsync(void **devPtr, GLuint bufObj, cudaStream_t stream);
/**
* \brief Unmaps a buffer object for access by CUDA
*
* \deprecated This function is deprecated as of CUDA 3.0.
*
* Unmaps the buffer object of ID \p bufObj for access by CUDA. When
* a buffer is unmapped, the base address returned by
* ::cudaGLMapBufferObject() is invalid and subsequent references to
* the address result in undefined behavior. The OpenGL context used
* to create the buffer, or another context from the same share group,
* must be bound to the current thread when this is called.
*
* Stream /p stream is synchronized with the current GL context.
*
* \param bufObj - Buffer object to unmap
* \param stream - Stream to synchronize
*
* \return
* ::cudaSuccess,
* ::cudaErrorUnmapBufferObjectFailed
* \notefnerr
*
* \sa ::cudaGraphicsUnmapResources
*/
extern __CUDA_DEPRECATED __host__ cudaError_t CUDARTAPI cudaGLUnmapBufferObjectAsync(GLuint bufObj, cudaStream_t stream);
/** @} */ /* END CUDART_OPENGL_DEPRECATED */
#if defined(__cplusplus)
}
#endif /* __cplusplus */
#undef __CUDA_DEPRECATED
#endif /* __CUDA_GL_INTEROP_H__ */
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