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<p class="shortdesc">Compute Sanitizer Copyright and Licenses.</p>
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Information on the NVIDIA Software License Agreement as well as
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<div class="body">
<p class="p">NVIDIA Software License Agreement</p>
<p class="p">IMPORTANT NOTICE – PLEASE READ AND AGREE BEFORE USING THE SOFTWARE.</p>
<p class="p">This license agreement ("Agreement") is a legal agreement between you, whether an
individual or entity ("you") and NVIDIA Corporation ("NVIDIA") and governs the use of the
NVIDIA software development tool and materials provided under this Agreement ("Software").
This Agreement can be accepted only by an adult of legal age of majority in the country in
which the Software is used.
If you don’t have the required age or authority to accept this Agreement, or if you don’t
accept all the terms and conditions of this Agreement, do not use the Software.
You agree to use the Software only for purposes that are permitted by this Agreement and any
applicable law or regulation in the relevant jurisdictions.
</p>
<p class="p">1. <u class="ph u">License Grant.</u> Subject to the terms of this Agreement, NVIDIA grants you a
non-exclusive, revocable, non-transferable, non-sublicensable (except as expressly granted
in this Agreement), license to:
</p>
<p class="p">1.1. install and use copies of the Software, and</p>
<p class="p">1.2. modify and create derivative works of sample or example Software provided by NVIDIA
in source code format.
</p>
<p class="p">2. <u class="ph u">Limitations.</u> Your license to use the Software is restricted as follows:
</p>
<p class="p">2.1. Except as otherwise stated, the Software is licensed for you to develop applications
only for use in systems with NVIDIA GPUs. The terms in this section do not apply to the
following Software licensed under this Agreement: Nsight DL Designer, Nsight Systems, Nsight
Graphics and SDK Manager.
</p>
<p class="p">2.2. You may not reverse engineer, decompile or disassemble the Software components
provided in binary form, nor attempt in any other manner to obtain source code of the
Software.
</p>
<p class="p">2.3. You may not change or remove copyright or other proprietary notices in the
Software.
</p>
<p class="p">2.4. Except as expressly granted in this Agreement, you may not copy, sell, rent,
sublicense, transfer, distribute, modify or create derivative works of the Software, or make
its functionality available to others.
</p>
<p class="p">2.5. You may not bypass, disable or circumvent any technical limitation, encryption,
security, digital rights management or authentication mechanism in the Software.
</p>
<p class="p">2.6.
You may not use the Software in any manner that would cause it to become subject to an open
source software license; subject to the terms in the "Components Under Other Licenses"
section below.
</p>
<p class="p">2.7. You may not use the Software for the purpose of developing competing products or
technologies or assist a third party in such activities.
</p>
<p class="p">2.8. You may not indicate
that a product or service developed with the Software is sponsored or endorsed by
NVIDIA.
</p>
<p class="p">2.9. You may not replace any NVIDIA software components in the Software that are governed
by this Agreement with other software that implements NVIDIA APIs.
</p>
<p class="p">2.10. You may not reverse engineer, decompile or disassemble any portion of the output
generated using Software elements for the purpose of translating such output artifacts to
target a non-NVIDIA platform.
</p>
<p class="p">2.11. You may not distribute or disclose to third parties results of benchmarking,
competitive analysis, or regression or performance data relating to the Software or NVIDIA
GPUs if comparing directly with non-NVIDIA platforms unless you have prior written
permission from NVIDIA.
</p>
<p class="p">2.12. You acknowledge that the Software provided under this Agreement is not designed or
tested by NVIDIA for use in any system or application where the use or failure of such
system or application developed or deployed with NVIDIA’s Software could result in injury,
death or catastrophic damage (each, a "Mission Critical Application"). Examples of Mission
Critical Applications include use in avionics, navigation, autonomous vehicle applications,
AI solutions for automotive products, military, medical, life support or other
mission-critical or life-critical applications. NVIDIA will not be liable to you or any
third party, in whole or in part, for any claims or damages arising from these uses. You are
solely responsible for ensuring that systems and applications developed with the Software
include sufficient safety and redundancy features and comply with all applicable legal and
regulatory standards and requirements.
</p>
<p class="p">2.13. You agree to defend, indemnify and hold harmless NVIDIA and its affiliates, and
their respective employees, contractors, agents, officers and directors, from and against
any and all claims, damages, obligations, losses, liabilities, costs or debt, fines,
restitutions and expenses (including but not limited to attorney’s fees and costs incident
to establishing the right of indemnification) arising out of or related to (i) products or
services that have been developed or deployed with or use the Software, or claims that they
violate laws, or infringe, violate, or misappropriate any third party right; or (ii) a
violation of the terms and conditions of this Agreement.
</p>
<p class="p">3. <u class="ph u">Authorized Users.</u> You may allow employees and contractors of your entity or of
your subsidiary(ies) to access and use the Software from your secure network to perform the
work authorized by this Agreement on your behalf. If you are an academic institution, you
may allow users enrolled or employed by the academic institution to access and use the
Software as authorized by this Agreement from your secure network. You are responsible for
the compliance with the terms of this Agreement by your authorized users. Any act or
omission that if committed by you would constitute a breach of this Agreement will be deemed
to constitute a breach of this Agreement if committed by your authorized users.
