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#include "scene-switch-helpers.hpp"
#include "canvas-helpers.hpp"
#include "source-helpers.hpp"
#include "switcher-data.hpp"
#include <obs-frontend-api.h>
#include <obs-websocket-api.h>
#undef blog
#include "log-helper.hpp"
namespace advss {
static std::chrono::high_resolution_clock::time_point lastSceneChangeTime{};
static std::chrono::high_resolution_clock::time_point lastTransitionEndTime{};
static bool setupEventHandler();
static bool eventHandlerIsSetup = setupEventHandler();
static bool setupEventHandler()
{
static auto handleEvents = [](enum obs_frontend_event event, void *) {
switch (event) {
case OBS_FRONTEND_EVENT_SCENE_CHANGED:
lastSceneChangeTime =
std::chrono::high_resolution_clock::now();
break;
case OBS_FRONTEND_EVENT_TRANSITION_STOPPED:
lastTransitionEndTime =
std::chrono::high_resolution_clock::now();
break;
default:
break;
};
};
obs_frontend_add_event_callback(handleEvents, nullptr);
return true;
}
static std::pair<obs_weak_source_t *, int>
getNextTransition(obs_weak_source_t *scene1, obs_weak_source_t *scene2)
{
obs_weak_source_t *ws = nullptr;
int duration = 0;
if (scene1 && scene2) {
for (SceneTransition &t : switcher->sceneTransitions) {
if (!t.initialized()) {
continue;
}
if (t.scene == scene1 && t.scene2 == scene2) {
ws = t.transition;
duration = t.duration * 1000;
break;
}
}
}
return std::make_pair(ws, duration);
}
void SetNextTransition(const SceneSwitchInfo &sceneSwitch,
obs_source_t *currentSource, TransitionData &td)
{
// Priority:
// 1. Transition tab
// 2. Individual switcher entry
// 3. Current transition settings
// Transition Tab
OBSWeakSourceAutoRelease currentScene =
obs_source_get_weak_source(currentSource);
auto tinfo = getNextTransition(currentScene, sceneSwitch.scene);
OBSWeakSource nextTransition = tinfo.first;
int nextTransitionDuration = tinfo.second;
// Individual switcher entry
if (!nextTransition) {
nextTransition = sceneSwitch.transition;
}
if (!nextTransitionDuration) {
nextTransitionDuration = sceneSwitch.duration;
}
// Current transition settings
if (!nextTransition) {
OBSSourceAutoRelease currentTransition =
obs_frontend_get_current_transition();
nextTransition = obs_source_get_weak_source(currentTransition);
obs_weak_source_release(nextTransition);
}
if (!nextTransitionDuration) {
nextTransitionDuration = obs_frontend_get_transition_duration();
}
if (ShouldModifyActiveTransition()) {
obs_frontend_set_transition_duration(nextTransitionDuration);
OBSSourceAutoRelease transition =
obs_weak_source_get_source(nextTransition);
obs_frontend_set_current_transition(transition);
}
if (ShouldModifyTransitionOverrides()) {
OverwriteTransitionOverride({sceneSwitch.scene, nextTransition,
nextTransitionDuration},
td);
}
}
void OverwriteTransitionOverride(const SceneSwitchInfo &ssi, TransitionData &td)
{
OBSSourceAutoRelease scene = obs_weak_source_get_source(ssi.scene);
OBSDataAutoRelease data = obs_source_get_private_settings(scene);
td.name = obs_data_get_string(data, "transition");
td.duration = obs_data_get_int(data, "transition_duration");
std::string name = GetWeakSourceName(ssi.transition);
obs_data_set_string(data, "transition", name.c_str());
obs_data_set_int(data, "transition_duration", ssi.duration);
}
void RestoreTransitionOverride(obs_source_t *scene, const TransitionData &td)
{
OBSDataAutoRelease data = obs_source_get_private_settings(scene);
obs_data_set_string(data, "transition", td.name.c_str());
obs_data_set_int(data, "transition_duration", td.duration);
}
static bool modifiesTransitionSettings(const SceneSwitchInfo &ssi)
{
return ssi.duration != 0 || ssi.transition;
}
void SwitchScene(const SceneSwitchInfo &sceneSwitch, bool force,
obs_weak_canvas_t *canvas)
{
if (!sceneSwitch.scene) {
vblog(LOG_INFO, "nothing to switch to");
return;
}
OBSSourceAutoRelease source =
obs_weak_source_get_source(sceneSwitch.scene);
OBSSourceAutoRelease currentSource = obs_frontend_get_current_scene();
if (!source || (source == currentSource && !force)) {
return;
}
TransitionData currentTransitionData;
const bool modifiesTransition = modifiesTransitionSettings(sceneSwitch);
if (!canvas || IsMainCanvas(canvas)) { // Assume main canvas by default
if (modifiesTransition) {
SetNextTransition(sceneSwitch, currentSource,
currentTransitionData);
}
obs_frontend_set_current_scene(source);
if (modifiesTransition && ShouldModifyTransitionOverrides()) {
RestoreTransitionOverride(source,
currentTransitionData);
}
vblog(LOG_INFO, "switched main canvas scene");
return;
}
if (GetWeakCanvasName(canvas) == "Aitum Vertical") {
// Can't set transitions so we ignore these options
OBSDataAutoRelease data = obs_data_create();
obs_data_set_string(data, "vendorName",
"aitum-vertical-canvas");
obs_data_set_string(data, "requestType", "switch_scene");
OBSDataAutoRelease requestData = obs_data_create();
obs_data_set_string(requestData, "scene",
obs_source_get_name(source));
obs_data_set_obj(data, "requestData", requestData);
obs_websocket_request_response_free(
obs_websocket_call_request("CallVendorRequest", data));
vblog(LOG_INFO, "switched Aitum Vertical canvas scene");
}
}
void SwitchPreviewScene(const OBSWeakSource &ws)
{
OBSSourceAutoRelease source = obs_weak_source_get_source(ws);
obs_frontend_set_current_preview_scene(source);
}
std::chrono::high_resolution_clock::time_point GetLastTransitionEndTime()
{
return lastTransitionEndTime;
}
std::chrono::high_resolution_clock::time_point GetLastSceneChangeTime()
{
return lastSceneChangeTime;
}
OBSWeakSource GetCurrentScene()
{
if (switcher->currentScene) {
return switcher->currentScene;
}
// If there wasn't any scene switch yet switcher->currentScene will be
// null and we must use obs_frontend_get_current_scene() instead
OBSSourceAutoRelease currentSceneSource =
obs_frontend_get_current_scene();
OBSWeakSourceAutoRelease currentSceneWeakSource =
obs_source_get_weak_source(currentSceneSource);
return currentSceneWeakSource.Get();
}
OBSWeakSource GetPreviousScene()
{
return switcher->previousScene;
}
bool AnySceneTransitionStarted()
{
return switcher->AnySceneTransitionStarted();
}
bool ShouldModifyTransitionOverrides()
{
return switcher->transitionOverrideOverride;
}
bool ShouldModifyActiveTransition()
{
return switcher->adjustActiveTransitionType;
}
} // namespace advss
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