1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Created by GNU Texinfo 5.2, http://www.gnu.org/software/texinfo/ -->
<head>
<title>GNU Octave: Working with Matrices and Arrays in Mex-Files</title>
<meta name="description" content="GNU Octave: Working with Matrices and Arrays in Mex-Files">
<meta name="keywords" content="GNU Octave: Working with Matrices and Arrays in Mex-Files">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link href="index.html#Top" rel="start" title="Top">
<link href="Concept-Index.html#Concept-Index" rel="index" title="Concept Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Mex_002dFiles.html#Mex_002dFiles" rel="up" title="Mex-Files">
<link href="Character-Strings-in-Mex_002dFiles.html#Character-Strings-in-Mex_002dFiles" rel="next" title="Character Strings in Mex-Files">
<link href="Getting-Started-with-Mex_002dFiles.html#Getting-Started-with-Mex_002dFiles" rel="prev" title="Getting Started with Mex-Files">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.indentedblock {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
div.smalldisplay {margin-left: 3.2em}
div.smallexample {margin-left: 3.2em}
div.smallindentedblock {margin-left: 3.2em; font-size: smaller}
div.smalllisp {margin-left: 3.2em}
kbd {font-style:oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
pre.smalldisplay {font-family: inherit; font-size: smaller}
pre.smallexample {font-size: smaller}
pre.smallformat {font-family: inherit; font-size: smaller}
pre.smalllisp {font-size: smaller}
span.nocodebreak {white-space:nowrap}
span.nolinebreak {white-space:nowrap}
span.roman {font-family:serif; font-weight:normal}
span.sansserif {font-family:sans-serif; font-weight:normal}
ul.no-bullet {list-style: none}
-->
</style>
</head>
<body lang="en" bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000">
<a name="Working-with-Matrices-and-Arrays-in-Mex_002dFiles"></a>
<div class="header">
<p>
Next: <a href="Character-Strings-in-Mex_002dFiles.html#Character-Strings-in-Mex_002dFiles" accesskey="n" rel="next">Character Strings in Mex-Files</a>, Previous: <a href="Getting-Started-with-Mex_002dFiles.html#Getting-Started-with-Mex_002dFiles" accesskey="p" rel="prev">Getting Started with Mex-Files</a>, Up: <a href="Mex_002dFiles.html#Mex_002dFiles" accesskey="u" rel="up">Mex-Files</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Working-with-Matrices-and-Arrays-in-Mex_002dFiles-1"></a>
<h4 class="subsection">A.2.2 Working with Matrices and Arrays in Mex-Files</h4>
<p>The basic mex type of all variables is <code>mxArray</code>. Any object,
such as a matrix, cell array, or structure is stored in this basic
type. As such, <code>mxArray</code> serves basically the same purpose as the
octave_value class in oct-files in that it acts as a container for the
more specialized types.
</p>
<p>The <code>mxArray</code> structure contains at a minimum, the name of the
variable it represents, its dimensions, its type, and whether the variable is
real or complex. It can also contain a number of additional fields
depending on the type of the <code>mxArray</code>. There are a number of
functions to create <code>mxArray</code> structures, including
<code>mxCreateDoubleMatrix</code>, <code>mxCreateCellArray</code>, <code>mxCreateSparse</code>,
and the generic <code>mxCreateNumericArray</code>.
</p>
<p>The basic function to access the data contained in an array is
<code>mxGetPr</code>. As the mex interface assumes that real and imaginary
parts of a complex array are stored separately, there is an equivalent
function <code>mxGetPi</code> that gets the imaginary part. Both of these
functions are only for use with double precision matrices. The generic
functions <code>mxGetData</code> and <code>mxGetImagData</code> perform the same operation
on all matrix types. For example:
</p>
<div class="example">
<pre class="example">mxArray *m;
mwSize *dims;
UINT32_T *pr;
dims = (mwSize *) mxMalloc (2 * sizeof (mwSize));
dims[0] = 2; dims[1] = 2;
m = mxCreateNumericArray (2, dims, mxUINT32_CLASS, mxREAL);
pr = (UINT32_T *) mxGetData (m);
</pre></div>
<p>There are also the functions <code>mxSetPr</code>, etc., that perform the
inverse, and set the data of an array to use the block of memory pointed
to by the argument of <code>mxSetPr</code>.
</p>
<p>Note the type <code>mwSize</code> used above, and also <code>mwIndex</code>, are defined
as the native precision of the indexing in Octave on the platform on
which the mex-file is built. This allows both 32- and 64-bit platforms
to support mex-files. <code>mwSize</code> is used to define array dimensions
and the maximum number or elements, while <code>mwIndex</code> is used to define
indexing into arrays.
</p>
<p>An example that demonstrates how to work with arbitrary real or complex
double precision arrays is given by the file <samp>mypow2.c</samp> shown below.
</p>
<div class="example">
<pre class="verbatim">#include "mex.h"
void
mexFunction (int nlhs, mxArray* plhs[],
int nrhs, const mxArray* prhs[])
{
mwSize n;
mwIndex i;
double *vri, *vro;
if (nrhs != 1 || ! mxIsNumeric (prhs[0]))
mexErrMsgTxt ("ARG1 must be a matrix");
n = mxGetNumberOfElements (prhs[0]);
plhs[0] = mxCreateNumericArray (mxGetNumberOfDimensions (prhs[0]),
mxGetDimensions (prhs[0]),
mxGetClassID (prhs[0]),
mxIsComplex (prhs[0]));
vri = mxGetPr (prhs[0]);
vro = mxGetPr (plhs[0]);
if (mxIsComplex (prhs[0]))
{
double *vii, *vio;
vii = mxGetPi (prhs[0]);
vio = mxGetPi (plhs[0]);
for (i = 0; i < n; i++)
{
vro[i] = vri[i] * vri[i] - vii[i] * vii[i];
vio[i] = 2 * vri[i] * vii[i];
}
}
else
{
for (i = 0; i < n; i++)
vro[i] = vri[i] * vri[i];
}
}
</pre><pre class="example">
</pre></div>
<p>with an example of its use
</p>
<div class="example">
<pre class="example">b = randn (4,1) + 1i * randn (4,1);
all (b.^2 == mypow2 (b))
⇒ 1
</pre></div>
<p>The example above uses the functions <code>mxGetDimensions</code>,
<code>mxGetNumberOfElements</code>, and <code>mxGetNumberOfDimensions</code> to work
with the dimensions of multi-dimensional arrays. The functions
<code>mxGetM</code>, and <code>mxGetN</code> are also available to find the number
of rows and columns in a 2-D matrix.
</p>
<hr>
<div class="header">
<p>
Next: <a href="Character-Strings-in-Mex_002dFiles.html#Character-Strings-in-Mex_002dFiles" accesskey="n" rel="next">Character Strings in Mex-Files</a>, Previous: <a href="Getting-Started-with-Mex_002dFiles.html#Getting-Started-with-Mex_002dFiles" accesskey="p" rel="prev">Getting Started with Mex-Files</a>, Up: <a href="Mex_002dFiles.html#Mex_002dFiles" accesskey="u" rel="up">Mex-Files</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
</div>
</body>
</html>
|