File: minesweeper.ml

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type config = { 
  nbcols  : int ;
  nbrows : int ; 
  nbmines : int }

let default_config = { nbcols=10; nbrows=10; nbmines=15 } 

type cell = { 
  mutable mined : bool ;
  mutable seen : bool ; 
  mutable flag : bool ; 
  mutable nbm : int     
} 


type board = cell array array  

let iter_on_cell cf f = 
  for i=0 to cf.nbcols-1 do for j=0 to cf.nbrows-1 do f (i,j) done done 

let random_list_mines lc m = 
  let cell_list = ref [] 
  in while (List.length !cell_list) < m do 
      let n = Random.int lc in
        if not (List.mem n !cell_list) then cell_list := n :: !cell_list 
    done ;
    !cell_list 

let generate_seed () =
  let t = Sys.time () in           
  let n = int_of_float (t*.1000.0) 
  in Random.init(n mod 100000)            


let valid cf (i,j) = i>=0 && i<cf.nbcols && j>=0 && j<cf.nbrows  

let neighbours cf (x,y) =
  let ngb = [x-1,y-1; x-1,y; x-1,y+1; x,y-1; x,y+1; x+1,y-1; x+1,y; x+1,y+1]
  in List.filter (valid cf) ngb 


let initialize_board cf = 
  let cell_init () = { mined=false; seen=false; flag=false; nbm=0 } in 
  let copy_cell_init b (i,j) = b.(i).(j) <- cell_init() in
  let set_mined b n = b.(n / cf.nbrows).(n mod cf.nbrows).mined <- true
  in
  let count_mined_adj b (i,j) =
    let x = ref 0 in
    let inc_if_mined (i,j) = if b.(i).(j).mined then incr x 
    in List.iter inc_if_mined (neighbours cf (i,j)) ;
      !x
  in
  let set_count b (i,j) =
    if not b.(i).(j).mined 
    then b.(i).(j).nbm <- count_mined_adj b (i,j)
  in
  let list_mined = random_list_mines (cf.nbcols*cf.nbrows) cf.nbmines in 
  let board = Array.make_matrix cf.nbcols cf.nbrows (cell_init ()) 
  in iter_on_cell cf (copy_cell_init board) ;
    List.iter (set_mined board) list_mined ;
    iter_on_cell cf (set_count board) ;
    board 

let cells_to_see bd cf (i,j) = 
  let visited = Array.make_matrix cf.nbcols cf.nbrows false in 
  let rec relevant = function 
      [] -> ([],[])
    | ((x,y) as c)::l -> 
        let cell=bd.(x).(y)
        in if cell.mined || cell.flag || cell.seen || visited.(x).(y) 
          then relevant l
          else let (l1,l2) = relevant l 
          in visited.(x).(y) <- true ;
            if cell.nbm=0 then (l1,c::l2) else (c::l1,l2)
  in 
  let rec cells_to_see_rec = function 
      [] -> []  
    | ((x,y) as c)::l -> 
        if bd.(x).(y).nbm<>0 then c :: (cells_to_see_rec l)
        else let (l1,l2) = relevant (neighbours cf c)
        in  (c :: l1)  @  (cells_to_see_rec (l2 @ l))
  in visited.(i).(j) <- true ;
    cells_to_see_rec [(i,j)]  

let b0 = 3 
let l1 = 15 
let l2 = l1 
let l4 = 20 + 2*b0 
let l3 = l4*default_config.nbcols + 2*b0 
let l5 = 40 + 2*b0 


let h1 = l1 
let h2 = 30 
let h3 = l5+20 + 2*b0 
let h4 = h2 
let h5 = 20 + 2*b0 
let h6 = l5 + 2*b0 


type demin_cf = 
    { bd : cell array array;
      dom : Js.Node.t array array;
      cf : config ;
      mutable nb_marked_cells : int; 
      mutable nb_hidden_cells : int;  
      mutable flag_switch_on : bool } 

let draw_cell dom bd =
  Js.Node.set_attribute dom "src"
    (if bd.flag then "sprites/flag.png"
     else if bd.mined then "sprites/bomb.png"
     else if bd.seen then (
       if bd.nbm = 0 then "sprites/empty.png"
       else "sprites/" ^ string_of_int bd.nbm ^ ".png"
     )
     else "sprites/normal.png")

