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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _IFSelect_SelectExplore_HeaderFile
#define _IFSelect_SelectExplore_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_IFSelect_SelectExplore.hxx>
#include <Standard_Integer.hxx>
#include <IFSelect_SelectDeduct.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Standard_Transient.hxx>
class Interface_EntityIterator;
class Interface_Graph;
class Standard_Transient;
class TCollection_AsciiString;
//! A SelectExplore determines from an input list of Entities,
//! a list obtained by a way of exploration. This implies the
//! possibility of recursive exploration : the output list is
//! itself reused as input, etc...
//! Examples : Shared Entities, can be considered at one level
//! (immediate shared) or more, or max level
//!
//! Then, for each input entity, if it is not rejected, it can be
//! either taken itself, or explored : it then produces a list.
//! According to a level, either the produced lists or taken
//! entities give the result (level one), or lists are themselves
//! considered and for each item, is it taken or explored.
//!
//! Remark that rejection is just a safety : normally, an input
//! entity is, either taken itself, or explored
//! A maximum level can be specified. Else, the process continues
//! until all entities have been either taken or rejected
class IFSelect_SelectExplore : public IFSelect_SelectDeduct
{
public:
//! Returns the required exploring level
Standard_EXPORT Standard_Integer Level() const;
//! Returns the list of selected entities. Works by calling the
//! method Explore on each input entity : it can be rejected,
//! taken for output, or to explore. If the maximum level has not
//! yet been attained, or if no max level is specified, entities
//! to be explored are themselves used as if they were input
Standard_EXPORT Interface_EntityIterator RootResult (const Interface_Graph& G) const;
//! Analyses and, if required, Explores an entity, as follows :
//! The explored list starts as empty, it has to be filled by this
//! method.
//! If it returns False, <ent> is rejected for result (this is to
//! be used only as safety)
//! If it returns True and <explored> remains empty, <ent> is
//! taken itself for result, not explored
//! If it returns True and <explored> is not empty, the content
//! of this list is considered :
//! If maximum level is attained, it is taken for result
//! Else (or no max), each of its entity will be itself explored
Standard_EXPORT virtual Standard_Boolean Explore (const Standard_Integer level, const Handle(Standard_Transient)& ent, const Interface_Graph& G, Interface_EntityIterator& explored) const = 0;
//! Returns a text saying "(Recursive)" or "(Level nn)" plus
//! specific criterium returned by ExploreLabel (see below)
Standard_EXPORT TCollection_AsciiString Label() const;
//! Returns a text defining the way of exploration
Standard_EXPORT virtual TCollection_AsciiString ExploreLabel() const = 0;
DEFINE_STANDARD_RTTI(IFSelect_SelectExplore)
protected:
//! Initializes a SelectExplore : the level must be specified on
//! starting. 0 means all levels, 1 means level one only, etc...
Standard_EXPORT IFSelect_SelectExplore(const Standard_Integer level);
private:
Standard_Integer thelevel;
};
#endif // _IFSelect_SelectExplore_HeaderFile
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