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//#!C
/*
% Part of MotorControl containing the parameters of the PD-controller
% and regulation function, includes other functions/files
%
% Signature
% Author: Linus Atorf (see AUTHORS)
% Date: 2009/06/09
% Copyright: 2007-2009, RWTH Aachen University
%
%
% ***********************************************************************************************
% * This file is part of the RWTH - Mindstorms NXT Toolbox. *
% * *
% * The RWTH - Mindstorms NXT Toolbox is free software: you can redistribute it and/or modify *
% * it under the terms of the GNU General Public License as published by the Free Software *
% * Foundation, either version 3 of the License, or (at your option) any later version. *
% * *
% * The RWTH - Mindstorms NXT Toolbox is distributed in the hope that it will be useful, *
% * but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS *
% * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. *
% * *
% * You should have received a copy of the GNU General Public License along with the *
% * RWTH - Mindstorms NXT Toolbox. If not, see <http://www.gnu.org/licenses/>. *
% ***********************************************************************************************
*/
#ifndef __CONTROLLER_NXC__
#define __CONTROLLER_NXC__
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// * #INCLUDES ARE BELOW, to make sure params are set before! *
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
// All defines marked with PARAM can be adjusted / tweaked, others NOT!
// Driving "stages" or "phases" during controlled motor loop...
#define STAGE_RAMPUP 1
#define STAGE_DRIVING 2
#define STAGE_BRAKING 3
#define STAGE_ENDGAME 4
// CONSTANT LOOP TIMING
// with 4 full tasks, 15 or 16 seems to be the absolute minimum possible!
// change according MINIMALIDEALSPEED below, too
#define LOOP_DURATION 15 //PARAM
// how many loop-iterations to integrate over for speed measurement
// question is: 2 or 3? change according MINIMALIDEALSPEED below, too
#define SPEEDHISTORY 3 //PARAM
// adjust this value to the minimal speed that can be measured with the timing
// parameters above, i.e. set to x = 1000 / (LOOP_DURATION * SPEEDHISTORY)
#define MINIMALIDEALSPEED 23 //PARAM
// how many degrees before goal to start endgame mode
// very important tweaking param for precision!
// 2 seems high (good precision, possible stalling / unsmooth breaking)
// 1 seems low (worse, but still good precision, less change of stalling, higher
// chance to miss the goal "big time" [i.e. a couple of degrees])
#define ENDGAMEBRAKINGSTARTDIST 2 //PARAM
// maximum time for endgame mode, after that brake will jam in anyway
// lower this time cautiously, if the motor stalls during this loop, probably
// for a good reason
#define ENDGAME_INNERLOOP_TIMEOUT 350 //PARAM
// enable this to free/sleep 1ms of CPU time every waiting-loop iteration
// during rampup and driving stages...
// pro: improved responsiveness / better PID control / more CPU time for other
// processes during driving, when CPU is not as much needed
// con: may lead to less accuracy?!?! later starting of braking?
#define SLEEP_DURING_WAIT_WHEN_DRIVING
// PID parameters
#define PIDUPSCALING 10000
// HAVE TO BE UPDATED ALL THE TIME MANUALLY, depend on PIDUPSCALING!!!
#define HARDCODED_KP -650 //PARAM
#define HARDCODED_KD -2500 //PARAM
// slightly different set for RunMotor2 (synced driving)
#define HARDCODED_KP_SYNC -200 //PARAM
#define HARDCODED_KD_SYNC -1800 //PARAM
/* // this was the "original formula"
long KP = -1 * PIDUPSCALING / 20; // -1/40 to -1/60 ????
long KD = -1 * PIDUPSCALING / 4; // -1/2 to -1/3
*/
// when driving with speed regulation, braking happens WITHOUT regulation
// (it always does). To avoid that the controller overpowers the motor, we
// clip the maximum allowed power value. But for speed reg, we must set this
// limit a bit higher (i.e. to model our own regulation).
#define ADDITIONALMAXSPEEDREGBRAKINGPOWER 30; //PARAM
// when STAGE_RAMPUP, "manual rampup" can be applied. how many constant-time
// loop iterations should it take to get to power 100? if power < 100 is reached
// before, rampup is finished. Multiply this with LOOP_DURATION to get the maximum
// starting/rampup time for the power=100 case...
