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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>Light Properties (GNU Octave (version 6.2.0))</title>

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<span id="Light-Properties"></span><div class="header">
<p>
Next: <a href="Uimenu-Properties.html" accesskey="n" rel="next">Uimenu Properties</a>, Previous: <a href="Surface-Properties.html" accesskey="p" rel="prev">Surface Properties</a>, Up: <a href="Graphics-Object-Properties.html" accesskey="u" rel="up">Graphics Object Properties</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<span id="Light-Properties-1"></span><h4 class="subsubsection">15.3.3.10 Light Properties</h4>
<span id="index--Light-PropertiesLight-Properties"></span>



<p>Properties of <code>light</code> objects (see <a href="Graphics-Objects.html#XREFlight">light</a>):
</p>
<dl compact="compact">
<dd>
<span id="XREFlightbeingdeleted"></span><span id="index-light-beingdeleted"></span>
</dd>
<dt><code>beingdeleted</code>: {<code>&quot;off&quot;</code>} | <code>&quot;on&quot;</code></dt>
<dd>


<span id="XREFlightbusyaction"></span><span id="index-light-busyaction"></span>
</dd>
<dt><code>busyaction</code>: <code>&quot;cancel&quot;</code> | {<code>&quot;queue&quot;</code>}</dt>
<dd><p>Define how Octave handles the execution of this object&rsquo;s callback properties when it is unable to interrupt another object&rsquo;s executing callback.  This is only relevant when the currently executing callback object has its <code>interruptible</code> property set to <code>&quot;off&quot;</code>.  The <code>busyaction</code> property of the interrupting callback object indicates whether the interrupting callback is queued (<code>&quot;queue&quot;</code> (default)) or discarded (<code>&quot;cancel&quot;</code>).
See <a href="Callbacks.html">Callbacks&nbsp;section<!-- /@w --></a>.
</p>

<span id="XREFlightbuttondownfcn"></span><span id="index-light-buttondownfcn"></span>
</dd>
<dt><code>buttondownfcn</code>: string | function handle, def. <code>[](0x0)</code></dt>
<dd><p>For information on how to write graphics listener functions see <a href="Callbacks.html">Callbacks&nbsp;section<!-- /@w --></a>.
</p>

<span id="XREFlightchildren"></span><span id="index-light-children"></span>
</dd>
<dt><code>children</code> (read-only): vector of graphics handles, def. <code>[](0x1)</code></dt>
<dd><p><code>children</code> is unused.
</p>

<span id="XREFlightclipping"></span><span id="index-light-clipping"></span>
</dd>
<dt><code>clipping</code>: <code>&quot;off&quot;</code> | {<code>&quot;on&quot;</code>}</dt>
<dd><p>If <code>clipping</code> is <code>&quot;on&quot;</code>, the light is clipped in its parent axes limits.
</p>

<span id="XREFlightcolor"></span><span id="index-light-color"></span>
</dd>
<dt><code>color</code>: colorspec, def. <code>[1   1   1]</code></dt>
<dd><p>Color of the light source.  See <a href="Colors.html">colorspec</a>.
</p>

<span id="XREFlightcreatefcn"></span><span id="index-light-createfcn"></span>
</dd>
<dt><code>createfcn</code>: string | function handle, def. <code>[](0x0)</code></dt>
<dd><p>Callback function executed immediately after light has been created.  Function is set by using default property on root object, e.g., <code>set (groot, &quot;defaultlightcreatefcn&quot;, 'disp (&quot;light created!&quot;)')</code>.
</p>
<p>For information on how to write graphics listener functions see <a href="Callbacks.html">Callbacks&nbsp;section<!-- /@w --></a>.
</p>

<span id="XREFlightdeletefcn"></span><span id="index-light-deletefcn"></span>
</dd>
<dt><code>deletefcn</code>: string | function handle, def. <code>[](0x0)</code></dt>
<dd><p>Callback function executed immediately before light is deleted.
</p>
<p>For information on how to write graphics listener functions see <a href="Callbacks.html">Callbacks&nbsp;section<!-- /@w --></a>.
</p>

<span id="XREFlighthandlevisibility"></span><span id="index-light-handlevisibility"></span>
</dd>
<dt><code>handlevisibility</code>: <code>&quot;callback&quot;</code> | <code>&quot;off&quot;</code> | {<code>&quot;on&quot;</code>}</dt>
<dd><p>If <code>handlevisibility</code> is <code>&quot;off&quot;</code>, the light&rsquo;s handle is not visible in its parent&rsquo;s &quot;children&quot; property.
</p>

<span id="XREFlighthittest"></span><span id="index-light-hittest"></span>
</dd>
<dt><code>hittest</code>: <code>&quot;off&quot;</code> | {<code>&quot;on&quot;</code>}</dt>
<dd><p>Specify whether light processes mouse events or passes them to ancestors of the object.  When enabled, the object may respond to mouse clicks by evaluating the <code>&quot;buttondownfcn&quot;</code>, showing the uicontextmenu, and eventually becoming the root <code>&quot;currentobject&quot;</code>.  This property is only relevant when the object can accept mouse clicks which is determined by the <code>&quot;pickableparts&quot;</code> property.  See <a href="#XREFlightpickableparts">pickableparts&nbsp;property<!-- /@w --></a>.
</p>