</p>
<p class="p">4. <u class="ph u">Pre-Release Versions.</u> Software versions or specific features identified as
alpha, beta, preview, early access or otherwise as pre-release may not be fully functional,
may contain errors or design flaws, and may have reduced or different security, privacy,
availability and reliability standards relative to commercial versions of NVIDIA offerings.
You may use pre-release Software at your own risk, understanding that such versions are not
intended for use in production or business-critical systems. NVIDIA may choose not to make
available a commercial version of any pre-release Software. NVIDIA may also choose to
abandon development and terminate the availability of pre-release Software at any time
without liability.
</p>
<p class="p">5. <u class="ph u">Confidentiality.</u> You agree that you will not use, nor authorize others to use,
NVIDIA Confidential Information, except as necessary for the performance of this Agreement,
and that you will not disclose NVIDIA Confidential Information to any third party, except to
permitted users under this Agreement that have a need to know such Confidential Information
for the purpose of this Agreement, provided that each such recipient is subject to a written
agreement that includes confidentiality obligations consistent with these terms. You will
protect the NVIDIA Confidential Information with at least the same degree of care that you
use to protect your own similar confidential and proprietary information, but no less than a
reasonable degree of care. "Confidential Information" means the Software identified as "NDA"
or "Pro" versions together with the output of such Software.
</p>
<p class="p">6. <u class="ph u">Updates.</u> NVIDIA may, at its option, make available patches, workarounds or
other updates to the Software. Unless the updates are provided with their separate governing
terms, they are deemed part of the Software licensed to you as provided in this
Agreement.
</p>
<p class="p">7. <u class="ph u">Components Under Other Licenses.</u> The Software may include or be distributed
with components provided with separate legal notices or terms that accompany the components,
such as open source software licenses and other license. The components are subject to the
applicable other licenses, including any proprietary notices, disclaimers, requirements and
extended use rights; except that this Agreement will prevail regarding the use of
third-party open source software, unless a third-party open source software license requires
its license terms to prevail. Open source software license means any software, data or
documentation subject to any license identified as an open source license by the Open Source
Initiative (http://opensource.org), Free Software Foundation (http://www.fsf.org) or other
similar open source organization or listed by the Software Package Data Exchange (SPDX)
Workgroup under the Linux Foundation (http://www.spdx.org).
</p>
<p class="p">8. <u class="ph u">Termination.</u> This Agreement will automatically terminate without notice from
NVIDIA if you fail to comply with any of the terms in this Agreement or if you commence or
participate in any legal proceeding against NVIDIA with respect to the Software.
Additionally, either party may terminate this Agreement at any time with prior written
notice to the other party. You agree to cooperate with NVIDIA and provide reasonably
requested information to verify your compliance with this Agreement. Upon any termination,
you must stop using and destroy all copies of the Software and derivative works. Upon
written request, you will certify in writing that you have complied with your commitments
under this section. All provisions will survive termination, except for the licenses granted
to you.
</p>
<p class="p">9. Ownership.</p>
<p class="p">9.1. <u class="ph u">NVIDIA Ownership.</u> The Software, including all intellectual property rights,
is and will remain the sole and exclusive property of NVIDIA or its licensors. Except as
expressly granted in this Agreement, (i) NVIDIA reserves all rights, interests and remedies
in connection with the Software and (ii) no other license or right is granted to you by
implication, estoppel or otherwise.
</p>
<p class="p">9.2. <u class="ph u">Your Ownership.</u> Subject to the rights of NVIDIA and its suppliers in the
Software, you hold all rights, title and interest in and to your services, applications and
derivative works of samples or examples you develop as permitted in this Agreement including
their respective intellectual property rights.
</p>
<p class="p">9.3. <u class="ph u">Non-Assert.</u> You agree that you will not, and will not assist or enable any
other party to, assert or threaten to assert any intellectual property rights against NVIDIA
or its affiliates with respect to new software samples or examples that NVIDIA or its
affiliates may develop and make available in the future.
</p>
<p class="p">10. <u class="ph u">Feedback.</u> You may, but are not obligated to, provide suggestions, requests,
fixes, modifications, enhancements or other feedback regarding or in connection with your
use of the Software (collectively, "Feedback"). Feedback, even if designated as confidential
by you, will not create any confidentiality obligation for NVIDIA or its affiliates. If you
provide Feedback, you hereby grant NVIDIA, its affiliates and its designees a non-exclusive,
perpetual, irrevocable, sublicensable, worldwide, royalty-free, fully paid-up and
transferable license, under your intellectual property rights, to publicly perform, publicly
display, reproduce, use, make, have made, sell, offer for sale, distribute (through multiple
tiers of distribution), import, create derivative works of and otherwise commercialize and
exploit the Feedback at NVIDIA’s discretion. You will not give Feedback (i) that you have
reason to believe is subject to any restriction that impairs the exercise of the grant
stated in this section, such as third-party intellectual property rights or (ii) subject to
license terms which seek to require any product incorporating or developed using such
Feedback, or other intellectual property of NVIDIA or its affiliates, to be licensed to or
otherwise shared with any third party.
