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<title>Ocamlnet 4 Reference Manual : Unixqueue</title>
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<h1>Module <a href="type_Unixqueue.html">Unixqueue</a></h1>
<pre><span id="MODULEUnixqueue"><span class="keyword">module</span> Unixqueue</span>: <code class="code">sig</code> <a href="Unixqueue.html">..</a> <code class="code">end</code></pre><hr width="100%">
<p>Unixqueues are one of the two forms of system event loops provided
by Ocamlnet. Besides Unixqueue, there is also pollset (see
<a href="Netsys_pollset.html"><code class="code">Netsys_pollset</code></a>). The pollsets are much simpler (there is no
queuing of events), and nowadays Unixqueue bases upon pollset,
and extends its functionality. Historically, however, Unixqueue
precede pollset, and there are still implementations of the former
in Ocamlnet not using pollset as its base data structure.</p>
<p>The common idea of both data structures is the generalization of
watching for events, as it is also provided by the <code class="code">Unix.select</code>
function. Note, however, that recent implementations no longer
use <code class="code">Unix.select</code>, but better system interfaces for the same.</p>
<p>When there is something to do for a file descriptor (reading,
writing, accepting out-of-band data), this is called an <b>event</b>,
and the task of Unixqueue is to check when events happen, and to
tell some consumer about the events.</p>
<p>There are three further types of events: Timeout events, signal
events, and user-defined events.</p>
<p>The events are queued up, and they are presented to event handlers
that may process them.</p>
<p>You can describe what types of event conditions are watched by adding
<b>resources</b>. You can think a resource being a condition (bound to
a real resource of the operating system) for which
events are generated if the condition becomes true. Currently, only
file descriptors and timers are supported as resources.</p>
<p><b>Relation to other modules.</b> This module is thought as the primary
interface to Unixqueues. If there isn't any specialty one has to deal
with, just use this module:</p>
<ul>
<li>It defines all required types like <code class="code">group</code>, <code class="code">wait_id</code>, etc. Note that
these types are reexported from <code class="code">Unixqueue_util</code>. Please consider
this as implementation detail, and don't use it in your code.</li>
<li>It defines a standard implementation <code class="code">standard_event_system</code>, which
is a good default implementation, although it might not be the best
available for all purposes.</li>
<li>It defines a set of access functions like <code class="code">add_event</code> which
simply call the methods of the event system object of the same name.
Note that these functions work for all event system implementation,
not only for <code class="code">standard_event_system</code>.</li>
</ul>
<p>There are further modules that have to do with Unixqueue:</p>
<ul>
<li><a href="Unixqueue_pollset.html"><code class="code">Unixqueue_pollset</code></a> is the implementation behind
<code class="code">standard_event_system</code>. If you want to use other pollsets than
the standard one, it is possible to create Unixqueues on top of these
by using this module directly.</li>
<li><a href="Unixqueue_select.html"><code class="code">Unixqueue_select</code></a> is the historic default implementation. It
calls directly <code class="code">Unix.select</code>. It is still available because it
serves as a reference implementation for now.</li>
<li><code class="code">Unixqueue_util</code> is an internal module with implementation details.
Please don't call it directly.</li>
<li><a href="Uq_gtk.html"><code class="code">Uq_gtk</code></a> is an implementation of Unixqueue mapping to the
GTK event loop. Useful for multiplexing event-based I/O and
GTK graphics operations.</li>
<li><a href="Uq_tcl.html"><code class="code">Uq_tcl</code></a> is an implementation of Unixqueue mapping to the
TCL event loop. Useful for multiplexing event-based I/O and
event-based code written in TCL (especially TK).</li>
</ul>
<p><b>Thread safety.</b> The default implementation of Unixqueue is
thread-safe, and operations can be called from different threads.
