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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: NVIDIA CUDA Toolkit
Upstream-Contact: NVIDIA Corporation <linux-bugs@nvidia.com>
Source:
 https://developer.nvidia.com/cuda-downloads
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Files:
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Copyright: (C) 1993-2024 NVIDIA Corporation.  All rights reserved.
License: other-NVIDIA-CUDA-TOOLKIT-12.4.0
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 If you are an academic institution you may allow users
 enrolled or employed by the academic institution to access and
 use the SDK from your secure network.
 .
 You are responsible for the compliance with the terms of this
 Agreement by your authorized users. If you become aware that
 your authorized users didn't follow the terms of this
 Agreement, you agree to take reasonable steps to resolve the
 non-compliance and prevent new occurrences.
 .
 .
 1.1.4. Pre-Release SDK
 .
 The SDK versions identified as alpha, beta, preview or
 otherwise as pre-release, may not be fully functional, may
 contain errors or design flaws, and may have reduced or
 different security, privacy, accessibility, availability, and
 reliability standards relative to commercial versions of
 NVIDIA software and materials. Use of a pre-release SDK may
 result in unexpected results, loss of data, project delays or
 other unpredictable damage or loss.
 .
 You may use a pre-release SDK at your own risk, understanding
 that pre-release SDKs are not intended for use in production
 or business-critical systems.
 .
 NVIDIA may choose not to make available a commercial version
 of any pre-release SDK. NVIDIA may also choose to abandon
 development and terminate the availability of a pre-release
 SDK at any time without liability.
 .
 .
 1.1.5. Updates
 .
 NVIDIA may, at its option, make available patches, workarounds
 or other updates to this SDK. Unless the updates are provided
 with their separate governing terms, they are deemed part of
 the SDK licensed to you as provided in this Agreement. You
 agree that the form and content of the SDK that NVIDIA
 provides may change without prior notice to you. While NVIDIA
 generally maintains compatibility between versions, NVIDIA may
 in some cases make changes that introduce incompatibilities in
 future versions of the SDK.
 .
 .
 1.1.6. Components Under Other Licenses
 .
 The SDK may come bundled with, or otherwise include or be
 distributed with, NVIDIA or third-party components with
 separate legal notices or terms as may be described in
 proprietary notices accompanying the SDK. If and to the extent
 there is a conflict between the terms in this Agreement and
 the license terms associated with the component, the license
 terms associated with the components control only to the
 extent necessary to resolve the conflict.
 .
 Subject to the other terms of this Agreement, you may use the
 SDK to develop and test applications released under Open
 Source Initiative (OSI) approved open source software
 licenses.
 .
 .
 1.1.7. Reservation of Rights
 .
 NVIDIA reserves all rights, title, and interest in and to the
 SDK, not expressly granted to you under this Agreement.
 .
 .
 1.2. Limitations
 .
 The following license limitations apply to your use of the
 SDK:
 .
   1. You may not reverse engineer, decompile or disassemble,
     or remove copyright or other proprietary notices from any
     portion of the SDK or copies of the SDK.
 .
   2. Except as expressly provided in this Agreement, you may
     not copy, sell, rent, sublicense, transfer, distribute,
     modify, or create derivative works of any portion of the
     SDK. For clarity, you may not distribute or sublicense the
     SDK as a stand-alone product.
 .
   3. Unless you have an agreement with NVIDIA for this
     purpose, you may not indicate that an application created
     with the SDK is sponsored or endorsed by NVIDIA.
 .
   4. You may not bypass, disable, or circumvent any
     encryption, security, digital rights management or
     authentication mechanism in the SDK.
 .
   5. You may not use the SDK in any manner that would cause it
     to become subject to an open source software license. As
     examples, licenses that require as a condition of use,
     modification, and/or distribution that the SDK be:
 .
       a. Disclosed or distributed in source code form;
 .
       b. Licensed for the purpose of making derivative works;
         or
 .
       c. Redistributable at no charge.
 .
   6.  You acknowledge that the SDK as delivered is not tested
     or certified by NVIDIA for use in connection with the
     design, construction, maintenance, and/or operation of any
     system where the use or failure of such system could
     result in a situation that threatens the safety of human
     life or results in catastrophic damages (each, a "Critical
     Application"). Examples of Critical Applications include
     use in avionics, navigation, autonomous vehicle
     applications, ai solutions for automotive products,
     military, medical, life support or other life critical
     applications. NVIDIA shall not be liable to you or any
     third party, in whole or in part, for any claims or
     damages arising from such uses. You are solely responsible
     for ensuring that any product or service developed with
     the SDK as a whole includes sufficient features to comply
     with all applicable legal and regulatory standards and
     requirements.
