File: bloom-threshold.effect

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obs-retro-effects 1.0.1-1
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uniform float4x4 ViewProj;
uniform texture2d image;
uniform float2 uv_size;
uniform float bloom_threshold;

sampler_state textureSampler{
    Filter = Linear;
    AddressU = Clamp;
    AddressV = Clamp;
    MinLOD = 0;
    MaxLOD = 0;
};

struct VertData
{
	float4 pos : POSITION;
	float2 uv : TEXCOORD0;
};

VertData mainTransform(VertData v_in)
{
	v_in.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
	return v_in;
}

float4 mainImage(VertData v_in) : TARGET
{
	return float4(1.0, 0.0, 0.0, 1.0);
}

technique Draw
{
	pass
	{
		vertex_shader = mainTransform(v_in);
		pixel_shader = mainImage(v_in);
	}
}