1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528
|
<HTML>
<HEAD>
<!-- This HTML file has been created by texi2html 1.51
from ./liboctave.texi on 9 October 1998 -->
<TITLE>Octave C++ Classes - Arrays</TITLE>
</HEAD>
<BODY>
Go to the <A HREF="liboctave_1.html">first</A>, <A HREF="liboctave_3.html">previous</A>, <A HREF="liboctave_5.html">next</A>, <A HREF="liboctave_18.html">last</A> section, <A HREF="liboctave_toc.html">table of contents</A>.
<P><HR><P>
<H1><A NAME="SEC8" HREF="liboctave_toc.html#TOC8">Arrays</A></H1>
<P>
<A NAME="IDX6"></A>
</P>
<H2><A NAME="SEC9" HREF="liboctave_toc.html#TOC9">Constructors and Assignment</A></H2>
<P>
<DL>
<DT><U>Constructor:</U> <B>Array<T>::Array</B> <I>(void)</I>
<DD><A NAME="IDX7"></A>
Create an array with no elements.
</DL>
</P>
<P>
<DL>
<DT><U>Constructor:</U> <B>Array<T>::Array</B> <I>(int <VAR>n</VAR> [, const T &<VAR>val</VAR>])</I>
<DD><A NAME="IDX8"></A>
Create an array with <VAR>n</VAR> elements. If the optional argument
<VAR>val</VAR> is supplied, the elements are initialized to <VAR>val</VAR>;
otherwise, they are left uninitialized. If <VAR>n</VAR> is less than zero,
the current error handler is invoked (see section <A HREF="liboctave_14.html#SEC26">Error Handling</A>).
</DL>
</P>
<P>
<DL>
<DT><U>Constructor:</U> <B>Array<T>::Array</B> <I>(const Array<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX9"></A>
Create a copy of the <VAR>Array<T></VAR> object <VAR>a</VAR>. Memory for the
<VAR>Array<T></VAR> class is managed using a reference counting scheme, so
the cost of this operation is independent of the size of the array.
</DL>
</P>
<P>
<DL>
<DT><U>Operator:</U> Array<T>& <B>Array<T>::operator =</B> <I>(const Array<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX10"></A>
Assignment operator. Memory for the <VAR>Array<T></VAR> class is managed
using a reference counting scheme, so the cost of this operation is
independent of the size of the array.
</DL>
</P>
<P>
<DL>
<DT><U>Method:</U> int <B>Array<T>::capacity</B> <I>(void) const</I>
<DD><A NAME="IDX11"></A>
<DT><U>Method:</U> int <B>Array<T>::length</B> <I>(void) const</I>
<DD><A NAME="IDX12"></A>
Return the length of the array.
</DL>
</P>
<P>
<DL>
<DT><U>Method:</U> T& <B>Array<T>::elem</B> <I>(int <VAR>n</VAR>)</I>
<DD><A NAME="IDX13"></A>
<DT><U>Method:</U> T& <B>Array<T>::checkelem</B> <I>(int <VAR>n</VAR>)</I>
<DD><A NAME="IDX14"></A>
<DT><U>Method:</U> T& <B>Array<T>::operator ()</B> <I>(int <VAR>n</VAR>)</I>
<DD><A NAME="IDX15"></A>
If <VAR>n</VAR> is within the bounds of the array, return a reference to the
element indexed by <VAR>n</VAR>; otherwise, the current error handler is
invoked (see section <A HREF="liboctave_14.html#SEC26">Error Handling</A>).
</DL>
</P>
<P>
<DL>
<DT><U>Method:</U> T <B>Array<T>::elem</B> <I>(int <VAR>n</VAR>) const</I>
<DD><A NAME="IDX16"></A>
<DT><U>Method:</U> T <B>Array<T>::checkelem</B> <I>(int <VAR>n</VAR>) const</I>
<DD><A NAME="IDX17"></A>
<DT><U>Method:</U> T <B>Array<T>::operator</B> <I>() (int <VAR>n</VAR>) const</I>
<DD><A NAME="IDX18"></A>
If <VAR>n</VAR> is within the bounds of the array, return the value indexed
by <VAR>n</VAR>; otherwise, call the current error handler.
