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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**************************************************************************************************/
/*! \file
\brief Template wraps the tile access iterator concept to load whole tiles from tensors in
memory used for implicit GEMM convolution.
*/
#pragma once
#include "cutlass/cutlass.h"
#include "cutlass/array.h"
#include "cutlass/coord.h"
#include "cutlass/matrix_shape.h"
#include "cutlass/tensor_ref.h"
#include "cutlass/tensor_view.h"
#include "cutlass/layout/pitch_linear.h"
#include "cutlass/layout/tensor.h"
#include "cutlass/layout/matrix.h"
#include "cutlass/conv/convolution.h"
#include "cutlass/conv/conv2d_problem_size.h"
/////////////////////////////////////////////////////////////////////////////////////////////////
namespace cutlass {
namespace conv {
namespace threadblock {
/////////////////////////////////////////////////////////////////////////////////////////////////
template <typename TileAccessIterator_>
class TileIterator {
public:
using TileAccessIterator = TileAccessIterator_;
using Shape = typename TileAccessIterator::Shape;
using Element = typename TileAccessIterator::Element;
using Layout = typename TileAccessIterator::Layout;
using TensorCoord = typename Layout::TensorCoord;
using ThreadMap = typename TileAccessIterator::ThreadMap;
using AccessType = typename TileAccessIterator::AccessType;
using TensorRef = typename TileAccessIterator::TensorRef;
using Index = typename TileAccessIterator::Index;
using LongIndex = typename TileAccessIterator::LongIndex;
static IteratorAlgorithm const kIteratorAlgorithm = TileAccessIterator::kIteratorAlgorithm;
static StrideSupport const kStrideSupport = TileAccessIterator::kStrideSupport;
using Params = typename TileAccessIterator::Params;
static int const kConvDim = TileAccessIterator::kConvDim;
using ConvProblemSize = typename TileAccessIterator::ConvProblemSize;
static int const kAccessesPerVector = TileAccessIterator::kAccessesPerVector;
/// Fragment object to be loaded or stored
using Fragment = cutlass::Array<
Element,
ThreadMap::Iterations::kCount * ThreadMap::kElementsPerAccess>;
private:
/// Internal state
TileAccessIterator tile_access_iterator_;
public:
/// Constructor
CUTLASS_HOST_DEVICE
TileIterator(
Params const ¶ms,
ConvProblemSize const &problem_size,
Element const *ptr,
int thread_idx,
MatrixCoord const &threadblock_offset = MatrixCoord()
):
tile_access_iterator_(params, problem_size, ptr, thread_idx, threadblock_offset) { }
CUTLASS_HOST_DEVICE
static Params getParams(ConvProblemSize const &problem_size, Layout const &layout) {
return TileAccessIterator::getParams(problem_size, layout);
}
/// Overrides the internal iteration index
CUTLASS_HOST_DEVICE
void set_iteration_index(Index index) {
tile_access_iterator_.set_iteration_index(index);
}
/// Adds a pointer offset in units of Element
CUTLASS_HOST_DEVICE
void add_pointer_offset(LongIndex pointer_offset) {
tile_access_iterator_.add_pointer_offset(pointer_offset);
}
/// Advances to the next tile in memory.
CUTLASS_HOST_DEVICE
TileIterator &operator++() {
tile_access_iterator_.advance();
return *this;
}
/// Advances to the next tile in memory.
CUTLASS_HOST_DEVICE
TileIterator operator++(int) {
TileIterator self(*this);
operator++();
return self;
}
/// Loads a fragment from memory
CUTLASS_DEVICE
void load_with_pointer_offset(Fragment &frag, Index pointer_offset) {
frag.clear();
AccessType *frag_ptr = reinterpret_cast<AccessType *>(&frag);
CUTLASS_PRAGMA_UNROLL
for (int s = 0; s < ThreadMap::Iterations::kStrided; ++s) {
CUTLASS_PRAGMA_UNROLL
for (int c = 0; c < ThreadMap::Iterations::kContiguous; ++c) {
CUTLASS_PRAGMA_UNROLL
for (int v = 0; v < kAccessesPerVector; ++v) {
int idx = v + kAccessesPerVector * (c + s * ThreadMap::Iterations::kContiguous);
cutlass::arch::global_load<
AccessType,
sizeof(AccessType)
>(
frag_ptr[idx],
tile_access_iterator_.get() + pointer_offset,
tile_access_iterator_.valid()
);
++tile_access_iterator_;
}
}
}
}
/// Loads a fragment from memory
CUTLASS_DEVICE
void load(Fragment &frag) {
tile_access_iterator_.set_iteration_index(0);
load_with_pointer_offset(frag, 0);
}
CUTLASS_DEVICE
void advance() {
tile_access_iterator_.advance();
}
/// Determines whether the Implicit GEMM can execute the given problem.