</p>
<p class="p">11. <u class="ph u">Disclaimer of Warranties.</u> THE SOFTWARE IS PROVIDED BY NVIDIA AS-IS AND WITH
ALL FAULTS. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, NVIDIA DISCLAIMS ALL
WARRANTIES AND REPRESENTATIONS OF ANY KIND, WHETHER EXPRESS, IMPLIED OR STATUTORY, RELATING
TO OR ARISING UNDER THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE WARRANTIES OF TITLE,
NONINFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, USAGE OF TRADE AND
COURSE OF DEALING. WITHOUT LIMITING THE FOREGOING, NVIDIA DOES NOT WARRANT THAT THE SOFTWARE
WILL MEET YOUR REQUIREMENTS; THAT ANY DEFECTS OR ERRORS WILL BE CORRECTED; THAT ANY CERTAIN
CONTENT WILL BE AVAILABLE; OR THAT THE SOFTWARE IS FREE OF VIRUSES OR OTHER HARMFUL
COMPONENTS. NO INFORMATION OR ADVICE GIVEN BY NVIDIA WILL IN ANY WAY INCREASE THE SCOPE OF
ANY WARRANTY EXPRESSLY PROVIDED IN THIS AGREEMENT. NVIDIA does not warrant or assume
responsibility for the accuracy or completeness of any third-party information, text,
graphics or links contained in the Software.
</p>
<p class="p">12. Limitations of Liability.</p>
<p class="p">12.1. <u class="ph u">DISCLAIMERS.</u> TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
WILL NVIDIA BE LIABLE FOR ANY (I) INDIRECT, PUNITIVE, SPECIAL, INCIDENTAL OR CONSEQUENTIAL
DAMAGES, OR (II) DAMAGES FOR THE (A) COST OF PROCURING SUBSTITUTE GOODS OR (B) LOSS OF
PROFITS, REVENUES, USE, DATA OR GOODWILL ARISING OUT OF OR RELATED TO THIS AGREEMENT,
WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, OR
OTHERWISE, AND EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND EVEN
IF A PARTY’S REMEDIES FAIL THEIR ESSENTIAL PURPOSE.
</p>
<p class="p">12.2. <u class="ph u">DAMAGES CAP.</u> ADDITIONALLY, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
LAW, NVIDIA’S TOTAL CUMULATIVE AGGREGATE LIABILITY FOR ANY AND ALL LIABILITIES, OBLIGATIONS
OR CLAIMS ARISING OUT OF OR RELATED TO THIS AGREEMENT WILL NOT EXCEED FIVE U.S. DOLLARS
(US$5).
</p>
<p class="p">13. <u class="ph u">Governing Law and Jurisdiction.</u> This Agreement will be governed in all
respects by the laws of the United States and the laws of the State of Delaware, without
regard to conflict of laws principles or the United Nations Convention on Contracts for the
International Sale of Goods. The state and federal courts residing in Santa Clara County,
California will have exclusive jurisdiction over any dispute or claim arising out of or
related to this Agreement, and the parties irrevocably consent to personal jurisdiction and
venue in those courts; except that either party may apply for injunctive remedies or an
equivalent type of urgent legal relief in any jurisdiction.
</p>
<p class="p">14. General.</p>
<p class="p">14.1. <u class="ph u">No Assignment.</u> NVIDIA may assign, delegate or transfer its rights or
obligations under this Agreement by any means or operation of law. You may not, without
NVIDIA’s prior written consent, assign, delegate or transfer any of your rights or
obligations under this Agreement by any means or operation of law, and any attempt to do so
is null and void.
</p>
<p class="p">14.2. <u class="ph u">No Waiver.</u> No waiver of any term of the Agreement will be deemed a further
or continuing waiver of such term or any other term, and NVIDIA’s failure to assert any
right or provision under the Agreement will not constitute a waiver of such right or
provision.
</p>
<p class="p">14.3. <u class="ph u">Trade and Compliance.</u> You agree to comply with all applicable export,
import, trade and economic sanctions laws and regulations, as amended, including without
limitation U.S. Export Administration Regulations and Office of Foreign Assets Control
regulations. You confirm (a) your understanding that export or reexport of certain NVIDIA
products or technologies may require a license or other approval from appropriate
authorities and (b) that it will not export or reexport any products or technology, directly
or indirectly, without first obtaining any required license or other approval from
appropriate authorities, (i) to any countries that are subject to any U.S. or local export
restrictions (currently including, but not necessarily limited to, Belarus, Cuba, Iran,
North Korea, Russia, Syria, the Region of Crimea, Donetsk People’s Republic Region and
Luhansk People’s Republic Region); (ii) to any end user who you know or have reason to know
will utilize them in the design, development or production of nuclear, chemical or
biological weapons, missiles, rocket systems, unmanned air vehicles capable of a maximum
range of at least 300 kilometers, regardless of payload, or intended for military end-use,
or any weapons of mass destruction; (iii) to any end-user who has been prohibited from
participating in the U.S. or local export transactions by any governing authority; or (iv)
to any known military or military-intelligence end-user or for any known military or
military-intelligence end-use in accordance with U.S. trade compliance laws and regulations.
Use of the Software under this Agreement must be consistent with NVIDIA’s
HumanRightsPolicy.pdf (nvidia.com).
