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                        stated in this section, such as third-party intellectual property rights or (ii) subject to
                        license terms which seek to require any product incorporating or developed using such
                        Feedback, or other intellectual property of NVIDIA or its affiliates, to be licensed to or
                        otherwise shared with any third party.
                     </p>
                     <p class="p">11. <u class="ph u">Disclaimer of Warranties.</u> THE SOFTWARE IS PROVIDED BY NVIDIA AS-IS AND WITH
                        ALL FAULTS. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, NVIDIA DISCLAIMS ALL
                        WARRANTIES AND REPRESENTATIONS OF ANY KIND, WHETHER EXPRESS, IMPLIED OR STATUTORY, RELATING
                        TO OR ARISING UNDER THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE WARRANTIES OF TITLE,
                        NONINFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, USAGE OF TRADE AND
                        COURSE OF DEALING. WITHOUT LIMITING THE FOREGOING, NVIDIA DOES NOT WARRANT THAT THE SOFTWARE
                        WILL MEET YOUR REQUIREMENTS; THAT ANY DEFECTS OR ERRORS WILL BE CORRECTED; THAT ANY CERTAIN
                        CONTENT WILL BE AVAILABLE; OR THAT THE SOFTWARE IS FREE OF VIRUSES OR OTHER HARMFUL
                        COMPONENTS.  NO INFORMATION OR ADVICE GIVEN BY NVIDIA WILL IN ANY WAY INCREASE THE SCOPE OF
                        ANY WARRANTY EXPRESSLY PROVIDED IN THIS AGREEMENT. NVIDIA does not warrant or assume
                        responsibility for the accuracy or completeness of any third-party information, text,
                        graphics or links contained in the Software.
                     </p>
                     <p class="p">12. Limitations of Liability.</p>
                     <p class="p">12.1. <u class="ph u">DISCLAIMERS.</u> TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
                        WILL NVIDIA BE LIABLE FOR ANY (I) INDIRECT, PUNITIVE, SPECIAL, INCIDENTAL OR CONSEQUENTIAL
                        DAMAGES, OR (II) DAMAGES FOR THE (A) COST OF PROCURING SUBSTITUTE GOODS OR (B) LOSS OF
                        PROFITS, REVENUES, USE, DATA OR GOODWILL ARISING OUT OF OR RELATED TO THIS AGREEMENT,
                        WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, OR
                        OTHERWISE, AND EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND EVEN
                        IF A PARTY’S REMEDIES FAIL THEIR ESSENTIAL PURPOSE.
                     </p>
                     <p class="p">12.2. <u class="ph u">DAMAGES CAP.</u> ADDITIONALLY, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
                        LAW, NVIDIA’S TOTAL CUMULATIVE AGGREGATE LIABILITY FOR ANY AND ALL LIABILITIES, OBLIGATIONS
                        OR CLAIMS ARISING OUT OF OR RELATED TO THIS AGREEMENT WILL NOT EXCEED FIVE U.S. DOLLARS
                        (US$5).
                     </p>
                     <p class="p">13. <u class="ph u">Governing Law and Jurisdiction.</u> This Agreement will be governed in all
                        respects by the laws of the United States and the laws of the State of Delaware, without
                        regard to conflict of laws principles or the United Nations Convention on Contracts for the
                        International Sale of Goods. The state and federal courts residing in Santa Clara County,
                        California will have exclusive jurisdiction over any dispute or claim arising out of or
                        related to this Agreement, and the parties irrevocably consent to personal jurisdiction and
                        venue in those courts; except that either party may apply for injunctive remedies or an
                        equivalent type of urgent legal relief in any jurisdiction.
                     </p>
                     <p class="p">14. General.</p>
                     <p class="p">14.1. <u class="ph u">No Assignment.</u> NVIDIA may assign, delegate or transfer its rights or
                        obligations under this Agreement by any means or operation of law. You may not, without
                        NVIDIA’s prior written consent, assign, delegate or transfer any of your rights or
                        obligations under this Agreement by any means or operation of law, and any attempt to do so
                        is null and void.
                     </p>
                     <p class="p">14.2. <u class="ph u">No Waiver.</u> No waiver of any term of the Agreement will be deemed a further
                        or continuing waiver of such term or any other term, and NVIDIA’s failure to assert any
                        right or provision under the Agreement will not constitute a waiver of such right or
                        provision.