 .
   7.  You agree to defend, indemnify and hold harmless NVIDIA
     and its affiliates, and their respective employees,
     contractors, agents, officers and directors, from and
     against any and all claims, damages, obligations, losses,
     liabilities, costs or debt, fines, restitutions and
     expenses (including but not limited to attorney's fees
     and costs incident to establishing the right of
     indemnification) arising out of or related to products or
     services that use the SDK in or for Critical Applications,
     and for use of the SDK outside of the scope of this
     Agreement or not in compliance with its terms.
 .
   8. You may not reverse engineer, decompile or disassemble
     any portion of the output generated using SDK elements for
     the purpose of translating such output artifacts to target
     a non-NVIDIA platform.
 .
 .
 1.3. Ownership
 .
   1.  NVIDIA or its licensors hold all rights, title and
     interest in and to the SDK and its modifications and
     derivative works, including their respective intellectual
     property rights, subject to your rights under Section
     1.3.2. This SDK may include software and materials from
     NVIDIA's licensors, and these licensors are intended
     third party beneficiaries that may enforce this Agreement
     with respect to their intellectual property rights.
 .
   2.  You hold all rights, title and interest in and to your
     applications and your derivative works of the sample
     source code delivered in the SDK, including their
     respective intellectual property rights, subject to
     NVIDIA's rights under Section 1.3.1.
 .
   3. You may, but don't have to, provide to NVIDIA
     suggestions, feature requests or other feedback regarding
     the SDK, including possible enhancements or modifications
     to the SDK. For any feedback that you voluntarily provide,
     you hereby grant NVIDIA and its affiliates a perpetual,
     non-exclusive, worldwide, irrevocable license to use,
     reproduce, modify, license, sublicense (through multiple
     tiers of sublicensees), and distribute (through multiple
     tiers of distributors) it without the payment of any
     royalties or fees to you. NVIDIA will use feedback at its
     choice. NVIDIA is constantly looking for ways to improve
     its products, so you may send feedback to NVIDIA through
     the developer portal at https://developer.nvidia.com.
 .
 .
 1.4. No Warranties
 .
 THE SDK IS PROVIDED BY NVIDIA "AS IS" AND "WITH ALL
 FAULTS." TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND
 ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF ANY KIND
 OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING,
 BUT NOT LIMITED TO, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
 FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, OR THE
 ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO
 WARRANTY IS MADE ON THE BASIS OF TRADE USAGE, COURSE OF
 DEALING OR COURSE OF TRADE.
 .
 .
 1.5. Limitation of Liability
 .
 TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA AND ITS
 AFFILIATES SHALL NOT BE LIABLE FOR ANY (I) SPECIAL, INCIDENTAL,
 PUNITIVE OR CONSEQUENTIAL DAMAGES, OR (II) DAMAGES FOR (A) ANY
 LOST PROFITS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL,
 OR THE COSTS OF PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF
 OR IN CONNECTION WITH THIS AGREEMENT OR THE USE OR PERFORMANCE
 OF THE SDK, WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED
 UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING
 NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR
 THEORY OF LIABILITY. IN NO EVENT WILL NVIDIA'S AND ITS AFFILIATES
 TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS
 AGREEMENT EXCEED US$10.00. THE NATURE OF THE LIABILITY OR THE
 NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR EXTEND THIS
 LIMIT.
 .
 These exclusions and limitations of liability shall apply
 regardless if NVIDIA or its affiliates have been advised of
 the possibility of such damages, and regardless of whether a
 remedy fails its essential purpose. These exclusions and
 limitations of liability form an essential basis of the
 bargain between the parties, and, absent any of these
 exclusions or limitations of liability, the provisions of this
 Agreement, including, without limitation, the economic terms,
 would be substantially different.
 .
 .
 1.6. Termination
 .
   1. This Agreement will continue to apply until terminated by
     either you or NVIDIA as described below.
 .
   2. If you want to terminate this Agreement, you may do so by
     stopping to use the SDK.
 .
