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// Matrix manipulations.
/*
Copyright (C) 1996, 1997 John W. Eaton
This file is part of Octave.
Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING. If not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#if defined (__GNUG__) && defined (USE_PRAGMA_INTERFACE_IMPLEMENTATION)
#pragma implementation
#endif
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <iostream>
#include <string>
#include "lo-error.h"
#include "str-vec.h"
#include "mx-base.h"
#include "mx-inlines.cc"
// charMatrix class.
charMatrix::charMatrix (char c)
: MArray2<char> ()
{
int nc = 1;
int nr = 1;
resize (nr, nc);
elem (0, 0) = c;
}
charMatrix::charMatrix (const char *s)
: MArray2<char> ()
{
int nc = s ? strlen (s) : 0;
int nr = s && nc > 0 ? 1 : 0;
resize (nr, nc);
for (int i = 0; i < nc; i++)
elem (0, i) = s[i];
}
charMatrix::charMatrix (const std::string& s)
: MArray2<char> ()
{
int nc = s.length ();
int nr = nc > 0 ? 1 : 0;
resize (nr, nc);
for (int i = 0; i < nc; i++)
elem (0, i) = s[i];
}
charMatrix::charMatrix (const string_vector& s)
: MArray2<char> (s.length (), s.max_length (), 0)
{
int nr = rows ();
for (int i = 0; i < nr; i++)
{
int nc = s[i].length ();
for (int j = 0; j < nc; j++)
elem (i, j) = s[i][j];
}
}
bool
charMatrix::operator == (const charMatrix& a) const
{
if (rows () != a.rows () || cols () != a.cols ())
return 0;
return mx_inline_equal (data (), a.data (), length ());
}
bool
charMatrix::operator != (const charMatrix& a) const
{
return !(*this == a);
}
charMatrix&
charMatrix::insert (const char *s, int r, int c)
{
if (s)
{
int s_len = strlen (s);
if (r < 0 || r >= rows () || c < 0 || c + s_len - 1 > cols ())
{
(*current_liboctave_error_handler) ("range error for insert");
return *this;
}
for (int i = 0; i < s_len; i++)
elem (r, c+i) = s[i];
}
return *this;
}
charMatrix&
charMatrix::insert (const charMatrix& a, int r, int c)
{
Array2<char>::insert (a, r, c);
return *this;
}
std::string
charMatrix::row_as_string (int r, bool strip_ws, bool raw) const
{
std::string retval;
int nr = rows ();
int nc = cols ();
if (r == 0 && nr == 0 && nc == 0)
return retval;
if (r < 0 || r >= nr)
{
(*current_liboctave_error_handler) ("range error for row_as_string");
return retval;
}
retval.resize (nc, '\0');
for (int i = 0; i < nc; i++)
retval[i] = elem (r, i);
if (! raw)
{
if (strip_ws)
{
while (--nc >= 0)
{
char c = retval[nc];
if (c && c != ' ')
break;
}
}
else
{
while (--nc >= 0)
if (retval[nc])
break;
}
retval.resize (nc+1);
}
return retval;
}
charMatrix
charMatrix::extract (int r1, int c1, int r2, int c2) const
{
if (r1 > r2) { int tmp = r1; r1 = r2; r2 = tmp; }
if (c1 > c2) { int tmp = c1; c1 = c2; c2 = tmp; }
int new_r = r2 - r1 + 1;
int new_c = c2 - c1 + 1;
charMatrix result (new_r, new_c);
for (int j = 0; j < new_c; j++)
for (int i = 0; i < new_r; i++)
result.elem (i, j) = elem (r1+i, c1+j);
return result;
}
// XXX FIXME XXX Do these really belong here? Maybe they should be
// in a base class?
boolMatrix
charMatrix::all (int dim) const
{
MX_ALL_OP (dim);
}
boolMatrix
charMatrix::any (int dim) const
{
MX_ANY_OP (dim);
}
/*
;;; Local Variables: ***
;;; mode: C++ ***
;;; End: ***
*/
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