</p>
<p class="p">14.4. <u class="ph u">Government Rights.</u> The Software, documentation and technology ("Protected
Items") are "Commercial products" as this term is defined at 48 C.F.R. 2.101, consisting of
"commercial computer software" and "commercial computer software documentation" as such
terms are used in, respectively, 48 C.F.R. 12.212 and 48 C.F.R. 227.7202 &
252.227-7014(a)(1). Before any Protected Items are supplied to the U.S. Government, you will
(i) inform the U.S. Government in writing that the Protected Items are and must be treated
as commercial computer software and commercial computer software documentation developed at
private expense; (ii) inform the U.S. Government that the Protected Items are provided
subject to the terms of the Agreement; and (iii) mark the Protected Items as commercial
computer software and commercial computer software documentation developed at private
expense. In no event will you permit the U.S. Government to acquire rights in Protected
Items beyond those specified in 48 C.F.R. 52.227-19(b)(1)-(2) or 252.227-7013(c) except as
expressly approved by NVIDIA in writing.
</p>
<p class="p">14.5. <u class="ph u">Notices.</u> Please direct your legal notices or other correspondence to NVIDIA
Corporation, 2788 San Tomas Expressway, Santa Clara, California 95051, United States of
America, Attention: Legal Department, with a copy emailed to legalnotices@nvidia.com. If
NVIDIA needs to contact you about the Software, you consent to receive the notices by email
and agree that such notices will satisfy any legal communication requirements.
</p>
<p class="p">14.6. <u class="ph u">Force Majeure.</u> Neither party will be liable during any period where an event
or circumstance prevents or delays that party from performing its obligations under this
Agreement and that event or circumstance: (i) is not within the reasonable control of that
party and is not the result of that party’s negligence, and (ii) cannot be overcome or
avoided by that party using reasonably diligent efforts.
</p>
<p class="p">14.7. <u class="ph u">Severability and Amendment.</u> If a court of competent jurisdiction rules that
a provision of this Agreement is unenforceable, that provision will be deemed modified to
the extent necessary to make it enforceable and the remainder of this Agreement will
continue in full force and effect. Any amendment to this Agreement must be in writing and
signed by authorized representatives of both parties.
</p>
<p class="p">14.8. <u class="ph u">Independent Contractors.</u> The parties are independent contractors, and this
Agreement does not create a joint venture, partnership, agency or other form of business
association between the parties. Neither party will have the power to bind the other party
or incur any obligation on its behalf without the other party’s prior written consent.
</p>
<p class="p">14.9. <u class="ph u">Construction.</u> The headings in the Agreement are included solely for
convenience and are not intended to affect the meaning or interpretation of the Agreement.
As required by the context of the Agreement, the singular of a term includes the plural and
vice versa.
</p>
<p class="p">14.10. <u class="ph u">Entire Agreement.</u> Regarding the subject matter of this Agreement, the
parties agree that (i) this Agreement constitutes the entire and exclusive agreement between
the parties and supersedes all prior and contemporaneous communications and (ii) any
additional or different terms or conditions, whether contained in purchase orders, order
acknowledgments, invoices or otherwise, will not be binding and are null and void.
</p>
<p class="p">(v. March 4, 2024)</p>
</div>
</div>
<div class="topic nested0" id="unique_79133913"><a name="unique_79133913" shape="rect">
<!-- --></a><h2 class="title topictitle1"><a href="#unique_79133913" name="unique_79133913" shape="rect">Compute Sanitizer API - NVIDIA Software License Agreement</a></h2>
<div class="body">
<p class="p">NVIDIA Software License Agreement</p>
<p class="p">IMPORTANT NOTICE – PLEASE READ AND AGREE BEFORE USING THE SOFTWARE.</p>
<p class="p">This license agreement ("Agreement") is a legal agreement between you, whether an
individual or entity ("you") and NVIDIA Corporation ("NVIDIA") and governs the use of the
NVIDIA developer software development kit and materials provided under this Agreement
("Software").
This Agreement can be accepted only by an adult of legal age of majority in the country in
which the Software is used.
If you don’t have the required age or authority to accept this Agreement, or if you don’t
accept all the terms and conditions of this Agreement, do not use the Software.
You agree to use the Software only for purposes that are permitted by this Agreement and any
applicable law or regulation in the relevant jurisdictions.
</p>
<p class="p">1. <u class="ph u">License Grant.</u> Subject to the terms of this Agreement, NVIDIA grants you a
non-exclusive, revocable, non-transferable, non-sublicensable (except as expressly
granted in this Agreement), license to:
</p>
<p class="p">1.1. install and use copies of the Software,</p>
<p class="p">1.2. modify and create derivative works of sample or example Software provided by NVIDIA
in source code format,
</p>
<p class="p">1.3. distribute Software files identified as REDIST or included in a REDIT directory in
binary format as incorporated into a software application subject to the following
distribution requirements:
</p>
<p class="p">1.3.1. Your application must have material additional functionality, beyond the included
portions of the Software.
</p>
<p class="p">1.3.2. The distributable portions of the Software shall only be accessed by your
application.
</p>
<p class="p">1.3.3. The following notice shall be included in modifications and derivative works of
sample source code distributed: "This software contains source code provided by NVIDIA
Corporation."
</p>
<p class="p">1.3.4. Unless a developer tool is identified in this Agreement as distributable, it is
delivered for your internal use only.
</p>
<p class="p">1.3.5. The terms under which you distribute your application must be consistent with the
terms of this Agreement, including (without limitation) terms relating to the license
grant and license restrictions and protection of NVIDIA’s intellectual property rights.