   3. NVIDIA may, at any time, terminate this Agreement if:
 .
       a. (i) you fail to comply with any term of this
         Agreement and the non-compliance is not fixed within
         thirty (30) days following notice from NVIDIA (or
         immediately if you violate NVIDIA's intellectual
         property rights);
 .
       b. (ii) you commence or participate in any legal
         proceeding against NVIDIA with respect to the SDK; or
 .
       c. (iii) NVIDIA decides to no longer provide the SDK in
         a country or, in NVIDIA's sole discretion, the
         continued use of it is no longer commercially viable.
 .
   4. Upon any termination of this Agreement, you agree to
     promptly discontinue use of the SDK and destroy all copies
     in your possession or control. Your prior distributions in
     accordance with this Agreement are not affected by the
     termination of this Agreement. Upon written request, you
     will certify in writing that you have complied with your
     commitments under this section. Upon any termination of
     this Agreement all provisions survive except for the
     license grant provisions.
 .
 .
 1.7. General
 .
 If you wish to assign this Agreement or your rights and
 obligations, including by merger, consolidation, dissolution
 or operation of law, contact NVIDIA to ask for permission. Any
 attempted assignment not approved by NVIDIA in writing shall
 be void and of no effect. NVIDIA may assign, delegate or
 transfer this Agreement and its rights and obligations, and if
 to a non-affiliate you will be notified.
 .
 You agree to cooperate with NVIDIA and provide reasonably
 requested information to verify your compliance with this
 Agreement.
 .
 This Agreement will be governed in all respects by the laws of
 the United States and of the State of Delaware, without regard to the
 conflicts of laws principles. The United Nations Convention on
 Contracts for the International Sale of Goods is specifically
 disclaimed. You agree to all terms of this Agreement in the
 English language.
 .
 The state or federal courts residing in Santa Clara County,
 California shall have exclusive jurisdiction over any dispute
 or claim arising out of this Agreement. Notwithstanding this,
 you agree that NVIDIA shall still be allowed to apply for
 injunctive remedies or an equivalent type of urgent legal
 relief in any jurisdiction.
 .
 If any court of competent jurisdiction determines that any
 provision of this Agreement is illegal, invalid or
 unenforceable, such provision will be construed as limited to
 the extent necessary to be consistent with and fully
 enforceable under the law and the remaining provisions will
 remain in full force and effect. Unless otherwise specified,
 remedies are cumulative.
 .
 Each party acknowledges and agrees that the other is an
 independent contractor in the performance of this Agreement.
 .
 The SDK has been developed entirely at private expense and is
 "commercial items" consisting of "commercial computer
 software" and "commercial computer software
 documentation" provided with RESTRICTED RIGHTS. Use,
 duplication or disclosure by the U.S. Government or a U.S.
 Government subcontractor is subject to the restrictions in
 this Agreement pursuant to DFARS 227.7202-3(a) or as set forth
 in subparagraphs (c)(1) and (2) of the Commercial Computer
 Software - Restricted Rights clause at FAR 52.227-19, as
 applicable. Contractor/manufacturer is NVIDIA, 2788 San Tomas
 Expressway, Santa Clara, CA 95051.
 .
 The SDK is subject to United States export laws and
 regulations. You agree that you will not ship, transfer or
 export the SDK into any country, or use the SDK in any manner,
 prohibited by the United States Bureau of Industry and
 Security or economic sanctions regulations administered by the
 U.S. Department of Treasury's Office of Foreign Assets
 Control (OFAC), or any applicable export laws, restrictions or
 regulations. These laws include restrictions on destinations,
 end users and end use. By accepting this Agreement, you
 confirm that you are not located in a country currently
 embargoed by the U.S. or otherwise prohibited from receiving
 the SDK under U.S. law.
 .
 Any notice delivered by NVIDIA to you under this Agreement
 will be delivered via mail, email or fax. You agree that any
 notices that NVIDIA sends you electronically will satisfy any
 legal communication requirements. Please direct your legal
 notices or other correspondence to NVIDIA Corporation, 2788
 San Tomas Expressway, Santa Clara, California 95051, United
 States of America, Attention: Legal Department.
 .
 This Agreement and any exhibits incorporated into this
 Agreement constitute the entire agreement of the parties with
 respect to the subject matter of this Agreement and supersede
 all prior negotiations or documentation exchanged between the
 parties relating to this SDK license. Any additional and/or
 conflicting terms on documents issued by you are null, void,
 and invalid. Any amendment or waiver under this Agreement
 shall be in writing and signed by representatives of both
 parties.
