1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
|
(* Simple example for event-based engines *)
open Printf
let generate (cgi : Netcgi_types.cgi_activation) =
(* A Netcgi-based content provider *)
cgi # set_header
~cache:`No_cache
~content_type:"text/html; charset=\"iso-8859-1\""
();
let data =
"<html>\n" ^
" <head><title>Easy Engine</title></head>\n" ^
" <body>\n" ^
" <a href='foo'>GET something</a><br>\n" ^
" <form method=POST encoding='form-data'>\n" ^
" <input type=hidden name=sample value='sample'>\n" ^
" <input type=submit value='POST something'>\n" ^
" </form>\n" ^
" </body>\n" ^
"</html>" in
cgi # output # output_string data;
cgi # output # commit_work();
;;
let on_request notification =
(* This function is called when the full HTTP request has been received. For
* simplicity, we create a [std_activation] to serve the request.
*
* An advanced implementation could set up further notifications to get informed
* whenever there is space in the response buffer for additional output.
* Currently, data is fully buffered (first
* in the transactional buffer, then in the response buffer), and only when
* the message is complete, the transmission to the client starts.
* By generating only the next part of the response when there is space in
* the response buffer, the advanced implementation can prevent that the
* buffers become large.
*)
printf "Received HTTP request\n";
flush stdout;
( try
let env = notification # environment in
let cgi =
new Netcgi.std_activation
~env:(env :> Netcgi_env.cgi_environment)
~operating_type:Netcgi.buffered_transactional_optype () in
generate cgi;
with
e ->
printf "Uncaught exception: %s\n" (Printexc.to_string e);
flush stdout
);
notification # schedule_finish()
;;
let on_request_header (notification : Nethttpd_engine.http_request_header_notification) =
(* After receiving the HTTP header: We always decide to accept the HTTP body, if any
* is following. We do not set up special processing of this body, it is just
* buffered until complete. Then [on_request] will be called.
*
* An advanced server could set up a further notification for the HTTP body. This
* additional function would be called whenever new body data arrives. (Do so by
* calling [notification # environment # input_ch_async # request_notification].)
*)
printf "Received HTTP header\n";
flush stdout;
notification # schedule_accept_body ~on_request ()
;;
let serve_connection ues fd =
(* Creates the http engine for the connection [fd]. When a HTTP header is received
* the function [on_request_header] is called.
*)
printf "Connected\n";
flush stdout;
let config : Nethttpd_engine.http_engine_config =
object
method config_timeout_next_request = 15.0
method config_timeout = 300.0
method config_cgi = Netcgi_env.default_config
method config_error_response n = "<html>Error " ^ string_of_int n ^ "</html>"
method config_log_error _ _ _ _ msg =
(printf "Error log: %s\n" msg; flush stdout)
method config_max_reqline_length = 256
method config_max_header_length = 32768
method config_max_trailer_length = 32768
method config_limit_pipeline_length = 5
method config_limit_pipeline_size = 250000 (* no effect here! *)
method config_input_flow_control = false
method config_output_flow_control = true
method config_announce_server = `Ocamlnet
end
in
Unix.set_nonblock fd;
let http_engine =
new Nethttpd_engine.http_engine ~on_request_header () config fd ues in
()
;;
let rec accept ues srv_sock_acc =
(* This function accepts the next connection using the [acc_engine]. After the
* connection has been accepted, it is served by [serve_connection], and the
* next connection will be waited for (recursive call of [accept]). Because
* [server_connection] returns immediately (it only sets the callbacks needed
* for serving), the recursive call is also done immediately.
*)
let acc_engine = srv_sock_acc # accept() in
Uq_engines.when_state ~is_done:(fun (fd,fd_spec) ->
if srv_sock_acc # multiple_connections then (
serve_connection ues fd;
accept ues srv_sock_acc
) else
srv_sock_acc # shut_down())
~is_error:(fun _ -> srv_sock_acc # shut_down())
acc_engine;
;;
let start() =
(* We set up [lstn_engine] whose only purpose is to create a server socket listening
* on the specified port. When the socket is set up, [accept] is called.
*)
printf "Listening on port 8765\n";
flush stdout;
let ues = Unixqueue.create_unix_event_system () in
(* Unixqueue.set_debug_mode true; *)
let opts = { Uq_engines.default_listen_options with
Uq_engines.lstn_backlog = 20;
Uq_engines.lstn_reuseaddr = true } in
let lstn_engine =
Uq_engines.listener
(`Socket(`Sock_inet(Unix.SOCK_STREAM, Unix.inet_addr_any, 8765) ,opts)) ues in
Uq_engines.when_state ~is_done:(accept ues) lstn_engine;
(* Start the main event loop. *)
Unixqueue.run ues
;;
Sys.set_signal Sys.sigpipe Sys.Signal_ignore;
start();;
|