Additionally, you agree that you will protect the privacy, security and legal rights of
your application users.
</p>
<p class="p">1.3.6. You agree to notify NVIDIA in writing of any known or suspected distribution or
use of the Software not in compliance with the requirements of this Agreement, and to
enforce the terms of your agreements with respect to distributed Software.
</p>
<p class="p">2. <u class="ph u">Limitations.</u> Your license to use the Software is restricted as follows:
</p>
<p class="p">2.1. The Software is licensed for you to develop applications only for use in systems
with NVIDIA GPUs.
</p>
<p class="p">2.2. You may not reverse engineer, decompile or disassemble the Software components
provided in binary form, nor attempt in any other manner to obtain source code of the
Software.
</p>
<p class="p">2.3. You may not change or remove copyright or other proprietary notices in the
Software.
</p>
<p class="p">2.4. Except as expressly granted in this Agreement, you may not copy, sell, rent,
sublicense, transfer, distribute, modify or create derivative works of the Software, or
make its functionality available to others.
</p>
<p class="p">2.5. You may not bypass, disable or circumvent any technical limitation, encryption,
security, digital rights management or authentication mechanism in the Software.
</p>
<p class="p">2.6. You may not use the Software in any manner that would cause it to become subject to
an open source software license; subject to the terms in the "Components Under Other
Licenses" section below.
</p>
<p class="p">2.7. You may not use the Software for the purpose of developing competing products or
technologies or assist a third party in such activities.
</p>
<p class="p">2.8. You may not indicate that a product or service developed with the Software is
sponsored or endorsed by NVIDIA.
</p>
<p class="p">2.9. You may not replace any NVIDIA software components in the Software that are governed
by this Agreement with other software that implements NVIDIA APIs.
</p>
<p class="p">2.10. You may not reverse engineer, decompile or disassemble any portion of the output
generated using Software elements for the purpose of translating such output artifacts
to target a non-NVIDIA platform.
</p>
<p class="p">2.11. You may not distribute or disclose to third parties results of benchmarking,
competitive analysis, or regression or performance data relating to the Software or
NVIDIA GPUs if comparing directly with non-NVIDIA platforms unless you have prior
written permission from NVIDIA.
</p>
<p class="p">2.12. You acknowledge that the Software provided under this Agreement is not designed or
tested by NVIDIA for use in any system or application where the use or failure of such
system or application developed or deployed with NVIDIA’s Software could result in
injury, death or catastrophic damage (each, a "Mission Critical Application"). Examples
of Mission Critical Applications include use in avionics, navigation, autonomous vehicle
applications, AI solutions for automotive products, military, medical, life support or
other mission-critical or life-critical applications. NVIDIA will not be liable to you
or any third party, in whole or in part, for any claims or damages arising from these
uses. You are solely responsible for ensuring that systems and applications developed
with the Software include sufficient safety and redundancy features and comply with all
applicable legal and regulatory standards and requirements.
</p>
<p class="p">2.13. You agree to defend, indemnify and hold harmless NVIDIA and its affiliates, and
their respective employees, contractors, agents, officers and directors, from and
against any and all claims, damages, obligations, losses, liabilities, costs or debt,
fines, restitutions and expenses (including but not limited to attorney’s fees and costs
incident to establishing the right of indemnification) arising out of or related to (i)
products or services that have been developed or deployed with or use the Software, or
claims that they violate laws, or infringe, violate, or misappropriate any third party
right; or (ii) a violation of the terms and conditions of this Agreement.
</p>
<p class="p">3. <u class="ph u">Authorized Users.</u> You may allow employees and contractors of your entity or of
your subsidiary(ies) to access and use the Software from your secure network to perform
the work authorized by this Agreement on your behalf. If you are an academic
institution, you may allow users enrolled or employed by the academic institution to
access and use the Software as authorized by this Agreement from your secure network.
You are responsible for the compliance with the terms of this Agreement by your
authorized users. Any act or omission that if committed by you would constitute a breach
of this Agreement will be deemed to constitute a breach of this Agreement if committed
by your authorized users.
</p>
<p class="p">4. <u class="ph u">Pre-Release Versions.</u> Software versions or specific features identified as
alpha, beta, preview, early access or otherwise as pre-release may not be fully
functional, may contain errors or design flaws, and may have reduced or different
security, privacy, availability and reliability standards relative to commercial
versions of NVIDIA offerings. You may use pre-release Software at your own risk,
understanding that such versions are not intended for use in production or
business-critical systems. NVIDIA may choose not to make available a commercial version
of any pre-release Software. NVIDIA may also choose to abandon development and terminate
the availability of pre-release Software at any time without liability.
</p>
<p class="p">5. <u class="ph u">Confidentiality.</u> You agree that you will not use, nor authorize others to use,
NVIDIA Confidential Information, except as necessary for the performance of this
Agreement, and that you will not disclose NVIDIA Confidential Information to any third
party, except to permitted users under this Agreement that have a need to know such
Confidential Information for the purpose of this Agreement, provided that each such
recipient is subject to a written agreement that includes confidentiality obligations
consistent with these terms. You will protect the NVIDIA Confidential Information with
at least the same degree of care that you use to protect your own similar confidential
and proprietary information, but no less than a reasonable degree of care. "Confidential
Information" means the Software identified as "NDA" or "Pro" versions together with the
output of such Software.