For other implementations, please look at the modules implementing
them.</p>
<h2 id="1_Typesandexceptions">Types and exceptions</h2>
<pre><span id="TYPEgroup"><span class="keyword">type</span> <code class="type"></code>group</span> = <code class="type">Unixqueue_util.group</code> </pre>
<div class="info ">
<div class="info-desc">
<p>A group is an abstract tag for a set of events, resources, and
event handlers. Usually every event handler creates a new group,
and all events and resources processed by the handler are
members of this group.</p>
</div>
</div>
<pre><span id="EXCEPTIONAbort"><span class="keyword">exception</span> Abort</span> <span class="keyword">of</span> <code class="type">(<a href="Unixqueue.html#TYPEgroup">group</a> * exn)</code></pre>
<div class="info ">
<div class="info-desc">
<p>Event handlers can raise this exception to cancel a group
of handlers, events, and resources. If an abort action
is defined for the group, it will be executed. Next, all members
of the group are removed from the event system.</p>
<p>First argument is the group. The second argument
is an arbitrary exception (must not be <code class="code">Abort</code> again) which is
passed to the abort action.</p>
<p>Abort handlers are a questionable feature of Unixqueues. You
can also call the <code class="code">clear</code> operation, and raise the exception
directly. <b>Do not use in new code!</b></p>
</div>
</div>
<pre><span id="TYPEwait_id"><span class="keyword">type</span> <code class="type"></code>wait_id</span> = <code class="type">Unixqueue_util.wait_id</code> </pre>
<div class="info ">
<div class="info-desc">
<p>A wait identifier is used to distinguish between several
timers, see type <code class="code">operation</code>.</p>
</div>
</div>
<pre><span id="TYPEoperation"><span class="keyword">type</span> <code class="type"></code>operation</span> = <code class="type">Unixqueue_util.operation</code> = </pre><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELToperation.Wait_in"><span class="constructor">Wait_in</span></span> <span class="keyword">of</span> <code class="type">Unix.file_descr</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>wait for input data</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELToperation.Wait_out"><span class="constructor">Wait_out</span></span> <span class="keyword">of</span> <code class="type">Unix.file_descr</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>wait until output can be written</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELToperation.Wait_oob"><span class="constructor">Wait_oob</span></span> <span class="keyword">of</span> <code class="type">Unix.file_descr</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>wait for out-of-band data</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELToperation.Wait"><span class="constructor">Wait</span></span> <span class="keyword">of</span> <code class="type"><a href="Unixqueue.html#TYPEwait_id">wait_id</a></code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>wait only for timeout</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr></table>
<div class="info ">
<div class="info-desc">
<p>An <code class="code">operation</code> specifies the condition to wait for. Every kind
of operation may have an associated timer (not only <code class="code">Wait</code>).</p>
</div>
</div>
<pre><span id="TYPEevent"><span class="keyword">type</span> <code class="type"></code>event</span> = <code class="type">Unixqueue_util.event</code> = </pre><table class="typetable">
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTevent.Input_arrived"><span class="constructor">Input_arrived</span></span> <span class="keyword">of</span> <code class="type">(<a href="Unixqueue.html#TYPEgroup">group</a> * Unix.file_descr)</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>Input data has arrived</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTevent.Output_readiness"><span class="constructor">Output_readiness</span></span> <span class="keyword">of</span> <code class="type">(<a href="Unixqueue.html#TYPEgroup">group</a> * Unix.file_descr)</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>Output is possible now</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTevent.Out_of_band"><span class="constructor">Out_of_band</span></span> <span class="keyword">of</span> <code class="type">(<a href="Unixqueue.html#TYPEgroup">group</a> * Unix.file_descr)</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>OOB data has arrived</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTevent.Timeout"><span class="constructor">Timeout</span></span> <span class="keyword">of</span> <code class="type">(<a href="Unixqueue.html#TYPEgroup">group</a> * <a href="Unixqueue.html#TYPEoperation">operation</a>)</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>A timer has expired</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTevent.Signal"><span class="constructor">Signal</span></span></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>A signal has happened</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTevent.Extra"><span class="constructor">Extra</span></span> <span class="keyword">of</span> <code class="type">exn</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>User-generated event</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr>
<tr>
<td align="left" valign="top" >
<code><span class="keyword">|</span></code></td>
<td align="left" valign="top" >
<code><span id="TYPEELTevent.Immediate"><span class="constructor">Immediate</span></span> <span class="keyword">of</span> <code class="type">(<a href="Unixqueue.html#TYPEgroup">group</a> * (unit -> unit))</code></code></td>
<td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><div class="info ">
<div class="info-desc">
<p>immediate event</p>
</div>
</div>
</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td>
</tr></table>
<div class="info ">
<div class="info-desc">
<p>An <code class="code">event</code> is triggered when the condition of an <code class="code">operation</code>
becomes true, when a signal happens, or when the event is
(artificially) added to the event queue (<code class="code">add_event</code>, below).
