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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepPrim_GWedge_HeaderFile
#define _BRepPrim_GWedge_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <BRepPrim_Builder.hxx>
#include <gp_Ax2.hxx>
#include <Standard_Real.hxx>
#include <TopoDS_Shell.hxx>
#include <Standard_Boolean.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS_Face.hxx>
#include <BRepPrim_Direction.hxx>
class Standard_DomainError;
class Standard_OutOfRange;
class BRepPrim_Builder;
class gp_Ax2;
class TopoDS_Shell;
class TopoDS_Face;
class gp_Pln;
class TopoDS_Wire;
class TopoDS_Edge;
class gp_Lin;
class TopoDS_Vertex;
class gp_Pnt;
//! A wedge is defined by :
//!
//! Axes : an Axis2 (coordinate system)
//!
//! YMin, YMax the coordinates of the ymin and ymax
//! rectangular faces parallel to the ZX plane (of the
//! coordinate systems)
//!
//! ZMin,ZMax,XMin,XMax the rectangular
//! left (YMin) face parallel to the Z and X axes.
//!
//! Z2Min,Z2Max,X2Min,X2Max the rectangular
//! right (YMax) face parallel to the Z and X axes.
//!
//! For a box Z2Min = ZMin, Z2Max = ZMax,
//! X2Min = XMin, X2Max = XMax
//!
//! The wedge can be open in the corresponding direction
//! of its Boolean myInfinite
class BRepPrim_GWedge
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a GWedge algorithm. <Axes> is the axis
//! system for the primitive.
//!
//! XMin, YMin, ZMin are set to 0
//! XMax, YMax, ZMax are set to dx, dy, dz
//! Z2Min = ZMin
//! Z2Max = ZMax
//! X2Min = XMin
//! X2Max = XMax
//! The result is a box
//! dx,dy,dz should be positive
Standard_EXPORT BRepPrim_GWedge(const BRepPrim_Builder& B, const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz);
//! Creates a GWedge primitive. <Axes> is the axis
//! system for the primitive.
//!
//! XMin, YMin, ZMin are set to 0
//! XMax, YMax, ZMax are set to dx, dy, dz
//! Z2Min = ZMin
//! Z2Max = ZMax
//! X2Min = ltx
//! X2Max = ltx
//! The result is a STEP right angular wedge
//! dx,dy,dz should be positive
//! ltx should not be negative
Standard_EXPORT BRepPrim_GWedge(const BRepPrim_Builder& B, const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx);
//! Create a GWedge primitive. <Axes> is the axis
//! system for the primitive.
//!
//! all the fields are set to the corresponding value
//! XYZMax - XYZMin should be positive
//! ZX2Max - ZX2Min should not be negative
Standard_EXPORT BRepPrim_GWedge(const BRepPrim_Builder& B, const gp_Ax2& Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max);
//! Returns the coordinates system from <me>.
Standard_EXPORT gp_Ax2 Axes() const;
//! Returns Xmin value from <me>.
Standard_EXPORT Standard_Real GetXMin() const;
//! Returns YMin value from <me>.
Standard_EXPORT Standard_Real GetYMin() const;
//! Returns ZMin value from <me>.
Standard_EXPORT Standard_Real GetZMin() const;
//! Returns Z2Min value from <me>.
Standard_EXPORT Standard_Real GetZ2Min() const;
//! Returns X2Min value from <me>.
Standard_EXPORT Standard_Real GetX2Min() const;
//! Returns XMax value from <me>.
Standard_EXPORT Standard_Real GetXMax() const;
//! Returns YMax value from <me>.
Standard_EXPORT Standard_Real GetYMax() const;
//! Returns ZMax value from <me>.
Standard_EXPORT Standard_Real GetZMax() const;
//! Returns Z2Max value from <me>.
Standard_EXPORT Standard_Real GetZ2Max() const;
//! Returns X2Max value from <me>.
Standard_EXPORT Standard_Real GetX2Max() const;
//! Opens <me> in <d1> direction. A face and its edges
//! or vertices are said nonexistant.
Standard_EXPORT void Open (const BRepPrim_Direction d1) ;
//! Closes <me> in <d1> direction. A face and its
//! edges or vertices are said existant.
Standard_EXPORT void Close (const BRepPrim_Direction d1) ;
//! Returns True if <me> is open in <d1> direction.
Standard_EXPORT Standard_Boolean IsInfinite (const BRepPrim_Direction d1) const;
//! Returns the Shell containing the Faces of <me>.
Standard_EXPORT const TopoDS_Shell& Shell() ;
//! Returns True if <me> has a Face in <d1> direction.
Standard_EXPORT Standard_Boolean HasFace (const BRepPrim_Direction d1) const;
//! Returns the Face of <me> located in <d1> direction.
Standard_EXPORT const TopoDS_Face& Face (const BRepPrim_Direction d1) ;
//! Returns the plane of the Face of <me> located in
//! <d1> direction.
Standard_EXPORT gp_Pln Plane (const BRepPrim_Direction d1) ;
//! Returns True if <me> has a Wire in <d1> direction.
Standard_EXPORT Standard_Boolean HasWire (const BRepPrim_Direction d1) const;
//! Returns the Wire of <me> located in <d1> direction.
Standard_EXPORT const TopoDS_Wire& Wire (const BRepPrim_Direction d1) ;
//! Returns True if <me> has an Edge in <d1><d2> direction.
Standard_EXPORT Standard_Boolean HasEdge (const BRepPrim_Direction d1, const BRepPrim_Direction d2) const;
//! Returns the Edge of <me> located in <d1><d2> direction.
Standard_EXPORT const TopoDS_Edge& Edge (const BRepPrim_Direction d1, const BRepPrim_Direction d2) ;
//! Returns the line of the Edge of <me> located in
//! <d1><d2> direction.
Standard_EXPORT gp_Lin Line (const BRepPrim_Direction d1, const BRepPrim_Direction d2) ;
//! Returns True if <me> has a Vertex in <d1><d2><d3>
//! direction.
Standard_EXPORT Standard_Boolean HasVertex (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3) const;
//! Returns the Vertex of <me> located in <d1><d2><d3>
//! direction.
Standard_EXPORT const TopoDS_Vertex& Vertex (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3) ;
//! Returns the point of the Vertex of <me> located in
//! <d1><d2><d3> direction.
Standard_EXPORT gp_Pnt Point (const BRepPrim_Direction d1, const BRepPrim_Direction d2, const BRepPrim_Direction d3) ;
protected:
private:
BRepPrim_Builder myBuilder;
gp_Ax2 myAxes;
Standard_Real XMin;
Standard_Real XMax;
Standard_Real YMin;
Standard_Real YMax;
Standard_Real ZMin;
Standard_Real ZMax;
Standard_Real Z2Min;
Standard_Real Z2Max;
Standard_Real X2Min;
Standard_Real X2Max;
TopoDS_Shell myShell;
Standard_Boolean ShellBuilt;
TopoDS_Vertex myVertices[8];
Standard_Boolean VerticesBuilt[8];
TopoDS_Edge myEdges[12];
Standard_Boolean EdgesBuilt[12];
TopoDS_Wire myWires[6];
Standard_Boolean WiresBuilt[6];
TopoDS_Face myFaces[6];
Standard_Boolean FacesBuilt[6];
Standard_Boolean myInfinite[6];
};
#endif // _BRepPrim_GWedge_HeaderFile
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