                     </p>
                     <p class="p">14.3. <u class="ph u">Trade and Compliance.</u> You agree to comply with all applicable export,
                        import, trade and economic sanctions laws and regulations, as amended, including without
                        limitation U.S. Export Administration Regulations and Office of Foreign Assets Control
                        regulations. You confirm (a) your understanding that export or reexport of certain NVIDIA
                        products or technologies may require a license or other approval from appropriate
                        authorities and (b) that it will not export or reexport any products or technology, directly
                        or indirectly, without first obtaining any required license or other approval from
                        appropriate authorities, (i) to any countries that are subject to any U.S. or local export
                        restrictions (currently including, but not necessarily limited to, Belarus, Cuba, Iran,
                        North Korea, Russia, Syria, the Region of Crimea, Donetsk People’s Republic Region and
                        Luhansk People’s Republic Region); (ii) to any end user who you know or have reason to know
                        will utilize them in the design, development or production of nuclear, chemical or
                        biological weapons, missiles, rocket systems, unmanned air vehicles capable of a maximum
                        range of at least 300 kilometers, regardless of payload, or intended for military end-use,
                        or any weapons of mass destruction; (iii) to any end-user who has been prohibited from
                        participating in the U.S. or local export transactions by any governing authority; or (iv)
                        to any known military or military-intelligence end-user or for any known military or
                        military-intelligence end-use in accordance with U.S. trade compliance laws and regulations.
                        Use of the Software under this Agreement must be consistent with NVIDIA’s
                        HumanRightsPolicy.pdf (nvidia.com).
                     </p>
                     <p class="p">14.4. <u class="ph u">Government Rights.</u> The Software, documentation and technology ("Protected
                        Items") are "Commercial products" as this term is defined at 48 C.F.R. 2.101, consisting of
                        "commercial computer software" and "commercial computer software documentation" as such
                        terms are used in, respectively, 48 C.F.R. 12.212 and 48 C.F.R. 227.7202 &amp;
                        252.227-7014(a)(1). Before any Protected Items are supplied to the U.S. Government, you will
                        (i) inform the U.S. Government in writing that the Protected Items are and must be treated
                        as commercial computer software and commercial computer software documentation developed at
                        private expense; (ii) inform the U.S. Government that the Protected Items are provided
                        subject to the terms of the Agreement; and (iii) mark the Protected Items as commercial
                        computer software and commercial computer software documentation developed at private
                        expense. In no event will you permit the U.S. Government to acquire rights in Protected
                        Items beyond those specified in 48 C.F.R. 52.227-19(b)(1)-(2) or 252.227-7013(c) except as
                        expressly approved by NVIDIA in writing.
                     </p>
                     <p class="p">14.5. <u class="ph u">Notices.</u> Please direct your legal notices or other correspondence to NVIDIA
                        Corporation, 2788 San Tomas Expressway, Santa Clara, California 95051, United States of
                        America, Attention: Legal Department, with a copy emailed to legalnotices@nvidia.com. If
                        NVIDIA needs to contact you about the Software, you consent to receive the notices by email
                        and agree that such notices will satisfy any legal communication requirements.
                     </p>
                     <p class="p">14.6. <u class="ph u">Force Majeure.</u> Neither party will be liable during any period where an event
                        or circumstance prevents or delays that party from performing its obligations under this
                        Agreement and that event or circumstance: (i) is not within the reasonable control of that
                        party and is not the result of that party’s negligence, and (ii) cannot be overcome or
                        avoided by that party using reasonably diligent efforts.
                     </p>
                     <p class="p">14.7. <u class="ph u">Severability and Amendment.</u> If a court of competent jurisdiction rules that
                        a provision of this Agreement is unenforceable, that provision will be deemed modified to
                        the extent necessary to make it enforceable and the remainder of this Agreement will
                        continue in full force and effect. Any amendment to this Agreement must be in writing and
                        signed by authorized representatives of both parties.
                     </p>
                     <p class="p">14.8. <u class="ph u">Independent Contractors.</u> The parties are independent contractors, and this
                        Agreement does not create a joint venture, partnership, agency or other form of business
                        association between the parties. Neither party will have the power to bind the other party
                        or incur any obligation on its behalf without the other party’s prior written consent.
                     </p>
                     <p class="p">14.9. <u class="ph u">Construction.</u> The headings in the Agreement are included solely for
                        convenience and are not intended to affect the meaning or interpretation of the Agreement.
                        As required by the context of the Agreement, the singular of a term includes the plural and
                        vice versa.
                     </p>
                     <p class="p">14.10. <u class="ph u">Entire Agreement.</u> Regarding the subject matter of this Agreement, the
                        parties agree that (i) this Agreement constitutes the entire and exclusive agreement between
                        the parties and supersedes all prior and contemporaneous communications and (ii) any
                        additional or different terms or conditions, whether contained in purchase orders, order
                        acknowledgments, invoices or otherwise, will not be binding and are null and void.
