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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_TypeOfTextureMode_HeaderFile
#define _Graphic3d_TypeOfTextureMode_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
//! Type of the texture projection.
enum Graphic3d_TypeOfTextureMode
{
Graphic3d_TOTM_OBJECT,
Graphic3d_TOTM_SPHERE,
Graphic3d_TOTM_EYE,
Graphic3d_TOTM_MANUAL,
Graphic3d_TOTM_SPRITE
};
#endif // _Graphic3d_TypeOfTextureMode_HeaderFile
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