<span id="XREFlightinterruptible"></span><span id="index-light-interruptible"></span>
</dd>
<dt><code>interruptible</code>: <code>&quot;off&quot;</code> | {<code>&quot;on&quot;</code>}</dt>
<dd><p>Specify whether this object&rsquo;s callback functions may be interrupted by other callbacks.  By default <code>interruptible</code> is <code>&quot;on&quot;</code> and callbacks that make use of <code>drawnow</code>, <code>figure</code>, <code>waitfor</code>, <code>getframe</code> or <code>pause</code> functions are eventually interrupted.
See <a href="Callbacks.html">Callbacks&nbsp;section<!-- /@w --></a>.
</p>

<span id="XREFlightparent"></span><span id="index-light-parent"></span>
</dd>
<dt><code>parent</code>: graphics handle</dt>
<dd><p>Handle of the parent graphics object.
</p>

<span id="XREFlightpickableparts"></span><span id="index-light-pickableparts"></span>
</dd>
<dt><code>pickableparts</code>: <code>&quot;all&quot;</code> | <code>&quot;none&quot;</code> | {<code>&quot;visible&quot;</code>}</dt>
<dd><p>Specify whether light will accept mouse clicks.  By default, <code>pickableparts</code> is <code>&quot;visible&quot;</code> and only visible parts of the light or its children may react to mouse clicks.  When <code>pickableparts</code> is <code>&quot;all&quot;</code> both visible and invisible parts (or children) may react to mouse clicks.  When <code>pickableparts</code> is <code>&quot;none&quot;</code> mouse clicks on the object are ignored and transmitted to any objects underneath this one.  When an object is configured to accept mouse clicks the <code>&quot;hittest&quot;</code> property will determine how they are processed.  See <a href="#XREFlighthittest">hittest&nbsp;property<!-- /@w --></a>.
</p>

<span id="XREFlightposition"></span><span id="index-light-position"></span>
</dd>
<dt><code>position</code>: def. <code>[1   0   1]</code></dt>
<dd><p>Position of the light source.
</p>

<span id="XREFlightselected"></span><span id="index-light-selected"></span>
</dd>
<dt><code>selected</code>: {<code>&quot;off&quot;</code>} | <code>&quot;on&quot;</code></dt>
<dd>


<span id="XREFlightselectionhighlight"></span><span id="index-light-selectionhighlight"></span>
</dd>
<dt><code>selectionhighlight</code>: <code>&quot;off&quot;</code> | {<code>&quot;on&quot;</code>}</dt>
<dd>


<span id="XREFlightstyle"></span><span id="index-light-style"></span>
</dd>
<dt><code>style</code>: {<code>&quot;infinite&quot;</code>} | <code>&quot;local&quot;</code></dt>
<dd><p>This string defines whether the light emanates from a light source at infinite distance (<code>&quot;infinite&quot;</code>) or from a local point source (<code>&quot;local&quot;</code>).
</p>

<span id="XREFlighttag"></span><span id="index-light-tag"></span>
</dd>
<dt><code>tag</code>: string, def. <code>&quot;&quot;</code></dt>
<dd><p>A user-defined string to label the graphics object.
</p>

<span id="XREFlighttype"></span><span id="index-light-type"></span>
</dd>
<dt><code>type</code> (read-only): string</dt>
<dd><p>Class name of the graphics object.  <code>type</code> is always <code>&quot;light&quot;</code>
</p>

<span id="XREFlightuicontextmenu"></span><span id="index-light-uicontextmenu"></span>
</dd>
<dt><code>uicontextmenu</code>: graphics handle, def. <code>[](0x0)</code></dt>
<dd><p>Graphics handle of the uicontextmenu object that is currently associated to this light object.
</p>

<span id="XREFlightuserdata"></span><span id="index-light-userdata"></span>
</dd>
<dt><code>userdata</code>: Any Octave data, def. <code>[](0x0)</code></dt>
<dd><p>User-defined data to associate with the graphics object.
</p>

<span id="XREFlightvisible"></span><span id="index-light-visible"></span>
</dd>
<dt><code>visible</code>: <code>&quot;off&quot;</code> | {<code>&quot;on&quot;</code>}</dt>
<dd><p>If <code>visible</code> is <code>&quot;off&quot;</code>, the light is not rendered on screen.
</p>
</dd>
</dl>


<hr>
<div class="header">
<p>
Next: <a href="Uimenu-Properties.html" accesskey="n" rel="next">Uimenu Properties</a>, Previous: <a href="Surface-Properties.html" accesskey="p" rel="prev">Surface Properties</a>, Up: <a href="Graphics-Object-Properties.html" accesskey="u" rel="up">Graphics Object Properties</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html" title="Index" rel="index">Index</a>]</p>
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