                     </p>
                     <p class="p">(v. March 4, 2024)</p>
                  </div>
               </div>
               <div class="topic nested0" id="unique_79133913"><a name="unique_79133913" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#unique_79133913" name="unique_79133913" shape="rect">Compute Sanitizer API - NVIDIA Software License Agreement</a></h2>
                  <div class="body">
                     <p class="p">NVIDIA Software License Agreement</p>
                     <p class="p">IMPORTANT NOTICE – PLEASE READ AND AGREE BEFORE USING THE SOFTWARE.</p>
                     <p class="p">This license agreement ("Agreement") is a legal agreement between you, whether an
                        individual or entity ("you") and NVIDIA Corporation ("NVIDIA") and governs the use of the
                        NVIDIA developer software development kit and materials provided under this Agreement
                        ("Software").
                        This Agreement can be accepted only by an adult of legal age of majority in the country in
                        which the Software is used.
                        If you don’t have the required age or authority to accept this Agreement, or if you don’t
                        accept all the terms and conditions of this Agreement, do not use the Software.
                        You agree to use the Software only for purposes that are permitted by this Agreement and any
                        applicable law or regulation in the relevant jurisdictions.
                     </p>
                     <p class="p">1. <u class="ph u">License Grant.</u> Subject to the terms of this Agreement, NVIDIA grants you a
                        non-exclusive, revocable, non-transferable, non-sublicensable (except as expressly
                        granted in this Agreement), license to:
                     </p>
                     <p class="p">1.1. install and use copies of the Software,</p>
                     <p class="p">1.2. modify and create derivative works of sample or example Software provided by NVIDIA
                        in source code format,
                     </p>
                     <p class="p">1.3. distribute Software files identified as REDIST or included in a REDIT directory in
                        binary format as incorporated into a software application subject to the following
                        distribution requirements:
                     </p>
                     <p class="p">1.3.1. Your application must have material additional functionality, beyond the included
                        portions of the Software.
                     </p>
                     <p class="p">1.3.2. The distributable portions of the Software shall only be accessed by your
                        application.
                     </p>
                     <p class="p">1.3.3. The following notice shall be included in modifications and derivative works of
                        sample source code distributed: "This software contains source code provided by NVIDIA
                        Corporation."
                     </p>
                     <p class="p">1.3.4. Unless a developer tool is identified in this Agreement as distributable, it is
                        delivered for your internal use only.
                     </p>
                     <p class="p">1.3.5. The terms under which you distribute your application must be consistent with the
                        terms of this Agreement, including (without limitation) terms relating to the license
                        grant and license restrictions and protection of NVIDIA’s intellectual property rights.
                        Additionally, you agree that you will protect the privacy, security and legal rights of
                        your application users.
                     </p>
                     <p class="p">1.3.6. You agree to notify NVIDIA in writing of any known or suspected distribution or
                        use of the Software not in compliance with the requirements of this Agreement, and to
                        enforce the terms of your agreements with respect to distributed Software.
                     </p>
                     <p class="p">2. <u class="ph u">Limitations.</u> Your license to use the Software is restricted as follows:
                     </p>
                     <p class="p">2.1. The Software is licensed for you to develop applications only for use in systems
                        with NVIDIA GPUs.
                     </p>
                     <p class="p">2.2. You may not reverse engineer, decompile or disassemble the Software components
                        provided in binary form, nor attempt in any other manner to obtain source code of the
                        Software.
                     </p>
                     <p class="p">2.3. You may not change or remove copyright or other proprietary notices in the
                        Software.
                     </p>
                     <p class="p">2.4. Except as expressly granted in this Agreement, you may not copy, sell, rent,
                        sublicense, transfer, distribute, modify or create derivative works of the Software, or
                        make its functionality available to others.
                     </p>
                     <p class="p">2.5. You may not bypass, disable or circumvent any technical limitation, encryption,
                        security, digital rights management or authentication mechanism in the Software.
                     </p>
                     <p class="p">2.6. You may not use the Software in any manner that would cause it to become subject to
                        an open source software license; subject to the terms in the "Components Under Other
                        Licenses" section below.
                     </p>
                     <p class="p">2.7. You may not use the Software for the purpose of developing competing products or
                        technologies or assist a third party in such activities.
                     </p>
                     <p class="p">2.8. You may not indicate that a product or service developed with the Software is
                        sponsored or endorsed by NVIDIA.
                     </p>
                     <p class="p">2.9. You may not replace any NVIDIA software components in the Software that are governed
                        by this Agreement with other software that implements NVIDIA APIs.