The events resulting from an <code class="code">operation</code> carry the group of
the resource with them.</p>
<p>The event <code class="code">Signal</code> is triggered when the <code class="code">EINTR</code> condition is
caught; this normally means that a signal has just been delivered.
The generation of <code class="code">Signal</code> events should be considered as
unreliable, not every signal delivery can be detected. Reasons for
the unrealiability are that user-supplied code happens to
get the <code class="code">EINTR</code> condition and not the <code class="code">Unixqueue</code> event loop,
and that there are known race conditions in the O'Caml signal
handling routines that may cause signals to be lost. However,
it can be expected that almost all signals will trigger <code class="code">Signal</code>.</p>
<p>The event <code class="code">Extra</code> can only be artificially added to the queue,
and the argument of <code class="code">Extra</code> is an exception value that distinguishes
between several kinds of user-generated events.</p>
<p>The event <code class="code">Immediate(g,f)</code> also can only be artificially added to
the queue. In contrast to other events, it is not passed to handlers
when the event is processed. Instead, an immediate event is processed
by calling <code class="code">f()</code>. This is a more direct way of notification, and
it is not necessary to define a handler. Even an immediate event is
member of a group <code class="code">g</code>, and if the <code class="code">clear</code> function is called for <code class="code">g</code>,
the callback function <code class="code">f</code> will no longer be called.</p>
</div>
</div>
<pre><span id="TYPEevent_system"><span class="keyword">class type</span> <a href="Unixqueue.event_system-c.html">event_system</a></span> = <code class="code">object</code> <a href="Unixqueue.event_system-c.html">..</a> <code class="code">end</code></pre><div class="info">
<p>The <code class="code">event_system</code> manages events, handlers, resources, groups,
etc.</p>
</div>
<h2 id="1_Creatingeventsystems">Creating event systems</h2>
<pre><span id="TYPEstandard_event_system"><span class="keyword">class</span> <a href="Unixqueue.standard_event_system-c.html">standard_event_system</a></span> : <code class="type">unit -> </code><code class="type"><a href="Unixqueue.event_system-c.html">event_system</a></code></pre><div class="info">
<p>The standard implementation of an event system.</p>
</div>
<pre><span id="VALstandard_event_system"><span class="keyword">val</span> standard_event_system</span> : <code class="type">unit -> <a href="Unixqueue.event_system-c.html">event_system</a></code></pre><div class="info ">
<div class="info-desc">
<p>Create a new, empty, standard event system</p>
</div>
</div>
<pre><span id="TYPEunix_event_system"><span class="keyword">class</span> <a href="Unixqueue.unix_event_system-c.html">unix_event_system</a></span> : <code class="type">unit -> </code><code class="type"><a href="Unixqueue.event_system-c.html">event_system</a></code></pre><div class="info">
<p>An alternate name for <code class="code">standard_event_system</code>, provided for
backward compatibility.</p>
</div>
<pre><span id="VALcreate_unix_event_system"><span class="keyword">val</span> create_unix_event_system</span> : <code class="type">unit -> <a href="Unixqueue.event_system-c.html">event_system</a></code></pre><div class="info ">
<div class="info-desc">
<p>An alternate name for <code class="code">standard_event_system</code>, provided for
backward compatibility.</p>
</div>
</div>
<pre><span id="TYPEperformance_event_system"><span class="keyword">class</span> <a href="Unixqueue.performance_event_system-c.html">performance_event_system</a></span> : <code class="type">unit -> </code><code class="type"><a href="Unixqueue.event_system-c.html">event_system</a></code></pre><div class="info">
<p>The implementation using <a href="Netsys_pollset_generic.html#VALperformance_pollset"><code class="code">Netsys_pollset_generic.performance_pollset</code></a>.</p>
</div>
<pre><span id="VALperformance_event_system"><span class="keyword">val</span> performance_event_system</span> : <code class="type">unit -> <a href="Unixqueue.event_system-c.html">event_system</a></code></pre><div class="info ">
<div class="info-desc">
<p>Same as function</p>
</div>
</div>
<h2 id="1_Usingeventsystems">Using event systems</h2><p>The following functions work for all kinds of event systems, not
only for the ones returned by <code class="code">standard_event_system</code>.</p>
<pre><span id="VALnew_group"><span class="keyword">val</span> new_group</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> <a href="Unixqueue.html#TYPEgroup">group</a></code></pre><div class="info ">
<div class="info-desc">
<p>Create a new, empty group for the event system</p>
</div>
</div>
<pre><span id="VALnew_wait_id"><span class="keyword">val</span> new_wait_id</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> <a href="Unixqueue.html#TYPEwait_id">wait_id</a></code></pre><div class="info ">
