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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float2 uv_size;
uniform int draw_cursor;
uniform float2 uv_mouse;
uniform float2 uv_mouse_previous;
uniform float2 select_from;
uniform float2 select_to;
uniform float4 cursor_color;
uniform float cursor_size;
uniform texture2d cursor_image;
uniform int tool;
uniform texture2d tool_image;
uniform float4 tool_color;
uniform float tool_size;
uniform int tool_mode;
uniform bool shift_down;
sampler_state def_sampler {
Filter =
Linear;
AddressU = Clamp;
AddressV =
Clamp;
};
struct VertInOut
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertInOut VSDefault(VertInOut vert_in)
{
VertInOut vert_out;
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = vert_in.uv;
return vert_out;
}
float4 apply_color(float4 color, float4 orig)
{
if (color.a == 0.0)
return orig;
if (color.a < 0.0)
return float4(lerp(orig.rgb, color.rgb, (1.0 + color.a) / ((1.0 + color.a) + orig.a)), min((1.0 + color.a), orig.a));
//return float4(0, 0, 0, 0);
//return float4(orig.rgb * (1.0 + color.a), min((1.0 + color.a), orig.a));
return float4(lerp(orig.rgb, color.rgb, color.a / (color.a + orig.a)), max(color.a, orig.a));
}
float4 draw_line(float2 coord, float2 from, float2 to, float4 color, float distance_factor, float4 orig)
{
float d = distance(coord, to);
float effective_alpha = 0.0;
if (d <= tool_size)
{
effective_alpha = color.a - (color.a * (d / tool_size) * distance_factor);
}
if (from.x >= 0.0 && from.y >= 0.0 && (from.x != 0.0 || from.y != 0.0))
{
float2 lineDir = from - to;
float2 perpDir = float2(lineDir.y, -lineDir.x);
float2 dirToPt1 = to - coord;
float ld = abs(dot(normalize(perpDir), dirToPt1));
if (ld <= tool_size)
{
float dp = distance(coord, from);
if (dp <= tool_size)
{
if (color.a < 0.0)
effective_alpha = min(color.a - (color.a * (dp / tool_size) * distance_factor), effective_alpha);
else
effective_alpha = max(color.a - (color.a * (dp / tool_size) * distance_factor), effective_alpha);
}
float md = distance(from, to);
if (dp < md && d < md)
{
if (color.a < 0.0)
effective_alpha = min(color.a - (color.a * (ld / tool_size) * distance_factor), effective_alpha);
else
effective_alpha = max(color.a - (color.a * (ld / tool_size) * distance_factor), effective_alpha);
}
}
}
return apply_color(float4(color.rgb, effective_alpha), orig);
}
float4 draw_dot_line(float2 coord, float2 from, float2 to, float4 orig)
{
float d = distance(coord, to);
float effective_alpha = 0.0;
float3 color = float3(1, 1, 1);
if (d <= tool_size)
{
effective_alpha = 1.0;
}
else if (from.x >= 0.0 && from.y >= 0.0)
{
float2 lineDir = from - to;
float2 perpDir = float2(lineDir.y, -lineDir.x);
float2 dirToPt1 = to - coord;
float ld = abs(dot(normalize(perpDir), dirToPt1));
if (ld <= tool_size)
{
float dp = distance(coord, from);
if (dp <= tool_size)
{
effective_alpha = max(1.0, effective_alpha);
}
else
{
float md = distance(from, to);
if (dp < md && d < md)
{
effective_alpha = max(1.0, effective_alpha);
float v = md - d;
float v2 = v - (tool_size * 8.0) * floor(v / (tool_size * 8.0));