#define SMOOTHSTARTSTEPS 18
// --- DEBUGGING OPTIONS -----------
//#define ENABLEDEBUGGING_LCD
//#define ENABLEDEBUGGING_WAITAFTERLCD
//#define ENABLEDEBUGGING_LCD_SLOW_ANTIBUG
//#define ENABLEDEBUGGING_REMOTE
//#define ENABLEDEBUGGING_ACOUSTIC
//#define ENABLEDEBUGGING_ACOUSTICPROTOCOL
//#define ENABLEDEBUGGING_OLDLCDTIMING
//#define ENABLEDEBUGGING_REMOTELOGGING
//#define ENABLEDEBUGGING_SHOWTASKS
// ---------------------------------
// *** SOME INCLUDES!
#include "MotorFunctions.nxc"
#include "SpeedFromPosLookup.nxc"
//remove this debug info?
#ifdef ENABLEDEBUGGING_OLDLCDTIMING
long receivedMsgTime;
long motorStartedTime;
#endif
#ifdef ENABLEDEBUGGING_REMOTELOGGING
//long debugStartTick = CurrentTick();
long remoteDebugMsgCounter = 0;
safecall void SendDebugMessage(const byte &port, const string msg) {
//string time = NumToStr(CurrentTick() - FirstTick());
string p = NumToStr(port);
string n = NumToStr(remoteDebugMsgCounter);
//string data = StrCat(time, "|", n, "|", p, ":", msg);
string data = StrCat(n, "|", p, ":", msg);
remoteDebugMsgCounter++;
SendMessage(DEBUG_OUTBOX, data);
}//end void
#endif
//TODO optimize message-parsing (ReceiveRemoteNumber, etc?)
//TODO remember to check what happens when CHANGING SPEED during RUNTIME?!?!!?!!
//TODO add anti-deadlock anti-hang stuff if direct command (other than stop) interferes?
/*
//TODO Implement LOOKUP TABLE in here!!!?
inline long GetAbsBrakingDistFromAbsSpeed(const long &absSpeed) {
// absolute max realistic speed with full batteries (not akkus) is 1100 deg per sec
//return (absSpeed / 4) + 30;
//TODO maybe the plus-term below is not necessary after all...
// to avoid braking mode being skipped...
return ((absSpeed * absSpeed) / 2700 ) + ENDGAMEBRAKINGSTARTDIST + 1;
}//end function
//2nd routine for synced driving, need a bit more space to brake
//TODO Implement LOOKUP TABLE in here!!!?
inline long GetAbsBrakingDistFromAbsSpeed2(const long &absSpeed) {
// absolute max realistic speed with full batteries (not akkus) is 1100 deg per sec
//TODO maybe the plus-term below is not necessary after all...
// to avoid braking mode being skipped...
return ((absSpeed * absSpeed) / 2200 ) + ENDGAMEBRAKINGSTARTDIST + 5;
}//end function
*/
// Following is a "dirty" preprocessor trick. We include ControllerCore.nxc
// twice, with different macros defined each time, leading two two different
// functions being imported (RunMotor and RunMotor2).
// Old comment: To get functionality for TWO SYNCED MOTORS, do the following:
// Always take THIS function, copy-paste it, call it RunMotor2, add another
// argument port2 to it, and done. BEFORE the function, define RUNMOTOR2_SYNCMODE
#undef RUNMOTOR2_SYNCMODE // just to be safe :-)
// this time, RunMotor will be imported!
#define RUNMOTOR_CURRENTPORTNAME A
#include "ControllerCore.nxc"
#undef RUNMOTOR_CURRENTPORTNAME
#define RUNMOTOR_CURRENTPORTNAME B
#include "ControllerCore.nxc"
#undef RUNMOTOR_CURRENTPORTNAME
#define RUNMOTOR_CURRENTPORTNAME C
#include "ControllerCore.nxc"
#undef RUNMOTOR_CURRENTPORTNAME
// Old comment: the following function must be an excact copy-paste-replica of the RunMotor
// function from above, but with the name RunMotor2, the additional param port2,
// RUNMOTOR2_SYNCMODE defined, and always speedreg=false. It also doesn't need
// to be inline (to save space)...
#define RUNMOTOR2_SYNCMODE
// this time, RunMotor2 will be imported!
#define RUNMOTOR_CURRENTPORTNAME 2
#include "ControllerCore.nxc"
#undef RUNMOTOR2_SYNCMODE // just to be safe :-)
#endif
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