</p>
<p class="p">6. <u class="ph u">Updates.</u> NVIDIA may, at its option, make available patches, workarounds or
other updates to the Software. Unless the updates are provided with their separate
governing terms, they are deemed part of the Software licensed to you as provided in
this Agreement.
</p>
<p class="p">7. <u class="ph u">Components Under Other Licenses.</u> The Software may include or be distributed
with components provided with separate legal notices or terms that accompany the
components, such as open source software licenses and other license. The components are
subject to the applicable other licenses, including any proprietary notices,
disclaimers, requirements and extended use rights; except that this Agreement will
prevail regarding the use of third-party open source software, unless a third-party open
source software license requires its license terms to prevail. Open source software
license means any software, data or documentation subject to any license identified as
an open source license by the Open Source Initiative (http://opensource.org), Free
Software Foundation (http://www.fsf.org) or other similar open source organization or
listed by the Software Package Data Exchange (SPDX) Workgroup under the Linux Foundation
(http://www.spdx.org).
</p>
<p class="p">8. <u class="ph u">Termination.</u> This Agreement will automatically terminate without notice from
NVIDIA if you fail to comply with any of the terms in this Agreement or if you commence
or participate in any legal proceeding against NVIDIA with respect to the Software.
Additionally, either party may terminate this Agreement at any time with prior written
notice to the other party. You agree to cooperate with NVIDIA and provide reasonably
requested information to verify your compliance with this Agreement. Upon any
termination, you must stop using and destroy all copies of the Software and derivative
works. Upon written request, you will certify in writing that you have complied with
your commitments under this section. All provisions will survive termination, except for
the licenses granted to you.
</p>
<p class="p">9. Ownership.</p>
<p class="p">9.1. <u class="ph u">NVIDIA Ownership.</u> The Software, including all intellectual property rights,
is and will remain the sole and exclusive property of NVIDIA or its licensors. Except as
expressly granted in this Agreement, (i) NVIDIA reserves all rights, interests and
remedies in connection with the Software and (ii) no other license or right is granted
to you by implication, estoppel or otherwise.
</p>
<p class="p">9.2. <u class="ph u">Your Ownership.</u> Subject to the rights of NVIDIA and its suppliers in the
Software, you hold all rights, title and interest in and to your services, applications
and derivative works of samples or examples you develop as permitted in this Agreement
including their respective intellectual property rights.
</p>
<p class="p">9.3. <u class="ph u">Non-Assert.</u> You agree that you will not, and will not assist or enable any
other party to, assert or threaten to assert any intellectual property rights against
NVIDIA or its affiliates with respect to new software samples or examples that NVIDIA or
its affiliates may develop and make available in the future.
</p>
<p class="p">10. <u class="ph u">Feedback.</u> You may, but are not obligated to, provide suggestions, requests,
fixes, modifications, enhancements or other feedback regarding or in connection with
your use of the Software (collectively, "Feedback"). Feedback, even if designated as
confidential by you, will not create any confidentiality obligation for NVIDIA or its
affiliates. If you provide Feedback, you hereby grant NVIDIA, its affiliates and its
designees a non-exclusive, perpetual, irrevocable, sublicensable, worldwide,
royalty-free, fully paid-up and transferable license, under your intellectual property
rights, to publicly perform, publicly display, reproduce, use, make, have made, sell,
offer for sale, distribute (through multiple tiers of distribution), import, create
derivative works of and otherwise commercialize and exploit the Feedback at NVIDIA’s
discretion. You will not give Feedback (i) that you have reason to believe is subject to
any restriction that impairs the exercise of the grant stated in this section, such as
third-party intellectual property rights or (ii) subject to license terms which seek to
require any product incorporating or developed using such Feedback, or other
intellectual property of NVIDIA or its affiliates, to be licensed to or otherwise shared
with any third party.
</p>
<p class="p">11. <u class="ph u">Disclaimer of Warranties.</u> THE SOFTWARE IS PROVIDED BY NVIDIA AS-IS AND WITH
ALL FAULTS. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, NVIDIA DISCLAIMS ALL
WARRANTIES AND REPRESENTATIONS OF ANY KIND, WHETHER EXPRESS, IMPLIED OR STATUTORY,
RELATING TO OR ARISING UNDER THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE
WARRANTIES OF TITLE, NONINFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
USAGE OF TRADE AND COURSE OF DEALING. WITHOUT LIMITING THE FOREGOING, NVIDIA DOES NOT
WARRANT THAT THE SOFTWARE WILL MEET YOUR REQUIREMENTS; THAT ANY DEFECTS OR ERRORS WILL
BE CORRECTED; THAT ANY CERTAIN CONTENT WILL BE AVAILABLE; OR THAT THE SOFTWARE IS FREE
OF VIRUSES OR OTHER HARMFUL COMPONENTS. NO INFORMATION OR ADVICE GIVEN BY NVIDIA WILL
IN ANY WAY INCREASE THE SCOPE OF ANY WARRANTY EXPRESSLY PROVIDED IN THIS AGREEMENT.
NVIDIA does not warrant or assume responsibility for the accuracy or completeness of any
third-party information, text, graphics or links contained in the Software.
