File: macro-action-scene-lock.cpp

package info (click to toggle)
obs-advanced-scene-switcher 1.32.8-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 43,492 kB
  • sloc: xml: 297,593; cpp: 147,875; python: 387; sh: 280; ansic: 170; makefile: 33
file content (191 lines) | stat: -rw-r--r-- 5,266 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
#include "macro-action-scene-lock.hpp"
#include "layout-helpers.hpp"

namespace advss {

const std::string MacroActionSceneLock::id = "scene_lock";

bool MacroActionSceneLock::_registered = MacroActionFactory::Register(
	MacroActionSceneLock::id,
	{MacroActionSceneLock::Create, MacroActionSceneLockEdit::Create,
	 "AdvSceneSwitcher.action.sceneLock"});

const static std::map<MacroActionSceneLock::Action, std::string> actionTypes = {
	{MacroActionSceneLock::Action::LOCK,
	 "AdvSceneSwitcher.action.sceneLock.type.lock"},
	{MacroActionSceneLock::Action::UNLOCK,
	 "AdvSceneSwitcher.action.sceneLock.type.unlock"},
	{MacroActionSceneLock::Action::TOGGLE,
	 "AdvSceneSwitcher.action.sceneLock.type.toggle"},
};

static void setSceneItemLock(obs_sceneitem_t *item,
			     MacroActionSceneLock::Action action)
{
	switch (action) {
	case MacroActionSceneLock::Action::LOCK:
		obs_sceneitem_set_locked(item, true);
		break;
	case MacroActionSceneLock::Action::UNLOCK:
		obs_sceneitem_set_locked(item, false);
		break;
	case MacroActionSceneLock::Action::TOGGLE:
		obs_sceneitem_set_locked(item, !obs_sceneitem_locked(item));
		break;
	}
}

bool MacroActionSceneLock::PerformAction()
{
	auto items = _source.GetSceneItems(_scene);
	for (const auto &item : items) {
		setSceneItemLock(item, _action);
	}

	return true;
}

void MacroActionSceneLock::LogAction() const
{
	auto it = actionTypes.find(_action);
	if (it != actionTypes.end()) {
		ablog(LOG_INFO,
		      "performed action \"%s\" for source \"%s\" on scene \"%s\"",
		      it->second.c_str(), _source.ToString(true).c_str(),
		      _scene.ToString(true).c_str());

	} else {
		blog(LOG_WARNING, "ignored unknown scene lock action %d",
		     static_cast<int>(_action));
	}
}

bool MacroActionSceneLock::Save(obs_data_t *obj) const
{
	MacroAction::Save(obj);
	_scene.Save(obj);
	_source.Save(obj);
	obs_data_set_int(obj, "action", static_cast<int>(_action));
	return true;
}

bool MacroActionSceneLock::Load(obs_data_t *obj)
{
	MacroAction::Load(obj);
	_scene.Load(obj);
	_source.Load(obj);
	_action = static_cast<Action>(obs_data_get_int(obj, "action"));
	return true;
}

std::string MacroActionSceneLock::GetShortDesc() const
{
	if (!_source.ToString().empty()) {
		return _scene.ToString() + " - " + _source.ToString();
	}
	return "";
}

std::shared_ptr<MacroAction> MacroActionSceneLock::Create(Macro *m)
{
	return std::make_shared<MacroActionSceneLock>(m);
}

std::shared_ptr<MacroAction> MacroActionSceneLock::Copy() const
{
	return std::make_shared<MacroActionSceneLock>(*this);
}

static inline void populateActionSelection(QComboBox *list)
{
	for (const auto &[_, name] : actionTypes) {
		list->addItem(obs_module_text(name.c_str()));
	}
}

void MacroActionSceneLock::ResolveVariablesToFixedValues()
{
	_scene.ResolveVariables();
	_source.ResolveVariables();
}

MacroActionSceneLockEdit::MacroActionSceneLockEdit(
	QWidget *parent, std::shared_ptr<MacroActionSceneLock> entryData)
	: QWidget(parent),
	  _scenes(new SceneSelectionWidget(this, true, false, true, true)),
	  _sources(new SceneItemSelectionWidget(
		  parent,
		  {
			  SceneItemSelection::Type::SOURCE_NAME,
			  SceneItemSelection::Type::VARIABLE_NAME,
			  SceneItemSelection::Type::SOURCE_NAME_PATTERN,
			  SceneItemSelection::Type::SOURCE_GROUP,
			  SceneItemSelection::Type::SOURCE_TYPE,
			  SceneItemSelection::Type::INDEX,
			  SceneItemSelection::Type::INDEX_RANGE,
			  SceneItemSelection::Type::ALL,
		  },
		  SceneItemSelectionWidget::NameClashMode::ALL)),
	  _actions(new QComboBox())
{
	populateActionSelection(_actions);

	QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
			 SLOT(ActionChanged(int)));
	QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
			 this, SLOT(SceneChanged(const SceneSelection &)));
	QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
			 _sources, SLOT(SceneChanged(const SceneSelection &)));
	QWidget::connect(_sources,
			 SIGNAL(SceneItemChanged(const SceneItemSelection &)),
			 this, SLOT(SourceChanged(const SceneItemSelection &)));

	auto layout = new QHBoxLayout;
	std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
		{"{{scenes}}", _scenes},
		{"{{sources}}", _sources},
		{"{{actions}}", _actions},
	};
	PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.sceneLock.entry"),
		     layout, widgetPlaceholders);
	setLayout(layout);

	_entryData = entryData;
	UpdateEntryData();
	_loading = false;
}

void MacroActionSceneLockEdit::UpdateEntryData()
{
	if (!_entryData) {
		return;
	}

	_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
	_scenes->SetScene(_entryData->_scene);
	_sources->SetSceneItem((_entryData->_source));
}

void MacroActionSceneLockEdit::SceneChanged(const SceneSelection &s)
{
	GUARD_LOADING_AND_LOCK();
	_entryData->_scene = s;
}

void MacroActionSceneLockEdit::SourceChanged(const SceneItemSelection &item)
{
	GUARD_LOADING_AND_LOCK();
	_entryData->_source = item;
	emit HeaderInfoChanged(
		QString::fromStdString(_entryData->GetShortDesc()));
	adjustSize();
	updateGeometry();
}

void MacroActionSceneLockEdit::ActionChanged(int value)
{
	GUARD_LOADING_AND_LOCK();
	_entryData->_action = static_cast<MacroActionSceneLock::Action>(value);
}

} // namespace advss