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## Copyright (C) 2024 David Legland
## All rights reserved.
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are met:
##
## 1 Redistributions of source code must retain the above copyright notice,
## this list of conditions and the following disclaimer.
## 2 Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
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##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS''
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## ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
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function area = trimeshSurfaceArea(v, e, f)
%TRIMESHSURFACEAREA Surface area of a triangular mesh.
%
% S = trimeshSurfaceArea(V, F)
% S = trimeshSurfaceArea(V, E, F)
% Computes the surface area of the mesh specified by vertex array V and
% face array F. Vertex array is a NV-by-3 array of coordinates.
% Face array is a NF-by-3, containing vertex indices of each face.
%
% Example
% % Compute area of an octahedron (equal to 2*sqrt(3)*a*a, with
% % a = sqrt(2) in this case)
% [v f] = createOctahedron;
% trimeshSurfaceArea(v, f)
% ans =
% 6.9282
%
% % triangulate a compute area of a unit cube
% [v f] = createCube;
% f2 = triangulateFaces(f);
% trimeshSurfaceArea(v, f2)
% ans =
% 6
%
% See also
% meshes3d, meshSurfaceArea, trimeshMeanBreadth, triangulateFaces
% ------
% Author: David Legland
% E-mail: david.legland@inrae.fr
% Created: 2011-08-26, using Matlab 7.9.0.529 (R2009b)
% Copyright 2011-2023 INRA - Cepia Software Platform
% check input number
if nargin == 2
f = e;
end
% compute two direction vectors, using first vertex of each face as origin
v1 = v(f(:, 2), :) - v(f(:, 1), :);
v2 = v(f(:, 3), :) - v(f(:, 1), :);
% area of each triangle is half the cross product norm
vn = vectorNorm3d(crossProduct3d(v1, v2));
% sum up and normalize
area = sum(vn) / 2;
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