File: HLRBRep_EdgeBuilder.hxx

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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _HLRBRep_EdgeBuilder_HeaderFile
#define _HLRBRep_EdgeBuilder_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <TopAbs_State.hxx>
#include <Handle_HLRBRep_AreaLimit.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <TopAbs_Orientation.hxx>
class HLRBRep_AreaLimit;
class Standard_NoMoreObject;
class Standard_NoSuchObject;
class Standard_DomainError;
class HLRBRep_VertexList;
class HLRAlgo_Intersection;



class HLRBRep_EdgeBuilder 
{
public:

  DEFINE_STANDARD_ALLOC

  
  //! Creates  an   EdgeBuilder    algorithm.    <VList>
  //! describes   the edge    and  the    interferences.
  //! AreaLimits   are   created  from   the   vertices.
  //! Builds(IN) is automatically called.
  Standard_EXPORT HLRBRep_EdgeBuilder(HLRBRep_VertexList& VList);
  
  //! Initialize an iteration on the areas.
  Standard_EXPORT   void InitAreas() ;
  
  //! Set the current area to the next area.
  Standard_EXPORT   void NextArea() ;
  
  //! Set the current area to the previous area.
  Standard_EXPORT   void PreviousArea() ;
  
  //! Returns True if there is a current area.
  Standard_EXPORT   Standard_Boolean HasArea()  const;
  
  //! Returns the state of the current area.
  Standard_EXPORT   TopAbs_State AreaState()  const;
  
  //! Returns the edge state of the current area.
  Standard_EXPORT   TopAbs_State AreaEdgeState()  const;
  
  //! Returns the  AreaLimit beginning the current area.
  //! This is a NULL handle when the area is infinite on
  //! the left.
  Standard_EXPORT   Handle(HLRBRep_AreaLimit) LeftLimit()  const;
  
  //! Returns the  AreaLimit   ending  the current area.
  //! This is a NULL handle when the area is infinite on
  //! the right.
  Standard_EXPORT   Handle(HLRBRep_AreaLimit) RightLimit()  const;
  
  //! Reinitialize  the results  iteration  to the parts
  //! with State <ToBuild>. If this method is not called
  //! after construction the default is <ToBuild> = IN.
  Standard_EXPORT   void Builds (const TopAbs_State ToBuild) ;
  
  //! Returns True if there are more new edges to build.
  Standard_EXPORT   Standard_Boolean MoreEdges()  const;
  
  //! Proceeds  to  the  next  edge to  build.  Skip all
  //! remaining vertices on the current edge.
  Standard_EXPORT   void NextEdge() ;
  
  //! True if there are more vertices in the current new
  //! edge.
  Standard_EXPORT   Standard_Boolean MoreVertices()  const;
  
  //! Proceeds to the next vertex of the current edge.
  Standard_EXPORT   void NextVertex() ;
  
  //! Returns the current vertex of the current edge.
  Standard_EXPORT  const  HLRAlgo_Intersection& Current()  const;
  
  //! Returns True if the  current vertex comes from the
  //! boundary of the edge.
  Standard_EXPORT   Standard_Boolean IsBoundary()  const;
  
  //! Returns  True if    the  current  vertex  was   an
  //! interference.
  Standard_EXPORT   Standard_Boolean IsInterference()  const;
  
  //! Returns the new orientation of the current vertex.
  Standard_EXPORT   TopAbs_Orientation Orientation()  const;
  
  Standard_EXPORT   void Destroy() ;
~HLRBRep_EdgeBuilder()
{
  Destroy();
}




protected:





private:



  TopAbs_State toBuild;
  Handle(HLRBRep_AreaLimit) myLimits;
  Handle(HLRBRep_AreaLimit) left;
  Handle(HLRBRep_AreaLimit) right;
  Standard_Integer current;


};







#endif // _HLRBRep_EdgeBuilder_HeaderFile