 .
 .
 2. CUDA Toolkit Supplement to Software License Agreement for
 NVIDIA Software Development Kits
 ------------------------------------------------------------
 .
 The terms in this supplement govern your use of the NVIDIA
 CUDA Toolkit SDK under the terms of your license agreement
 ("Agreement") as modified by this supplement. Capitalized
 terms used but not defined below have the meaning assigned to
 them in the Agreement.
 .
 This supplement is an exhibit to the Agreement and is
 incorporated as an integral part of the Agreement. In the
 event of conflict between the terms in this supplement and the
 terms in the Agreement, the terms in this supplement govern.
 .
 .
 2.1. License Scope
 .
 The SDK is licensed for you to develop applications only for
 use in systems with NVIDIA GPUs.
 .
 .
 2.2. Distribution
 .
 The portions of the SDK that are distributable under the
 Agreement are listed in Attachment A.
 .
 .
 2.3. Operating Systems
 .
 Those portions of the SDK designed exclusively for use on the
 Linux or FreeBSD operating systems, or other operating systems
 derived from the source code to these operating systems, may
 be copied and redistributed for use in accordance with this
 Agreement, provided that the object code files are not
 modified in any way (except for unzipping of compressed
 files).
 .
 .
 2.4. Audio and Video Encoders and Decoders
 .
 You acknowledge and agree that it is your sole responsibility
 to obtain any additional third-party licenses required to
 make, have made, use, have used, sell, import, and offer for
 sale your products or services that include or incorporate any
 third-party software and content relating to audio and/or
 video encoders and decoders from, including but not limited
 to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A.,
 MPEG-LA, and Coding Technologies. NVIDIA does not grant to you
 under this Agreement any necessary patent or other rights with
 respect to any audio and/or video encoders and decoders.
 .
 .
 2.5. Licensing
 .
 If the distribution terms in this Agreement are not suitable
 for your organization, or for any questions regarding this
 Agreement, please contact NVIDIA at
 nvidia-compute-license-questions@nvidia.com.
 .
 .
 2.6. Attachment A
 .
 The following CUDA Toolkit files may be distributed with
 applications developed by you, including certain
 variations of these files that have version number or
 architecture specific information embedded in the file name -
 as an example only, for release version 9.0 of the 64-bit
 Windows software, the file cudart64_90.dll is redistributable.
 .
 Component
 .
 CUDA Runtime
 .
 Windows
 .
 cudart.dll, cudart_static.lib, cudadevrt.lib
 .
 Mac OSX
 .
 libcudart.dylib, libcudart_static.a, libcudadevrt.a
 .
 Linux
 .
 libcudart.so, libcudart_static.a, libcudadevrt.a
 .
 Android
 .
 libcudart.so, libcudart_static.a, libcudadevrt.a
 .
 Component
 .
 CUDA FFT Library
 .
 Windows
 .
 cufft.dll, cufftw.dll, cufft.lib, cufftw.lib
 .
 Mac OSX
 .
 libcufft.dylib, libcufft_static.a, libcufftw.dylib,
 libcufftw_static.a
 .
 Linux
 .
 libcufft.so, libcufft_static.a, libcufftw.so,
 libcufftw_static.a
 .
 Android
 .
 libcufft.so, libcufft_static.a, libcufftw.so,
 libcufftw_static.a
 .
 Component
 .
 CUDA BLAS Library
 .
 Windows
 .
 cublas.dll, cublasLt.dll
 .
 Mac OSX
 .
 libcublas.dylib, libcublasLt.dylib, libcublas_static.a,
 libcublasLt_static.a
 .
 Linux
 .
 libcublas.so, libcublasLt.so, libcublas_static.a,
 libcublasLt_static.a
 .
 Android
 .
 libcublas.so, libcublasLt.so, libcublas_static.a,
 libcublasLt_static.a
 .
 Component
 .
 NVIDIA "Drop-in" BLAS Library
 .
 Windows
 .
 nvblas.dll
 .
 Mac OSX
 .
 libnvblas.dylib
 .
 Linux
 .
 libnvblas.so
 .
 Component
 .
 CUDA Sparse Matrix Library
 .
 Windows
 .
 cusparse.dll, cusparse.lib
 .
 Mac OSX
 .
 libcusparse.dylib, libcusparse_static.a
 .
