File: localToGlobal3d.m

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## Copyright (C) 2024 David Legland
## All rights reserved.
## 
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are met:
## 
##     1 Redistributions of source code must retain the above copyright notice,
##       this list of conditions and the following disclaimer.
##     2 Redistributions in binary form must reproduce the above copyright
##       notice, this list of conditions and the following disclaimer in the
##       documentation and/or other materials provided with the distribution.
## 
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS''
## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
## ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
## ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
## DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
## SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
## CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
## OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
## 
## The views and conclusions contained in the software and documentation are
## those of the authors and should not be interpreted as representing official
## policies, either expressed or implied, of the copyright holders.

function trans = localToGlobal3d(varargin)
%LOCALTOGLOBAL3D Transformation matrix from local to global coordinate system.
%
%   TRANS = localToGlobal3d(CENTER, THETA, PHI, PSI)
%   Compute the transformation matrix from a local (or modelling)
%   coordinate system to the global (or world) coordinate system.
%   This is a low-level function, used by several drawing functions.
%
%   The transform is defined by:
%   - CENTER: the position of the local origin into the world coordinate
%       system
%   - THETA: colatitude, defined as the angle with the Oz axis (between 0
%       and 180 degrees), positive in the direction of the of Oy axis.
%   - PHI: azimut, defined as the angle of the normal with the Ox axis,
%       between 0 and 360 degrees
%   - PSI: intrinsic rotation, corresponding to the rotation of the object
%       around the direction vector, between 0 and 360 degrees
%
%   The resulting transform is obtained by applying (in that order):
%   - Rotation by PSI   around the Z-axis
%   - Rotation by THETA around the Y-axis
%   - Rotation by PHI   around the Z-axis
%   - Translation by vector CENTER
%   This corresponds to Euler ZYZ rotation, using angles PHI, THETA and
%   PSI.
%
%   The 'eulerAnglesToRotation3d' function may better suit your needs as
%   it is more 'natural'.
%
%   Example
%   localToGlobal3d
%
%   See also 
%   transforms3d, eulerAnglesToRotation3d

% ------
% Author: David Legland
% E-mail: david.legland@inrae.fr
% Created: 2009-06-19, using Matlab 7.7.0.471 (R2008b)
% Copyright 2009-2023 INRA - Cepia Software Platform

% extract the components of the transform
if nargin == 1
    % all components are bundled in  the first argument
    var     = varargin{1};
    center  = var(1:3);
    theta   = var(4);
    phi     = var(5);
    psi     = 0;
    if length(var) > 5
        psi = var(6);
    end
    
elseif nargin == 4
    % arguments = center, then the 3 angles
    center  = varargin{1};
    theta   = varargin{2};
    phi     = varargin{3};
    psi     = varargin{4};    
    
elseif nargin > 4
    % center is given in 3 arguments, then 3 angles
    center  = [varargin{1} varargin{2} varargin{3}];
    theta   = varargin{4};
    phi     = varargin{5};
    psi     = 0;
    if nargin > 5
        psi = varargin{6};    
    end
end
    
% conversion from degrees to radians
k = pi / 180;

% rotation around normal vector axis
rot1    = createRotationOz(psi * k);

% colatitude
rot2    = createRotationOy(theta * k);

% longitude
rot3    = createRotationOz(phi * k);

% shift center
tr      = createTranslation3d(center);

% create final transform by concatenating transforms
trans   = tr * rot3 * rot2 * rot1;