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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepPrim_Cone_HeaderFile
#define _BRepPrim_Cone_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Real.hxx>
#include <BRepPrim_Revolution.hxx>
class Standard_DomainError;
class gp_Ax2;
class gp_Pnt;
class TopoDS_Face;
//! Implement the cone primitive.
class BRepPrim_Cone : public BRepPrim_Revolution
{
public:
DEFINE_STANDARD_ALLOC
//! the STEP definition
//! Angle = semi-angle of the cone
//! Position : the coordinate system
//! Height : height of the cone.
//! Radius : radius of truncated face at z = 0
//!
//! The apex is on z < 0
//!
//! Errors : Height < Resolution
//! Angle < Resolution / Height
//! Angle > PI/2 - Resolution / Height
Standard_EXPORT BRepPrim_Cone(const Standard_Real Angle, const gp_Ax2& Position, const Standard_Real Height, const Standard_Real Radius = 0);
//! infinite cone at origin on Z negative
Standard_EXPORT BRepPrim_Cone(const Standard_Real Angle);
//! infinite cone at Apex on Z negative
Standard_EXPORT BRepPrim_Cone(const Standard_Real Angle, const gp_Pnt& Apex);
//! infinite cone with Axes
Standard_EXPORT BRepPrim_Cone(const Standard_Real Angle, const gp_Ax2& Axes);
//! create a Cone at origin on Z axis, of height H,
//! radius R1 at Z = 0, R2 at Z = H, X is the origin
//! of angles. If R1 or R2 is 0 there is an apex.
//! Otherwise, it is a truncated cone.
//!
//! Error : R1 and R2 < Resolution
//! R1 or R2 negative
//! Abs(R1-R2) < Resolution
//! H < Resolution
//! H negative
Standard_EXPORT BRepPrim_Cone(const Standard_Real R1, const Standard_Real R2, const Standard_Real H);
//! same as above but at a given point
Standard_EXPORT BRepPrim_Cone(const gp_Pnt& Center, const Standard_Real R1, const Standard_Real R2, const Standard_Real H);
//! same as above with given axes system.
Standard_EXPORT BRepPrim_Cone(const gp_Ax2& Axes, const Standard_Real R1, const Standard_Real R2, const Standard_Real H);
//! The surface normal should be directed towards the
//! outside.
Standard_EXPORT virtual TopoDS_Face MakeEmptyLateralFace() const;
protected:
private:
Standard_EXPORT void SetMeridian() ;
Standard_EXPORT void SetParameters (const Standard_Real R1, const Standard_Real R2, const Standard_Real H) ;
Standard_Real myHalfAngle;
Standard_Real myRadius;
};
#endif // _BRepPrim_Cone_HeaderFile
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