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#include "priority-helper.hpp"
#include "switcher-data.hpp"
#include "advanced-scene-switcher.hpp"
#include "scene-group.hpp"
#include "switch-audio.hpp"
#include "switch-executable.hpp"
#include "switch-file.hpp"
#include "switch-idle.hpp"
#include "switch-media.hpp"
#include "switch-pause.hpp"
#include "switch-random.hpp"
#include "switch-screen-region.hpp"
#include "switch-time.hpp"
#include "switch-transitions.hpp"
#include "switch-window.hpp"
#include "switch-sequence.hpp"
#include "switch-video.hpp"
#include "macro.hpp"
#include <algorithm>
#include <QThread>
namespace advss {
constexpr auto default_priority_0 = macro_func;
constexpr auto default_priority_1 = read_file_func;
constexpr auto default_priority_2 = idle_func;
constexpr auto default_priority_3 = audio_func;
constexpr auto default_priority_4 = media_func;
constexpr auto default_priority_5 = video_func;
constexpr auto default_priority_6 = time_func;
constexpr auto default_priority_7 = screen_region_func;
constexpr auto default_priority_8 = round_trip_func;
constexpr auto default_priority_9 = window_title_func;
constexpr auto default_priority_10 = exe_func;
void SetDefaultFunctionPriorities(obs_data_t *obj)
{
obs_data_set_default_int(obj, "priority0", default_priority_0);
obs_data_set_default_int(obj, "priority1", default_priority_1);
obs_data_set_default_int(obj, "priority2", default_priority_2);
obs_data_set_default_int(obj, "priority3", default_priority_3);
obs_data_set_default_int(obj, "priority4", default_priority_4);
obs_data_set_default_int(obj, "priority5", default_priority_5);
obs_data_set_default_int(obj, "priority6", default_priority_6);
obs_data_set_default_int(obj, "priority7", default_priority_7);
obs_data_set_default_int(obj, "priority8", default_priority_8);
obs_data_set_default_int(obj, "priority9", default_priority_9);
obs_data_set_default_int(obj, "priority10", default_priority_10);
}
void SaveFunctionPriorities(obs_data_t *obj, std::vector<int> &funcs)
{
obs_data_set_int(obj, "priority0", funcs[0]);
obs_data_set_int(obj, "priority1", funcs[1]);
obs_data_set_int(obj, "priority2", funcs[2]);
obs_data_set_int(obj, "priority3", funcs[3]);
obs_data_set_int(obj, "priority4", funcs[4]);
obs_data_set_int(obj, "priority5", funcs[5]);
obs_data_set_int(obj, "priority6", funcs[6]);
obs_data_set_int(obj, "priority7", funcs[7]);
obs_data_set_int(obj, "priority8", funcs[8]);
obs_data_set_int(obj, "priority9", funcs[9]);
obs_data_set_int(obj, "priority10", funcs[10]);
}
void LoadFunctionPriorities(obs_data_t *obj, std::vector<int> &funcs)
{
funcs[0] = (obs_data_get_int(obj, "priority0"));
funcs[1] = (obs_data_get_int(obj, "priority1"));
funcs[2] = (obs_data_get_int(obj, "priority2"));
funcs[3] = (obs_data_get_int(obj, "priority3"));
funcs[4] = (obs_data_get_int(obj, "priority4"));
funcs[5] = (obs_data_get_int(obj, "priority5"));
funcs[6] = (obs_data_get_int(obj, "priority6"));
funcs[7] = (obs_data_get_int(obj, "priority7"));
funcs[8] = (obs_data_get_int(obj, "priority8"));
funcs[9] = (obs_data_get_int(obj, "priority9"));
funcs[10] = (obs_data_get_int(obj, "priority10"));
}
std::vector<int> GetDefaultFunctionPriorityList()
{
return {default_priority_0, default_priority_1, default_priority_2,
default_priority_3, default_priority_4, default_priority_5,
default_priority_6, default_priority_7, default_priority_8,
default_priority_9, default_priority_10};
}
std::vector<ThreadPrio> GetThreadPrioMapping()
{
return {
{"Idle",
"scheduled only when no other threads are running (lowest CPU load)",
QThread::IdlePriority},
{"Lowest", "scheduled less often than LowPriority",
QThread::LowestPriority},
{"Low", "scheduled less often than NormalPriority",
QThread::LowPriority},
{"Normal", "the default priority of the operating system",
QThread::NormalPriority},
{"High", "scheduled more often than NormalPriority",
QThread::HighPriority},
{"Highest", "scheduled more often than HighPriority",
QThread::HighestPriority},
{"Time critical",
"scheduled as often as possible (highest CPU load)",
QThread::TimeCriticalPriority},
};
}
bool SwitcherData::PrioFuncsValid()
{
if (functionNamesByPriority.empty()) {
return false;
}
auto fNBPCopy = functionNamesByPriority;
std::sort(fNBPCopy.begin(), fNBPCopy.end());
auto it = std::unique(fNBPCopy.begin(), fNBPCopy.end());
bool wasUnique = (it == fNBPCopy.end());
if (!wasUnique) {
return false;
}
for (int p : functionNamesByPriority) {
if (p < 0 || p > 10) {
return false;
}
}
return true;
}
void AdvSceneSwitcher::on_threadPriority_currentTextChanged(const QString &text)
{
if (loading || ui->threadPriority->count() !=
(int)switcher->threadPriorities.size())
return;
std::lock_guard<std::mutex> lock(switcher->m);
for (auto p : switcher->threadPriorities) {
if (p.name == text.toUtf8().constData()) {
switcher->threadPriority = p.value;
break;
}
}
}
void AdvSceneSwitcher::on_priorityUp_clicked()
{
int currentIndex = ui->priorityList->currentRow();
if (currentIndex != -1 && currentIndex != 0) {
ui->priorityList->insertItem(
currentIndex - 1,
ui->priorityList->takeItem(currentIndex));
ui->priorityList->setCurrentRow(currentIndex - 1);
std::lock_guard<std::mutex> lock(switcher->m);
iter_swap(switcher->functionNamesByPriority.begin() +
currentIndex,
switcher->functionNamesByPriority.begin() +
currentIndex - 1);
}
ui->macroPriorityWarning->setVisible(
switcher->functionNamesByPriority[0] != macro_func);
}
void AdvSceneSwitcher::on_priorityDown_clicked()
{
int currentIndex = ui->priorityList->currentRow();
if (currentIndex != -1 &&
currentIndex != ui->priorityList->count() - 1) {
ui->priorityList->insertItem(
currentIndex + 1,
ui->priorityList->takeItem(currentIndex));
ui->priorityList->setCurrentRow(currentIndex + 1);
std::lock_guard<std::mutex> lock(switcher->m);
iter_swap(switcher->functionNamesByPriority.begin() +
currentIndex,
switcher->functionNamesByPriority.begin() +
currentIndex + 1);
}
ui->macroPriorityWarning->setVisible(
switcher->functionNamesByPriority[0] != macro_func);
}
} // namespace advss
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