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#pragma once
#include <memory>
#include <QFrame>
#include <QPointer>
#include <QScopedPointer>
class OBSBasic;
#include "ui_OBSBasicControls.h"
class OBSBasicControls : public QFrame {
Q_OBJECT
std::unique_ptr<Ui::OBSBasicControls> ui;
QScopedPointer<QMenu> streamButtonMenu;
QPointer<QAction> startStreamAction;
QPointer<QAction> stopStreamAction;
private slots:
void StreamingPreparing();
void StreamingStarting(bool broadcastAutoStart);
void StreamingStarted(bool withDelay);
void StreamingStopping();
void StreamingStopped(bool withDelay);
void BroadcastStreamReady(bool ready);
void BroadcastStreamActive();
void BroadcastStreamStarted(bool autoStop);
void RecordingStarted(bool pausable);
void RecordingPaused();
void RecordingUnpaused();
void RecordingStopping();
void RecordingStopped();
void ReplayBufferStarted();
void ReplayBufferStopping();
void ReplayBufferStopped();
void VirtualCamStarted();
void VirtualCamStopped();
void UpdateStudioModeState(bool enabled);
void EnableBroadcastFlow(bool enabled);
void EnableReplayBufferButtons(bool enabled);
void EnableVirtualCamButtons();
public:
OBSBasicControls(OBSBasic *main);
inline ~OBSBasicControls() {}
signals:
void StreamButtonClicked();
void BroadcastButtonClicked();
void RecordButtonClicked();
void PauseRecordButtonClicked();
void ReplayBufferButtonClicked();
void SaveReplayBufferButtonClicked();
void VirtualCamButtonClicked();
void VirtualCamConfigButtonClicked();
void StudioModeButtonClicked();
void SettingsButtonClicked();
void ExitButtonClicked();
void StartStreamMenuActionClicked();
void StopStreamMenuActionClicked();
void ForceStopStreamMenuActionClicked();
};
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