 Linux
 .
 libcusparse.so, libcusparse_static.a
 .
 Android
 .
 libcusparse.so, libcusparse_static.a
 .
 Component
 .
 CUDA Linear Solver Library
 .
 Windows
 .
 cusolver.dll, cusolver.lib
 .
 Mac OSX
 .
 libcusolver.dylib, libcusolver_static.a
 .
 Linux
 .
 libcusolver.so, libcusolver_static.a
 .
 Android
 .
 libcusolver.so, libcusolver_static.a
 .
 Component
 .
 CUDA Random Number Generation Library
 .
 Windows
 .
 curand.dll, curand.lib
 .
 Mac OSX
 .
 libcurand.dylib, libcurand_static.a
 .
 Linux
 .
 libcurand.so, libcurand_static.a
 .
 Android
 .
 libcurand.so, libcurand_static.a
 .
 Component
 .
 NVIDIA Performance Primitives Library
 .
 Windows
 .
 nppc.dll, nppc.lib, nppial.dll, nppial.lib, nppicc.dll,
 nppicc.lib, nppicom.dll, nppicom.lib, nppidei.dll,
 nppidei.lib, nppif.dll, nppif.lib, nppig.dll, nppig.lib,
 nppim.dll, nppim.lib, nppist.dll, nppist.lib, nppisu.dll,
 nppisu.lib, nppitc.dll, nppitc.lib, npps.dll, npps.lib
 .
 Mac OSX
 .
 libnppc.dylib, libnppc_static.a, libnppial.dylib,
 libnppial_static.a, libnppicc.dylib, libnppicc_static.a,
 libnppicom.dylib, libnppicom_static.a, libnppidei.dylib,
 libnppidei_static.a, libnppif.dylib, libnppif_static.a,
 libnppig.dylib, libnppig_static.a, libnppim.dylib,
 libnppisu_static.a, libnppitc.dylib, libnppitc_static.a,
 libnpps.dylib, libnpps_static.a
 .
 Linux
 .
 libnppc.so, libnppc_static.a, libnppial.so,
 libnppial_static.a, libnppicc.so, libnppicc_static.a,
 libnppicom.so, libnppicom_static.a, libnppidei.so,
 libnppidei_static.a, libnppif.so, libnppif_static.a
 libnppig.so, libnppig_static.a, libnppim.so,
 libnppim_static.a, libnppist.so, libnppist_static.a,
 libnppisu.so, libnppisu_static.a, libnppitc.so
 libnppitc_static.a, libnpps.so, libnpps_static.a
 .
 Android
 .
 libnppc.so, libnppc_static.a, libnppial.so,
 libnppial_static.a, libnppicc.so, libnppicc_static.a,
 libnppicom.so, libnppicom_static.a, libnppidei.so,
 libnppidei_static.a, libnppif.so, libnppif_static.a
 libnppig.so, libnppig_static.a, libnppim.so,
 libnppim_static.a, libnppist.so, libnppist_static.a,
 libnppisu.so, libnppisu_static.a, libnppitc.so
 libnppitc_static.a, libnpps.so, libnpps_static.a
 .
 Component
 .
 NVIDIA JPEG Library
 .
 Windows
 .
 nvjpeg.lib, nvjpeg.dll
 .
 Linux
 .
 libnvjpeg.so, libnvjpeg_static.a
 .
 Component
 .
 Internal common library required for statically linking to
 cuBLAS, cuSPARSE, cuFFT, cuRAND, nvJPEG and NPP
 .
 Mac OSX
 .
 libculibos.a
 .
 Linux
 .
 libculibos.a
 .
 Component
 .
 NVIDIA Runtime Compilation Library and Header
 .
 All
 .
 nvrtc.h
 .
 Windows
 .
 nvrtc.dll, nvrtc-builtins.dll
 .
 Mac OSX
 .
 libnvrtc.dylib, libnvrtc-builtins.dylib
 .
 Linux
 .
 libnvrtc.so, libnvrtc-builtins.so, libnvrtc_static.a, libnvrtx-builtins_static.a
 .
 Component
 .
 NVIDIA Optimizing Compiler Library
 .
 Windows
 .
 nvvm.dll
 .
 Mac OSX
 .
 libnvvm.dylib
 .
 Linux
 .
 libnvvm.so
 .
 Component
 .
 NVIDIA JIT Linking Library
 .
