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#include "macro-action-studio-mode.hpp"
#include "layout-helpers.hpp"
#include <obs-frontend-api.h>
namespace advss {
const std::string MacroActionSudioMode::id = "studio_mode";
bool MacroActionSudioMode::_registered = MacroActionFactory::Register(
MacroActionSudioMode::id,
{MacroActionSudioMode::Create, MacroActionStudioModeEdit::Create,
"AdvSceneSwitcher.action.studioMode"});
const static std::map<MacroActionSudioMode::Action, std::string> actionTypes = {
{MacroActionSudioMode::Action::SWAP_SCENE,
"AdvSceneSwitcher.action.studioMode.type.swap"},
{MacroActionSudioMode::Action::SET_SCENE,
"AdvSceneSwitcher.action.studioMode.type.setScene"},
{MacroActionSudioMode::Action::ENABLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.enable"},
{MacroActionSudioMode::Action::DISABLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.disable"},
};
// Calling obs_frontend_set_preview_program_mode() directly from a thread that
// is not the main OBS UI thread will lead to undefined behaviour, so we have
// to use this helper function instead - copied from obs-websocket plugin
static void enableStudioMode(bool enable)
{
if (obs_frontend_preview_program_mode_active() != enable) {
obs_queue_task(
OBS_TASK_UI,
[](void *param) {
auto studioModeEnabled = (bool *)param;
obs_frontend_set_preview_program_mode(
*studioModeEnabled);
},
&enable, true);
}
}
bool MacroActionSudioMode::PerformAction()
{
switch (_action) {
case Action::SWAP_SCENE:
obs_frontend_preview_program_trigger_transition();
break;
case Action::SET_SCENE: {
auto s = obs_weak_source_get_source(_scene.GetScene());
obs_frontend_set_current_preview_scene(s);
obs_source_release(s);
break;
}
case Action::ENABLE_STUDIO_MODE:
enableStudioMode(true);
break;
case Action::DISABLE_STUDIO_MODE:
enableStudioMode(false);
break;
default:
break;
}
return true;
}
void MacroActionSudioMode::LogAction() const
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
ablog(LOG_INFO, "performed action \"%s\" with scene \"%s\"",
it->second.c_str(), _scene.ToString(true).c_str());
} else {
blog(LOG_WARNING, "ignored unknown studio mode action %d",
static_cast<int>(_action));
}
}
bool MacroActionSudioMode::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
_scene.Save(obj);
return true;
}
bool MacroActionSudioMode::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
_scene.Load(obj);
return true;
}
std::string MacroActionSudioMode::GetShortDesc() const
{
if (_action == Action::SET_SCENE) {
return _scene.ToString();
}
return "";
}
std::shared_ptr<MacroAction> MacroActionSudioMode::Create(Macro *m)
{
return std::make_shared<MacroActionSudioMode>(m);
}
std::shared_ptr<MacroAction> MacroActionSudioMode::Copy() const
{
return std::make_shared<MacroActionSudioMode>(*this);
}
void MacroActionSudioMode::ResolveVariablesToFixedValues()
{
_scene.ResolveVariables();
}
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[id, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()),
static_cast<int>(id));
}
}
MacroActionStudioModeEdit::MacroActionStudioModeEdit(
QWidget *parent, std::shared_ptr<MacroActionSudioMode> entryData)
: QWidget(parent),
_actions(new QComboBox()),
_scenes(new SceneSelectionWidget(this, true, true, true, true))
{
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
{"{{scenes}}", _scenes},
};
QHBoxLayout *mainLayout = new QHBoxLayout;
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.action.studioMode.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionStudioModeEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(
_actions->findData(static_cast<int>(_entryData->_action)));
_scenes->SetScene(_entryData->_scene);
SetWidgetVisibility();
}
void MacroActionStudioModeEdit::SceneChanged(const SceneSelection &s)
{
GUARD_LOADING_AND_LOCK();
_entryData->_scene = s;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionStudioModeEdit::SetWidgetVisibility()
{
_scenes->setVisible(_entryData->_action ==
MacroActionSudioMode::Action::SET_SCENE);
if (_entryData->_action != MacroActionSudioMode::Action::SET_SCENE) {
_actions->removeItem(_actions->findData(static_cast<int>(
MacroActionSudioMode::Action::SET_SCENE)));
}
}
void MacroActionStudioModeEdit::ActionChanged(int index)
{
GUARD_LOADING_AND_LOCK();
_entryData->_action = static_cast<MacroActionSudioMode::Action>(
_actions->itemData(index).toInt());
SetWidgetVisibility();
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
} // namespace advss
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