                     </p>
                     <p class="p">2.10. You may not reverse engineer, decompile or disassemble any portion of the output
                        generated using Software elements for the purpose of translating such output artifacts
                        to target a non-NVIDIA platform.
                     </p>
                     <p class="p">2.11. You may not distribute or disclose to third parties results of benchmarking,
                        competitive analysis, or regression or performance data relating to the Software or
                        NVIDIA GPUs if comparing directly with non-NVIDIA platforms unless you have prior
                        written permission from NVIDIA.
                     </p>
                     <p class="p">2.12. You acknowledge that the Software provided under this Agreement is not designed or
                        tested by NVIDIA for use in any system or application where the use or failure of such
                        system or application developed or deployed with NVIDIA’s Software could result in
                        injury, death or catastrophic damage (each, a "Mission Critical Application"). Examples
                        of Mission Critical Applications include use in avionics, navigation, autonomous vehicle
                        applications, AI solutions for automotive products, military, medical, life support or
                        other mission-critical or life-critical applications. NVIDIA will not be liable to you
                        or any third party, in whole or in part, for any claims or damages arising from these
                        uses. You are solely responsible for ensuring that systems and applications developed
                        with the Software include sufficient safety and redundancy features and comply with all
                        applicable legal and regulatory standards and requirements.
                     </p>
                     <p class="p">2.13. You agree to defend, indemnify and hold harmless NVIDIA and its affiliates, and
                        their respective employees, contractors, agents, officers and directors, from and
                        against any and all claims, damages, obligations, losses, liabilities, costs or debt,
                        fines, restitutions and expenses (including but not limited to attorney’s fees and costs
                        incident to establishing the right of indemnification) arising out of or related to (i)
                        products or services that have been developed or deployed with or use the Software, or
                        claims that they violate laws, or infringe, violate, or misappropriate any third party
                        right; or (ii) a violation of the terms and conditions of this Agreement.
                     </p>
                     <p class="p">3. <u class="ph u">Authorized Users.</u> You may allow employees and contractors of your entity or of
                        your subsidiary(ies) to access and use the Software from your secure network to perform
                        the work authorized by this Agreement on your behalf. If you are an academic
                        institution, you may allow users enrolled or employed by the academic institution to
                        access and use the Software as authorized by this Agreement from your secure network.
                        You are responsible for the compliance with the terms of this Agreement by your
                        authorized users. Any act or omission that if committed by you would constitute a breach
                        of this Agreement will be deemed to constitute a breach of this Agreement if committed
                        by your authorized users.
                     </p>
                     <p class="p">4. <u class="ph u">Pre-Release Versions.</u> Software versions or specific features identified as
                        alpha, beta, preview, early access or otherwise as pre-release may not be fully
                        functional, may contain errors or design flaws, and may have reduced or different
                        security, privacy, availability and reliability standards relative to commercial
                        versions of NVIDIA offerings. You may use pre-release Software at your own risk,
                        understanding that such versions are not intended for use in production or
                        business-critical systems. NVIDIA may choose not to make available a commercial version
                        of any pre-release Software. NVIDIA may also choose to abandon development and terminate
                        the availability of pre-release Software at any time without liability.
                     </p>
                     <p class="p">5. <u class="ph u">Confidentiality.</u> You agree that you will not use, nor authorize others to use,
                        NVIDIA Confidential Information, except as necessary for the performance of this
                        Agreement, and that you will not disclose NVIDIA Confidential Information to any third
                        party, except to permitted users under this Agreement that have a need to know such
                        Confidential Information for the purpose of this Agreement, provided that each such
                        recipient is subject to a written agreement that includes confidentiality obligations
                        consistent with these terms. You will protect the NVIDIA Confidential Information with
                        at least the same degree of care that you use to protect your own similar confidential
                        and proprietary information, but no less than a reasonable degree of care. "Confidential
                        Information" means the Software identified as "NDA" or "Pro" versions together with the
                        output of such Software.
                     </p>
                     <p class="p">6. <u class="ph u">Updates.</u> NVIDIA may, at its option, make available patches, workarounds or
                        other updates to the Software. Unless the updates are provided with their separate
                        governing terms, they are deemed part of the Software licensed to you as provided in
                        this Agreement.
                     </p>
                     <p class="p">7. <u class="ph u">Components Under Other Licenses.</u> The Software may include or be distributed
                        with components provided with separate legal notices or terms that accompany the
                        components, such as open source software licenses and other license. The components are
                        subject to the applicable other licenses, including any proprietary notices,
                        disclaimers, requirements and extended use rights; except that this Agreement will
                        prevail regarding the use of third-party open source software, unless a third-party open
                        source software license requires its license terms to prevail. Open source software
                        license means any software, data or documentation subject to any license identified as
                        an open source license by the Open Source Initiative (http://opensource.org), Free
                        Software Foundation (http://www.fsf.org) or other similar open source organization or
                        listed by the Software Package Data Exchange (SPDX) Workgroup under the Linux Foundation
                        (http://www.spdx.org).