let draw_board d =
  for y = 0 to d.cf.nbrows - 1 do
    for x = 0 to d.cf.nbcols - 1 do
      draw_cell d.dom.(y).(x) d.bd.(x).(y)
    done 
  done

let disable_events d =
  for y = 0 to d.cf.nbrows - 1 do
    for x = 0 to d.cf.nbcols - 1 do
      Js.Node.register_event d.dom.(y).(x) "onclick" (fun () -> Js.alert "GAME OVER") ()
    done 
  done

let mark_cell d i j =
  if d.bd.(i).(j).flag 
  then ( d.nb_marked_cells <- d.nb_marked_cells -1; 
         d.bd.(i).(j).flag <- false )
  else ( d.nb_marked_cells <- d.nb_marked_cells +1 ; 
         d.bd.(i).(j).flag <- true ) ;
  draw_cell d.dom.(j).(i) d.bd.(i).(j)

let reveal d i j = 
  let reveal_cell (i,j) = 
    d.bd.(i).(j).seen <- true ; 
    draw_cell d.dom.(j).(i) d.bd.(i).(j) ;
    d.nb_hidden_cells <- d.nb_hidden_cells -1 
  in 
    List.iter reveal_cell (cells_to_see d.bd d.cf (i,j)) ;
    if d.nb_hidden_cells = 0 then (
      draw_board d ;
      disable_events d ;
      Js.alert "YOU WIN"
    )

let create_demin nb_c nb_r nb_m = 
  let nbc = max default_config.nbcols nb_c 
  and nbr = max default_config.nbrows nb_r in 
  let nbm = min (nbc*nbr) (max 1 nb_m) in
  let cf = { nbcols=nbc ; nbrows=nbr ; nbmines=nbm } in 
    generate_seed () ;
    { cf = cf ;
      bd = initialize_board cf;
      dom = Array.create nbr [||] ;
      nb_marked_cells = 0; 
      nb_hidden_cells = cf.nbrows*cf.nbcols-cf.nbmines;
      flag_switch_on = false } 

type mode = Normal | Flag

let init_table d div =
  let board_div = Js.Node.get_element_by_id Js.Node.document div in
  let mode = ref Normal in
  let buf = Js.Fragment.create () in
    Js.Fragment.append buf (Js.Node.text "Mode : ") ;
    let img = Js.Node.element "img" in
      Js.Fragment.append buf img ;
      Js.Node.set_attribute img "src" "sprites/bomb.png" ;
      Js.Node.register_event
	img "onclick"
	(fun () ->
	   match !mode with
	     | Normal -> mode := Flag ; Js.Node.set_attribute img "src" "sprites/flag.png"
	     | Flag -> mode := Normal ; Js.Node.set_attribute img "src" "sprites/bomb.png"
	) () ;
      Js.Fragment.append buf (Js.Node.element "br") ;
      for y = 0 to d.cf.nbrows - 1 do
	let imgs = ref [] in
	  for x = 0 to d.cf.nbcols - 1 do
	    let img = Js.Node.element "img" in
	      imgs := img :: !imgs ;
	      Js.Node.set_attribute img "src" "sprites/normal.png" ;
	      Js.Node.register_event
		img "onclick"
		(fun () ->
		   match !mode with
		     | Normal ->
			 if d.bd.(x).(y).seen then ()
			 else if d.flag_switch_on then mark_cell d x y
			 else if d.bd.(x).(y).flag then ()
			 else if d.bd.(x).(y).mined then (
			   draw_board d ;
			   disable_events d ;
			   Js.alert "YOU LOSE"
			 ) else reveal d x y
		     | Flag ->
			 d.bd.(x).(y).flag <- not d.bd.(x).(y).flag ;
			 draw_cell img d.bd.(x).(y)
		) () ;
	      Js.Fragment.append buf img
	  done ;
	  Js.Fragment.append buf (Js.Node.element "br") ;
	  d.dom.(y) <- Array.of_list (List.rev !imgs)
      done ;
      Js.Node.set_attribute board_div "style" "line-height: 0;" ;
      Js.Fragment.flush board_div buf
	
let _ =
  let div, nbc, nbr, nbm =
    try
      Sys.argv.(1),
      int_of_string Sys.argv.(2),
      int_of_string Sys.argv.(3),
      int_of_string Sys.argv.(4)
    with _ -> "board", 10, 10, 20
  in
  let d = create_demin nbc nbr nbm in
    init_table d div