 Windows
 .
 libnvJitLink.dll, libnvJitLink.lib
 .
 Linux
 .
 libnvJitLink.so, libnvJitLink_static.a
 .
 Component
 .
 NVIDIA Common Device Math Functions Library
 .
 Windows
 .
 libdevice.10.bc
 .
 Mac OSX
 .
 libdevice.10.bc
 .
 Linux
 .
 libdevice.10.bc
 .
 Component
 .
 CUDA Occupancy Calculation Header Library
 .
 All
 .
 cuda_occupancy.h
 .
 Component
 .
 CUDA Half Precision Headers
 .
 All
 .
 cuda_fp16.h, cuda_fp16.hpp
 .
 Component
 .
 CUDA Profiling Tools Interface (CUPTI) Library
 .
 Windows
 .
 cupti.dll
 .
 Mac OSX
 .
 libcupti.dylib
 .
 Linux
 .
 libcupti.so
 .
 Component
 .
 NVIDIA Tools Extension Library
 .
 Windows
 .
 nvToolsExt.dll, nvToolsExt.lib
 .
 Mac OSX
 .
 libnvToolsExt.dylib
 .
 Linux
 .
 libnvToolsExt.so
 .
 Component
 .
 NVIDIA CUDA Driver Libraries
 .
 Linux
 .
 libcuda.so, libnvidia-ptxjitcompiler.so, libnvptxcompiler_static.a
 .
 Component
 .
 NVIDIA CUDA File IO Libraries and Header
 .
 All
 .
 cufile.h
 .
 Linux
 .
 libcufile.so, libcufile_rdma.so, libcufile_static.a,
 libcufile_rdma_static.a
 .
 In addition to the rights above, for parties that are
 developing software intended solely for use on Jetson
 development kits or Jetson modules, and running Linux for
 Tegra software, the following shall apply:
 .
   * The SDK may be distributed in its entirety, as provided by
     NVIDIA, and without separation of its components, for you
     and/or your licensees to create software development kits
     for use only on the Jetson platform and running Linux for
     Tegra software.
 .
 .
 2.7. Attachment B
 .
 .
 Additional Licensing Obligations
 .
 The following third party components included in the SOFTWARE
 are licensed to Licensee pursuant to the following terms and
 conditions:
 .
   1. Licensee's use of the GDB third party component is
     subject to the terms and conditions of GNU GPL v3:
 .
     This product includes copyrighted third-party software licensed
     under the terms of the GNU General Public License v3 ("GPL v3").
     All third-party software packages are copyright by their respective
     authors. GPL v3 terms and conditions are hereby incorporated into
     the Agreement by this reference:     http://www.gnu.org/licenses/gpl.txt
 .
     Consistent with these licensing requirements, the software
     listed below is provided under the terms of the specified
     open source software licenses. To obtain source code for
     software provided under licenses that require
     redistribution of source code, including the GNU General
     Public License (GPL) and GNU Lesser General Public License
     (LGPL), contact oss-requests@nvidia.com. This offer is
     valid for a period of three (3) years from the date of the
     distribution of this product by NVIDIA CORPORATION.
 .
     Component          License
     CUDA-GDB           GPL v3
 .
   2. Licensee represents and warrants that any and all third
     party licensing and/or royalty payment obligations in
     connection with Licensee's use of the H.264 video codecs
     are solely the responsibility of Licensee.
 .
   3. Licensee's use of the Thrust library is subject to the
     terms and conditions of the Apache License Version 2.0.
     All third-party software packages are copyright by their
     respective authors. Apache License Version 2.0 terms and
     conditions are hereby incorporated into the Agreement by
     this reference.
     http://www.apache.org/licenses/LICENSE-2.0.html
 .
     In addition, Licensee acknowledges the following notice:
     Thrust includes source code from the Boost Iterator,
     Tuple, System, and Random Number libraries.
 .
     Boost Software License - Version 1.0 - August 17th, 2003
     . . . .
 .
     Permission is hereby granted, free of charge, to any person or
     organization obtaining a copy of the software and accompanying
     documentation covered by this license (the "Software") to use,
     reproduce, display, distribute, execute, and transmit the Software,
     and to prepare derivative works of the Software, and to permit
     third-parties to whom the Software is furnished to do so, all
     subject to the following:
 .
