1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224
|
#include <UnitTest++.h>
#include <ode/ode.h>
#include "common.h"
TEST(test_collision_trimesh_sphere_exact)
{
/*
* This tests some extreme cases, where a sphere barely touches some triangles
* with zero depth.
*/
#ifdef dTRIMESH_GIMPACT
/*
* Although GIMPACT is algorithmically able to handle this extreme case,
* the numerical approximation used for the square root produces inexact results.
*/
return;
#endif
{
const int VertexCount = 4;
const int IndexCount = 2*3;
// this is a square on the XY plane
/*
3 2
+----+
| /|
| / |
| / |
|/ |
+----+
0 1
*/
float vertices[VertexCount * 3] = {
-1,-1,0,
1,-1,0,
1,1,0,
-1,1,0
};
dTriIndex indices[IndexCount] = {
0,1,2,
0,2,3
};
dTriMeshDataID data = dGeomTriMeshDataCreate();
dGeomTriMeshDataBuildSingle(data,
vertices,
3 * sizeof(float),
VertexCount,
indices,
IndexCount,
3 * sizeof(dTriIndex));
dGeomID trimesh = dCreateTriMesh(0, data, 0, 0, 0);
const dReal radius = 4;
dGeomID sphere = dCreateSphere(0, radius);
dContactGeom cg[4];
int nc;
dVector3 trinormal = { 0, 0, -1 };
// Test case: sphere touches the diagonal edge
dGeomSetPosition(sphere, 0,0,radius);
nc = dCollide(trimesh, sphere, 4, &cg[0], sizeof cg[0]);
CHECK_EQUAL(2, nc);
for (int i=0; i<nc; ++i) {
CHECK_EQUAL(0, cg[i].depth);
CHECK_ARRAY_EQUAL(trinormal, cg[i].normal, 3);
}
// now translate both geoms
dGeomSetPosition(trimesh, 10,30,40);
dGeomSetPosition(sphere, 10,30,40+radius);
// check extreme case, again
nc = dCollide(trimesh, sphere, 4, &cg[0], sizeof cg[0]);
CHECK_EQUAL(2, nc);
for (int i=0; i<nc; ++i) {
CHECK_EQUAL(0, cg[i].depth);
CHECK_ARRAY_EQUAL(trinormal, cg[i].normal, 3);
}
// and now, let's rotate the trimesh, 90 degrees on X
dMatrix3 rot = { 1, 0, 0, 0,
0, 0, -1, 0,
0, 1, 0, 0 };
dGeomSetPosition(trimesh, 10,30,40);
dGeomSetRotation(trimesh, rot);
dGeomSetPosition(sphere, 10,30-radius,40);
// check extreme case, again
nc = dCollide(trimesh, sphere, 4, &cg[0], sizeof cg[0]);
CHECK_EQUAL(2, nc);
dVector3 rtrinormal = { 0, 1, 0 };
for (int i=0; i<nc; ++i) {
CHECK_EQUAL(0, cg[i].depth);
CHECK_ARRAY_EQUAL(rtrinormal, cg[i].normal, 3);
}
}
}
TEST(test_collision_heightfield_ray_fail)
{
/*
* This test demonstrated a bug in the AABB handling of the
* heightfield.
*/
{
// Create quick heightfield with dummy data
dHeightfieldDataID heightfieldData = dGeomHeightfieldDataCreate();
unsigned char dataBuffer[16+1] = "1234567890123456";
dGeomHeightfieldDataBuildByte(heightfieldData, dataBuffer, 0, 4, 4, 4, 4, 1, 0, 0, 0);
dGeomHeightfieldDataSetBounds(heightfieldData, '0', '9');
dGeomID height = dCreateHeightfield(0, heightfieldData, 1);
// Create ray outside bounds
dGeomID ray = dCreateRay(0, 20);
dGeomRaySet(ray, 5, 10, 1, 0, -1, 0);
dContact contactBuf[10];
// Make sure it does not crash!
dCollide(ray, height, 10, &(contactBuf[0].geom), sizeof(dContact));
dGeomDestroy(height);
dGeomDestroy(ray);
dGeomHeightfieldDataDestroy(heightfieldData);
}
}
#include "../ode/demo/convex_prism.h"
TEST(test_collision_ray_convex)
{
/*
* Issue 55: ray vs convex collider does not consider the position of the convex geometry.
*/
{
dContact contact;
// Create convex
dGeomID convex = dCreateConvex(0,
prism_planes,
prism_planecount,
prism_points,
prism_pointcount,
prism_polygons);
dGeomSetPosition(convex,0,0,0);
// Create ray
dGeomID ray = dCreateRay(0, 20);
dGeomRaySet(ray, 0, -10, 0, 0, 1, 0);
int count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
CHECK_EQUAL(1,count);
CHECK_CLOSE(0.0,contact.geom.pos[0], dEpsilon);
CHECK_CLOSE(-1.0,contact.geom.pos[1], dEpsilon);
CHECK_CLOSE(0.0,contact.geom.pos[2], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.normal[0], dEpsilon);
CHECK_CLOSE(-1.0, contact.geom.normal[1], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.normal[2], dEpsilon);
CHECK_CLOSE(9.0, contact.geom.depth, dEpsilon);
// Move Ray
dGeomRaySet(ray, 5, -10, 0, 0, 1, 0);
count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
CHECK_EQUAL(1,count);
CHECK_CLOSE(5.0, contact.geom.pos[0], dEpsilon);
CHECK_CLOSE(-1.0, contact.geom.pos[1], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.pos[2], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.normal[0], dEpsilon);
CHECK_CLOSE(-1.0, contact.geom.normal[1], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.normal[2], dEpsilon);
CHECK_CLOSE(9.0, contact.geom.depth, dEpsilon);
// Rotate Convex
dMatrix3 rotate90z =
{
0,-1,0,0,
1,0,0,0,
0,0,1,0
};
dGeomSetRotation(convex, rotate90z);
count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
CHECK_EQUAL(0,count);
// Move Ray
dGeomRaySet(ray, 10, 0, 0, -1, 0, 0);
count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
CHECK_EQUAL(1,count);
CHECK_CLOSE(1.0, contact.geom.pos[0], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.pos[1], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.pos[2], dEpsilon);
CHECK_CLOSE(1.0, contact.geom.normal[0], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.normal[1], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.normal[2], dEpsilon);
CHECK_CLOSE(9.0,contact.geom.depth, dEpsilon);
// Move Ray
dGeomRaySet(ray, 10, 1000, 1000, -1, 0, 0);
// Move Geom
dGeomSetPosition(convex, 0, 1000, 1000);
count = dCollide(ray, convex, 1, &contact.geom, sizeof(dContact));
CHECK_EQUAL(1, count);
CHECK_CLOSE(1.0, contact.geom.pos[0], dEpsilon);
CHECK_CLOSE(1000.0, contact.geom.pos[1], dEpsilon);
CHECK_CLOSE(1000.0, contact.geom.pos[2], dEpsilon);
CHECK_CLOSE(1.0, contact.geom.normal[0], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.normal[1], dEpsilon);
CHECK_CLOSE(0.0, contact.geom.normal[2], dEpsilon);
CHECK_CLOSE(9.0, contact.geom.depth, dEpsilon);
dGeomDestroy(convex);
dGeomDestroy(ray);
}
}
|