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#include "macro-condition-game-capture.hpp"
#include "layout-helpers.hpp"
namespace advss {
const std::string MacroConditionGameCapture::id = "game_capture";
#ifdef _WIN32
bool MacroConditionGameCapture::_registered = MacroConditionFactory::Register(
MacroConditionGameCapture::id,
{MacroConditionGameCapture::Create,
MacroConditionGameCaptureEdit::Create,
"AdvSceneSwitcher.condition.gameCapture"});
#else
bool MacroConditionGameCapture::_registered =
false; // For now the 'game_capture' source only exists on Windows
#endif
bool MacroConditionGameCapture::CheckCondition()
{
auto source = OBSGetStrongRef(_source.GetSource());
if (source != _lastSource) {
SetupSignalHandler(source);
return false;
}
std::lock_guard<std::mutex> lock(_mtx);
if (_hooked) {
SetTempVarValue("title", _title);
SetTempVarValue("class", _class);
SetTempVarValue("executable", _executable);
}
return _hooked;
}
bool MacroConditionGameCapture::Save(obs_data_t *obj) const
{
MacroCondition::Save(obj);
_source.Save(obj);
return true;
}
bool MacroConditionGameCapture::Load(obs_data_t *obj)
{
MacroCondition::Load(obj);
_source.Load(obj);
SetupSignalHandler(OBSGetStrongRef(_source.GetSource()));
return true;
}
void MacroConditionGameCapture::GetCalldataInfo(calldata_t *cd)
{
const char *title = "";
if (!calldata_get_string(cd, "title", &title)) {
blog(LOG_WARNING, "%s failed to get title", __func__);
}
_title = title ? title : "";
const char *className = "";
if (!calldata_get_string(cd, "class", &className)) {
blog(LOG_WARNING, "%s failed to get class", __func__);
}
_class = className ? className : "";
const char *executable = "";
if (!calldata_get_string(cd, "executable", &executable)) {
blog(LOG_WARNING, "%s failed to get executable", __func__);
}
_executable = executable ? executable : "";
}
void MacroConditionGameCapture::HookedSignalReceived(void *data, calldata_t *cd)
{
auto condition = static_cast<MacroConditionGameCapture *>(data);
std::lock_guard<std::mutex> lock(condition->_mtx);
condition->GetCalldataInfo(cd);
condition->_hooked = true;
}
void MacroConditionGameCapture::UnhookedSignalReceived(void *data, calldata_t *)
{
auto condition = static_cast<MacroConditionGameCapture *>(data);
std::lock_guard<std::mutex> lock(condition->_mtx);
condition->_hooked = false;
}
void MacroConditionGameCapture::SetupTempVars()
{
MacroCondition::SetupTempVars();
AddTempvar(
"title",
obs_module_text("AdvSceneSwitcher.tempVar.gameCapture.title"),
obs_module_text(
"AdvSceneSwitcher.tempVar.gameCapture.title.description"));
AddTempvar(
"class",
obs_module_text("AdvSceneSwitcher.tempVar.gameCapture.class"),
obs_module_text(
"AdvSceneSwitcher.tempVar.gameCapture.class.description"));
AddTempvar(
"executable",
obs_module_text(
"AdvSceneSwitcher.tempVar.gameCapture.executable"),
obs_module_text(
"AdvSceneSwitcher.tempVar.gameCapture.executable.description"));
}
void MacroConditionGameCapture::SetupSignalHandler(obs_source_t *source)
{
signal_handler_t *sh = obs_source_get_signal_handler(source);
_hookSignal = OBSSignal(sh, "hooked", HookedSignalReceived, this);
_unhookSignal = OBSSignal(sh, "unhooked", UnhookedSignalReceived, this);
_lastSource = source;
SetupInitialState(source);
}
void MacroConditionGameCapture::SetupInitialState(obs_source_t *source)
{
std::lock_guard<std::mutex> lock(_mtx);
_hooked = false;
if (!source) {
return;
}
calldata_t cd;
calldata_init(&cd);
auto ph = obs_source_get_proc_handler(source);
if (!proc_handler_call(ph, "get_hooked", &cd)) {
blog(LOG_WARNING,
"%s failed to call proc_handler for 'get_hooked'",
__func__);
return;
}
if (!calldata_get_bool(&cd, "hooked", &_hooked)) {
blog(LOG_WARNING, "%s failed to get hooked state", __func__);
}
GetCalldataInfo(&cd);
calldata_free(&cd);
}
static QStringList getGameCaptureSourcesList()
{
auto sourceEnum = [](void *param, obs_source_t *source) -> bool /* -- */
{
QStringList *list = reinterpret_cast<QStringList *>(param);
if (strcmp(obs_source_get_unversioned_id(source),
"game_capture") == 0) {
*list << obs_source_get_name(source);
}
return true;
};
QStringList list;
obs_enum_sources(sourceEnum, &list);
list.sort();
return list;
}
MacroConditionGameCaptureEdit::MacroConditionGameCaptureEdit(
QWidget *parent, std::shared_ptr<MacroConditionGameCapture> entryData)
: QWidget(parent),
_sources(new SourceSelectionWidget(this, getGameCaptureSourcesList,
true))
{
QWidget::connect(_sources,
SIGNAL(SourceChanged(const SourceSelection &)), this,
SLOT(SourceChanged(const SourceSelection &)));
auto layout = new QHBoxLayout;
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.condition.gameCapture.entry"),
layout, {{"{{sources}}", _sources}});
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionGameCaptureEdit::SourceChanged(const SourceSelection &source)
{
GUARD_LOADING_AND_LOCK();
_entryData->_source = source;
}
void MacroConditionGameCaptureEdit::UpdateEntryData()
{
_sources->SetSource(_entryData->_source);
}
} // namespace advss
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