     The copyright notices in the Software and this entire statement,
     including the above license grant, this restriction and the following
     disclaimer, must be included in all copies of the Software, in whole
     or in part, and all derivative works of the Software, unless such
     copies or derivative works are solely in the form of machine-executable
     object code generated by a source language processor.
 .
     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
     NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR
     ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR
     OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING
     FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     OTHER DEALINGS IN THE SOFTWARE.
 .
   4. Licensee's use of the LLVM third party component is
     subject to the following terms and conditions:
 .
     ======================================================
     LLVM Release License
     ======================================================
     University of Illinois/NCSA
     Open Source License
 .
     Copyright (c) 2003-2010 University of Illinois at Urbana-Champaign.
     All rights reserved.
 .
     Developed by:
 .
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     subject to the following terms and conditions:
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     ------------
     PCRE LICENCE
     ------------
     PCRE is a library of functions to support regular expressions whose syntax
     and semantics are as close as possible to those of the Perl 5 language.
     Release 8 of PCRE is distributed under the terms of the "BSD" licence, as
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     both optional features that can be omitted when the library is built.
 .
     THE BASIC LIBRARY FUNCTIONS
     ---------------------------
     Written by:       Philip Hazel
     Email local part: ph10
     Email domain:     cam.ac.uk
     University of Cambridge Computing Service,
     Cambridge, England.
     Copyright (c) 1997-2012 University of Cambridge
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     PCRE JUST-IN-TIME COMPILATION SUPPORT
     -------------------------------------
     Written by:       Zoltan Herczeg
     Email local part: hzmester
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     Copyright(c) 2010-2012 Zoltan Herczeg
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     STACK-LESS JUST-IN-TIME COMPILER
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     Email local part: hzmester
     Emain domain:     freemail.hu
     Copyright(c) 2009-2012 Zoltan Herczeg
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     THE C++ WRAPPER FUNCTIONS
     -------------------------
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     Copyright (c) 2007-2012, Google Inc.
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     THE "BSD" LICENCE
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     Redistribution and use in source and binary forms, with or without
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     derived from code written by Vasily Volkov and are subject
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     follows:
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     Copyright (c) 2007-2009, Regents of the University of California
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     derived from code written by Davide Barbieri and are
     subject to the Modified Berkeley Software Distribution
     License as follows:
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     Copyright (c) 2008-2009 Davide Barbieri @ University of Rome Tor Vergata.
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     All rights reserved.
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     Redistribution and use in source and binary forms, with or without
     modification, are permitted provided that the following conditions are
     met:
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     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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     code developed by the University of Tennessee and are
     subject to the Modified Berkeley Software Distribution
     License as follows:
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     Copyright (c) 2010 The University of Tennessee.
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     Redistribution and use in source and binary forms, with or without
     modification, are permitted provided that the following conditions are
     met:
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         * Redistributions in binary form must reproduce the above
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   9. Some of the cuBLAS library routines were written by or
     derived from code written by Jonathan Hogg and are subject
     to the Modified Berkeley Software Distribution License as
     follows:
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     Copyright (c) 2012, The Science and Technology Facilities Council (STFC).
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     All rights reserved.
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     Redistribution and use in source and binary forms, with or without
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   10. Some of the cuBLAS library routines were written by or
     derived from code written by Ahmad M. Abdelfattah, David
     Keyes, and Hatem Ltaief, and are subject to the Apache
     License, Version 2.0, as follows:
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      -- (C) Copyright 2013 King Abdullah University of Science and Technology
       Authors:
       Ahmad Abdelfattah (ahmad.ahmad@kaust.edu.sa)
       David Keyes (david.keyes@kaust.edu.sa)
       Hatem Ltaief (hatem.ltaief@kaust.edu.sa)
 .
       Redistribution  and  use  in  source and binary forms, with or without
       modification,  are  permitted  provided  that the following conditions
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       * Redistributions  of  source  code  must  retain  the above copyright
         notice,  this  list  of  conditions  and  the  following  disclaimer.
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         notice,  this list of conditions and the following disclaimer in the
         documentation  and/or other materials provided with the distribution.
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       THIS  SOFTWARE  IS  PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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   11. Some of the cuSPARSE library routines were written by or
     derived from code written by Li-Wen Chang and are subject
     to the NCSA Open Source License as follows:
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     Copyright (c) 2012, University of Illinois.
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     All rights reserved.
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     Developed by: IMPACT Group, University of Illinois,
 http://impact.crhc.illinois.edu
 .
