File: Vrml_Normal.hxx

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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Normal_HeaderFile
#define _Vrml_Normal_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Vrml_Normal.hxx>

#include <Handle_TColgp_HArray1OfVec.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_OStream.hxx>
class TColgp_HArray1OfVec;


//! defines a Normal node of VRML specifying properties of geometry
//! and its appearance.
//! This node defines a set of 3D surface normal vectors to be used by vertex-based shape
//! nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This
//! node does not produce a visible result during rendering; it simply replaces the current
//! normals in the rendering state for subsequent nodes to use. This node contains one
//! multiple-valued field that contains the normal vectors.
class Vrml_Normal : public MMgt_TShared
{

public:

  
  Standard_EXPORT Vrml_Normal(const Handle(TColgp_HArray1OfVec)& aVector);
  
  Standard_EXPORT Vrml_Normal();
  
  Standard_EXPORT   void SetVector (const Handle(TColgp_HArray1OfVec)& aVector) ;
  
  Standard_EXPORT   Handle(TColgp_HArray1OfVec) Vector()  const;
  
  Standard_EXPORT   Standard_OStream& Print (Standard_OStream& anOStream)  const;




  DEFINE_STANDARD_RTTI(Vrml_Normal)

protected:




private: 


  Handle(TColgp_HArray1OfVec) myVector;


};







#endif // _Vrml_Normal_HeaderFile