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# - Config file for the dynamicEDT3D package
#
# Usage from an external project:
# In your CMakeLists.txt, add these lines:
#
# FIND_PACKAGE(dynamicedt3d REQUIRED )
# INCLUDE_DIRECTORIES(${DYNAMICEDT3D_INCLUDE_DIRS})
# TARGET_LINK_LIBRARIES(MY_TARGET_NAME ${DYNAMICEDT3D_LIBRARIES})
#
# It defines the following variables
# DYNAMICEDT3D_INCLUDE_DIRS - include directories for dynamicEDT3D
# DYNAMICEDT3D_LIBRARY_DIRS - library directories for dynamicEDT3D (normally not used!)
# DYNAMICEDT3D_LIBRARIES - libraries to link against
# DYNAMICEDT3D_MAJOR_VERSION - major version
# DYNAMICEDT3D_MINOR_VERSION - minor version
# DYNAMICEDT3D_PATCH_VERSION - patch version
# DYNAMICEDT3D_VERSION - major.minor.patch version
@PACKAGE_INIT@
set(DYNAMICEDT3D_MAJOR_VERSION "@DYNAMICEDT3D_MAJOR_VERSION@")
set(DYNAMICEDT3D_MINOR_VERSION "@DYNAMICEDT3D_MINOR_VERSION@")
set(DYNAMICEDT3D_PATCH_VERSION "@DYNAMICEDT3D_PATCH_VERSION@")
set(DYNAMICEDT3D_VERSION "@DYNAMICEDT3D_VERSION@")
# Tell the user project where to find our headers and libraries
set_and_check(DYNAMICEDT3D_INCLUDE_DIRS "@PACKAGE_DYNAMICEDT3D_INCLUDE_DIRS@")
set_and_check(DYNAMICEDT3D_LIBRARY_DIRS "@PACKAGE_DYNAMICEDT3D_LIB_DIR@")
set(DYNAMICEDT3D_LIBRARIES "@PACKAGE_DYNAMICEDT3D_LIB_DIR@/@DYNAMICEDT3D_LIBRARY@")
@DYNAMICEDT3D_INCLUDE_TARGETS@
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