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/*
* Copyright 1993-2012 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO LICENSEE:
*
* This source code and/or documentation ("Licensed Deliverables") are
* subject to NVIDIA intellectual property rights under U.S. and
* international Copyright laws.
*
* These Licensed Deliverables contained herein is PROPRIETARY and
* CONFIDENTIAL to NVIDIA and is being provided under the terms and
* conditions of a form of NVIDIA software license agreement by and
* between NVIDIA and Licensee ("License Agreement") or electronically
* accepted by Licensee. Notwithstanding any terms or conditions to
* the contrary in the License Agreement, reproduction or disclosure
* of the Licensed Deliverables to any third party without the express
* written consent of NVIDIA is prohibited.
*
* NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE
* LICENSE AGREEMENT, NVIDIA MAKES NO REPRESENTATION ABOUT THE
* SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE. IT IS
* PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.
* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THESE LICENSED
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* DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
* ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THESE LICENSED DELIVERABLES.
*
* U.S. Government End Users. These Licensed Deliverables are a
* "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT
* 1995), consisting of "commercial computer software" and "commercial
* computer software documentation" as such terms are used in 48
* C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government
* only as a commercial end item. Consistent with 48 C.F.R.12.212 and
* 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all
* U.S. Government End Users acquire the Licensed Deliverables with
* only those rights set forth herein.
*
* Any use of the Licensed Deliverables in individual and commercial
* software must include, in the user documentation and internal
* comments to the code, the above Disclaimer and U.S. Government End
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*/
#if !defined(__CUDA_VDPAU_INTEROP_H__)
#define __CUDA_VDPAU_INTEROP_H__
#include "cuda_runtime_api.h"
#include <vdpau/vdpau.h>
#if defined(__cplusplus)
extern "C" {
#endif /* __cplusplus */
/**
* \addtogroup CUDART_VDPAU VDPAU Interoperability
* This section describes the VDPAU interoperability functions of the CUDA
* runtime application programming interface.
*
* @{
*/
/**
* \brief Gets the CUDA device associated with a VdpDevice.
*
* Returns the CUDA device associated with a VdpDevice, if applicable.
*
* \param device - Returns the device associated with vdpDevice, or -1 if
* the device associated with vdpDevice is not a compute device.
* \param vdpDevice - A VdpDevice handle
* \param vdpGetProcAddress - VDPAU's VdpGetProcAddress function pointer
*
* \return
* ::cudaSuccess
* \notefnerr
*
* \sa
* ::cudaVDPAUSetVDPAUDevice,
* ::cuVDPAUGetDevice
*/
extern __host__ cudaError_t CUDARTAPI cudaVDPAUGetDevice(int *device, VdpDevice vdpDevice, VdpGetProcAddress *vdpGetProcAddress);
/**
* \brief Sets a CUDA device to use VDPAU interoperability
*
* Records \p vdpDevice as the VdpDevice for VDPAU interoperability
* with the CUDA device \p device and sets \p device as the current
* device for the calling host thread.
*
* This function will immediately initialize the primary context on
* \p device if needed.
*
* If \p device has already been initialized then this call will fail
* with the error ::cudaErrorSetOnActiveProcess. In this case it is
* necessary to reset \p device using ::cudaDeviceReset() before
* VDPAU interoperability on \p device may be enabled.
*
* \param device - Device to use for VDPAU interoperability
* \param vdpDevice - The VdpDevice to interoperate with
* \param vdpGetProcAddress - VDPAU's VdpGetProcAddress function pointer
*
* \return
* ::cudaSuccess,
* ::cudaErrorInvalidDevice,
* ::cudaErrorSetOnActiveProcess
* \notefnerr
*
* \sa ::cudaGraphicsVDPAURegisterVideoSurface,
* ::cudaGraphicsVDPAURegisterOutputSurface,
* ::cudaDeviceReset
*/
extern __host__ cudaError_t CUDARTAPI cudaVDPAUSetVDPAUDevice(int device, VdpDevice vdpDevice, VdpGetProcAddress *vdpGetProcAddress);
/**
* \brief Register a VdpVideoSurface object
*
* Registers the VdpVideoSurface specified by \p vdpSurface for access by CUDA.
* A handle to the registered object is returned as \p resource.
* The surface's intended usage is specified using \p flags, as follows:
*
* - ::cudaGraphicsMapFlagsNone: Specifies no hints about how this
* resource will be used. It is therefore assumed that this resource will be
* read from and written to by CUDA. This is the default value.
* - ::cudaGraphicsMapFlagsReadOnly: Specifies that CUDA
* will not write to this resource.
* - ::cudaGraphicsMapFlagsWriteDiscard: Specifies that
* CUDA will not read from this resource and will write over the
* entire contents of the resource, so none of the data previously
* stored in the resource will be preserved.
*
* \param resource - Pointer to the returned object handle
* \param vdpSurface - VDPAU object to be registered
* \param flags - Map flags
*
* \return
* ::cudaSuccess,
* ::cudaErrorInvalidDevice,
* ::cudaErrorInvalidValue,
* ::cudaErrorInvalidResourceHandle,
* ::cudaErrorUnknown
* \notefnerr
*
* \sa
* ::cudaVDPAUSetVDPAUDevice,
* ::cudaGraphicsUnregisterResource,
* ::cudaGraphicsSubResourceGetMappedArray,
* ::cuGraphicsVDPAURegisterVideoSurface
*/
extern __host__ cudaError_t CUDARTAPI cudaGraphicsVDPAURegisterVideoSurface(struct cudaGraphicsResource **resource, VdpVideoSurface vdpSurface, unsigned int flags);
/**
* \brief Register a VdpOutputSurface object
*
* Registers the VdpOutputSurface specified by \p vdpSurface for access by CUDA.
* A handle to the registered object is returned as \p resource.
* The surface's intended usage is specified using \p flags, as follows:
*
* - ::cudaGraphicsMapFlagsNone: Specifies no hints about how this
* resource will be used. It is therefore assumed that this resource will be
* read from and written to by CUDA. This is the default value.
* - ::cudaGraphicsMapFlagsReadOnly: Specifies that CUDA
* will not write to this resource.
* - ::cudaGraphicsMapFlagsWriteDiscard: Specifies that
* CUDA will not read from this resource and will write over the
* entire contents of the resource, so none of the data previously
* stored in the resource will be preserved.
*
* \param resource - Pointer to the returned object handle
* \param vdpSurface - VDPAU object to be registered
* \param flags - Map flags
*
* \return
* ::cudaSuccess,
* ::cudaErrorInvalidDevice,
* ::cudaErrorInvalidValue,
* ::cudaErrorInvalidResourceHandle,
* ::cudaErrorUnknown
* \notefnerr
*
* \sa
* ::cudaVDPAUSetVDPAUDevice,
* ::cudaGraphicsUnregisterResource,
* ::cudaGraphicsSubResourceGetMappedArray,
* ::cuGraphicsVDPAURegisterOutputSurface
*/
extern __host__ cudaError_t CUDARTAPI cudaGraphicsVDPAURegisterOutputSurface(struct cudaGraphicsResource **resource, VdpOutputSurface vdpSurface, unsigned int flags);
/** @} */ /* END CUDART_VDPAU */
#if defined(__cplusplus)
}
#endif /* __cplusplus */
#endif /* __CUDA_VDPAU_INTEROP_H__ */
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