if (d > dp && v2 >= tool_size * 4.0)
{
color = float3(0, 0, 0);
}
else
{
v = md - dp;
v2 = v - (tool_size * 8.0) * floor(v / (tool_size * 8.0));
if (d < dp && v2 >= tool_size * 4.0)
{
color = float3(0, 0, 0);
}
}
}
}
}
}
return apply_color(float4(color, effective_alpha), orig);
}
float4 PSDraw(VertInOut vert_in) : TARGET
{
float4 orig = image.Sample(def_sampler, vert_in.uv);
float2 coord = vert_in.uv * uv_size;
float effective_cursor_size = cursor_size <= 0.0f ? tool_size : cursor_size;
if (draw_cursor == 1)
{
float d = distance(coord, uv_mouse);
if (d < effective_cursor_size)
return cursor_color;
}
else if (draw_cursor == 2)
{
if (abs(coord.x - uv_mouse.x) < effective_cursor_size && abs(coord.y - uv_mouse.y) < effective_cursor_size)
{
float2 cursor_pos = (coord - uv_mouse) / float2(effective_cursor_size * 2.0, effective_cursor_size * 2.0) + float2(0.5, 0.5);
float4 cc = cursor_image.Sample(def_sampler, cursor_pos);
if (cc.a > 0.0)
return cc;
}
}
if (tool_mode == 0)
{ // tool up
if (select_from.x != select_to.x || select_from.y != select_to.y)
{
if (tool == 8) // select rectangle
{
orig = draw_dot_line(coord, select_from, float2(select_from.x, select_to.y), orig);
orig = draw_dot_line(coord, float2(select_from.x, select_to.y), select_to, orig);
orig = draw_dot_line(coord, select_to, float2(select_to.x, select_from.y), orig);
orig = draw_dot_line(coord, float2(select_to.x, select_from.y), select_from, orig);
}
else if (tool == 9) // select ellipse
{
float2 center = (select_from + select_to) / 2.0;
float2 diff = abs(select_from - center);
float2 inside = diff - tool_size;
float2 outside = diff + tool_size;
float2 temp = float2(pow(coord.x - center.x, 2), pow(coord.y - center.y, 2));
if ((temp.x / pow(inside.x, 2.0)) + (temp.y / pow(inside.y, 2.0)) >= 1.0 && (temp.x / pow(outside.x, 2.0)) + (temp.y / pow(outside.y, 2.0)) <= 1.0)
{
float r = atan2(coord.y - center.y, coord.x - center.x) + 3.14;
float v = r * 50.0 / 3.14;
float v2 = v - 2.0 * floor(v / 2.0);
if (v2 >= 1.0)
{
return apply_color(float4(0, 0, 0, 1), orig);
}
else
{
return apply_color(float4(1, 1, 1, 1), orig);
}
}
}
}
return orig;
}
if (tool_mode == 2)
{ // tool drag
if (select_from.x != select_to.x || select_from.y != select_to.y)
{
if (tool == 8) // select rectangle
{
if (coord.x >= min(select_from.x, select_to.x) && coord.x <= max(select_from.x, select_to.x) && coord.y >= min(select_from.y, select_to.y) && coord.y <= max(select_from.y, select_to.y))
{
orig = float4(0, 0, 0, 0);
}
float2 diff = uv_mouse - uv_mouse_previous;
if (coord.x >= min(select_from.x, select_to.x) + diff.x && coord.x <= max(select_from.x, select_to.x) + diff.x && coord.y >= min(select_from.y, select_to.y) + diff.y && coord.y <= max(select_from.y, select_to.y) + diff.y)
{
orig = apply_color(image.Sample(def_sampler, (coord - diff) / uv_size), orig);
}
}
else if (tool == 9) // select ellipse
{
float2 center = (select_from + select_to) / 2.0;
float2 diff = float2(pow(select_from.x - center.x, 2.0), pow(select_from.y - center.y, 2.0));
