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Module Random: pseudo-random number generator
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<H2>17.22 Module <TT>Random</TT>: pseudo-random number generator</H2><A NAME="s:Random"></A>
<A NAME="@manual424"></A><PRE>
val init : int -> unit
</PRE>
<A NAME="@manual425"></A><BLOCKQUOTE>
Initialize the generator, using the argument as a seed.
The same seed will always yield the same sequence of numbers.
</BLOCKQUOTE>
<PRE>
val full_init : int array -> unit
</PRE>
<A NAME="@manual426"></A><BLOCKQUOTE>
Same as <CODE>init</CODE> but takes more data as seed.
</BLOCKQUOTE>
<PRE>
val self_init : unit -> unit
</PRE>
<A NAME="@manual427"></A><BLOCKQUOTE>
Initialize the generator with a more-or-less random seed chosen
in a system-dependent way.
</BLOCKQUOTE>
<PRE>
val bits : unit -> int
</PRE>
<A NAME="@manual428"></A><BLOCKQUOTE>
Return 30 random bits in a nonnegative integer.
</BLOCKQUOTE>
<PRE>
val int : int -> int
</PRE>
<A NAME="@manual429"></A><BLOCKQUOTE>
<CODE>Random.int bound</CODE> returns a random integer between 0 (inclusive)
and <CODE>bound</CODE> (exclusive). <CODE>bound</CODE> must be more than 0 and less
than 2<SUP><FONT SIZE=2>30</FONT></SUP>.
</BLOCKQUOTE>
<PRE>
val float : float -> float
</PRE>
<A NAME="@manual430"></A><BLOCKQUOTE>
<CODE>Random.float bound</CODE> returns a random floating-point number
between 0 (inclusive) and <CODE>bound</CODE> (exclusive). If <CODE>bound</CODE> is
negative, the result is negative. If <CODE>bound</CODE> is 0, the result
is 0.
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