<div class="info-desc">
<p>Create a new unique wait identifier</p>
</div>
</div>
<pre><span id="VALexists_resource"><span class="keyword">val</span> exists_resource</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> <a href="Unixqueue.html#TYPEoperation">operation</a> -> bool</code></pre><div class="info ">
<div class="info-desc">
<p>Find out if a specific resource already exists (or better: is
already watched by an operation).</p>
</div>
</div>
<pre><span id="VALadd_resource"><span class="keyword">val</span> add_resource</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -><br> <a href="Unixqueue.html#TYPEgroup">group</a> -> <a href="Unixqueue.html#TYPEoperation">operation</a> * float -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Add a resource such that it is watched for conditions described
by the <code class="code">operation</code> for the period given by the <code class="code">float</code> number.
A negative number means that the resource is watched for an infinite
period. The resource becomes a member of the <code class="code">group</code>.</p>
<p>You cannot add the same operation several times;
if you try it the second operation is silently dropped.</p>
<p>The resource remains even if it has generated an event. The timeout
period starts again in this case.</p>
</div>
</div>
<pre><span id="VALadd_weak_resource"><span class="keyword">val</span> add_weak_resource</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -><br> <a href="Unixqueue.html#TYPEgroup">group</a> -> <a href="Unixqueue.html#TYPEoperation">operation</a> * float -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Similar to <code class="code">add_resource</code>, but the resource is weak. Such resources
do not keep the event system running when only weak resources remain.
Normally, <code class="code">Unixqueue.run</code> returns to the caller not before
all resources are removed and all events are processed. Weak
resources do not count for this condition, i.e. <code class="code">Unixqueue.run</code>
also returns when there are only weak resources left.
As an example, weak resources can be used to time out unused
file descriptors.</p>
<p>Weak resources can be removed with <code class="code">remove_resource</code>.</p>
<p><b>New in Ocamlnet 3.</b></p>
</div>
</div>
<pre><span id="VALadd_close_action"><span class="keyword">val</span> add_close_action</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -><br> <a href="Unixqueue.html#TYPEgroup">group</a> -> Unix.file_descr * (Unix.file_descr -> unit) -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>A close action is added for the file descriptor. The action callback
(which gets the descriptor as argument) is called when there is not
any watched resource remaining for this descriptor.</p>
<p>This may be useful if the descriptor can be closed in this case.</p>
<p>The close action becomes member of the passed <code class="code">group</code>. The only
effect of this is that the action is removed when the <code class="code">clear</code> function
is called.</p>
<p>You can only add (set) one close action for every descriptor.</p>
<p>Of course, the idea is to do <code class="code">add_close_action ... Unix.close</code>. Note
that there is a problem with multi-threaded programs, and this construct
must not be used there. In particular, the close action is called from
<code class="code">remove_resource</code> or <code class="code">clear</code>, but it is possible that the event system
is running, so a watched descriptor might be closed. This has undesired
effects. What you should better do is to delay the closure of the
descriptor to a sane moment, e.g. by calling</p>
<pre class="codepre"><code class="code"> Unixqueue.once esys g 0.0 (fun () -> Unix.close fd) </code></pre><p>from the close action.</p>
</div>
</div>
<pre><span id="VALadd_abort_action"><span class="keyword">val</span> add_abort_action</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -><br> <a href="Unixqueue.html#TYPEgroup">group</a> -> (<a href="Unixqueue.html#TYPEgroup">group</a> -> exn -> unit) -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>An abort action is added to the group. The action callback is
called when an arbitrary handler raises <code class="code">Abort(g,exn)</code> where
<code class="code">g</code> is the group the abort action is member of. In this case,
the callback function is invoked with the group and <code class="code">exn</code> as
arguments. After that, the group is cleared.</p>
<p>You can only add (set) one abort action for every group.</p>
</div>
</div>
<pre><span id="VALremove_resource"><span class="keyword">val</span> remove_resource</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> <a href="Unixqueue.html#TYPEgroup">group</a> -> <a href="Unixqueue.html#TYPEoperation">operation</a> -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Removes the operation from the watch list of the group.