float p = (pow(coord.x - center.x, 2) / diff.x) + (pow(coord.y - center.y, 2) / diff.y);
if (p <= 1.0)
{
orig = float4(0, 0, 0, 0);
}
float2 diff2 = uv_mouse - uv_mouse_previous;
p = (pow(coord.x - diff2.x - center.x, 2) / diff.x) + (pow(coord.y - diff2.y - center.y, 2) / diff.y);
if (p <= 1.0)
{
orig = apply_color(image.Sample(def_sampler, (coord - diff2) / uv_size), orig);
}
}
}
return orig;
}
if (tool == 1) // pencil
{
return draw_line(coord, uv_mouse_previous, uv_mouse, tool_color, 0.0, orig);
}
else if (tool == 2) // brush
{
return draw_line(coord, uv_mouse_previous, uv_mouse, tool_color, 1.0, orig);
}
else if (tool == 3)//line
{
if (shift_down)
{
if (abs(uv_mouse_previous.x - uv_mouse.x) < abs(uv_mouse_previous.y - uv_mouse.y))
{
return draw_line(coord, uv_mouse_previous, float2(uv_mouse_previous.x, uv_mouse.y), tool_color, 0.0, orig);
}
else
{
return draw_line(coord, uv_mouse_previous, float2(uv_mouse.x, uv_mouse_previous.y), tool_color, 0.0, orig);
}
}
return draw_line(coord, uv_mouse_previous, uv_mouse, tool_color, 0.0, orig);
}
else if (tool == 4) // rectangle outline
{
float2 from = uv_mouse_previous;
float2 to = uv_mouse;
if (shift_down)
{
if (abs(from.x - to.x) > abs(from.y - to.y))
{
to.x = from.x + (to.x - from.x) / abs(from.x - to.x) * abs(from.y - to.y);
}
else
{
to.y = from.y + (to.y - from.y) / abs(from.y - to.y) * abs(from.x - to.x);
}
}
orig = draw_line(coord, from, float2(from.x, to.y), tool_color, 0.0, orig);
orig = draw_line(coord, float2(from.x, to.y), to, tool_color, 0.0, orig);
orig = draw_line(coord, to, float2(to.x, from.y), tool_color, 0.0, orig);
orig = draw_line(coord, float2(to.x, from.y), from, tool_color, 0.0, orig);
return orig;
}
else if (tool == 5) // rectangle
{
float2 from = uv_mouse_previous;
float2 to = uv_mouse;
if (shift_down)
{
if (abs(from.x - to.x) > abs(from.y - to.y))
{
to.x = from.x + (to.x - from.x) / abs(from.x - to.x) * abs(from.y - to.y);
}
else
{
to.y = from.y + (to.y - from.y) / abs(from.y - to.y) * abs(from.x - to.x);
}
}
float2 min_mouse = min(to, from);
float2 max_mouse = max(to, from);
if (coord.x >= min_mouse.x && coord.x <= max_mouse.x && coord.y >= min_mouse.y && coord.y <= max_mouse.y)
return apply_color(tool_color, orig);
}
else if (tool == 6) // ellipse outline
{
float2 from = uv_mouse_previous;
float2 to = uv_mouse;
if (shift_down)
{
if (abs(from.x - to.x) > abs(from.y - to.y))
{
to.x = from.x + (to.x - from.x) / abs(from.x - to.x) * abs(from.y - to.y);
}
else
{
to.y = from.y + (to.y - from.y) / abs(from.y - to.y) * abs(from.x - to.x);
}
}
float2 center = (from + to) / 2.0;
float2 diff = abs(from - center);
float2 inside = diff - tool_size;
float2 outside = diff + tool_size;
float2 temp = float2(pow(coord.x - center.x, 2), pow(coord.y - center.y, 2));
if ((temp.x / pow(inside.x, 2.0)) + (temp.y / pow(inside.y, 2.0)) >= 1.0 && (temp.x / pow(outside.x, 2.0)) + (temp.y / pow(outside.y, 2.0)) <= 1.0)
return apply_color(tool_color, orig);
}
else if (tool == 7) // ellipse
{
float2 from = uv_mouse_previous;
float2 to = uv_mouse;
if (shift_down)
{
if (abs(from.x - to.x) > abs(from.y - to.y))