See section <A HREF="liboctave_14.html#SEC26">Error Handling</A>.
</DL>
</P>
<P>
<DL>
<DT><U>Method:</U> T& <B>Array<T>::xelem</B> <I>(int <VAR>n</VAR>)</I>
<DD><A NAME="IDX19"></A>
<DT><U>Method:</U> T <B>Array<T>::xelem</B> <I>(int <VAR>n</VAR>) const</I>
<DD><A NAME="IDX20"></A>
Return a reference to, or the value of, the element indexed by <VAR>n</VAR>.
These methods never perform bounds checking.
</DL>
</P>
<P>
<DL>
<DT><U>Method:</U> void <B>Array<T>::resize</B> <I>(int <VAR>n</VAR> [, const T &<VAR>val</VAR>])</I>
<DD><A NAME="IDX21"></A>
Change the size of the array to be <VAR>n</VAR> elements. All elements are
unchanged, except that if <VAR>n</VAR> is greater than the current size and
the optional argument <VAR>val</VAR> is provided, the additional elements are
initialized to <VAR>val</VAR>; otherwise, any additional elements are left
uninitialized. In the current implementation, if <VAR>n</VAR> is less than
the current size, the length is updated but no memory is released.
</DL>
</P>
<P>
<DL>
<DT><U>Method:</U> const T* <B>Array<T>::data</B> <I>(void) const</I>
<DD><A NAME="IDX22"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> <B>Array2</B> <I>(void)</I>
<DD><A NAME="IDX23"></A>
<DT><U>:</U> <B>Array2</B> <I>(int <VAR>n</VAR>, int <VAR>m</VAR>)</I>
<DD><A NAME="IDX24"></A>
<DT><U>:</U> <B>Array2</B> <I>(int <VAR>n</VAR>, int <VAR>m</VAR>, const T &<VAR>val</VAR>)</I>
<DD><A NAME="IDX25"></A>
<DT><U>:</U> <B>Array2</B> <I>(const Array2<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX26"></A>
<DT><U>:</U> <B>Array2</B> <I>(const DiagArray<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX27"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> Array2<T>& <B>operator =</B> <I>(const Array2<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX28"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> int <B>dim1</B> <I>(void) const</I>
<DD><A NAME="IDX29"></A>
<DT><U>:</U> int <B>rows</B> <I>(void) const</I>
<DD><A NAME="IDX30"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> int <B>dim2</B> <I>(void) const</I>
<DD><A NAME="IDX31"></A>
<DT><U>:</U> int <B>cols</B> <I>(void) const</I>
<DD><A NAME="IDX32"></A>
<DT><U>:</U> int <B>columns</B> <I>(void) const</I>
<DD><A NAME="IDX33"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> T& <B>elem</B> <I>(int <VAR>i</VAR>, int <VAR>j</VAR>)</I>
<DD><A NAME="IDX34"></A>
<DT><U>:</U> T& <B>checkelem</B> <I>(int <VAR>i</VAR>, int <VAR>j</VAR>)</I>
<DD><A NAME="IDX35"></A>
<DT><U>:</U> T& <B>operator ()</B> <I>(int <VAR>i</VAR>, int <VAR>j</VAR>)</I>
<DD><A NAME="IDX36"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> void <B>resize</B> <I>(int <VAR>n</VAR>, int <VAR>m</VAR>)</I>
<DD><A NAME="IDX37"></A>
<DT><U>:</U> void <B>resize</B> <I>(int <VAR>n</VAR>, int <VAR>m</VAR>, const T &<VAR>val</VAR>)</I>
<DD><A NAME="IDX38"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> Array3 <B>(void)</B>
<DD><A NAME="IDX39"></A>
<DT><U>:</U> Array3 <B>(int</B> <I><VAR>n</VAR>, int <VAR>m</VAR>, int <VAR>k</VAR>)</I>
<DD><A NAME="IDX40"></A>
<DT><U>:</U> Array3 <B>(int</B> <I><VAR>n</VAR>, int <VAR>m</VAR>, int <VAR>k</VAR>, const T &<VAR>val</VAR>)</I>
<DD><A NAME="IDX41"></A>