                     </p>
                     <p class="p">8. <u class="ph u">Termination.</u> This Agreement will automatically terminate without notice from
                        NVIDIA if you fail to comply with any of the terms in this Agreement or if you commence
                        or participate in any legal proceeding against NVIDIA with respect to the Software.
                        Additionally, either party may terminate this Agreement at any time with prior written
                        notice to the other party. You agree to cooperate with NVIDIA and provide reasonably
                        requested information to verify your compliance with this Agreement. Upon any
                        termination, you must stop using and destroy all copies of the Software and derivative
                        works. Upon written request, you will certify in writing that you have complied with
                        your commitments under this section. All provisions will survive termination, except for
                        the licenses granted to you.
                     </p>
                     <p class="p">9. Ownership.</p>
                     <p class="p">9.1. <u class="ph u">NVIDIA Ownership.</u> The Software, including all intellectual property rights,
                        is and will remain the sole and exclusive property of NVIDIA or its licensors. Except as
                        expressly granted in this Agreement, (i) NVIDIA reserves all rights, interests and
                        remedies in connection with the Software and (ii) no other license or right is granted
                        to you by implication, estoppel or otherwise.
                     </p>
                     <p class="p">9.2. <u class="ph u">Your Ownership.</u> Subject to the rights of NVIDIA and its suppliers in the
                        Software, you hold all rights, title and interest in and to your services, applications
                        and derivative works of samples or examples you develop as permitted in this Agreement
                        including their respective intellectual property rights.
                     </p>
                     <p class="p">9.3. <u class="ph u">Non-Assert.</u> You agree that you will not, and will not assist or enable any
                        other party to, assert or threaten to assert any intellectual property rights against
                        NVIDIA or its affiliates with respect to new software samples or examples that NVIDIA or
                        its affiliates may develop and make available in the future.
                     </p>
                     <p class="p">10. <u class="ph u">Feedback.</u> You may, but are not obligated to, provide suggestions, requests,
                        fixes, modifications, enhancements or other feedback regarding or in connection with
                        your use of the Software (collectively, "Feedback"). Feedback, even if designated as
                        confidential by you, will not create any confidentiality obligation for NVIDIA or its
                        affiliates. If you provide Feedback, you hereby grant NVIDIA, its affiliates and its
                        designees a non-exclusive, perpetual, irrevocable, sublicensable, worldwide,
                        royalty-free, fully paid-up and transferable license, under your intellectual property
                        rights, to publicly perform, publicly display, reproduce, use, make, have made, sell,
                        offer for sale, distribute (through multiple tiers of distribution), import, create
                        derivative works of and otherwise commercialize and exploit the Feedback at NVIDIA’s
                        discretion. You will not give Feedback (i) that you have reason to believe is subject to
                        any restriction that impairs the exercise of the grant stated in this section, such as
                        third-party intellectual property rights or (ii) subject to license terms which seek to
                        require any product incorporating or developed using such Feedback, or other
                        intellectual property of NVIDIA or its affiliates, to be licensed to or otherwise shared
                        with any third party.
                     </p>
                     <p class="p">11. <u class="ph u">Disclaimer of Warranties.</u> THE SOFTWARE IS PROVIDED BY NVIDIA AS-IS AND WITH
                        ALL FAULTS. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, NVIDIA DISCLAIMS ALL
                        WARRANTIES AND REPRESENTATIONS OF ANY KIND, WHETHER EXPRESS, IMPLIED OR STATUTORY,
                        RELATING TO OR ARISING UNDER THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE
                        WARRANTIES OF TITLE, NONINFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
                        USAGE OF TRADE AND COURSE OF DEALING. WITHOUT LIMITING THE FOREGOING, NVIDIA DOES NOT
                        WARRANT THAT THE SOFTWARE WILL MEET YOUR REQUIREMENTS; THAT ANY DEFECTS OR ERRORS WILL
                        BE CORRECTED; THAT ANY CERTAIN CONTENT WILL BE AVAILABLE; OR THAT THE SOFTWARE IS FREE
                        OF VIRUSES OR OTHER HARMFUL COMPONENTS.  NO INFORMATION OR ADVICE GIVEN BY NVIDIA WILL
                        IN ANY WAY INCREASE THE SCOPE OF ANY WARRANTY EXPRESSLY PROVIDED IN THIS AGREEMENT.