{
to.x = from.x + (to.x - from.x) / abs(from.x - to.x) * abs(from.y - to.y);
}
else
{
to.y = from.y + (to.y - from.y) / abs(from.y - to.y) * abs(from.x - to.x);
}
}
float2 center = (from + to) / 2.0;
float2 diff = float2(pow(from.x - center.x, 2.0), pow(from.y - center.y, 2.0));
float p = (pow(coord.x - center.x, 2) / diff.x) + (pow(coord.y - center.y, 2) / diff.y);
if (p <= 1.0)
return apply_color(tool_color, orig);
}
else if (tool == 8) // select rectangle
{
float2 from = uv_mouse_previous;
float2 to = uv_mouse;
if (shift_down)
{
if (abs(from.x - to.x) > abs(from.y - to.y))
{
to.x = from.x + (to.x - from.x) / abs(from.x - to.x) * abs(from.y - to.y);
}
else
{
to.y = from.y + (to.y - from.y) / abs(from.y - to.y) * abs(from.x - to.x);
}
}
orig = draw_dot_line(coord, from, float2(from.x, to.y), orig);
orig = draw_dot_line(coord, float2(from.x, to.y), to, orig);
orig = draw_dot_line(coord, to, float2(to.x, from.y), orig);
orig = draw_dot_line(coord, float2(to.x, from.y), from, orig);
return orig;
}
else if (tool == 9) // select ellipse
{
float2 from = uv_mouse_previous;
float2 to = uv_mouse;
if (shift_down)
{
if (abs(from.x - to.x) > abs(from.y - to.y))
{
to.x = from.x + (to.x - from.x) / abs(from.x - to.x) * abs(from.y - to.y);
}
else
{
to.y = from.y + (to.y - from.y) / abs(from.y - to.y) * abs(from.x - to.x);
}
}
float2 center = (from + to) / 2.0;
float2 diff = abs(from - center);
float2 inside = diff - tool_size;
float2 outside = diff + tool_size;
float2 temp = float2(pow(coord.x - center.x, 2), pow(coord.y - center.y, 2));
if ((temp.x / pow(inside.x, 2.0)) + (temp.y / pow(inside.y, 2.0)) >= 1.0 && (temp.x / pow(outside.x, 2.0)) + (temp.y / pow(outside.y, 2.0)) <= 1.0)
{
float r = atan2(coord.y - center.y, coord.x - center.x) + 3.14;
float v = r * 50.0 / 3.14;
float v2 = v - 2.0 * floor(v / 2.0);
if (v2 >= 1.0)
{
return apply_color(float4(0, 0, 0, 1), orig);
}
else
{
return apply_color(float4(1, 1, 1, 1), orig);
}
}
}
else if (tool == 10) // stamp
{
if (coord.x >= uv_mouse.x - tool_size && coord.x <= uv_mouse.x + tool_size && coord.y >= uv_mouse.y - tool_size && coord.y <= uv_mouse.y + tool_size)
{
float2 uv = (coord - uv_mouse + float2(tool_size, tool_size)) / (tool_size * 2.0);
return apply_color(tool_image.Sample(def_sampler, uv), orig);
}
}
else if (tool == 11) // image
{
float2 from = uv_mouse_previous;
float2 to = uv_mouse;
if (shift_down)
{
if (abs(from.x - to.x) > abs(from.y - to.y))
{
to.x = from.x + (to.x - from.x) / abs(from.x - to.x) * abs(from.y - to.y);
}
else
{
to.y = from.y + (to.y - from.y) / abs(from.y - to.y) * abs(from.x - to.x);
}
}
float2 min_mouse = min(to, from);
float2 max_mouse = max(to, from);
if (coord.x >= min_mouse.x && coord.x <= max_mouse.x && coord.y >= min_mouse.y && coord.y <= max_mouse.y)
{
float2 uv = (coord - from) / (to - from);
return apply_color(tool_image.Sample(def_sampler, uv), orig);
}
}
return orig;
}
technique Draw
{
pass
{
vertex_shader = VSDefault(vert_in);
pixel_shader = PSDraw(vert_in);
}
}
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