<DT><U>:</U> Array3 <B>(const</B> <I>Array3<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX42"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> Array3<T>& <B>operator =</B> <I>(const Array3<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX43"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> int <B>dim1</B> <I>(void) const</I>
<DD><A NAME="IDX44"></A>
<DT><U>:</U> int <B>dim2</B> <I>(void) const</I>
<DD><A NAME="IDX45"></A>
<DT><U>:</U> int <B>dim3</B> <I>(void) const</I>
<DD><A NAME="IDX46"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> T& <B>elem</B> <I>(int <VAR>i</VAR>, int <VAR>j</VAR>, int <VAR>k</VAR>)</I>
<DD><A NAME="IDX47"></A>
<DT><U>:</U> T& <B>checkelem</B> <I>(int <VAR>i</VAR>, int <VAR>j</VAR>, int <VAR>k</VAR>)</I>
<DD><A NAME="IDX48"></A>
<DT><U>:</U> T& <B>operator ()</B> <I>(int <VAR>i</VAR>, int <VAR>j</VAR>, int <VAR>k</VAR>)</I>
<DD><A NAME="IDX49"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> void <B>resize</B> <I>(int <VAR>n</VAR>, int <VAR>m</VAR>, int <VAR>k</VAR>)</I>
<DD><A NAME="IDX50"></A>
<DT><U>:</U> void <B>resize</B> <I>(int <VAR>n</VAR>, int <VAR>m</VAR>, int <VAR>k</VAR>, const T &<VAR>val</VAR>)</I>
<DD><A NAME="IDX51"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> {}DiagArray <B>(void)</B>
<DD><A NAME="IDX52"></A>
<DT><U>:</U> {}DiagArray <B>(int</B> <I><VAR>n</VAR>)</I>
<DD><A NAME="IDX53"></A>
<DT><U>:</U> {}DiagArray <B>(int</B> <I><VAR>n</VAR>, const T &<VAR>val</VAR>)</I>
<DD><A NAME="IDX54"></A>
<DT><U>:</U> {}DiagArray <B>(int</B> <I><VAR>r</VAR>, int <VAR>c</VAR>)</I>
<DD><A NAME="IDX55"></A>
<DT><U>:</U> {}DiagArray <B>(int</B> <I><VAR>r</VAR>, int <VAR>c</VAR>, const T &<VAR>val</VAR>)</I>
<DD><A NAME="IDX56"></A>
<DT><U>:</U> {}DiagArray <B>(const</B> <I>Array<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX57"></A>
<DT><U>:</U> {}DiagArray <B>(const</B> <I>DiagArray<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX58"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> DiagArray<T>& <B>operator =</B> <I>(const DiagArray<T> &<VAR>a</VAR>)</I>
<DD><A NAME="IDX59"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> int <B>dim1</B> <I>(void) const</I>
<DD><A NAME="IDX60"></A>
<DT><U>:</U> int <B>rows</B> <I>(void) const</I>
<DD><A NAME="IDX61"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> int <B>dim2</B> <I>(void) const</I>
<DD><A NAME="IDX62"></A>
<DT><U>:</U> int <B>cols</B> <I>(void) const</I>
<DD><A NAME="IDX63"></A>
<DT><U>:</U> int <B>columns</B> <I>(void) const</I>
<DD><A NAME="IDX64"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> T& <B>elem</B> <I>(int <VAR>r</VAR>, int <VAR>c</VAR>)</I>
<DD><A NAME="IDX65"></A>
<DT><U>:</U> T& <B>checkelem</B> <I>(int <VAR>r</VAR>, int <VAR>c</VAR>)</I>
<DD><A NAME="IDX66"></A>
<DT><U>:</U> T& <B>operator ()</B> <I>(int <VAR>r</VAR>, int <VAR>c</VAR>)</I>
<DD><A NAME="IDX67"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> void <B>resize</B> <I>(int <VAR>n</VAR>, int <VAR>m</VAR>)</I>
<DD><A NAME="IDX68"></A>
<DT><U>:</U> void <B>resize</B> <I>(int <VAR>n</VAR>, int <VAR>m</VAR>, const T &<VAR>val</VAR>)</I>
<DD><A NAME="IDX69"></A>
</DL>
The real and complex <CODE>ColumnVector</CODE> and <CODE>RowVector</CODE> classes
all have the following functions. These will eventually be part of an
<CODE>MArray<T></CODE> class, derived from the <CODE>Array<T></CODE> class. Then
the <CODE>ColumnVector</CODE> and <CODE>RowVector</CODE> classes will be derived
from the <CODE>MArray<T></CODE> class.