                        NVIDIA does not warrant or assume responsibility for the accuracy or completeness of any
                        third-party information, text, graphics or links contained in the Software.
                     </p>
                     <p class="p">12. Limitations of Liability.</p>
                     <p class="p">12.1. <u class="ph u">DISCLAIMERS.</u> TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT
                        WILL NVIDIA BE LIABLE FOR ANY (I) INDIRECT, PUNITIVE, SPECIAL, INCIDENTAL OR
                        CONSEQUENTIAL DAMAGES, OR (II) DAMAGES FOR THE (A) COST OF PROCURING SUBSTITUTE GOODS OR
                        (B) LOSS OF PROFITS, REVENUES, USE, DATA OR GOODWILL ARISING OUT OF OR RELATED TO THIS
                        AGREEMENT, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT
                        LIABILITY, OR OTHERWISE, AND EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
                        DAMAGES AND EVEN IF A PARTY’S REMEDIES FAIL THEIR ESSENTIAL PURPOSE.
                     </p>
                     <p class="p">12.2. <u class="ph u">DAMAGES CAP.</u> ADDITIONALLY, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
                        LAW, NVIDIA’S TOTAL CUMULATIVE AGGREGATE LIABILITY FOR ANY AND ALL LIABILITIES,
                        OBLIGATIONS OR CLAIMS ARISING OUT OF OR RELATED TO THIS AGREEMENT WILL NOT EXCEED FIVE
                        U.S. DOLLARS (US$5).
                     </p>
                     <p class="p">13. <u class="ph u">Governing Law and Jurisdiction.</u> This Agreement will be governed in all
                        respects by the laws of the United States and the laws of the State of Delaware, without
                        regard to conflict of laws principles or the United Nations Convention on Contracts for
                        the International Sale of Goods. The state and federal courts residing in Santa Clara
                        County, California will have exclusive jurisdiction over any dispute or claim arising
                        out of or related to this Agreement, and the parties irrevocably consent to personal
                        jurisdiction and venue in those courts; except that either party may apply for
                        injunctive remedies or an equivalent type of urgent legal relief in any
                        jurisdiction.
                     </p>
                     <p class="p">14. General.</p>
                     <p class="p">14.1. <u class="ph u">No Assignment.</u> NVIDIA may assign, delegate or transfer its rights or
                        obligations under this Agreement by any means or operation of law. You may not, without
                        NVIDIA’s prior written consent, assign, delegate or transfer any of your rights or
                        obligations under this Agreement by any means or operation of law, and any attempt to do
                        so is null and void.
                     </p>
                     <p class="p">14.2. <u class="ph u">No Waiver.</u> No waiver of any term of the Agreement will be deemed a further
                        or continuing waiver of such term or any other term, and NVIDIA’s failure to assert any
                        right or provision under the Agreement will not constitute a waiver of such right or
                        provision.
                     </p>
                     <p class="p">14.3. <u class="ph u">Trade and Compliance.</u> You agree to comply with all applicable export,
                        import, trade and economic sanctions laws and regulations, as amended, including without
                        limitation U.S. Export Administration Regulations and Office of Foreign Assets Control
                        regulations. You confirm (a) your understanding that export or reexport of certain
                        NVIDIA products or technologies may require a license or other approval from appropriate
                        authorities and (b) that it will not export or reexport any products or technology,
                        directly or indirectly, without first obtaining any required license or other approval
                        from appropriate authorities, (i) to any countries that are subject to any U.S. or local
                        export restrictions (currently including, but not necessarily limited to, Belarus, Cuba,
                        Iran, North Korea, Russia, Syria, the Region of Crimea, Donetsk People’s Republic Region
                        and Luhansk People’s Republic Region); (ii) to any end user who you know or have reason
                        to know will utilize them in the design, development or production of nuclear, chemical
                        or biological weapons, missiles, rocket systems, unmanned air vehicles capable of a
                        maximum range of at least 300 kilometers, regardless of payload, or intended for
                        military end-use, or any weapons of mass destruction; (iii) to any end-user who has been
                        prohibited from participating in the U.S. or local export transactions by any governing
                        authority; or (iv) to any known military or military-intelligence end-user or for any
                        known military or military-intelligence end-use in accordance with U.S. trade compliance
                        laws and regulations. Use of the Software under this Agreement must be consistent with
                        NVIDIA’s HumanRightsPolicy.pdf (nvidia.com).