It is an error if the operation is member of another group.
If the operation cannot be found at all, the exception <code class="code">Not_found</code>
will be raised.</p>
<p>The removal of resources may trigger close actions.</p>
</div>
</div>
<pre><span id="VALadd_handler"><span class="keyword">val</span> add_handler</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -><br> <a href="Unixqueue.html#TYPEgroup">group</a> -><br> (<a href="Unixqueue.event_system-c.html">event_system</a> -><br> <a href="Unixqueue.html#TYPEevent">event</a> <a href="Equeue.html#TYPEt">Equeue.t</a> -> <a href="Unixqueue.html#TYPEevent">event</a> -> unit) -><br> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Add an event handler that is associated to the given group. There
may be several handlers for a group.</p>
<p>The handler callback function is invoked when there is an event
that could be processeable by the handler. As outlined above, the
callback function can accept or reject the event, it can terminate
itself, and it can abort the whole group.</p>
</div>
</div>
<pre><span id="VALadd_event"><span class="keyword">val</span> add_event</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> <a href="Unixqueue.html#TYPEevent">event</a> -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Add an additional event. The event will be processed after the
current list of events is done.</p>
</div>
</div>
<pre><span id="VALclear"><span class="keyword">val</span> clear</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> <a href="Unixqueue.html#TYPEgroup">group</a> -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Terminate the whole group. This means that the handlers of the
group are not called any longer, and that all resources and actions
are removed. It is possible that there are pending events after
termination, but these will be usually be dropped because there is
no handler for them.</p>
<p>When a group is terminated, it is not allowed to refer to the
group any longer. Functions will raise <code class="code">Invalid_argument</code> if this
is tried nevertheless.</p>
</div>
</div>
<pre><span id="VALrun"><span class="keyword">val</span> run</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Starts the event loop. This means that the resources are watched,
and that events are generated, and that handlers are called.</p>
<p>The event loop returns normally when there are not any resources
and not any events in the queue. The loop raises
<a href="Equeue.html#EXCEPTIONOut_of_handlers"><code class="code">Equeue.Out_of_handlers</code></a> if there are resources but no handlers
to process their events. It is possible that exceptions raised
from handlers fall through to the <code class="code">run</code> call.</p>
<p>After the exception is caught and processed, the event loop
can be restarted.</p>
</div>
</div>
<pre><span id="VALis_running"><span class="keyword">val</span> is_running</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> bool</code></pre><div class="info ">
<div class="info-desc">
<p>Whether the event loop is running</p>
</div>
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<pre><span id="VALonce"><span class="keyword">val</span> once</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> <a href="Unixqueue.html#TYPEgroup">group</a> -> float -> (unit -> unit) -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Arranges that the callback function is called once after the
passed period of time (the <code class="code">float</code> argument) has elapsed.</p>
<p>The arrangement is member of the passed group. By clearing the
group, the timer is deleted, too.</p>
</div>
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<pre><span id="VALweak_once"><span class="keyword">val</span> weak_once</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> <a href="Unixqueue.html#TYPEgroup">group</a> -> float -> (unit -> unit) -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>Same as <code class="code">once</code>, but the timer does not keep the event system running
if it is the only remaining resource.</p>
</div>
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<pre><span id="VALepsilon"><span class="keyword">val</span> epsilon</span> : <code class="type"><a href="Unixqueue.event_system-c.html">event_system</a> -> (unit -> unit) -> unit</code></pre><div class="info ">
<div class="info-desc">
<p>The execution of the function is pushed onto the event queue
(minimal delay)</p>
</div>
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<h2 id="1_Debugging">Debugging</h2>
<pre><span id="MODULEDebug"><span class="keyword">module</span> <a href="Unixqueue.Debug.html">Debug</a></span>: <code class="code">sig</code> <a href="Unixqueue.Debug.html">..</a> <code class="code">end</code></pre></body></html>
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