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<link title="Sdlmixer" rel="Chapter" href="Sdlmixer.html"><link title="Definition of the event callbacks" rel="Section" href="#4_Definitionoftheeventcallbacks">
<link title="Functions for setting the current event callbacks" rel="Section" href="#4_Functionsforsettingthecurrenteventcallbacks">
<link title="Event loop" rel="Section" href="#4_Eventloop">
<title>OCamlSDL 0.7.2 : Sdlevent.Old</title>
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<center><h1>Module <a href="type_Sdlevent.Old.html">Sdlevent.Old</a></h1></center>
<br>
<pre><span class="keyword">module</span> Old: <code class="code">sig</code> <a href="Sdlevent.Old.html">..</a> <code class="code">end</code></pre><span class="warning">Deprecated.</span>this interface was used in version of ocamlsdl < 0.6<br>
Callback-based event handling.<br>
<hr width="100%">
<br>
<a name="4_Definitionoftheeventcallbacks"></a>
<h4>Definition of the event callbacks</h4><br>
<pre><span class="keyword">type</span> <a name="TYPEkeyboard_event_func"></a><code class="type"></code>keyboard_event_func = <code class="type"><a href="Sdlkey.html#TYPEt">Sdlkey.t</a> -> <a href="Sdlevent.html#TYPEswitch_state">Sdlevent.switch_state</a> -> int -> int -> unit</code> </pre>
<div class="info">
Keyboard event called with the activated key, its state and the
coordinates of the mouse pointer<br>
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<pre><span class="keyword">type</span> <a name="TYPEmouse_event_func"></a><code class="type"></code>mouse_event_func = <code class="type"><a href="Sdlmouse.html#TYPEbutton">Sdlmouse.button</a> -> <a href="Sdlevent.html#TYPEswitch_state">Sdlevent.switch_state</a> -> int -> int -> unit</code> </pre>
<div class="info">
Mouse button event called with the activated button, its state
and the coordinates of the mouse pointer<br>
</div>
<pre><span class="keyword">type</span> <a name="TYPEmousemotion_event_func"></a><code class="type"></code>mousemotion_event_func = <code class="type">int -> int -> unit</code> </pre>
<div class="info">
Mouse motion event called with the coordinates of the mouse
pointer<br>
</div>
<pre><span class="keyword">type</span> <a name="TYPEidle_event_func"></a><code class="type"></code>idle_event_func = <code class="type">unit -> unit</code> </pre>
<pre><span class="keyword">type</span> <a name="TYPEresize_event_func"></a><code class="type"></code>resize_event_func = <code class="type">int -> int -> unit</code> </pre>
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<a name="4_Functionsforsettingthecurrenteventcallbacks"></a>
<h4>Functions for setting the current event callbacks</h4><br>
<pre><span class="keyword">val</span> <a name="VALset_keyboard_event_func"></a>set_keyboard_event_func : <code class="type"><a href="Sdlevent.Old.html#TYPEkeyboard_event_func">keyboard_event_func</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALset_mouse_event_func"></a>set_mouse_event_func : <code class="type"><a href="Sdlevent.Old.html#TYPEmouse_event_func">mouse_event_func</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALset_mousemotion_event_func"></a>set_mousemotion_event_func : <code class="type"><a href="Sdlevent.Old.html#TYPEmousemotion_event_func">mousemotion_event_func</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALset_idle_event_func"></a>set_idle_event_func : <code class="type"><a href="Sdlevent.Old.html#TYPEidle_event_func">idle_event_func</a> -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALset_resize_event_func"></a>set_resize_event_func : <code class="type"><a href="Sdlevent.Old.html#TYPEresize_event_func">resize_event_func</a> -> unit</code></pre><br>
<a name="4_Eventloop"></a>
<h4>Event loop</h4><br>
<pre><span class="keyword">val</span> <a name="VALstart_event_loop"></a>start_event_loop : <code class="type">unit -> unit</code></pre><pre><span class="keyword">val</span> <a name="VALexit_event_loop"></a>exit_event_loop : <code class="type">unit -> unit</code></pre></body></html>
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