                     </p>
                     <p class="p">14.4. <u class="ph u">Government Rights.</u> The Software, documentation and technology ("Protected
                        Items") are "Commercial products" as this term is defined at 48 C.F.R. 2.101, consisting
                        of "commercial computer software" and "commercial computer software documentation" as
                        such terms are used in, respectively, 48 C.F.R. 12.212 and 48 C.F.R. 227.7202 &amp;
                        252.227-7014(a)(1). Before any Protected Items are supplied to the U.S. Government, you
                        will (i) inform the U.S. Government in writing that the Protected Items are and must be
                        treated as commercial computer software and commercial computer software documentation
                        developed at private expense; (ii) inform the U.S. Government that the Protected Items
                        are provided subject to the terms of the Agreement; and (iii) mark the Protected Items
                        as commercial computer software and commercial computer software documentation developed
                        at private expense. In no event will you permit the U.S. Government to acquire rights in
                        Protected Items beyond those specified in 48 C.F.R. 52.227-19(b)(1)-(2) or
                        252.227-7013(c) except as expressly approved by NVIDIA in writing.
                     </p>
                     <p class="p">14.5. <u class="ph u">Notices.</u> Please direct your legal notices or other correspondence to NVIDIA
                        Corporation, 2788 San Tomas Expressway, Santa Clara, California 95051, United States of
                        America, Attention: Legal Department, with a copy emailed to legalnotices@nvidia.com. If
                        NVIDIA needs to contact you about the Software, you consent to receive the notices by
                        email and agree that such notices will satisfy any legal communication requirements.
                     </p>
                     <p class="p">14.6. <u class="ph u">Force Majeure.</u> Neither party will be liable during any period where an event
                        or circumstance prevents or delays that party from performing its obligations under this
                        Agreement and that event or circumstance: (i) is not within the reasonable control of
                        that party and is not the result of that party’s negligence, and (ii) cannot be overcome
                        or avoided by that party using reasonably diligent efforts.
                     </p>
                     <p class="p">14.7. <u class="ph u">Severability and Amendment.</u> If a court of competent jurisdiction rules that
                        a provision of this Agreement is unenforceable, that provision will be deemed modified
                        to the extent necessary to make it enforceable and the remainder of this Agreement will
                        continue in full force and effect. Any amendment to this Agreement must be in writing
                        and signed by authorized representatives of both parties.
                     </p>
                     <p class="p">14.8. <u class="ph u">Independent Contractors.</u> The parties are independent contractors, and this
                        Agreement does not create a joint venture, partnership, agency or other form of business
                        association between the parties. Neither party will have the power to bind the other
                        party or incur any obligation on its behalf without the other party’s prior written
                        consent.
                     </p>
                     <p class="p">14.9. <u class="ph u">Construction.</u> The headings in the Agreement are included solely for
                        convenience and are not intended to affect the meaning or interpretation of the
                        Agreement. As required by the context of the Agreement, the singular of a term includes
                        the plural and vice versa.
                     </p>
                     <p class="p">14.10. <u class="ph u">Entire Agreement.</u> Regarding the subject matter of this Agreement, the
                        parties agree that (i) this Agreement constitutes the entire and exclusive agreement
                        between the parties and supersedes all prior and contemporaneous communications and (ii)
                        any additional or different terms or conditions, whether contained in purchase orders,
                        order acknowledgments, invoices or otherwise, will not be binding and are null and
                        void.
                     </p>
                     <p class="p">(v. March 4, 2024)</p>
                  </div>
               </div>
               <div class="topic nested0" id="third_party_licenses"><a name="third_party_licenses" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#third_party_licenses" name="third_party_licenses" shape="rect">Third Party Licenses</a></h2>
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                     <p class="p"></p>
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                  <div class="topic nested1" id="license_attribution__microsoft_detours"><a name="license_attribution__microsoft_detours" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__microsoft_detours" name="license_attribution__microsoft_detours" shape="rect">Microsoft Detours</a></h3>
                     <div class="body">
                        <p class="p">Microsoft Detours is used under the Professional license (<a class="xref" href="http://research.microsoft.com/en-us/projects/detours/" target="_blank" shape="rect">http://research.microsoft.com/en-us/projects/detours/</a>). 
                        </p>
                        <p class="p">NVIDIA agrees to include in all copies of the NVIDIA Applications a proprietary
                           rights notice that includes a reference to Microsoft software being included in such
                           applications. NVIDIA shall not remove or obscure, but shall retain in the Software,
                           any copyright, trademark, or patent notices that appear in the Software.