</P>
<P>
Element by element vector by scalar ops.
</P>
<P>
<DL>
<DT><U>:</U> RowVector <B>operator +</B> <I>(const RowVector &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX70"></A>
<DT><U>:</U> RowVector <B>operator -</B> <I>(const RowVector &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX71"></A>
<DT><U>:</U> RowVector <B>operator *</B> <I>(const RowVector &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX72"></A>
<DT><U>:</U> RowVector <B>operator /</B> <I>(const RowVector &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX73"></A>
</DL>
</P>
<P>
Element by element scalar by vector ops.
</P>
<P>
<DL>
<DT><U>:</U> RowVector <B>operator +</B> <I>(const double &<VAR>s</VAR>, const RowVector &<VAR>a</VAR>)</I>
<DD><A NAME="IDX74"></A>
<DT><U>:</U> RowVector <B>operator -</B> <I>(const double &<VAR>s</VAR>, const RowVector &<VAR>a</VAR>)</I>
<DD><A NAME="IDX75"></A>
<DT><U>:</U> RowVector <B>operator *</B> <I>(const double &<VAR>s</VAR>, const RowVector &<VAR>a</VAR>)</I>
<DD><A NAME="IDX76"></A>
<DT><U>:</U> RowVector <B>operator /</B> <I>(const double &<VAR>s</VAR>, const RowVector &<VAR>a</VAR>)</I>
<DD><A NAME="IDX77"></A>
</DL>
</P>
<P>
Element by element vector by vector ops.
</P>
<P>
<DL>
<DT><U>:</U> RowVector <B>operator +</B> <I>(const RowVector &<VAR>a</VAR>, const RowVector &<VAR>b</VAR>)</I>
<DD><A NAME="IDX78"></A>
<DT><U>:</U> RowVector <B>operator -</B> <I>(const RowVector &<VAR>a</VAR>, const RowVector &<VAR>b</VAR>)</I>
<DD><A NAME="IDX79"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> RowVector <B>product</B> <I>(const RowVector &<VAR>a</VAR>, const RowVector &<VAR>b</VAR>)</I>
<DD><A NAME="IDX80"></A>
<DT><U>:</U> RowVector <B>quotient</B> <I>(const RowVector &<VAR>a</VAR>, const RowVector &<VAR>b</VAR>)</I>
<DD><A NAME="IDX81"></A>
</DL>
</P>
<P>
Unary MArray ops.
</P>
<P>
<DL>
<DT><U>:</U> RowVector <B>operator -</B> <I>(const RowVector &<VAR>a</VAR>)</I>
<DD><A NAME="IDX82"></A>
</DL>
</P>
<P>
The <CODE>Matrix</CODE> classes share the following functions. These will
eventually be part of an <CODE>MArray2<T></CODE> class, derived from the
<CODE>Array2<T></CODE> class. Then the <CODE>Matrix</CODE> class will be derived
from the <CODE>MArray<T></CODE> class.
</P>
<P>
Element by element matrix by scalar ops.
</P>
<P>
<DL>
<DT><U>:</U> Matrix <B>operator +</B> <I>(const Matrix &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX83"></A>
<DT><U>:</U> Matrix <B>operator -</B> <I>(const Matrix &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX84"></A>
<DT><U>:</U> Matrix <B>operator *</B> <I>(const Matrix &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX85"></A>
<DT><U>:</U> Matrix <B>operator /</B> <I>(const Matrix &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX86"></A>
</DL>
</P>
<P>
Element by element scalar by matrix ops.