</p>
<p class="p">12. Limitations of Liability.</p>
<p class="p">12.1. <u class="ph u">DISCLAIMERS.</u> TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
WILL NVIDIA BE LIABLE FOR ANY (I) INDIRECT, PUNITIVE, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES, OR (II) DAMAGES FOR THE (A) COST OF PROCURING SUBSTITUTE GOODS OR
(B) LOSS OF PROFITS, REVENUES, USE, DATA OR GOODWILL ARISING OUT OF OR RELATED TO THIS
AGREEMENT, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT
LIABILITY, OR OTHERWISE, AND EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES AND EVEN IF A PARTY’S REMEDIES FAIL THEIR ESSENTIAL PURPOSE.
</p>
<p class="p">12.2. <u class="ph u">DAMAGES CAP.</u> ADDITIONALLY, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
LAW, NVIDIA’S TOTAL CUMULATIVE AGGREGATE LIABILITY FOR ANY AND ALL LIABILITIES,
OBLIGATIONS OR CLAIMS ARISING OUT OF OR RELATED TO THIS AGREEMENT WILL NOT EXCEED FIVE
U.S. DOLLARS (US$5).
</p>
<p class="p">13. <u class="ph u">Governing Law and Jurisdiction.</u> This Agreement will be governed in all
respects by the laws of the United States and the laws of the State of Delaware, without
regard to conflict of laws principles or the United Nations Convention on Contracts for
the International Sale of Goods. The state and federal courts residing in Santa Clara
County, California will have exclusive jurisdiction over any dispute or claim arising
out of or related to this Agreement, and the parties irrevocably consent to personal
jurisdiction and venue in those courts; except that either party may apply for
injunctive remedies or an equivalent type of urgent legal relief in any
jurisdiction.
</p>
<p class="p">14. General.</p>
<p class="p">14.1. <u class="ph u">No Assignment.</u> NVIDIA may assign, delegate or transfer its rights or
obligations under this Agreement by any means or operation of law. You may not, without
NVIDIA’s prior written consent, assign, delegate or transfer any of your rights or
obligations under this Agreement by any means or operation of law, and any attempt to do
so is null and void.
</p>
<p class="p">14.2. <u class="ph u">No Waiver.</u> No waiver of any term of the Agreement will be deemed a further
or continuing waiver of such term or any other term, and NVIDIA’s failure to assert any
right or provision under the Agreement will not constitute a waiver of such right or
provision.
</p>
<p class="p">14.3. <u class="ph u">Trade and Compliance.</u> You agree to comply with all applicable export,
import, trade and economic sanctions laws and regulations, as amended, including without
limitation U.S. Export Administration Regulations and Office of Foreign Assets Control
regulations. You confirm (a) your understanding that export or reexport of certain
NVIDIA products or technologies may require a license or other approval from appropriate
authorities and (b) that it will not export or reexport any products or technology,
directly or indirectly, without first obtaining any required license or other approval
from appropriate authorities, (i) to any countries that are subject to any U.S. or local
export restrictions (currently including, but not necessarily limited to, Belarus, Cuba,
Iran, North Korea, Russia, Syria, the Region of Crimea, Donetsk People’s Republic Region
and Luhansk People’s Republic Region); (ii) to any end user who you know or have reason
to know will utilize them in the design, development or production of nuclear, chemical
or biological weapons, missiles, rocket systems, unmanned air vehicles capable of a
maximum range of at least 300 kilometers, regardless of payload, or intended for
military end-use, or any weapons of mass destruction; (iii) to any end-user who has been
prohibited from participating in the U.S. or local export transactions by any governing
authority; or (iv) to any known military or military-intelligence end-user or for any
known military or military-intelligence end-use in accordance with U.S. trade compliance
laws and regulations. Use of the Software under this Agreement must be consistent with
NVIDIA’s HumanRightsPolicy.pdf (nvidia.com).
</p>
<p class="p">14.4. <u class="ph u">Government Rights.</u> The Software, documentation and technology ("Protected
Items") are "Commercial products" as this term is defined at 48 C.F.R. 2.101, consisting
of "commercial computer software" and "commercial computer software documentation" as
such terms are used in, respectively, 48 C.F.R. 12.212 and 48 C.F.R. 227.7202 &
252.227-7014(a)(1). Before any Protected Items are supplied to the U.S. Government, you
will (i) inform the U.S. Government in writing that the Protected Items are and must be
treated as commercial computer software and commercial computer software documentation
developed at private expense; (ii) inform the U.S. Government that the Protected Items
are provided subject to the terms of the Agreement; and (iii) mark the Protected Items
as commercial computer software and commercial computer software documentation developed
at private expense. In no event will you permit the U.S. Government to acquire rights in
Protected Items beyond those specified in 48 C.F.R. 52.227-19(b)(1)-(2) or
252.227-7013(c) except as expressly approved by NVIDIA in writing.
</p>
<p class="p">14.5. <u class="ph u">Notices.</u> Please direct your legal notices or other correspondence to NVIDIA
Corporation, 2788 San Tomas Expressway, Santa Clara, California 95051, United States of
America, Attention: Legal Department, with a copy emailed to legalnotices@nvidia.com. If
NVIDIA needs to contact you about the Software, you consent to receive the notices by
email and agree that such notices will satisfy any legal communication requirements.