CUTLASS_HOST_DEVICE
static Status can_implement(ConvProblemSize const &problem_size) {
// dispatch to iterator implementation
return TileAccessIterator::can_implement(problem_size);
}
};
/////////////////////////////////////////////////////////////////////////////////////////////////
// Strided Dgrad Tile Iterator
template <typename TileAccessIterator_>
class TileIteratorStridedDgrad {
public:
using TileAccessIterator = TileAccessIterator_;
using Shape = typename TileAccessIterator::Shape;
using Element = typename TileAccessIterator::Element;
using Layout = typename TileAccessIterator::Layout;
using TensorCoord = typename Layout::TensorCoord;
using ThreadMap = typename TileAccessIterator::ThreadMap;
using AccessType = typename TileAccessIterator::AccessType;
using TensorRef = typename TileAccessIterator::TensorRef;
using Index = typename TileAccessIterator::Index;
using LongIndex = typename TileAccessIterator::LongIndex;
static IteratorAlgorithm const kIteratorAlgorithm = TileAccessIterator::kIteratorAlgorithm;
static StrideSupport const kStrideSupport = TileAccessIterator::kStrideSupport;
using Params = typename TileAccessIterator::Params;
static int const kConvDim = TileAccessIterator::kConvDim;
using ConvProblemSize = typename TileAccessIterator::ConvProblemSize;
/// Fragment object to be loaded or stored
using Fragment = cutlass::Array<
Element,
ThreadMap::Iterations::kCount * ThreadMap::kElementsPerAccess>;
private:
/// Internal state
TileAccessIterator tile_access_iterator_;
public:
/// Constructor (output gradient (Dy) OperandA ctor)
CUTLASS_HOST_DEVICE
TileIteratorStridedDgrad(
Params const ¶ms,
ConvProblemSize const &problem_size,
Element const *ptr,
int thread_idx,
FastDivmod const &stride_h_divmod, FastDivmod const &stride_w_divmod,
int start_r, int start_s,
MatrixCoord const &threadblock_offset = MatrixCoord()
):
tile_access_iterator_(
params,
problem_size,
ptr,
thread_idx,
stride_h_divmod, stride_w_divmod,
start_r, start_s,
threadblock_offset) { }
/// Constructor (filter (w) OperandB ctor)
CUTLASS_HOST_DEVICE
TileIteratorStridedDgrad(
Params const ¶ms,
ConvProblemSize const &problem_size,
Element const *ptr,
int thread_idx,
int start_r, int start_s,
MatrixCoord const &threadblock_offset = MatrixCoord()
):
tile_access_iterator_(params,
problem_size,
ptr,
thread_idx,
start_r, start_s,
threadblock_offset) { }
CUTLASS_HOST_DEVICE
static Params getParams(ConvProblemSize const &problem_size, Layout const &layout) {
return TileAccessIterator::getParams(problem_size, layout);
}
/// Adds a pointer offset in units of Element
CUTLASS_HOST_DEVICE
void add_pointer_offset(LongIndex pointer_offset) {
tile_access_iterator_.add_pointer_offset(pointer_offset);
}
/// Advances to the next tile in memory.
CUTLASS_HOST_DEVICE
TileIteratorStridedDgrad &operator++() {
tile_access_iterator_.advance();
return *this;
}
/// Advances to the next tile in memory.
CUTLASS_HOST_DEVICE
TileIteratorStridedDgrad operator++(int) {
TileIteratorStridedDgrad self(*this);
operator++();
return self;
}
/// Loads a fragment from memory
CUTLASS_DEVICE
void load_with_pointer_offset(Fragment &frag, Index pointer_offset) {
frag.clear();
AccessType *frag_ptr = reinterpret_cast<AccessType *>(&frag);
CUTLASS_PRAGMA_UNROLL
for (int s = 0; s < ThreadMap::Iterations::kStrided; ++s) {
CUTLASS_PRAGMA_UNROLL
for (int c = 0; c < ThreadMap::Iterations::kContiguous; ++c) {
cutlass::arch::global_load<
AccessType,
sizeof(AccessType)
>(
frag_ptr[c + s * ThreadMap::Iterations::kContiguous],
tile_access_iterator_.get() + pointer_offset,
tile_access_iterator_.valid()
);
++tile_access_iterator_;
}
}
}
/// Loads a fragment from memory
CUTLASS_DEVICE
void load(Fragment &frag) {
tile_access_iterator_.set_iteration_index(0);
load_with_pointer_offset(frag, 0);
}
CUTLASS_DEVICE
void advance() {
tile_access_iterator_.advance();
}
/// Determines whether the Implicit GEMM can execute the given problem.
CUTLASS_HOST_DEVICE
static Status can_implement(ConvProblemSize const &problem_size) {
// dispatch to iterator implementation
return TileAccessIterator::can_implement(problem_size);
}
};
/////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace threadblock
} // namespace conv
} // namespace cutlass
/////////////////////////////////////////////////////////////////////////////////////////////////
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