</P>
<P>
<DL>
<DT><U>:</U> Matrix <B>operator +</B> <I>(const double &<VAR>s</VAR>, const Matrix &<VAR>a</VAR>)</I>
<DD><A NAME="IDX87"></A>
<DT><U>:</U> Matrix <B>operator -</B> <I>(const double &<VAR>s</VAR>, const Matrix &<VAR>a</VAR>)</I>
<DD><A NAME="IDX88"></A>
<DT><U>:</U> Matrix <B>operator *</B> <I>(const double &<VAR>s</VAR>, const Matrix &<VAR>a</VAR>)</I>
<DD><A NAME="IDX89"></A>
<DT><U>:</U> Matrix <B>operator /</B> <I>(const double &<VAR>s</VAR>, const Matrix &<VAR>a</VAR>)</I>
<DD><A NAME="IDX90"></A>
</DL>
</P>
<P>
Element by element matrix by matrix ops.
</P>
<P>
<DL>
<DT><U>:</U> Matrix <B>operator +</B> <I>(const Matrix &<VAR>a</VAR>, const Matrix &<VAR>b</VAR>)</I>
<DD><A NAME="IDX91"></A>
<DT><U>:</U> Matrix <B>operator -</B> <I>(const Matrix &<VAR>a</VAR>, const Matrix &<VAR>b</VAR>)</I>
<DD><A NAME="IDX92"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> Matrix <B>product</B> <I>(const Matrix &<VAR>a</VAR>, const Matrix &<VAR>b</VAR>)</I>
<DD><A NAME="IDX93"></A>
<DT><U>:</U> Matrix <B>quotient</B> <I>(const Matrix &<VAR>a</VAR>, const Matrix &<VAR>b</VAR>)</I>
<DD><A NAME="IDX94"></A>
</DL>
</P>
<P>
Unary matrix ops.
</P>
<P>
<DL>
<DT><U>:</U> Matrix <B>operator -</B> <I>(const Matrix &<VAR>a</VAR>)</I>
<DD><A NAME="IDX95"></A>
</DL>
</P>
<P>
The <CODE>DiagMatrix</CODE> classes share the following functions. These will
eventually be part of an <CODE>MDiagArray<T></CODE> class, derived from the
<CODE>DiagArray<T></CODE> class. Then the <CODE>DiagMatrix</CODE> class will be
derived from the <CODE>MDiagArray<T></CODE> class.
</P>
<P>
Element by element MDiagArray by scalar ops.
</P>
<P>
<DL>
<DT><U>:</U> DiagMatrix <B>operator *</B> <I>(const DiagMatrix &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX96"></A>
<DT><U>:</U> DiagMatrix <B>operator /</B> <I>(const DiagMatrix &<VAR>a</VAR>, const double &<VAR>s</VAR>)</I>
<DD><A NAME="IDX97"></A>
</DL>
</P>
<P>
Element by element scalar by MDiagArray ops.
</P>
<P>
<DL>
<DT><U>:</U> DiagMatrix <B>operator *</B> <I>(const double &<VAR>s</VAR>, const DiagMatrix &<VAR>a</VAR>)</I>
<DD><A NAME="IDX98"></A>
</DL>
</P>
<P>
Element by element MDiagArray by MDiagArray ops.
</P>
<P>
<DL>
<DT><U>:</U> DiagMatrix <B>operator +</B> <I>(const DiagMatrix &<VAR>a</VAR>, const DiagMatrix &<VAR>b</VAR>)</I>
<DD><A NAME="IDX99"></A>
<DT><U>:</U> DiagMatrix <B>operator -</B> <I>(const DiagMatrix &<VAR>a</VAR>, const DiagMatrix &<VAR>b</VAR>)</I>
<DD><A NAME="IDX100"></A>
</DL>
</P>
<P>
<DL>
<DT><U>:</U> DiagMatrix <B>product</B> <I>(const DiagMatrix &<VAR>a</VAR>, const DiagMatrix &<VAR>b</VAR>)</I>
<DD><A NAME="IDX101"></A>
</DL>
</P>
<P>
Unary MDiagArray ops.
</P>
<P>
<DL>
<DT><U>:</U> DiagMatrix <B>operator -</B> <I>(const DiagMatrix &<VAR>a</VAR>)</I>
<DD><A NAME="IDX102"></A>
</DL>
</P>
<P><HR><P>
Go to the <A HREF="liboctave_1.html">first</A>, <A HREF="liboctave_3.html">previous</A>, <A HREF="liboctave_5.html">next</A>, <A HREF="liboctave_18.html">last</A> section, <A HREF="liboctave_toc.html">table of contents</A>.
</BODY>
</HTML>
|