</p>
<p class="p">14.6. <u class="ph u">Force Majeure.</u> Neither party will be liable during any period where an event
or circumstance prevents or delays that party from performing its obligations under this
Agreement and that event or circumstance: (i) is not within the reasonable control of
that party and is not the result of that party’s negligence, and (ii) cannot be overcome
or avoided by that party using reasonably diligent efforts.
</p>
<p class="p">14.7. <u class="ph u">Severability and Amendment.</u> If a court of competent jurisdiction rules that
a provision of this Agreement is unenforceable, that provision will be deemed modified
to the extent necessary to make it enforceable and the remainder of this Agreement will
continue in full force and effect. Any amendment to this Agreement must be in writing
and signed by authorized representatives of both parties.
</p>
<p class="p">14.8. <u class="ph u">Independent Contractors.</u> The parties are independent contractors, and this
Agreement does not create a joint venture, partnership, agency or other form of business
association between the parties. Neither party will have the power to bind the other
party or incur any obligation on its behalf without the other party’s prior written
consent.
</p>
<p class="p">14.9. <u class="ph u">Construction.</u> The headings in the Agreement are included solely for
convenience and are not intended to affect the meaning or interpretation of the
Agreement. As required by the context of the Agreement, the singular of a term includes
the plural and vice versa.
</p>
<p class="p">14.10. <u class="ph u">Entire Agreement.</u> Regarding the subject matter of this Agreement, the
parties agree that (i) this Agreement constitutes the entire and exclusive agreement
between the parties and supersedes all prior and contemporaneous communications and (ii)
any additional or different terms or conditions, whether contained in purchase orders,
order acknowledgments, invoices or otherwise, will not be binding and are null and
void.
</p>
<p class="p">(v. March 4, 2024)</p>
</div>
</div>
<div class="topic nested0" id="third_party_licenses"><a name="third_party_licenses" shape="rect">
<!-- --></a><h2 class="title topictitle1"><a href="#third_party_licenses" name="third_party_licenses" shape="rect">Third Party Licenses</a></h2>
<div class="body">
<p class="p"></p>
</div>
<div class="topic nested1" id="license_attribution__microsoft_detours"><a name="license_attribution__microsoft_detours" shape="rect">
<!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__microsoft_detours" name="license_attribution__microsoft_detours" shape="rect">Microsoft Detours</a></h3>
<div class="body">
<p class="p">Microsoft Detours is used under the Professional license (<a class="xref" href="http://research.microsoft.com/en-us/projects/detours/" target="_blank" shape="rect">http://research.microsoft.com/en-us/projects/detours/</a>).
</p>
<p class="p">NVIDIA agrees to include in all copies of the NVIDIA Applications a proprietary
rights notice that includes a reference to Microsoft software being included in such
applications. NVIDIA shall not remove or obscure, but shall retain in the Software,
any copyright, trademark, or patent notices that appear in the Software.
</p>
</div>
</div>
<div class="topic nested1" id="license_attribution__protobuf"><a name="license_attribution__protobuf" shape="rect">
<!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__protobuf" name="license_attribution__protobuf" shape="rect">Protobuf</a></h3>
<div class="body">
<p class="p">Copyright © 2014, Google Inc. All rights reserved.</p>
<p class="p">Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:
</p>
<div class="p"><a name="license_attribution__protobuf__ul_vzr_dzk_wfb" shape="rect">
<!-- --></a><ul class="ul" id="license_attribution__protobuf__ul_vzr_dzk_wfb">
<li class="li">Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
</li>
<li class="li">Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
</li>
<li class="li">Neither the name of Google Inc. nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
</li>
</ul>
</div>
<p class="p">THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
</p>
<p class="p">Code generated by the Protocol Buffer compiler is owned by the owner of the input
file used when generating it. This code is not standalone and requires a support
library to be linked with it. This support library is itself covered by the above
license.
</p>
</div>
</div>
<div class="topic nested1" id="license_attribution__libbacktrace"><a name="license_attribution__libbacktrace" shape="rect">
<!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__libbacktrace" name="license_attribution__libbacktrace" shape="rect">libbacktrace</a></h3>
<div class="body">
<p class="p"> Copyright (C) 2012-2016 Free Software Foundation, Inc. </p>
<p class="p"> Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
</p>
<p class="p"> (1) Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
</p>
<p class="p"> (2) Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
</p>
<p class="p"> (3) The name of the author may not be used to
endorse or promote products derived from this software without
specific prior written permission.
</p>
<p class="p"> THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
</p>
</div>
</div>
</div>
<div class="topic concept nested0" id="notices-header"><a name="notices-header" shape="rect">
<!-- --></a><h2 class="title topictitle1"><a href="#notices-header" name="notices-header" shape="rect">Notices</a></h2>
<div class="topic reference nested1" id="notice"><a name="notice" shape="rect">
<!-- --></a><h3 class="title topictitle2"><a href="#notice" name="notice" shape="rect"></a></h3>
<div class="body refbody">
<div class="section">
<h3 class="title sectiontitle">Notice</h3>
<p class="p">ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND
SEPARATELY, "MATERIALS") ARE BEING PROVIDED "AS IS." NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE
WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS
FOR A PARTICULAR PURPOSE.
</p>
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<p class="p">© <span class="ph">2019</span>-<span class="ph">2024</span> NVIDIA
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<p class="p">This product includes software developed by the Syncro Soft SRL (http://www.sync.ro/).</p>
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