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   12. Some of the cuRAND library routines were written by or
     derived from code written by Mutsuo Saito and Makoto
     Matsumoto and are subject to the following license:
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     Copyright (c) 2009, 2010 Mutsuo Saito, Makoto Matsumoto and Hiroshima
     University. All rights reserved.
 .
     Copyright (c) 2011 Mutsuo Saito, Makoto Matsumoto, Hiroshima
     University and University of Tokyo.  All rights reserved.
 .
     Redistribution and use in source and binary forms, with or without
     modification, are permitted provided that the following conditions are
     met:
         * Redistributions of source code must retain the above copyright
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         * Redistributions in binary form must reproduce the above
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     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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     OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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     LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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 .
   13. Some of the cuRAND library routines were derived from
     code developed by D. E. Shaw Research and are subject to
     the following license:
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     Copyright 2010-2011, D. E. Shaw Research.
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     All rights reserved.
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     Redistribution and use in source and binary forms, with or without
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 .
   14. Some of the Math library routines were written by or
     derived from code developed by Norbert Juffa and are
     subject to the following license:
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     Copyright (c) 2015-2017, Norbert Juffa
     All rights reserved.
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     Redistribution and use in source and binary forms, with or without
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     1. Redistributions of source code must retain the above copyright
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     2. Redistributions in binary form must reproduce the above copyright
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   15. Licensee's use of the lz4 third party component is
     subject to the following terms and conditions:
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     Copyright (C) 2011-2013, Yann Collet.
     BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
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   16. The NPP library uses code from the Boost Math Toolkit,
     and is subject to the following license:
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     Boost Software License - Version 1.0 - August 17th, 2003
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     Permission is hereby granted, free of charge, to any person or
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     The Eclipse Foundation makes available all content in this plug-in
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   18. Some of the cuBLAS library routines uses code from
     OpenAI, which is subject to the following license:
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     License URL
     https://github.com/openai/openai-gemm/blob/master/LICENSE
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     License Text
     The MIT License
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     Copyright (c) 2016 OpenAI (http://openai.com), 2016 Google Inc.
 .
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     of this software and associated documentation files (the "Software"), to
 deal
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     The above copyright notice and this permission notice shall be included in
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     IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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     AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 FROM,
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   19. Licensee's use of the Visual Studio Setup Configuration
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 -----------------

Files: */cuda_gdb/*
Copyright: 1984-2021, Free Software Foundation, Inc
           (C) 2007-2021 NVIDIA Corporation
License: GPL-3.0+
 This program is free software: you can redistribute it and/or modify
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Files: */nvidia_fs/*
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 Permission is hereby granted, free of charge, to any person obtaining a
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 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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 SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Files: debian/*
Copyright:
 © 2008-2025 Andreas Beckmann <anbe@debian.org>
License: GPL-2+
 This package is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.
 .
 This package is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 .
 You should have received a copy of the GNU General Public License
 along with this program. If not, see <https://www.gnu.org/licenses/>
 .
 On Debian systems, the complete text of the GNU General
 Public License version 2 can be found in "/usr/share/common-licenses/GPL-2".

Files: debian/patches/*
Copyright: no copyright notice, see License field
License: anbe-public-domain
 The authors hereby relinquish any claim to any copyright that they may
 have in this work, whether granted under contract or by operation of law
 or international treaty, and hereby commit to the public, at large, that
 they shall not, at any time in the future, seek to enforce any copyright
 in this work against any person or entity, or prevent any person or
 entity from copying, publishing, distributing or creating derivative
 works of this work.

Files:
 openjdk-8-source-*/*
 openjdk-8-jre-amd64-*/*
 openjdk-8-jre-ppc64el-*/*
Copyright:
 Copyright © 1996-2007 Sun Microsystems, Inc.
 Copyright © 1994-2024 Oracle and/or its affiliates.
 and others
License: other-OpenJDK
  OpenJDK is licensed under the GPL v2 with exceptions,
  see `/usr/share/common-licenses/GPL-2'.
  The exceptions are:
   - "CLASSPATH" EXCEPTION TO THE GPL
   - OPENJDK ASSEMBLY EXCEPTION
  Various third party code in OpenJDK is licensed under different licenses.
Comment:
 The full openjdk-8 debian/copyright file can be found after unpacking the
 embedded openjdk-8 source package openjdk-8-source-*/*.dsc