                        </p>
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                  <div class="topic nested1" id="license_attribution__protobuf"><a name="license_attribution__protobuf" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__protobuf" name="license_attribution__protobuf" shape="rect">Protobuf</a></h3>
                     <div class="body">
                        <p class="p">Copyright © 2014, Google Inc. All rights reserved.</p>
                        <p class="p">Redistribution and use in source and binary forms, with or without modification, are
                           permitted provided that the following conditions are met:
                        </p>
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                              <!-- --></a><ul class="ul" id="license_attribution__protobuf__ul_vzr_dzk_wfb">
                              <li class="li">Redistributions of source code must retain the above copyright notice, this
                                 list of conditions and the following disclaimer.
                              </li>
                              <li class="li">Redistributions in binary form must reproduce the above copyright notice,
                                 this list of conditions and the following disclaimer in the documentation
                                 and/or other materials provided with the distribution.
                              </li>
                              <li class="li">Neither the name of Google Inc. nor the names of its contributors may be
                                 used to endorse or promote products derived from this software without
                                 specific prior written permission.
                              </li>
                           </ul>
                        </div>
                        <p class="p">THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
                           EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
                           OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
                           SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
                           INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
                           TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
                           BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
                           CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
                           ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
                           DAMAGE.
                        </p>
                        <p class="p">Code generated by the Protocol Buffer compiler is owned by the owner of the input
                           file used when generating it. This code is not standalone and requires a support
                           library to be linked with it. This support library is itself covered by the above
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                        </p>
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                  <div class="topic nested1" id="license_attribution__libbacktrace"><a name="license_attribution__libbacktrace" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#license_attribution__libbacktrace" name="license_attribution__libbacktrace" shape="rect">libbacktrace</a></h3>
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                        <p class="p"> Copyright (C) 2012-2016 Free Software Foundation, Inc. </p>
                        <p class="p"> Redistribution and use in source and binary forms, with or without
                           modification, are permitted provided that the following conditions are
                           met:
                           
                        </p>
                        <p class="p"> (1) Redistributions of source code must retain the above copyright
                           notice, this list of conditions and the following disclaimer.
                           
                        </p>
                        <p class="p"> (2) Redistributions in binary form must reproduce the above copyright
                           notice, this list of conditions and the following disclaimer in
                           the documentation and/or other materials provided with the
                           distribution.
                           
                        </p>
                        <p class="p"> (3) The name of the author may not be used to
                           endorse or promote products derived from this software without
                           specific prior written permission.
                           
                        </p>
                        <p class="p"> THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
                           IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
                           WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
                           DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
                           INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
                           (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
                           SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
                           HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
                           STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
                           IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
                           POSSIBILITY OF SUCH DAMAGE.
                           
                        </p>
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               <div class="topic concept nested0" id="notices-header"><a name="notices-header" shape="rect">
                     <!-- --></a><h2 class="title topictitle1"><a href="#notices-header" name="notices-header" shape="rect">Notices</a></h2>
                  <div class="topic reference nested1" id="notice"><a name="notice" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#notice" name="notice" shape="rect"></a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Notice</h3>
                           <p class="p">ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND
                              SEPARATELY, "MATERIALS") ARE BEING PROVIDED "AS IS." NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE
                              WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS
                              FOR A PARTICULAR PURPOSE. 
                           </p>
                           <p class="p">Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the
                              consequences of use of such information or for any infringement of patents or other rights of third parties that may result
                              from its use. No license is granted by implication of otherwise under any patent rights of NVIDIA Corporation. Specifications
                              mentioned in this publication are subject to change without notice. This publication supersedes and replaces all other information
                              previously supplied. NVIDIA Corporation products are not authorized as critical components in life support devices or systems
                              without express written approval of NVIDIA Corporation.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="trademarks"><a name="trademarks" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#trademarks" name="trademarks" shape="rect"></a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Trademarks</h3>
                           <p class="p">NVIDIA and the NVIDIA logo are trademarks or registered trademarks of NVIDIA Corporation
                              in the U.S. and other countries.  Other company and product names may be trademarks of
                              the respective companies with which they are associated.
                           </p>
                        </div>
                     </div>
                  </div>
                  <div class="topic reference nested1" id="copyright-past-to-present"><a name="copyright-past-to-present" shape="rect">
                        <!-- --></a><h3 class="title topictitle2"><a href="#copyright-past-to-present" name="copyright-past-to-present" shape="rect"></a></h3>
                     <div class="body refbody">
                        <div class="section">
                           <h3 class="title sectiontitle">Copyright</h3>
                           <p class="p">© <span class="ph">2019</span>-<span class="ph">2024</span> NVIDIA
                              Corporation and affiliates. All rights reserved.
                           </p>
                           <p class="p">This product includes software developed by the Syncro Soft SRL (http://www.sync.ro/).</p>
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